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Jump Freighters skip a low sec system btwn consecutive high sec

First post
Author
Danny Khan
Imperial Shipment
Amarr Empire
#1 - 2013-04-27 04:32:02 UTC
Can jump freighters skip a 0.4 system between two 0.5 systems?


Jump from 0.5 system to 0.5 system (skip the 0.4 system in btwn that connects them)
James Amril-Kesh
Viziam
Amarr Empire
#2 - 2013-04-27 04:34:00 UTC
No, but they could easily jump to a station in that lowsec system, dock, undock, and then warp from that station directly to the gate back into highsec on the other side.

The only place the JF could get into trouble is on the undock, and if it does it can just dock back up again.

Enjoying the rain today? ;)

Ager Agemo
Rainbow Ponies Incorporated
#3 - 2013-04-27 06:18:10 UTC
... you could jump from the 0.5 to the Exit of the 0.4 and then use the gate instantly to get into the HS...
Danny Khan
Imperial Shipment
Amarr Empire
#4 - 2013-04-27 06:32:08 UTC
their is usually a gate camp. how long does it take to kill a frieghter
Feligast
Brutor Tribe
Minmatar Republic
#5 - 2013-04-27 06:42:16 UTC
Danny Khan wrote:
their is usually a gate camp. how long does it take to kill a frieghter


Longer than the 10 second session timer. Even a titan couldn't lock it and DD it in time, I don't think.
Implying Implications
Sebiestor Tribe
Minmatar Republic
#6 - 2013-04-27 06:48:23 UTC
James Amril-Kesh wrote:
The only place the JF could get into trouble is on the undock, and if it does it can just dock back up again.

You can light a cyno on the gate to avoid problems on the undock such as getting bumped.
Arronicus
State War Academy
Caldari State
#7 - 2013-04-27 07:07:20 UTC
Ager Agemo wrote:
... you could jump from the 0.5 to the Exit of the 0.4 and then use the gate instantly to get into the HS...


This is a lot riskier than the station option, if you don't have the cyno dead in the middle of the gate. Stations are a lot more forgiving, in terms of having cyno in locations that you wont be able to bump off of anything.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#8 - 2013-04-27 07:17:04 UTC
Danny Khan wrote:
their is usually a gate camp. how long does it take to kill a frieghter

What you want to do it light your cyno right on the gate to the highsec system you want to go to. Jump your freighter to the cyno then jump through the gate right away, it never fails.
ACE McFACE
Federal Navy Academy
Gallente Federation
#9 - 2013-04-27 07:30:17 UTC
Arronicus wrote:
Ager Agemo wrote:
... you could jump from the 0.5 to the Exit of the 0.4 and then use the gate instantly to get into the HS...


This is a lot riskier than the station option, if you don't have the cyno dead in the middle of the gate. Stations are a lot more forgiving, in terms of having cyno in locations that you wont be able to bump off of anything.

I think you'll find if you have a cyno in the middle of the gate the freighter will jump in and get bumped 100km or more off the gate.

Now, more than ever, we need a dislike button.

Eugene Kerner
TunDraGon
Goonswarm Federation
#10 - 2013-04-27 08:09:21 UTC  |  Edited by: Eugene Kerner
have a cyno in said 0.4.
undock freighter in 0.5.
light cyno at station in 0.4.
Jump JF to cyno
Dock JF
Logg off cyno.
Undock Jf
Press "Jump to" designated 0.5 Exit.

Done.

Edit: of course you should know where to light a cyno so your JF does not get bumped.
please see attached link for description.
Lighting A cyno at a station

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Valari Nala Zena
Perkone
Caldari State
#11 - 2013-04-27 09:42:16 UTC
Eugene Kerner wrote:
have a cyno in said 0.4.
undock freighter in 0.5.
light cyno at station in 0.4.
Jump JF to cyno
Dock JF
Logg off cyno.
Undock Jf
Press "Jump to" designated 0.5 Exit.


Not sure why you want to log off the cyno, it's not gonna disappear for a while anyway.
Also it's good to have eyes/directional scan on the undock if you are about to undock JF in lowsec.

You don't really need to dock the JF in the 0.4 station if you don't need to be there, just warp to highsec gate and jump.
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#12 - 2013-04-27 12:51:26 UTC
Moved to the right forum.

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Carniflex
StarHunt
Mordus Angels
#13 - 2013-04-29 09:09:01 UTC
James Amril-Kesh wrote:
No, but they could easily jump to a station in that lowsec system, dock, undock, and then warp from that station directly to the gate back into highsec on the other side.

The only place the JF could get into trouble is on the undock, and if it does it can just dock back up again.


Oh, but in many station that getting into trouble can result in rather spectacular explosion, considering there is plenty of kickout stations in low sec.

So before you decide to use "jump to station and then go to gate" for JF travel scout out the station to make sure it has healthy docking range and you do not spawn at undock 2 km outside of your docking range, or end in there during the 15 sec during shich you can not redock.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Marc Callan
Center for Advanced Studies
Gallente Federation
#14 - 2013-04-29 10:30:31 UTC
You definitely don't want to jump directly to a stargate; there's enough variation in the range from the cyno on landing that you might not be in range of the stargate, and if that happens, you're easy prey for gankers, given how sluggish freighters are on conventional drives.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Alua Oresson
Aegis Ascending
Solyaris Chtonium
#15 - 2013-04-29 11:06:08 UTC
Valari Nala Zena wrote:
Eugene Kerner wrote:
have a cyno in said 0.4.
undock freighter in 0.5.
light cyno at station in 0.4.
Jump JF to cyno
Dock JF
Logg off cyno.
Undock Jf
Press "Jump to" designated 0.5 Exit.


Not sure why you want to log off the cyno, it's not gonna disappear for a while anyway.
Also it's good to have eyes/directional scan on the undock if you are about to undock JF in lowsec.

You don't really need to dock the JF in the 0.4 station if you don't need to be there, just warp to highsec gate and jump.


Logging off the cyno has several advantages. First is it negates any possibilities of generating lag on your JF account (generally not much of a concern, but every little bit helps). Second is that your cyno character will instawarp when/if it gets popped so that it doesn't get podded. This is more of a concern if your cyno pilot is used for other things.

http://pvpwannabe.blogspot.com/

Secret Squirrell
Allied Press Intergalactic
#16 - 2013-04-29 19:30:53 UTC
DO NOT EVER CYNO A JF ON TO A GATE

There is exactly one reason you would ever do so, this isn't it.


Best bet as mentioned by the non-trolls is to scout out a station with a forgiving docking perimeter, cyno in, and warp to the gate. (Docking first optional depending on circumstances). At no point is your JF at any risk if executed properly.

If for some reason you absolutely cannot find an acceptable station to cyno to, your better off loading your cyno full of webs doing it that way, but it is MUCH riskier.
Mire Stoude
Center for Advanced Studies
Gallente Federation
#17 - 2013-04-29 21:04:41 UTC
No, just throw caution to the wind and jump. You don't need escorts or scouts or anything, just jump like a mad man.
StoneCold
Decadence.
RAZOR Alliance
#18 - 2013-04-30 06:21:39 UTC
I´m pretty sure you could find a safer route which will only be (max) +10 jumps.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#19 - 2013-04-30 07:34:57 UTC
Am I the only one wondering why OP uses a JF for highsec where it can't jump? What?
Marc Callan
Center for Advanced Studies
Gallente Federation
#20 - 2013-04-30 13:04:34 UTC
Well, JF's can travel gate-to-gate, and aren't they a little more agile than T1 freighters? Plus they can always jump out of hisec.

Still a serious gank magnet, though...

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt