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Long Range T2 turrets

Author
Hakaimono
Native Freshfood
Minmatar Republic
#1 - 2013-04-30 02:56:50 UTC
For short range turrets (autocannon, blasters, pulse) you get more benefits out of training the spec skills because t2 ammo is pretty nice for these turrets.
Long range turrets (artillery, rails, beams) don't seem to have very good t2 ammo in comparison. In fact I see more often than not, fits with meta 4 turrets and faction ammo which is more cost effective with the slower rate of fire.
Am I wrong in saying that its a better use of time to just skip the spec skills for long range guns? Or am I missing examples of how t2 ammo for them being beneifical? Sure you do get the extra damage, but is it worth it? Especially for large guns?
sabre906
The Scope
Gallente Federation
#2 - 2013-04-30 03:04:37 UTC
Hakaimono wrote:
For short range turrets (autocannon, blasters, pulse) you get more benefits out of training the spec skills because t2 ammo is pretty nice for these turrets.
Long range turrets (artillery, rails, beams) don't seem to have very good t2 ammo in comparison. In fact I see more often than not, fits with meta 4 turrets and faction ammo which is more cost effective with the slower rate of fire.
Am I wrong in saying that its a better use of time to just skip the spec skills for long range guns? Or am I missing examples of how t2 ammo for them being beneifical? Sure you do get the extra damage, but is it worth it? Especially for large guns?


You get more dmg with any ammo. If that's not worth it, don't train it.
Hakaimono
Native Freshfood
Minmatar Republic
#3 - 2013-04-30 03:29:13 UTC
sabre906 wrote:
Hakaimono wrote:
For short range turrets (autocannon, blasters, pulse) you get more benefits out of training the spec skills because t2 ammo is pretty nice for these turrets.
Long range turrets (artillery, rails, beams) don't seem to have very good t2 ammo in comparison. In fact I see more often than not, fits with meta 4 turrets and faction ammo which is more cost effective with the slower rate of fire.
Am I wrong in saying that its a better use of time to just skip the spec skills for long range guns? Or am I missing examples of how t2 ammo for them being beneifical? Sure you do get the extra damage, but is it worth it? Especially for large guns?


You get more dmg with any ammo. If that's not worth it, don't train it.

I suppose I had two questions mixed into one. Mainly why does it seem that t2 ammo for long range guns seem ignored compared to short range?
Zan Shiro
Doomheim
#4 - 2013-04-30 03:39:51 UTC  |  Edited by: Zan Shiro
sabre906 wrote:
You get more dmg with any ammo. If that's not worth it, don't train it.



this basically.

And depending on where you live not being t2 capable can lead to supply problems. At jita you could have 100's of your fave named gun on sale at anytime. Deep in 0.0 or isolated low sec statons you generally don't see this. What lttle you see will be marked up as well probably.


Damage loss on the lr t2 ammo is its balance. Or would you like naga slamming you from spike range with CN antimatter damage. Answer carefully, remember naga gets 10% optimal bonuns per level. Be great for the naga pilot ofc...why there is that funny little thing called balance.
xPredat0rz
Project.Nova
The Initiative.
#5 - 2013-04-30 03:46:03 UTC
He has something here. look at the stats of Gleam L compared to IN Multi L and T1 Multi L

http://wiki.eveonline.com/en/wiki/Gleam_L

http://wiki.eveonline.com/en/wiki/Imperial_Navy_Multifrequency_L

http://wiki.eveonline.com/en/wiki/Multifrequency_L

Gleam has less range and damage, And less tracking.

Granted Aurora L is better then its T1 and Faction counterparts. (More damage and range)
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#6 - 2013-04-30 04:06:40 UTC
Gleam has a 25% tracking bonus.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#7 - 2013-04-30 05:04:51 UTC
Tsukino Stareine wrote:
Gleam has a 25% tracking bonus.


Still has worse tracking than pulses

The short range ammo in long range guns is generally neat to have for a worst case scenario.. The long range ammo's tracking however tends to be so bad you're better off using Faction

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Alexa Coates
Center for Advanced Studies
Gallente Federation
#8 - 2013-04-30 05:15:25 UTC
it'd be nice if t2 lr ammo didn't have 1 type that cut your range in half, or doubled it. I want an in-between ammo that does less damage than the short long range but more damage than the long long range.

does that make any sense?

That's a Templar, an Amarr fighter used by carriers.

Taoist Dragon
School of Applied Knowledge
#9 - 2013-04-30 05:32:45 UTC
Alexa Coates wrote:
it'd be nice if t2 lr ammo didn't have 1 type that cut your range in half, or doubled it. I want an in-between ammo that does less damage than the short long range but more damage than the long long range.

does that make any sense?


Faction ammo?

That is the Way, the Tao.

Balance is everything.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#10 - 2013-04-30 06:03:40 UTC  |  Edited by: Barrogh Habalu
xPredat0rz wrote:
Gleam has less range and damage, And less tracking.

Granted Aurora L is better then its T1 and Faction counterparts. (More damage and range)

Just for the sake of it, Gleam actually has more damage and better tracking, the problem probably lies in usability of long ranged guns on Gleam distances. As it was said, this can be an emergency case ammo (especially since lasers can switch it instantly), sometimes it's useful in PvE (can be used in incursions and missions in some cases), that's pretty much it.

