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Hilmar; please "Open the Door".....

Author
General Jung
Asgard Intelligence Services
#61 - 2013-04-29 17:28:05 UTC  |  Edited by: General Jung
Hello Solstice Project,

OK, then I understood you wrong. Sorry for that.

I will try to explain why I think, that it would add more compexity to the game. The people will interact in much more different ways then before via chat or teamspeak. Just to note one pre-alpha feature: Beside the minigames, Torfi Frans Olafsson mentioned in Fanfest 2009, if I rember correctly, that the mouth is going to move when speaking via ingame voice.

It could be the real immersion of a social gameplay and the friendship or even foeship, build up in those bars and clubs may result in huge economic consequences. You simply have more possibilites to interact with other pilots. This is one part of the additional complexity. In germany we call that sozioökonomisch (socio-economic).

Let me explain a additional complexit for new players and recruiters as well. Of course its a, a bit more farer away future, vision:

A new player is getting into EvE, get a warm welcome from its hologram in his captains quarter with sound output. He now has the ability to choose, to meet people right after he entered the game, or doing a few tutorials with agents which will talk to him while he is in space like in the X-Universe.

So beside the social-economic components, the station environment will help new players to get into the game via agent talks or pilot talks.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#62 - 2013-04-29 17:57:03 UTC  |  Edited by: Solstice Project
General Jung wrote:
that the mouth is going to move when speaking via ingame voice.
That's not only creepy, it's also ... hell, even more creepy.
Why not simply videochat ? Because then the person behind the avatar can't forget that he's not
the virtual human being he wished he was ?

Quote:
It could be the real immersion of a social gameplay and the friendship or even foeship
Graphics do not have anything to do with social relationships. The graphics are irrelevant regarding people making friends or enemies.
These relationships come from interaction, which is independent of what people look at.
Also, this kind of immersion is escapism put to the extreme.

One could argue that games like "Second Life" actually *help* people finding some sort of social interaction,
but otoh i could counter that real help would be therapy.

Quote:
build up in those bars and clubs may result in huge economic consequences.
This is natural ... and not specific to avatar-gameplay.
Give people more places to have trade in, and more trade will happen.

Quote:
A new player is getting into EvE, get a warm welcome from its hologram in his captains quarter with sound output. He now has the ability to choose, to meet people right after he entered the game, or doing a few tutorials with agents which will talk to him while he is in space like in the X-Universe.
Yes, that's nice to have ... but again, fancy graphics are not changing anything regarding the learning process of the new player.


Look, i don't mean this in a bad way ... but can you give an *actual* example where the fancy graphics *really*
make a difference compared to simple voice/text chat ?
General Jung
Asgard Intelligence Services
#63 - 2013-04-29 18:11:46 UTC  |  Edited by: General Jung
Hello Solstice Project,

its about immersion, and graphics and technology is a port to strengthing the immersive part of the game, which can acquire more players to stay or get into EvE as well as add complexity for the long term ones.

And according to your Second Life comparision. I know that a few old pilots won´t hear that EvE is a MMORPG, but it isn´t simply a MMO, maybe its the only true MMORPG. Roleplaying has ever been a part of EvE, who is dening this must playing a other game or doing highsec mission in a solo-playstyle.

I admit that I am a advocate of a more immersive gameplay then you, but I think the disagreement between us really show the different thinking directions we got at the same topic.

I notice more then simply fancy graphics behind Walking in Stations.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#64 - 2013-04-29 18:19:25 UTC  |  Edited by: Solstice Project
General Jung wrote:
Hello Solstice Project,

its all about immersion, and graphics and technology is a port to strengthing the immersive part of the game, which can acquire more players to stay or get into EvE as well as add complexity for the long term ones.

But I think the disagreement between us really show the different thinking directions we got at the same topic. I notice more then simply fancy graphics behind Walking in Stations.
I agree with that.
I also notice and agree that we disagree. *lol*

I have thought about my own words ... and when i look at the new warp tunnel,
which came with Crucible ... and now the new jump-animation ...
... tbh, i like them, but i don't really feel immersed.

Hm. I don't roleplay. Most people in EvE don't seem to, what i've noticed ...
... which is rather sad, actually, considering the behaviour of most people.
I'd wish they roleplay, because that would make me feel less bad about humantiy.

Otoh, on the upside ... these people aren't escapists, what i can't actually say
about most carebears. These carebears, who care about their spacepixels so much,
they use words most virtual bad guys wouldn't even use in real life, making threats
to their lives, family, whatever else ... and calling US sociopaths. Sick people, really.

Yes, it's that bad. Believe me. I guess that's probably another reason why the thought of
these people having avatar gameplay creeps me out.

What i do, though, is act. A lot. I don't "identify" with my character,
but i ... hm ... behave in specific ways to ... uhm ... encourage ... specific behaviour as a response.

Also nothing i'm noticing from other people ... hm ... except james315, actually.
He started around the same time i did, if i recall correctly, around march/april 2012,
but his approach - although really effective - isn't my style at all.

Anyway ... if there'll ever be avatar-gameplay ... we should have a beer somewhere.
And after that, when you undock ... i'll gank you. hahahahahahahaha. xD
General Jung
Asgard Intelligence Services
#65 - 2013-04-29 18:24:35 UTC  |  Edited by: General Jung
I adapted my post above, which fits into your Roleplaying arguement.

Roleplaying does not means that you have to identify yourself with a character persé, but it means that you play a specific role in a game. From carebear over pirates to bounty hunters. We all fit a role into the universe and that are only the obvious roles.
Ripblade Falconpunch
Deep Core Mining Inc.
Caldari State
#66 - 2013-04-29 18:26:03 UTC
Second Life is that way -------------------------->
Ashlar Vellum
Esquire Armaments
#67 - 2013-04-29 18:35:58 UTC
If it will be something like this, than no thank you. Keep that door shut and barricaded then.

But, if there can be shooting, killing, stabbing and backstabbing sprinkled with gambling then yes open that damn door, open it right now.
Doc Fury
Furious Enterprises
#68 - 2013-04-29 18:39:26 UTC
Ashlar Vellum wrote:
If it will be something like this, than no thank you. Keep that door shut and barricaded then.

But, if there can be shooting, killing, stabbing and backstabbing sprinkled with gambling then yes open that damn door, open it right now.



b..b..but, running around a "bar" with a pink 'fro is important, and EVE is going to die without it. Blink

There's a million angry citizens looking down their tubes..at me.

Ashlar Vellum
Esquire Armaments
#69 - 2013-04-29 18:45:09 UTC
Doc Fury wrote:
Ashlar Vellum wrote:
If it will be something like this, than no thank you. Keep that door shut and barricaded then.

But, if there can be shooting, killing, stabbing and backstabbing sprinkled with gambling then yes open that damn door, open it right now.



b..b..but, running around a "bar" with a pink 'fro is important, and EVE is going to die without it. Blink


not as important as pink Mega P
WTFAMILOOKINGAT
Horizon Research Group
#70 - 2013-04-29 18:49:45 UTC
Quote:
the mouth is going to move when speaking via ingame voice.
this is beyond creepy, and not at all what I would look for in a game.
Teinyhr
Ourumur
#71 - 2013-04-29 19:46:37 UTC  |  Edited by: Teinyhr
Fredfredbug4 wrote:
I would honestly be all for it if I could be convinced that these features could be implemented without CCP neglecting the other aspects of the game. However, I have doubts that they could considering they are working on DUST and WoD as well, and they simply cant stall their work on those while they are in their infancy or else they will crumble before they can take off.


CCP Atlanta is and always was working on WoD, CCP Shanghai is working on DUST and CCP Reykjavik is working on EVE Online.

Anyway I'm pretty freaking tired of this reasoning against WiS: "Oooh they'll have to drop everything to make Incarna worthwile, I'm against it because of this."
No, they don't have to drop everything. CCP Demoed Ambulation (what Incarna was called back then) during 2008 fanfest (I think it was 2008, but could be 2009?), they had a mostly working prototype with establishments and minigames you could play with other capsuleers for ISK, they also demoed bots - in this case, bartenders - and mentioned they could be further developed in a way to allow player created missions; Have a player to install a shady character bot in an establishment, write dialogue for it and have it demand an item for a reward , or give some sort of an item for a fee, as an example, like the bartenders would serve drinks for a fee, which would go to fatten a corporation or a personal wallet (with appropriate taxes levied by Concord Secure Commerce Commission of course). Don't believe me? Watch the video.

This fairly impressive prototype was by the way done during Eve's "golden years", expansions such as Trinity, Empyrean Age, Quantum Rise - Apocrypha, which, unless I remember terribly wrong, is generally hailed as one of the best (or at least most feature rich) EVE expansions to date. Go check for yourself all the things CCP got out, while working on that prototype for Incarna.



Now granted I have no idea what was the reason behind the clustrefuck of an expansion Incarna eventually became, but I think goes to show CCP could do great things and focus on lots of things at once. In fact I think the Crucible Expansion is one of the biggest proponents in this regard - UI improvements, new space backgrounds, bug fixes by the ton, etc, you know what i'm talking about.
And CCP was a smaller company with less resources back then than it is now, they didn't have the PLEX revenue for example.

But frankly, I'm amazed how many people seem think CCP can't do anything these days without completely ignoring everything else than the one thing they are working on.

