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New scanning mechanism and its consequences

First post
Author
Vilnius Zar
SDC Multi Ten
#161 - 2013-04-30 11:05:43 UTC  |  Edited by: Vilnius Zar
Inquisitor Kitchner wrote:
The mechanics are not "obvious" to a lot of people without looking them up, once someone has explained them or you've watched a tutorial yes they are straight forward.


So what you're saying is that we should adapt game play for the people who refuse to put a bit of effort into learning a specialised mechanic? Really?



p.s. Yes, the vast majority of people on this planet are dumb as fck and lazy to boot. If you haven't noticed that yet then you just might be part of the problem.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#162 - 2013-04-30 11:19:45 UTC  |  Edited by: Riot Girl
Vilnius Zar wrote:
Lets give everyone a Nyx and 17 moons for their own personal moon mining, also PVP ist verboten unless the other person agrees. Lets make everythign easy and not taking any sort of effort, practise or experience. It'll be great!


So you feel EvE is now a themepark MMO because the UI is more user friendly and aesthetically pleasing? It seems to me the new changes are an improvement to the overall quality of the game. An archaic system is being revamped and brought up to date. Most of the people in this thread seem positive about the changes and have an optimistic opinion.

I wonder why you and a few others are so against this change. The game you love to play is being made better and you feel miserable about that for some reason, even though everyone else is very happy. I can't understand why you would oppose positive changes so vehemently.

Vilnius Zar wrote:
So what you're saying is that we should adapt game play for the people who refuse to put a bit of effort into learning a specialised mechanic? Really?

This argument goes two ways. If an interface is so unwieldy that most people can't be bothered to use it, do you feel it is counter-productive to attempt to improve it for its intended purpose?
Vilnius Zar
SDC Multi Ten
#163 - 2013-04-30 11:25:29 UTC  |  Edited by: Vilnius Zar
Less effort doesn't mean better.

It's not unwieldy at all, that's my point. We don't need automated probe placement, we don't need faster probing, we don't need easier probing. What we need is a few changes which I listed, and then it's fine.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#164 - 2013-04-30 11:29:12 UTC
Vilnius Zar wrote:
Less effort doesn't mean better.

Are you sure about that?
Vilnius Zar
SDC Multi Ten
#165 - 2013-04-30 11:37:08 UTC
Riot Girl wrote:
Vilnius Zar wrote:
Less effort doesn't mean better.

Are you sure about that?


Lets see;

- probing takes effort, so lets remove it all together and make it so you can rightclick and warp to anyoen you want, including hostiles not in your fleet.

- having to make isk generally takes effort, so lets remove it and make everything free of cost.

- putting in the time to think up a decent fit for your lvl 4 mission runner takes effort, how about we make NPC so easy you just have to add damage mods

- understanding and making use of tracking takes time and effort, lets just remove all that nonsense and make it so that turrets always hit for full damage. It also means less time lost, double win!

- learning the ins and outs of PVP takes effort, lets just all do a dice roll, highest one wins.

- creating a proper corporation and alliance to wage war in 0.0, to take or defend space takes effort. Lets just remove all that and create instances for each alliance where they can pve in peace


The ONLY real currency in EVE that has any value is effort; not isk, not SP and not ship size. That's why the vast majority of alliances are terrible and couldn't defend themselves from a dead rat and that's why there's just a very few entities that do well. It's also why most people are followers, cattle, zergers and there's only a few FC's, tacticians and people who actually make a difference.


So yes, stuff taking less effort isn't better.


Inquisitor Kitchner
The Executives
#166 - 2013-04-30 11:40:28 UTC
Vilnius Zar wrote:
Inquisitor Kitchner wrote:
The mechanics are not "obvious" to a lot of people without looking them up, once someone has explained them or you've watched a tutorial yes they are straight forward.


So what you're saying is that we should adapt game play for the people who refuse to put a bit of effort into learning a specialised mechanic? Really?



p.s. Yes, the vast majority of people on this planet are dumb as fck and lazy to boot. If you haven't noticed that yet then you just might be part of the problem.


Do you not find it ironic that the premise of your post is that most people are idiots and don't put any effort in and then you pick only 1 singular point I made which wasn't even my main point and then replied to that with a nonsensical point that is totally out of sync with pretty much everyone else in the game and don't even explain your reasoning?

