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T3 rebalance: what has been proposed so far?

Author
Name Family Name
Imperial Academy
Amarr Empire
#21 - 2013-04-29 22:14:26 UTC
sabre906 wrote:
Name Family Name wrote:
They are broken in regards to overpowering their supposedly more specialized T2 counterparts in almost every aspect. In fact I'd say the Legion is the only one that's fine (except for being better at being a Booster than the Damnation, being a better prober than the Anathema, being a better Pilgrim than the Pilgrim itself and a better AHAC than the Zealot, but in the last two cases, cost offset works imho). No T3 should ever surpass the specialized T2 ship in its specified role
T2 prices should be raised to subbed t3 level, because t3 price is... you know, overpowering.Lol Also, you should lose a lvl of that t2 ship skill.Cool


They offer versatility for the price.

I used to love flying a legion with a locus analyzer, covert reconfiguration and an interdiction nullifier with a sisters expanded probe launcher whilst being able to fit an analyzer and a codebreaker in hostile space (well - fitting ACs and later Blasters to it was key) when T3s were introduced.

That's an example of a ship thats's still enourmously economic and being extremely versatile whilst being impossible to catch unless the pilot is drunk to the point of passing out.

A fine example of what a T3 should be. However, it still takes a fraction of the time to train for all that than training for most of the T2 counterparts, so the 4-5 days to take a sub back to V are negligible unless you're really low on SP or manage to lose them on a regular basis (in which case you should see a doctor and have your genome checked).
Jack Miton
School of Applied Knowledge
Caldari State
#22 - 2013-04-29 22:34:59 UTC
Name Family Name wrote:
No T3 should ever surpass the specialized T2 ship in its specified role

ok, WHY not?
people keep saying this but ive literally NEVER heard any good reason as to WHY this should be the case.

oh, and while we're on the subject BTW, the ONLY things T3s do better than T2 across the board are boost (which is already being fixed) and tank.
their ewar is weaker/shorter range
their logi is too short range
their DPS is less than gank T2 ships (yes, even the proteus. tengu is the exception here but that's cos the nighthawk is fkn HORRIBLE and needs fixing big time.)
their speed is less than T2
hell, even their tank is beaten by some T2 ships when you T2 fit them with T1 rigs.

what youre actually complaining about IS their generalization, NOT their specialization. which is ironic since you then say they should be generalized...

so please, tell me again exactly how T3s are better at specific roles than T2.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Abrazzar
Vardaugas Family
#23 - 2013-04-29 22:36:41 UTC
They should, as a first step, nerf all T3s to the level of the Legion and then check how their usage develops.
sabre906
The Scope
Gallente Federation
#24 - 2013-04-29 22:54:00 UTC
Name Family Name wrote:
sabre906 wrote:
Name Family Name wrote:
They are broken in regards to overpowering their supposedly more specialized T2 counterparts in almost every aspect. In fact I'd say the Legion is the only one that's fine (except for being better at being a Booster than the Damnation, being a better prober than the Anathema, being a better Pilgrim than the Pilgrim itself and a better AHAC than the Zealot, but in the last two cases, cost offset works imho). No T3 should ever surpass the specialized T2 ship in its specified role
T2 prices should be raised to subbed t3 level, because t3 price is... you know, overpowering.Lol Also, you should lose a lvl of that t2 ship skill.Cool


They offer versatility for the price.

I used to love flying a legion with a locus analyzer, covert reconfiguration and an interdiction nullifier with a sisters expanded probe launcher whilst being able to fit an analyzer and a codebreaker in hostile space (well - fitting ACs and later Blasters to it was key) when T3s were introduced.

That's an example of a ship thats's still enourmously economic and being extremely versatile whilst being impossible to catch unless the pilot is drunk to the point of passing out.

A fine example of what a T3 should be. However, it still takes a fraction of the time to train for all that than training for most of the T2 counterparts, so the 4-5 days to take a sub back to V are negligible unless you're really low on SP or manage to lose them on a regular basis (in which case you should see a doctor and have your genome checked).


