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First Week of EVE - Feedback

Author
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#1 - 2013-04-29 07:26:45 UTC
Servus,

one week ago I decided to download eve and get into the game, based on that i wanted to share some thoughts on that, what i see discussed by the developers on the web all the time is that they want to make eve more accessible for beginners, but from my point of view i would say it is partly the wrong thing to do.

I only started eve because I did read a lot that it is difficult to get into, so I think more players started the game because of this reason instead of another, however there would be options to make the game more accessible for those "other players", but that should in my opinion be put into another layer of the game, there could be a -1 sec space outside of 0.0 sec where some game mechanics are turned of (maybe because of magnetic fields in the space) in that special area they could add spacefight mechanics that are more action orientated (directly be able to fly the ship with joystick) like back in the days of wing commander.

At the beginning of the game you could choose where you want to start, in the simulation orientated middle of the space or at the action orientated outside, however it shoud from that point anward be possible for both players to dig deeper inside the other areas as well.

Thanks for reading, thoughtful feedback welcome.

Harry
dark heartt
#2 - 2013-04-29 07:37:09 UTC
Harry Forever wrote:

there could be a -1 sec space outside of 0.0 sec where some game mechanics are turned of (maybe because of magnetic fields in the space) in that special area they could add spacefight mechanics that are more action orientated (directly be able to fly the ship with joystick) like back in the days of wing commander.

At the beginning of the game you could choose where you want to start, in the simulation orientated middle of the space or at the action orientated outside, however it shoud from that point anward be possible for both players to dig deeper inside the other areas as well.


For the first part wormholes exist in much the same way you have just described.

As for the second part, that won't happen. Server load is bad enough with the point and click style of gameplay we have now (even with TiDi) and latency is a huge issue for players not in Europe (and possibly the US depending on your connection). Any sort of action orientated, twitch based gameplay would be severely hampered by this. If you play Planetside 2, join the Aussie server and try flying with the sort of latency you would get in Eve from here.

If you want to fly ships individually then Star Citizen is coming out next year.

Also you could do a search on this topic to find out that it is not uncommon and usually people respond to it in a more... harsh way.
Cesar Caltrans
Doomheim
#3 - 2013-04-29 08:19:44 UTC
i got killed my first week poor guy didnt have a chance haha

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Lamah Dalai
#4 - 2013-04-29 08:40:40 UTC
Harry Forever wrote:
...
At the beginning of the game you could choose where you want to start, in the simulation orientated middle of the space or at the action orientated outside, however it shoud from that point anward be possible for both players to dig deeper inside the other areas as well.
...

One more year until Star Citizen will go live and then finally we will have the game that many of us here dream about. They already did in few month stuff that CCP failed to do in 10 years.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#5 - 2013-04-29 08:42:25 UTC
Harry Forever wrote:
where some game mechanics are turned of (maybe because of magnetic fields in the space) in that special area they could add spacefight mechanics that are more action orientated (directly be able to fly the ship with joystick) like back in the days of wing commander.

At the beginning of the game you could choose where you want to start, in the simulation orientated middle of the space or at the action orientated outside, however it shoud from that point anward be possible for both players to dig deeper inside the other areas as well.
This is not the game you're looking for. *jedihandwave*
Solstice Project
Sebiestor Tribe
Minmatar Republic
#6 - 2013-04-29 08:43:03 UTC
Lamah Dalai wrote:
Harry Forever wrote:
...
At the beginning of the game you could choose where you want to start, in the simulation orientated middle of the space or at the action orientated outside, however it shoud from that point anward be possible for both players to dig deeper inside the other areas as well.
...

One more year until Star Citizen will go live and then finally we will have the game that many of us here dream about. They already did in few month stuff that CCP failed to do in 10 years.
Yes, have fun in your meaningless, small scale pseudo space opera.
dark heartt
#7 - 2013-04-29 08:52:25 UTC
Lamah Dalai wrote:
Harry Forever wrote:
...
At the beginning of the game you could choose where you want to start, in the simulation orientated middle of the space or at the action orientated outside, however it shoud from that point anward be possible for both players to dig deeper inside the other areas as well.
...

One more year until Star Citizen will go live and then finally we will have the game that many of us here dream about. They already did in few month stuff that CCP failed to do in 10 years.


I'll be playing Star Citizen too, but Eve is not that style, has never been that style and probably never will be that style. You know this coming in, and definitely after playing for a little while (30mins+).
Jonah Gravenstein
Machiavellian Space Bastards
#8 - 2013-04-29 09:28:52 UTC
The only things Star Citizen and Eve have in common are the setting, other than that it's like comparing apples to oranges.

OP flight sim like control of your ship would be very difficult to implement in Eve, mostly because the underlying structure of Eve is based on a 1 second server tick. However some of the devs have been working, in their own time, on something similar to what you request, look at the Oculus Rift demo they put together for fanfest, I'd love to see that released as a separate game that hooks into TQ the way Dust 514 does.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Masuka Taredi
Imperial Academy
Amarr Empire
#9 - 2013-04-29 09:35:38 UTC
Jonah Gravenstein wrote:
The only things Star Citizen and Eve have in common are the setting, other than that it's like comparing apples to oranges.

OP flight sim like control of your ship would be very difficult to implement in Eve, mostly because the underlying structure of Eve is based on a 1 second server tick. However some of the devs have been working, in their own time, on something similar to what you request, look at the Oculus Rift demo they put together for fanfest, I'd love to see that released as a separate game that hooks into TQ the way Dust 514 does.


One they stress is not guaranteed to happen. As it's a project a group devs have been doing purely in their own time.
Jonah Gravenstein
Machiavellian Space Bastards
#10 - 2013-04-29 09:41:12 UTC  |  Edited by: Jonah Gravenstein
Masuka Taredi wrote:

One they stress is not guaranteed to happen. As it's a project a group devs have been doing purely in their own time.

I realise that it's not guaranteed to happen, but the fact that Devs gave up their free time to develop something that looks as breathtaking as that, bodes well for the future of both CCP and the Eve universe. Even if it never goes live, CCP devs have developed a ground up spaceship sim proof of concept for use in a VR environment for the consumer, and mimicking the functionality of expensive and exclusively military hardware in the process, which tbh up until recently was in the realms of science fiction.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#11 - 2013-04-29 12:12:30 UTC
Solstice Project wrote:
Harry Forever wrote:
where some game mechanics are turned of (maybe because of magnetic fields in the space) in that special area they could add spacefight mechanics that are more action orientated (directly be able to fly the ship with joystick) like back in the days of wing commander.

At the beginning of the game you could choose where you want to start, in the simulation orientated middle of the space or at the action orientated outside, however it shoud from that point anward be possible for both players to dig deeper inside the other areas as well.
This is not the game you're looking for. *jedihandwave*


you implants seem to be malfunction, read again and try to catch the meaning
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#12 - 2013-04-29 12:14:04 UTC
Solstice Project wrote:
Lamah Dalai wrote:
Harry Forever wrote:
...
At the beginning of the game you could choose where you want to start, in the simulation orientated middle of the space or at the action orientated outside, however it shoud from that point anward be possible for both players to dig deeper inside the other areas as well.
...

One more year until Star Citizen will go live and then finally we will have the game that many of us here dream about. They already did in few month stuff that CCP failed to do in 10 years.
Yes, have fun in your meaningless, small scale pseudo space opera.


again you misjudge, so you are one of the "smart" eve players all are talking about, right?
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#13 - 2013-04-29 12:24:00 UTC
dark heartt wrote:
Harry Forever wrote:

there could be a -1 sec space outside of 0.0 sec where some game mechanics are turned of (maybe because of magnetic fields in the space) in that special area they could add spacefight mechanics that are more action orientated (directly be able to fly the ship with joystick) like back in the days of wing commander.

At the beginning of the game you could choose where you want to start, in the simulation orientated middle of the space or at the action orientated outside, however it shoud from that point anward be possible for both players to dig deeper inside the other areas as well.


For the first part wormholes exist in much the same way you have just described.

As for the second part, that won't happen. Server load is bad enough with the point and click style of gameplay we have now (even with TiDi) and latency is a huge issue for players not in Europe (and possibly the US depending on your connection). Any sort of action orientated, twitch based gameplay would be severely hampered by this. If you play Planetside 2, join the Aussie server and try flying with the sort of latency you would get in Eve from here.

If you want to fly ships individually then Star Citizen is coming out next year.

Also you could do a search on this topic to find out that it is not uncommon and usually people respond to it in a more... harsh way.


serve issues maybe sometimes are a problem now but not in the future, you need to plan ahead, they would not have started the game in the first place if they would have listened to people who tell them what is possible and what not... actually i played planetside 2 a lot and moved to eve to have a break, latency was not a big issue for me, the game worked perfect and Shows all developers what can be done, I'm sure lot of people told them as well "not possible"

star citizen, not sure about that one yet, it might be good, but i feel it might not be complex enough, we will see when it is finished, I'm not a fan of crowd funding either, it feels like nobody wanted to invest the money in the first place
Tyrendian Biohazard
The Bastards
Sedition.
#14 - 2013-04-29 12:30:57 UTC
Lamah Dalai wrote:
Harry Forever wrote:
...
At the beginning of the game you could choose where you want to start, in the simulation orientated middle of the space or at the action orientated outside, however it shoud from that point anward be possible for both players to dig deeper inside the other areas as well.
...

One more year until Star Citizen will go live and then finally we will have the game that many of us here dream about. They already did in few month stuff that CCP failed to do in 10 years.



Not the game I dream about. I value a game like Eve, that requires more than basic planning skills and twitch gameplay.

Sounds like you're in the wrong game.

Twitch streamer and EVE NT tournament broadcaster.

Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#15 - 2013-04-29 12:31:52 UTC
Lamah Dalai wrote:
Harry Forever wrote:
...
At the beginning of the game you could choose where you want to start, in the simulation orientated middle of the space or at the action orientated outside, however it shoud from that point anward be possible for both players to dig deeper inside the other areas as well.
...

One more year until Star Citizen will go live and then finally we will have the game that many of us here dream about. They already did in few month stuff that CCP failed to do in 10 years.


I'm not really dreaming about other games, eve seems to be perfect for me, however i think the developers want to bring a bigger audience to the game and they should try without hurting the strategic complexity of it

the problem with star citizen, it maybe will have not enough complexity to hold players for years like eve does, I'm sure it will come out more shooter oriented, but we'll see when it's finished
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#16 - 2013-04-29 12:33:18 UTC
Cesar Caltrans wrote:
i got killed my first week poor guy didnt have a chance haha


did not happen to me yet, but did not do something crazy yet either, mabe i will fly to 0.0 sec with a cheap ship soon and see what happens
Zak Breen
Breen Enterprises
#17 - 2013-04-29 12:38:14 UTC
The difficulty of the game comes from the godawful UI imo, not the game mechanics itself. All the info and buttons make for a terrible first-time experience. I signed one of my buddies up via a buddy invite, he got in and did the Aura tutorial, and signed off and never got back on again. I asked him why and he said: "because it looks too complicated". I couldn't really disagree with him. What?

Maturity, one discovers, has everything to do with the acceptance of not knowing. http://www.di.fm/spacemusic

Tyrendian Biohazard
The Bastards
Sedition.
#18 - 2013-04-29 12:38:50 UTC
Harry Forever wrote:
Lamah Dalai wrote:
Harry Forever wrote:
...
At the beginning of the game you could choose where you want to start, in the simulation orientated middle of the space or at the action orientated outside, however it shoud from that point anward be possible for both players to dig deeper inside the other areas as well.
...

One more year until Star Citizen will go live and then finally we will have the game that many of us here dream about. They already did in few month stuff that CCP failed to do in 10 years.