CCP - I believe in you. Even though you break my heart time and time again.
Shadow Lord77
Shadow Industries I
#72 - 2013-04-29 19:55:40 UTC
I wanna kill ppl inside statioins with mah space laxor.
Concurssi Mellenar
Doomheim
#73 - 2013-04-29 20:00:36 UTC
WTFAMILOOKINGAT wrote:
Quote:
the mouth is going to move when speaking via ingame voice.
this is beyond creepy, and not at all what I would look for in a game.
I've actually played a game with a feature like that... sort of. The ACRE mod for Arma 2 made it so that the character's mouth moves when you speak using the ingame voice chat. There was nothing creepy about it.

He who controls the veld, controls the universe.

Cat Troll
Incorruptibles
#74 - 2013-04-29 20:08:50 UTC
I wonder how long it will take you people to realize that the EVE dev team stayed the same size.
They are two different groups working on the games, one doesn't take development resources from the other.

Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off."

Athena Maldoran
Doomheim
#75 - 2013-04-29 20:10:37 UTC
i want my bar, please open the door and let me make my bar!
Herzog Wolfhammer
Sigma Special Tactics Group
#76 - 2013-04-29 21:40:24 UTC
Athena Maldoran wrote:
i want my bar, please open the door and let me make my bar!



Over the years, as WiS was in development - and even going back to being just an idea - people have asked for corporation bars in which they could display the frozen corpses of their slain enemies like lab specimens.


Not even once have I seen an objection to that.

Then there's those exotic dancers.

Since somebody complained and brought about the end of the Gallente Pleasure Hubs (we can slaughter each other wholesale but God forbid there's nudity - that's the Hard Up States of America for you, maintaining the Prussian societal model of "all martial all the time") I would expect corpse display long before we can use those exotic dancers.

Bring back DEEEEP Space!

Jessy Berbers
The Scope
Gallente Federation
#77 - 2013-04-29 22:16:46 UTC
Teinyhr wrote:
Fredfredbug4 wrote:
I would honestly be all for it if I could be convinced that these features could be implemented without CCP neglecting the other aspects of the game. However, I have doubts that they could considering they are working on DUST and WoD as well, and they simply cant stall their work on those while they are in their infancy or else they will crumble before they can take off.


CCP Atlanta is and always was working on WoD, CCP Shanghai is working on DUST and CCP Reykjavik is working on EVE Online.

Anyway I'm pretty freaking tired of this reasoning against WiS: "Oooh they'll have to drop everything to make Incarna worthwile, I'm against it because of this."
No, they don't have to drop everything. CCP Demoed Ambulation (what Incarna was called back then) during 2008 fanfest (I think it was 2008, but could be 2009?), they had a mostly working prototype with establishments and minigames you could play with other capsuleers for ISK, they also demoed bots - in this case, bartenders - and mentioned they could be further developed in a way to allow player created missions; Have a player to install a shady character bot in an establishment, write dialogue for it and have it demand an item for a reward , or give some sort of an item for a fee, as an example, like the bartenders would serve drinks for a fee, which would go to fatten a corporation or a personal wallet (with appropriate taxes levied by Concord Secure Commerce Commission of course). Don't believe me? Watch the video.

This fairly impressive prototype was by the way done during Eve's "golden years", expansions such as Trinity, Empyrean Age, Quantum Rise - Apocrypha, which, unless I remember terribly wrong, is generally hailed as one of the best (or at least most feature rich) EVE expansions to date. Go check for yourself all the things CCP got out, while working on that prototype for Incarna.



Now granted I have no idea what was the reason behind the clustrefuck of an expansion Incarna eventually became, but I think goes to show CCP could do great things and focus on lots of things at once. In fact I think the Crucible Expansion is one of the biggest proponents in this regard - UI improvements, new space backgrounds, bug fixes by the ton, etc, you know what i'm talking about.
And CCP was a smaller company with less resources back then than it is now, they didn't have the PLEX revenue for example.

But frankly, I'm amazed how many people seem think CCP can't do anything these days without completely ignoring everything else than the one thing they are working on.

CCP - I believe in you. Even though you break my heart time and time again.



This i can also agree with, CCP has been doing great things, and then throw them into the thrash can for some wierd reason back then.

Have no idea what the reason was.
Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#78 - 2013-04-29 22:17:25 UTC
inb4 Star Citizen

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Lipbite
Express Hauler
#79 - 2013-04-29 22:28:12 UTC  |  Edited by: Lipbite
CQ is the only reason why I've returned to EVE and playing/paying for 2 years (if you don't remember there were 60k online days before and after Incarna - so much people were interesting in it)

It's like this company is rejecting money people are asking to accept.

P.S. Threads about WiS start popping twice per week.
Nylith Empyreal
Sutar Rein
#80 - 2013-04-29 22:36:15 UTC
I'd be happy if we could just invite people into our CQ.

Who's the more foolish the fool or the fool who replies to him?