Aurora's damage is almost the same as IN Infrared, so you only really need it for ranges greater than 90-100 km (depending on gun type and amount of TCs/TEs present in your fit).
Jack Miton
School of Applied Knowledge
Caldari State
#11 - 2013-04-30 06:16:13 UTC  |  Edited by: Jack Miton
the only T2 ammo for long range guns ive pretty much ever used in tremor and spike. in both cases purely for the extreme range so i guess aurora could also be useful there too but given how good scorch is, beams are rarely a good choice over pulse.
none of the high DPS t2 ammo is any good.

PS: the issue with gleam is that at those ranges, you should have pulses fit.

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Malcanis
Vanishing Point.
The Initiative.
#12 - 2013-04-30 06:29:58 UTC
Jack Miton wrote:
the only T2 ammo for long range guns ive pretty much ever used in tremor and spike. in both cases purely for the extreme range so i guess aurora could also be useful there too but given how good scorch is, beams are rarely a good choice over pulse.
none of the high DPS t2 ammo is any good.

PS: the issue with gleam is that at those ranges, you should have pulses fit.


The high tracking ammo is pretty nice to have for when you're forced to engage at closer ranges than you'd like.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

hmskrecik
TransMine Group
Gluten Free Cartel
#13 - 2013-04-30 06:42:29 UTC
Malcanis wrote:
The high tracking ammo is pretty nice to have for when you're forced to engage at closer ranges than you'd like.

This.

After unnerfing the Javelins I'm always keeping a small box of them on each of my railboats.
Steve Spooner
Caldari Provisions
Caldari State
#14 - 2013-04-30 07:37:08 UTC
Artillery cannons with t2 ammo are somewhat useful depending if missioning or gate camping, but the t2 railgun ammo is just ehhhhh and I'm not familiar with lasers.
Josilin du Guesclin
Aliastra
Gallente Federation
#15 - 2013-04-30 09:11:47 UTC  |  Edited by: Josilin du Guesclin
Yup. The short range stuff is for when things are going south and you find yourself having to pretend you have pulses/blasters/autocannons instead of the long range guns you fitted. The long range T2 ammo, OTOH, is tricky to find a use for, because the tracking is terrible.
Marc Callan
Center for Advanced Studies
Gallente Federation
#16 - 2013-04-30 13:01:24 UTC
Case in point: I flew in the Rokhtrine a few times, and the doctrine briefing docs I found in the wikis stated quite clearly that they had no use for Spike ammunition. Javelins were useful if we ended up in a sub-40km brawl, but the Rokh as fitted for the doctrine couldn't even target past Iridium range (in this case, 140km or so).

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

nahjustwarpin
SUPER DUPER SPACE TRUCKS
#17 - 2013-04-30 19:45:33 UTC  |  Edited by: nahjustwarpin
Tsukino Stareine wrote:
Gleam has a 25% tracking bonus.


that's penalty *i'm wrong here*



Hakaimono wrote:
For short range turrets (autocannon, blasters, pulse) you get more benefits out of training the spec skills because t2 ammo is pretty nice for these turrets.
Long range turrets (artillery, rails, beams) don't seem to have very good t2 ammo in comparison. In fact I see more often than not, fits with meta 4 turrets and faction ammo which is more cost effective with the slower rate of fire.
Am I wrong in saying that its a better use of time to just skip the spec skills for long range guns? Or am I missing examples of how t2 ammo for them being beneifical? Sure you do get the extra damage, but is it worth it? Especially for large guns?


probably all t2 ammo is cheaper than faction equivalents. i say if you have prereq for spec then just train it. if you have to spend days on training for specs on large guns, don't do it (just yet) . i have t2 projectiles and hybrids and don't really use t2 long range ammo ( i get a bit more damage from t2 guns though). t2 long range guns have have nice t2 snipping ammo, but it's not used often (250k optimal naga with spike).
Zhilia Mann
Tide Way Out Productions
#18 - 2013-04-30 19:51:27 UTC
nahjustwarpin wrote:
Tsukino Stareine wrote:
Gleam has a 25% tracking bonus.


that's penalty


No, it used to be a penalty -- now it's a bonus. This slid in under the radar during the hybrid rebalancing over a year ago. Devblog here.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#19 - 2013-04-30 20:59:33 UTC  |  Edited by: Barrogh Habalu
AFAIK, general properties of T2 ammo (since people still state different info here) look somewhat like this:
- long ranged ammo with tracking penalty and average damage;
- very short range ammo with tracking bonus and high damage.

I'd note that it's not quite like it is for short ranged guns where close range T2 ammo hits significantly harder, but has tracking penalty, although in this case properties are less uniformic than with long ranged guns.
Airto TLA
Acorn's Wonder Bars
#20 - 2013-05-02 17:37:57 UTC
A side benefit of gleam in addtion to the 25% tracking, is that it shifts more damage to thermal (50% of its total), which I have found useful in PVE on my nightmare when I got a mission that have angels and other em stawlwarts.

Aurora can be used at silly ranges, it does 87% of the damage of IN std ammo with the same split between em and thermal ammo as opposed to going purely em like radio.
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