I'm not really dreaming about other games, eve seems to be perfect for me, however i think the developers want to bring a bigger audience to the game and they should try without hurting the strategic complexity of it

the problem with star citizen, it maybe will have not enough complexity to hold players for years like eve does, I'm sure it will come out more shooter oriented, but we'll see when it's finished


I understand what you are saying. The tutorials could use some work. I think we can all agree that they aren't perfect, but they also need to balance the time aspect with how complex (or thorough) they are. You don't want someone spending a week just to learn the ins and outs of exploration, just to find they now have to spend a week doing industrial tutorial. Or, god forbid, corp management and how fleets work. People will get bored and leave.

That is where we, the players, step in. I've been running a stream on twitch for new player and I know there have been a lot of others doing the same as well. Explaining the game, showing how certain mechanics work, etc. I know I've only been playing a handful of months, but I'd like to think I've picked up quickly and like to pass that onto people. It took me many tries to get into Eve, and I'm incredibly grateful I finally did.

Also there are plenty of corporations that are willing to help, Brave Newbs, Eve U, etc. Can always join up and fly with them.

tl;dr Plug for stream, help new pilots, blah, blah, blah

Twitch streamer and EVE NT tournament broadcaster.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#19 - 2013-04-29 12:41:30 UTC  |  Edited by: Jame Jarl Retief
Solstice Project wrote:
Lamah Dalai wrote:
Harry Forever wrote:
...
At the beginning of the game you could choose where you want to start, in the simulation orientated middle of the space or at the action orientated outside, however it shoud from that point anward be possible for both players to dig deeper inside the other areas as well.
...

One more year until Star Citizen will go live and then finally we will have the game that many of us here dream about. They already did in few month stuff that CCP failed to do in 10 years.
Yes, have fun in your meaningless, small scale pseudo space opera.


To be fair, it's all meaningless. EVE is pixels, just like Star Citizen. When the server will eventually get shut down, it'll all disappear. Years (or decades) of work and struggle, poof, gone.

Plus Star Citizen promises some persistence to its universe, and while combat will be small-scale compared to EVE, it promises to provide quality over quantity. EVE on the other hand, and this is especially obvious in missions where instead of challenging AI you are simply buried under a pile of mentally-challenged suicidal enemy ships in each wave, has always been about quantity over quality. This game has what, 2500 systems? All mostly the same, with just a handful of backdrops. Maybe it would have been better if it had only 500 systems, but each unique, with unique story, soundtrack, NPCs, resources, etc? But CCP went with quantity over quality.

So meaningless, better, worse? It'll be different. And you can't deny that they did, in a very short time, quite impressive piece of work. They're definitely moving at a pace significantly faster than CCP's. Granted they're using a fleshed out engine instead of making their own, etc., but this means nothing to the consumer. And in terms of features - even character features they promised such as character showing age, wear and tear via scarring, missing limbs, etc., and eventual character death? That's pretty impressive and very immersive.

Though of course all this is predicated on their ability to deliver on what they're talking about. The game could turn out another cheap piece of junk like Black Prophecy. Then again, when it comes to vaporware, CCP is pretty guilty of that as well. Just look at last year's FanFest stuff. New drone UI they showed a mock-up of? Ships showing damage and breaking apart? Etc. A lot of stuff they showed never materialized. BUT the stuff they did show this FanFest was not at all related. For example, the new jumpgate effect? That's a totally new off-the-wall feature not even mentioned last year. While stuff shown and mentioned never got done.
Corey Fumimasa
CFM Salvage
#20 - 2013-04-29 12:48:06 UTC  |  Edited by: Corey Fumimasa
Welcome to Eve and the Eve forums Harry. And congratulations on successfully stealthing a bad idea thread as a new player thread. That's tough to do, and yet you have created this bad idea that is being treated as a welcome to eve. I shall have to study your technique.

Harry Forever wrote:
EDIT for space... I'm not a fan of crowd funding either, it feels like nobody wanted to invest the money in the first place


Crowd funding pulls the power to create from those who have accumulated vast quantities of money to those who actually create. The products created by a few big investors typically follow a pattern or formula that has in the past resulted in good returns. Whereas the products created through crowd funding are what people want to see.

I engage in crowdfunding, I enjoy the process, and I am actually somebody =-)

Your idea about joystick separate server load Eve, that will not get crowd funded.

Come to think of it, it is very unlikely that it will get funded at all.
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