5 sub skills to V takes how long? So 5 skills with different stat remaps take 4-5 days total to train, right? Then you lose it when you pop. Yet it's still so much better than 1 perception/willpower skill that you keep forever, right? What are you smoking and can I haz?Lol

So, for the price of several fitted t2 boats, I can get a set of different subs, that needs a station to fit (more difficult than swapping a ship), and it should be worse than one of these t2 boats?Roll

See? This is why we can't have nice things - risk averse bums want to nerf expensive boats into the ground because they would never be willing to fly them anyway. The envy...Cool
Goldensaver
Maraque Enterprises
Just let it happen
#25 - 2013-04-29 23:06:58 UTC
sabre906 wrote:

5 sub skills to V takes how long? So 5 skills with different stat remaps take 4-5 days total to train, right? Then you lose it when you pop. Yet it's still so much better than 1 perception/willpower skill that you keep forever, right? What are you smoking and can I haz?Lol

So, for the price of several fitted t2 boats, I can get a set of different subs, that needs a station to fit (more difficult than swapping a ship), and it should be worse than one of these t2 boats?Roll

See? This is why we can't have nice things - risk averse bums want to nerf expensive boats into the ground because they would never be willing to fly them anyway. The envy...Cool


They're changing SMA's to allow you to reconfig subs in space...

Also, 5 sub skills to V takes 20-25 days. For example, getting logi, HAC's, and Recon to V takes bloody forever in comparison. But by getting all subs to V (assuming they only buff the bad subs, and not nerf any) you'll get a ship that does all of that, AND BETTER for only 20-25 days... Oh, and the worst that happens, you spend 5 days reskilling to 5.

I agree they should be worth their cost compared to the T2 ships, but they shouldn't blow some of them clear out of the water. I like where the Legion is at as a HAC, though most of its other subs need an overhaul.
xPredat0rz
Project.Nova
The Initiative.
#26 - 2013-04-29 23:16:37 UTC
Goldensaver wrote:
sabre906 wrote:

5 sub skills to V takes how long? So 5 skills with different stat remaps take 4-5 days total to train, right? Then you lose it when you pop. Yet it's still so much better than 1 perception/willpower skill that you keep forever, right? What are you smoking and can I haz?Lol

So, for the price of several fitted t2 boats, I can get a set of different subs, that needs a station to fit (more difficult than swapping a ship), and it should be worse than one of these t2 boats?Roll

See? This is why we can't have nice things - risk averse bums want to nerf expensive boats into the ground because they would never be willing to fly them anyway. The envy...Cool


They're changing SMA's to allow you to reconfig subs in space...

Also, 5 sub skills to V takes 20-25 days. For example, getting logi, HAC's, and Recon to V takes bloody forever in comparison. But by getting all subs to V (assuming they only buff the bad subs, and not nerf any) you'll get a ship that does all of that, AND BETTER for only 20-25 days... Oh, and the worst that happens, you spend 5 days reskilling to 5.

I agree they should be worth their cost compared to the T2 ships, but they shouldn't blow some of them clear out of the water. I like where the Legion is at as a HAC, though most of its other subs need an overhaul.


Ture but all the skills to fly it in one of those roles effectively requires teh same prereqs.


Yes logi 5 takes forever. Alone But once you train it you can fly any logi ship that you have the racial cruiser to 5


It takes 20 days to train all the sub systems to 5 per T3. Plus the racial skill, support skills and weapons systems.

Training wise its pretty on par for the T2 counter parts. Unless you want to split skills like amarr logistics and make it a 10 day train to 5 skill. In which case there should never be a reason to not get someone into a T2 logi. Ever.
Name Family Name
Imperial Academy
Amarr Empire
#27 - 2013-04-29 23:32:28 UTC  |  Edited by: Name Family Name
Jack Miton wrote:
Name Family Name wrote:
No T3 should ever surpass the specialized T2 ship in its specified role
ok, WHY not? people keep saying this but ive literally NEVER heard any good reason as to WHY this should be the case.


Because CCP claim that bigger shouldn't be better. Assuming bigger doesn't only refer to ship and gun size, but also wallet size and SP amount, T3s fall out of the line. It works too well when it comes to e.g. Frig/Cruiser/BC vs. BS balance.

I think I could kill most standard BS fits out in a current T1 frig, provided he's passive tanked and he doesn't have friends arrive in 10 minutes.

That's CCPs current balance approach and I'm fine with it (altough it makes me wonder why a BS costs more than a T1 frig despite taking longer to train - if anything they should be cheaper as a compensation for the longer training time at the current stage).

Quote:
oh, and while we're on the subject BTW, the ONLY things T3s do better than T2 across the board are boost (which is already being fixed) and tank. their ewar is weaker/shorter range their logi is too short range their DPS is less than gank T2 ships (yes, even the proteus. tengu is the exception here but that's cos the nighthawk is fkn HORRIBLE and needs fixing big time.) their speed is less than T2 hell, even their tank is beaten by some T2 ships when you T2 fit them with T1 rigs.