Basically if you want to see the stupid and lazy people ,look in the mirror.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Vilnius Zar
SDC Multi Ten
#167 - 2013-04-30 11:42:35 UTC
Inquisitor Kitchner wrote:
Vilnius Zar wrote:
Inquisitor Kitchner wrote:
The mechanics are not "obvious" to a lot of people without looking them up, once someone has explained them or you've watched a tutorial yes they are straight forward.


So what you're saying is that we should adapt game play for the people who refuse to put a bit of effort into learning a specialised mechanic? Really?



p.s. Yes, the vast majority of people on this planet are dumb as fck and lazy to boot. If you haven't noticed that yet then you just might be part of the problem.


Do you not find it ironic that the premise of your post is that most people are idiots and don't put any effort in and then you pick only 1 singular point I made which wasn't even my main point and then replied to that with a nonsensical point that is totally out of sync with pretty much everyone else in the game and don't even explain your reasoning?

Basically if you want to see the stupid and lazy people ,look in the mirror.



Because everything you wrote could be condensed into that exact sentence I quoted; "waaah, stuff takes effort to learn and use!".
Inquisitor Kitchner
The Executives
#168 - 2013-04-30 11:45:25 UTC
Vilnius Zar wrote:
Riot Girl wrote:
Vilnius Zar wrote:
Less effort doesn't mean better.

Are you sure about that?


Lets see;

- probing takes effort, so lets remove it all together and make it so you can rightclick and warp to anyoen you want, including hostiles not in your fleet.

No it doesn't take effort, it's just time consuming due to the AI. It's simple as anything once you know the "best" formation to use.

- having to make isk generally takes effort, so lets remove it and make everything free of cost.

No it doesn't, generally it takes time not effort, it's not difficult to understand, just time consuming

- putting in the time to think up a decent fit for your lvl 4 mission runner takes effort, how about we make NPC so easy you just have to add damage mods

Apart from it doesn't because I can just google a good fit

- understanding and making use of tracking takes time and effort, lets just remove all that nonsense and make it so that turrets always hit for full damage. It also means less time lost, double win!

The faster something goes the harder it is to hit. That's all you NEED to understand, to this day I get by just fine killing stuff knowing that without knowing how to calculate my opponent's radial velocity

- learning the ins and outs of PVP takes effort, lets just all do a dice roll, highest one wins.

You're comparing 1 relatively easy to learn and perform mechanic to an entire way of playing a game under complex and ever changing circumstances, so yeah you're right, it takes effort

- creating a proper corporation and alliance to wage war in 0.0, to take or defend space takes effort. Lets just remove all that and create instances for each alliance where they can pve in peace

see above


The ONLY real currency in EVE that has any value is effort; not isk, not SP and not ship size. That's why the vast majority of alliances are terrible and couldn't defend themselves from a dead rat and that's why there's just a very few entities that do well. It's also why most people are followers, cattle, zergers and there's only a few FC's, tacticians and people who actually make a difference.




My responses are in italics.

Yeah as for that last paragraph there's just so much wrong with that I don't even know where to start.

Don't you also think it's funny you talk about success in EVE while belonging to a no-one corporation that no-one has heard of and you're someone that no-one has heard of or cares about yet feel yourself qualified to lecture on how everyone in EVE is stupid and that's why they aren't successful?

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Vilnius Zar
SDC Multi Ten
#169 - 2013-04-30 11:47:57 UTC  |  Edited by: Vilnius Zar
Do you really want me to link your shitfits and comment on them?

Also, your reply tot the tracking thing shows your understanding of it all. Congrats, you're part of the 99%.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#170 - 2013-04-30 11:54:00 UTC
Vilnius Zar wrote:
- probing takes effort, so lets remove it all together and make it so you can rightclick and warp to anyoen you want, including hostiles not in your fleet.

- having to make isk generally takes effort, so lets remove it and make everything free of cost.

- putting in the time to think up a decent fit for your lvl 4 mission runner takes effort, how about we make NPC so easy you just have to add damage mods

- understanding and making use of tracking takes time and effort, lets just remove all that nonsense and make it so that turrets always hit for full damage. It also means less time lost, double win!

- learning the ins and outs of PVP takes effort, lets just all do a dice roll, highest one wins.

