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EVE New Citizens Q&A

 
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Which race would you chose for lvl 4 mission running?

Author
Tetsuo Tsukaya
Perkone
Caldari State
#1 - 2013-04-29 17:37:11 UTC
Hey all, not strictly a newbie (but not particularly experienced at two months of play either) but I'm looking for some advice on which racial ship type you would chose to train up for a lvl 4 mission runner. I went straight into PVP on my main account and have a firm grasp of why I'm so bad at it, but as I never really did much PVE I'm unfamiliar which way to go with my mission alt account.

My thoughts are that I want to train into Amarr battleships (on looks, mostly) but as I'm not experienced with them I want to be sure they're viable before wasting a few months of training down that path. Consensus also seems to be that Caldari missile boats are supreme for PVE, are they that much better?

Basically, if *you* were to start a fresh account just for mission running, which way would you go? The only race I want to avoid is Gallente hybrid and drone ships because that's what I'm using on my PVP account and the chance to try some new ship styles is part of my rationale for making an alt as well.

Thoughts?
Tyrendian Biohazard
The Bastards
Sedition.
#2 - 2013-04-29 18:02:26 UTC
Norm from what I've seen seems to be Drake > Tengu.

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Pitrolo Orti
Doomheim
#3 - 2013-04-29 18:06:14 UTC
Don't waste your time in LVL 4s unless you really enjoy doing them over and over. The ISK reward is not enough for the job.

To answer you question depending the space you are...I would say my favorite ship to fly is a Nightmare and it does a damn good job with Sancha

Price is what you pay. Value is what you get.

Zanzbar
The Scope
Gallente Federation
#4 - 2013-04-29 18:20:47 UTC
amarr is fine if you plan run missions in amarr or ammatar space as the rats there are typicaly weak against lasers. a nightmare as sugested above is a great priate faction battleship for running in these areas, another option to consider would be a paladin as it can salvage while you run the mission without the need for a second account or changing after each mission.

any race will do fine with the right ship fittings against the proper npc, caldari and minmatar have the option to change dmg profiles with their ammo so they are typically considered the best all around pve as they are not better or worse againt any particular rat with many prefering caldari because missles and sheilds are simply easier to use.
Merouk Baas
#5 - 2013-04-29 18:25:24 UTC
Caldari use shield tanking, which is a little bit less "dangerous" than armor tanking, in that if your tank fails you still have your armor to defend you as you try to align and warp out.

Missiles have two advantages:

- you can pick your damage type to hit what the NPCs are weak against
- no angular / tracking to worry about with close-orbiting enemies

Thus, for PVE, where the enemy AI is to MWD to you and then orbit at whatever range is good for them (typically close range), missiles are pretty good.

Gallente drone ships are still somewhat popular, too, and you can use them too once you figure out NPC anti-drone behavior. Drone ships (Amarr too) are typically versatile, in that you can put in weapons OR a hell of an armor tank, and they have nice slot layouts. But, the bigger reason for popularity is that, again, you can pick the damage type that your drones will do based on what the NPCs are weak against. Also, with drones on autoattack you're kinda missioning somewhat afk, so it's easy mode.

Otherwise, for the gun-based damage, each pirate faction is custom-tuned to be weak to whatever weapons the nearby Empire is using. So if you use an Amarr laser ship that does EM and Thermal, the missions offered by Amarr agents will be easy. But if you take it into Minmatar space to do missions there, you'll mostly see EM/Thermal resists, and Kinetic/Explo weaknesses, which may make it more difficult.
J'Poll
School of Applied Knowledge
Caldari State
#6 - 2013-04-29 18:43:31 UTC
None...as I hate running repetitive missions.

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Doctor Ape MD
Imperial Academy
Amarr Empire
#7 - 2013-04-29 19:10:43 UTC
Tetsuo Tsukaya wrote:
Hey all, not strictly a newbie (but not particularly experienced at two months of play either) but I'm looking for some advice on which racial ship type you would chose to train up for a lvl 4 mission runner. I went straight into PVP on my main account and have a firm grasp of why I'm so bad at it, but as I never really did much PVE I'm unfamiliar which way to go with my mission alt account.

My thoughts are that I want to train into Amarr battleships (on looks, mostly) but as I'm not experienced with them I want to be sure they're viable before wasting a few months of training down that path. Consensus also seems to be that Caldari missile boats are supreme for PVE, are they that much better?

Basically, if *you* were to start a fresh account just for mission running, which way would you go? The only race I want to avoid is Gallente hybrid and drone ships because that's what I'm using on my PVP account and the chance to try some new ship styles is part of my rationale for making an alt as well.

Thoughts?


Personally Amarr ships are what I use and love (Navy Apocalypse for life), but with the upcoming battleship changes I think the Amarr battleship line may end up being one of the more difficult battleships to train for a new player to PvE with due to the extreme capacitor use of lasers (and thus need for higher cap skills than some other races). Previously, the Apocalypse had a substantial cap use bonus that made it relatively easy for a lower skilled player to fit it out without having to constantly run out of cap, but this bonus will be changed in Odyssey (to something that is helpful in it's own way and probably superior in PvP, but not so much for a new player just trying to run their tank and guns without gobbling cap boosters for missions).