Hmm? Yes - that's what I (and Ytterbium) have been saying - they're still better at doing certain things T2 are supposed to do better because those are supposed to be more specialized. In most cases, they don't do them better, but equally good whilst providing a better tank, which is still renders them better in the end, so they're OP.


Quote:
what youre actually complaining about IS their generalization, NOT their specialization. which is ironic since you then say they should be generalized... so please, tell me again exactly how T3s are better at specific roles than T2.



Seriuously, I cba to repeat all cases, but T3 vs CS is completeley out of the window atm (being looked at, but wont be close to being fixed unless OGB are removed, regardless off boosting percentages).

A T3 with lvl V skilled Electronics Subs takes less time to train for than a fully trained cov ops frig whilst offering the same bonus to probing, an additional rig slot for another gravity cap upgrade, thus offering a higher potential for probe strength and an easy oiption to train for bubble-immunity at the same time within a week and a buck.


And please, don't make me post all the interdiction nullified, fully probing bonused T3 prober OGB booster alts that outclass a cov op frigs and a CS at the same time whilst being covopa cloaked, immune to bubbles and at the Sig/Sensor Strength Sweet-Spot at the same time.
Name Family Name
Imperial Academy
Amarr Empire
#28 - 2013-04-29 23:45:48 UTC
sabre906 wrote:

See? This is why we can't have nice things - risk averse bums want to avoid having their cheap and easily trained boats nerfed to normal levels because they can't afford supercaps and want to stay invulnerable despite being scrubs- The envy...Cool



FYP
Derath Ellecon
University of Caille
Gallente Federation
#29 - 2013-04-30 00:52:18 UTC
Name Family Name wrote:
A T3 with lvl V skilled Electronics Subs takes less time to train for than a fully trained cov ops frig whilst offering the same bonus to probing, an additional rig slot for another gravity cap upgrade, thus offering a higher potential for probe strength and an easy oiption to train for bubble-immunity at the same time within a week and a buck.


First off this is flat out wrong. Crunch the numbers. It takes less time to go from zero to covert ops frigate 5 than to just sit in a T3 with all subs at 1. And even then you wouldn't have any tank or fitting skills. you can get away with that on a covert ops frigate, but you will want something for a T3 cruiser. And the covert ops frigate will be more survivable in most instances.

T3 logi? Joke

Neut cloaky legion vs pilgrim? Legion will have a bigger tank but no DPS. And no range bonus on neuts.

Just a couple of examples.


Jack Miton
School of Applied Knowledge
Caldari State
#30 - 2013-04-30 01:32:40 UTC  |  Edited by: Jack Miton
Name Family Name wrote:
Quote:
oh, and while we're on the subject BTW, the ONLY things T3s do better than T2 across the board are boost (which is already being fixed) and tank. their ewar is weaker/shorter range their logi is too short range their DPS is less than gank T2 ships (yes, even the proteus. tengu is the exception here but that's cos the nighthawk is fkn HORRIBLE and needs fixing big time.) their speed is less than T2 hell, even their tank is beaten by some T2 ships when you T2 fit them with T1 rigs.

Hmm? Yes - that's what I (and Ytterbium) have been saying - they're still better at doing certain things T2 are supposed to do better because those are supposed to be more specialized. In most cases, they don't do them better, but equally good whilst providing a better tank, which is still renders them better in the end, so they're OP.

do you even pay attention to what you type?
T3s do specific things flat out worse than T2.
rapier webs a lot further than loki. thats a specific role.
arazu points further than a proteus. thats a specific role.
astarte does more dps than a proteus. another specific role.

note: the T3s do not do these things 'equally', they do them a LOT worse.

youre factoring in tank to make it sound like this magically affects how well the specific role is being filled, which it doesnt.
the way it is now is if you want the best long range webber, you take the T2 rapier, because it does long range webs far better than anything else.
now, if you need it to also survive under heavy dps? well, you sacrifice 37.5% of your web range (which is a metric sh*t ton in eve terms) and gain the tank of a loki for a more generalized role.

this is a perfect case of working as intended by what youre saying.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

sabre906
The Scope
Gallente Federation
#31 - 2013-04-30 02:37:49 UTC
Yeah, these 5 subs takes less time to train to V... if you have unlimited remaps.Roll

Your logi/hac/recon and whathaveyou is on that convenient perception/willpower stat. You can just pop in one long skill, instead of babysitting 5 skills. Oh, and you don't lose it when you lose your boat.