- creating a proper corporation and alliance to wage war in 0.0, to take or defend space takes effort. Lets just remove all that and create instances for each alliance where they can pve in peace


Except none of these points are relevant because they have nothing to do with dealing with a n inefficient UI. You're talking about removing the effort it takes to achieve a goal. This thread is about removing the effort it takes to get something to work the way it's supposed to.
Vilnius Zar
SDC Multi Ten
#171 - 2013-04-30 11:56:54 UTC
Riot Girl wrote:
Except none of these points are relevant because they have nothing to do with dealing with a n inefficient UI. You're talking about removing the effort it takes to achieve a goal. This thread is about removing the effort it takes to get something to work the way it's supposed to.


You questioned my "less effort doesn't mean better" statement, I gave you some examples that make sense within EVE. The fact that these examples aren't necessarily directly related to the thread subject is here nor there.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#172 - 2013-04-30 12:02:42 UTC
Let me put it another way. When you can achieve a goal with less effort, that means your method is efficient. Efficient means good.
Vilnius Zar
SDC Multi Ten
#173 - 2013-04-30 12:04:52 UTC
Riot Girl wrote:
Let me put it another way. When you can achieve a goal with less effort, that means your method is efficient. Efficient means good.


ok.


From now on we can just mail goods, ships and everything to each other without the need to transport it, just like other MMOs have. It's less effort, other MMO's have it too and it just makes everything less annoying, dangerous and a whole lot easier and cheaper.

yes/no?
Riot Girl
You'll Cowards Don't Even Smoke Crack
#174 - 2013-04-30 12:06:29 UTC  |  Edited by: Riot Girl
No because that would remove the risk from doing those activities, which would be a violation of a core gameplay concept.
Ana Fox
Center for Advanced Studies
Gallente Federation
#175 - 2013-04-30 12:07:14 UTC  |  Edited by: Ana Fox
Inquisitor Kitchner wrote:


- putting in the time to think up a decent fit for your lvl 4 mission runner takes effort, how about we make NPC so easy you just have to add damage mods

Apart from it doesn't because I can just google a good fit


Cool ,that is why **** tons of new mission runners die in lvl4 missions,and come to forum to cry how some ships are bad.Sadly no one told them that for some fits you need skill points too.

I hope new players are not asking you how to fit ships ,cause you like google to much.

What is funny ,all this about scanning was also so easy to find on that same google.
Saheed Cha'chris'ra
Krautz WH Exploration and Production
#176 - 2013-04-30 12:10:14 UTC
Faster scanning means lower risk. Because the enemy has less time to spot your probes on d-scan.
Vilnius Zar
SDC Multi Ten
#177 - 2013-04-30 12:11:32 UTC  |  Edited by: Vilnius Zar
Seriously; Effort is the only thing that matters within EVE, it's the one reason why it's different from other MMO's in that respect. Everything stems from effort and the only people who matter to the game, your corp and alliance are the ones who put in effort to make stuff happen.

Stuff taking effort isn't a bad thing, it's a GOOD thing because it means achievements and accomplishments have value. If every 3 man corp could do moon mining then the produce would have no meaning nor value. If everything would take less time it would have less value.

Stuff taking effort means that people can excel and others (either because they're dumb as a brick or just refused to put in effort) fail. Without people failing there's no value in winning. Without the "glory", advantages and bragging rights from winning there is no point in playing EVE as a player driven PVP sandbox.

I'll fully agree that the scanning UI needs some cleaning up and that it needs a few changes, but what it doesn't need is being made easier or faster.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#178 - 2013-04-30 12:11:36 UTC
So wouldn't that be increasing the risk to the other player?
Vilnius Zar
SDC Multi Ten
#179 - 2013-04-30 12:12:33 UTC  |  Edited by: Vilnius Zar
Riot Girl wrote:
No because that would remove the risk from doing those activities, which would be a violation of a core gameplay concept.


Again, I simply replied to your broad statement, if you want me to stick to the subject at hand don't make broad statements :)



Riot Girl wrote:
So wouldn't that be increasing the risk to the other player?


And yes, scanning is already almost too fast (And I'm a prober, have done so since 2005). It's close to being too good for the prober rather than the target. Making it easier/faster would make that even worse.
Saheed Cha'chris'ra
Krautz WH Exploration and Production
#180 - 2013-04-30 12:17:17 UTC
And now we are back at the start of the thread. New scanning mechanisms are possibly too fast, which shifts the risk-reward of the attacker to his advantage. How much "too fast" should be analysed as soon as this hits SiSi as CCP Greyscale mentioned before. Then CCP has to decide if this change in risk is good or bad.