This coupled with the general belief that shields make for better PvE boats would probably make Amarr the less than ideal battleship line for a new player. Shields give a new player a nice armor buffer to get out of dodge when their tank starts failing, and ships that use less cap are more likely to have a supply of 'warp out' cap available if things go bad. Also, if you think you may be interested in incursions I've been told that shield fleets are far more numerous at the moment than armor fleets.

Having said all of that, in the end every race will certainly be viable to do PvE missions, and if you really like the look and feel of the Amarr ships go for it (the Paladin and Nightmare are both very good PvE laser boats). I just believe that if you are min/maxing, the Amarr line will take longer to get to it's full mission potential than Minmatar or Caldari.
voetius
Grundrisse
#8 - 2013-04-29 20:11:51 UTC

Have to agree with J'Poll that doing too many missions will burn your brain out.

But as others have said pretty much racial ship type works.

My favourites: Typhoon Fleet Issue and Geddon Navy because I like T2 Sentries :)
Tetsuo Tsukaya
Perkone
Caldari State
#9 - 2013-04-29 20:19:20 UTC  |  Edited by: Tetsuo Tsukaya
This is all really helpful, thanks guys. It's doubtful I'm gonna spend a ton f time missioning (incursions might also be fun), it's more a matter of my main account being small gang pvp focused without the money to replace shiney battleships and we're gonna e entering FW which means ill probably tank my faction status with half of high sec. I just thought it might pay off to keep a positive sec status, non standing hampered shiney ship flying alt around. I appreciate the input a lot, tiericide on the Amarr ships was a concern as they spud like they'll be awesome for PVP but tricky in a PVE role.

Probably gonna go Minmatar at this point. Should be a lot of fun and leave room to try incursions somewhere way down the line

EDIT: tank my standings as in make them go negative
Daniel Plain
Doomheim
#10 - 2013-04-29 20:22:02 UTC
i'll join the general consensus: do not waste your time on missions unless you really like running them. as for races: all races have at least one excellent mission boat. between the machariel, nightmare, vindicator and navy raven, you already have all four races covered. and then there are still the dominix, vargur, rattlesnake etc.

I should buy an Ishtar.

Ilkahn
Ideal Mechanisms
#11 - 2013-04-29 20:25:58 UTC
J'Poll wrote:
None...as I hate running repetitive missions.


Big smile I actually enjoy them. I do think they need a way big overhaul though. Take them up to lvl 10s where anything past a 3 requires a fleet of players to take them out. The ships have progressed, the game mechanics have progessed, the missions have barely altered other than revamps of rats from time to time.

CCP needs to spend a little time breathing new life into the mission catagory.
Pitrolo Orti
Doomheim
#12 - 2013-04-29 20:41:54 UTC  |  Edited by: Pitrolo Orti
Tetsuo Tsukaya wrote:
This is all really helpful, thanks guys. It's doubtful I'm gonna spend a ton f time missioning (incursions might also be fun), it's more a matter of my main account being small gang pvp focused without the money to replace shiney battleships and we're gonna e entering FW which means ill probably tank my faction status with half of high sec. I just thought it might pay off to keep a positive sec status, non standing hampered shiney ship flying alt around. I appreciate the input a lot, tiericide on the Amarr ships was a concern as they spud like they'll be awesome for PVP but tricky in a PVE role.

Probably gonna go Minmatar at this point. Should be a lot of fun and leave room to try incursions somewhere way down the line

EDIT: tank my standings as in make them go negative


If your plan is to get into incursions. Train for a rokh and tech 2 shields. Put some skills into gunnery then train amarr BS and lasers. (Nigthmare uses Caldary BS skill) Use the rokh while you train lasers and you could be able to afford a nightmare easily when you are doing over 100mill/hr.

In you really like minmatar then fly a maelstrom while you get a machariel.

Price is what you pay. Value is what you get.

Cipher7
Sebiestor Tribe
Minmatar Republic
#13 - 2013-04-30 11:20:12 UTC
For fun you can use any race, they're all viable.

For efficiency, Caldari for pve
Lost Greybeard
Drunken Yordles
#14 - 2013-04-30 17:03:19 UTC  |  Edited by: Lost Greybeard
The "easy mode" ships for missions in general are the Gallente Dominix and the Caldari Tengu/Raven.

But, yeah, like others have mentioned basically any BS or T3 cruiser can do any L4 mission. Amarr BSes will make it a bit more of an uphill against things that aren't Amarr racial enemies and you'll have to watch how you fly a bit more carefully with Minmatar since you can't just bull through, but in general L4s are well below the difficulty level where you really need to worry about min/maxing.

EDIT: Yeah, I know, Drones are meh in PvE right now, Domi can still fit a shield tank and so much turret gank that NPC resists don't matter even if you eschew drones entirely. Add in some sentries and it's still easy mode, everything dies before it can look at you twice.
Andres Talas
Center for Advanced Studies
Gallente Federation
#15 - 2013-05-01 04:12:52 UTC
I'd use a fleet.

Two noobs in tackle, two logi, two battlecruisers.

Yeah, the isk/hour will suck, but we'll make an awful mess of any pirate, war target or ganker :)