Ever seen an ecm tengu? neut legion? How about rr loki? Oh that's right, they suck compared to t2, for 5-10 times the price, just like you wanted. That explains why nobody is using them. And your idea of "balanced" is make t3 tank and dps worse than t2 too?Lol

These changes are needed:
1) Rise t2 prices to above these of corresponding t3s, t2 logi higher than t3 logi, etc, to reflect their relative usefulness.
2) You lose t2 skill lvl when your t2 pop.
3) T2 skill mapped to something other than perception/willpower.
Goldensaver
Maraque Enterprises
Just let it happen
#32 - 2013-04-30 02:56:37 UTC
Derath Ellecon wrote:

Neut cloaky legion vs pilgrim? Legion will have a bigger tank but no DPS. And no range bonus on neuts.

Pilgrim doesn't have the range bonus either. As a part of a larger gang where you don't need every little bit of DPS, the Legion does this better than a Pilgrim.

Of course, if you're in a gang that big you'll probably just bring a Domi/Armageddon (Odyssey)/Bhaalgorn...
sabre906
The Scope
Gallente Federation
#33 - 2013-04-30 03:03:21 UTC
Goldensaver wrote:
Derath Ellecon wrote:

Neut cloaky legion vs pilgrim? Legion will have a bigger tank but no DPS. And no range bonus on neuts.

Pilgrim doesn't have the range bonus either. As a part of a larger gang where you don't need every little bit of DPS, the Legion does this better than a Pilgrim.

Of course, if you're in a gang that big you'll probably just bring a Domi/Armageddon (Odyssey)/Bhaalgorn...


No, silly, you'd bring a Curse.Lol
Goldensaver
Maraque Enterprises
Just let it happen
#34 - 2013-04-30 04:49:32 UTC
sabre906 wrote:
Goldensaver wrote:
Derath Ellecon wrote:

Neut cloaky legion vs pilgrim? Legion will have a bigger tank but no DPS. And no range bonus on neuts.

Pilgrim doesn't have the range bonus either. As a part of a larger gang where you don't need every little bit of DPS, the Legion does this better than a Pilgrim.

Of course, if you're in a gang that big you'll probably just bring a Domi/Armageddon (Odyssey)/Bhaalgorn...


No, silly, you'd bring a Curse.Lol

Eeh, presently a Domi is cheaper, so if you buy them now they'll be a pretty good deal, and they get Heavy Neuts and good drone damage.

Curse is smaller and more efficient, but more expensive and doens't bring as much DPS. Also harder to skill into. I'd use the Curse, but the Domi works too.
sabre906
The Scope
Gallente Federation
#35 - 2013-04-30 04:56:58 UTC
Goldensaver wrote:
sabre906 wrote:
Goldensaver wrote:
Derath Ellecon wrote:

Neut cloaky legion vs pilgrim? Legion will have a bigger tank but no DPS. And no range bonus on neuts.

Pilgrim doesn't have the range bonus either. As a part of a larger gang where you don't need every little bit of DPS, the Legion does this better than a Pilgrim.

Of course, if you're in a gang that big you'll probably just bring a Domi/Armageddon (Odyssey)/Bhaalgorn...


No, silly, you'd bring a Curse.Lol

Eeh, presently a Domi is cheaper, so if you buy them now they'll be a pretty good deal, and they get Heavy Neuts and good drone damage.

Curse is smaller and more efficient, but more expensive and doens't bring as much DPS. Also harder to skill into. I'd use the Curse, but the Domi works too.


Your PotatoSack will get left behind and be cracked open. And lol @ Bhaal, the entire region will come over and try to get on that km - OMG expensive boat KILL IT!Cool

Btw, wouldn't you rather use a Legion?Lol
Goldensaver
Maraque Enterprises
Just let it happen
#36 - 2013-04-30 05:19:23 UTC
sabre906 wrote:

Your PotatoSack will get left behind and be cracked open. And lol @ Bhaal, the entire region will come over and try to get on that km - OMG expensive boat KILL IT!Cool

Btw, wouldn't you rather use a Legion?Lol

I said dependant on gang size. If you're in a big enough gang, or a WH a Bhaal is better.

Also, I've already said I agree with the buffing of the ****** subs. Parasitic complex is one of those. I also said I agree with the T3's being better, as you pay more for them. The question is how much better. Considering this is a game where you pay hundreds of millions for a few percent, I don't see why a ship being a billion should make it immensly better than a 300m isk ship.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#37 - 2013-04-30 06:30:08 UTC  |  Edited by: Barrogh Habalu
Secret Squirrell wrote:
I would tend to agree that the T3 Cruisers are not overpowered. Afaik, outside the FC Brick and Booster roles, the only T3s that see much action are the 100mn Tengu for small gang work, where it is just hard to deal with, but not particularly damaging, and the Loki, which is used in an alpha fleet by some 0.0 Coalitions and has some really effective counters.

So overall, T3's seem to punch at a level appropriate for their cost, which in a PVP configuration, is the most expensive ships after pirate battleships, and in PvE configurations, can quickly exceed 2-3 bil.

I'd also add that armor T3s have another niche of T3 usage which is wormhole warfare where you need the best mass/effectiveness ratio due to WH mass restrictions. T3s provide the best one while still retaining decent punch per pilot (and still get blapped by supported Moros, so yeah).

Another thing worth mentioning since OP addressed that, T3 skills combined amount to rank 10 skill, which is pretty damn high for subcap hull.

Fronkfurter McSheebleton wrote:
Honestly, I think Tech 3's need to have their rigs slots removed. This could be compensated a bit by adding an extra mid or low slot, for shield and armor defensive subs, respectively, and perhaps tweaking a few other bits.

This way, they'll lose a bit of functionality, but not cripplingly so, and more importantly will be able to be used how they were marketed. With rigs, they're pretty much stuck to whatever job they're rigged for....you basically have a really expensive HAC or Recon, in most cases. Coupled with the newfound ability to change subs at a POS, this will make them brilliantly good at being wormhole ships.

Yes, it will probably **** up a few popular fits, which might even be a good thing as they're OP in several roles, but overall I think it'll give them a rather unique role overall.

You can refit subs without changing rigs, just saying.
Caitlyn Tufy
Perkone
Caldari State
#38 - 2013-04-30 07:08:47 UTC
Fronkfurter McSheebleton wrote:
Honestly, I think Tech 3's need to have their rigs slots removed. This could be compensated a bit by adding an extra mid or low slot, for shield and armor defensive subs, respectively, and perhaps tweaking a few other bits.

This way, they'll lose a bit of functionality, but not cripplingly so, and more importantly will be able to be used how they were marketed. With rigs, they're pretty much stuck to whatever job they're rigged for....you basically have a really expensive HAC or Recon, in most cases. Coupled with the newfound ability to change subs at a POS, this will make them brilliantly good at being wormhole ships.

Yes, it will probably **** up a few popular fits, which might even be a good thing as they're OP in several roles, but overall I think it'll give them a rather unique role overall.


Give me modules that increase missile range and/or improve explosion velocity/radius and I might agree. Until then, I'm afraid that's a no.
Josilin du Guesclin
Aliastra
Gallente Federation
#39 - 2013-04-30 09:07:16 UTC
sabre906 wrote:

Ever seen an ecm tengu? neut legion? How about rr loki? Oh that's right, they suck compared to t2, for 5-10 times the price, just like you wanted. That explains why nobody is using them. And your idea of "balanced" is make t3 tank and dps worse than t2 too?Lol

I've seen a couple of ECM Tengus. Short ranged, but harder to kill than Falcons, etc.
Lloyd Roses
Artificial Memories
#40 - 2013-04-30 09:37:38 UTC
Jack Miton wrote:
[...]st long range webber, you take the T2 rapier, because it does long range webs far better than anything else.
now, if you need it to also survive under heavy dps? well, you sacrifice 37.5% of your web range (which is a metric sh*t ton in eve terms) and gain the tank of a loki for a more generalized role.

this is a perfect case of working as intended by what youre saying.



This is how it works. Investing another half-bill in an actual tank and some dps while sacrificing sensor strength, lockrange and a good chunk of webrange sounds fair to me atleast.
A bit unhappy that rr-t3s and lokis will be a tad inferior after those resistance changes, since no other ship to my knowledge really depends on the +5% resist sub. Already was the squishiest armor-t3 to start with, but whaever, just a tiny change afterall.

T3s really don't need nerfs, they need fixes. Rebalancing of the T1 and T2 ships alltogether is exactly the 'nerf' they need, what's left are the underperforming subsystems.