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Why do EVE players/devs hate sci fi?

Author
Angang Ostus
Brutor Tribe
Minmatar Republic
#1 - 2013-04-29 04:09:36 UTC  |  Edited by: Angang Ostus
A lot of players love building and flying spaceships. Devs clearly love getting payed to geek out and make space stuff. But it's like the fact that this is all taking place in a fictional universe is just the bare bones justification for being able to fly spaceships and form online communities. Where's the storytelling? Where's the innovations in PVE to allow players to immerse themselves, at least to some extent, in the fiction? Where are ANY innovations in PVE to make it more dynamic and alive in order to at least give players a canvass on which their imaginations can fill in the gaps? And don't tell me to go play ****ing SWTOR.

It almost makes me want to go try GW2 instead focusing on a game in which my interest in sci fi immersion and PVE gameplay causes me to be dismissed as a role play carebear by a bunch of leet number crunchers. It annoys me to no end that so many EVE players hate sci fi. There's a sort of middle school-ish peer pressure to treat anything immersive as Santa Claus kid stuff. ****ing goons and other cynical leet "community born" pressure CCP to neglect immersive storytelling and dynamic PVE (and I mean just up to par with other MMOs) because it's not "emergent content" (and not about their stardom) etc. Such a ****ing waste of the world that CCP created.

Don't get me wrong. PVP in EVE is amazing. The sandbox is a thing of beauty. It's extremely awesome that some players have become famous and influential. The communities that have been formed are a unique thing in this world. And I want more people in 0.0 carving out little principalities and creating great dynamic emergent content as much as anyone. If that's where we're going then CCP needs seriously turn on the MWD and get us moving in that direction ASAP. In that case a lesser focus on empire PVE might make more sense.

But even if 0.0 were 10x as dynamic and populated as it is now it would still be great to have an environment in which the professional sci fi storytellers at CCP (who are getting payed for what? Maybe there's only one writer left) are able to tell the ongoing story of this world and give us interesting ways to be part of it. I love science fiction. I want science fiction stories that are woven into immersive gameplay. I don't want it from Mass Effect or Star Wars. i want it from EVE. Can SOMEONE tell me WHY that is so much to ask???!!!

Like banging my ****ing head against a wall.
Verlai
The Scope
Gallente Federation
#2 - 2013-04-29 04:12:31 UTC
I like elves and dwarves.
Christopher AET
Federal Navy Academy
Gallente Federation
#3 - 2013-04-29 04:17:20 UTC
No

I drain ducks of their moisture for sustenance.

mechtech
Ice Liberation Army
#4 - 2013-04-29 04:17:24 UTC
There is a massive backstory to Eve. Read the Chronicles: http://community.eveonline.com/backstory/chronicles/. Try and keep up with the live events as well: https://twitter.com/EVE_LiveEvents

The game itself is somewhat intentionally left void of NPC interaction in order to facilitate player storylines instead.
Fredfredbug4
The Scope
Gallente Federation
#5 - 2013-04-29 04:19:13 UTC  |  Edited by: Fredfredbug4
EVE is one of the most immersive games I've ever played in my life, I don't know what your going on about.

Look at the Battle of Caldari Prime, not just the event but the weeks leading up to it were absolutely fantastic in terms of lore and immersion. CCP does a great job of making the EVE universe feel alive and real, and if you are into nullsec like I am the players add that as well.

But hey, that's just me. I have a stupidly overactive imagination and you could probably have me fully immersed in a game of Pong.

But seriously though. EVE has a TREMENDOUS backstory to it that's constantly being added onto. There are only four other sci-fi settings with more fluff to it than EVE that I can think of. Warhammer 40,000, Doctor Who, Star Wars, and Star Trek. Not sure of the order but you could put it together. Regardless, EVE is easily in the top 5 and it's only been around for a decade.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Zeko Rena
ENCOM Industries
#6 - 2013-04-29 04:21:22 UTC
Is this a troll, it must be a troll

0.1879/10
Herzog Wolfhammer
Sigma Special Tactics Group
#7 - 2013-04-29 04:31:01 UTC
The reality is opposite of what the OP states.

Bring back DEEEEP Space!

Bolow Santosi
Caldari Provisions
Caldari State
#8 - 2013-04-29 04:32:45 UTC
http://wiki.eveonline.com/en/wiki/Great_War

One of my favorite stories in EVE.

Spoiler: Good guys win.
Angang Ostus
Brutor Tribe
Minmatar Republic
#9 - 2013-04-29 04:53:57 UTC  |  Edited by: Angang Ostus
mechtech wrote:
There is a massive backstory to Eve. Read the Chronicles: http://community.eveonline.com/backstory/chronicles/. Try and keep up with the live events as well: https://twitter.com/EVE_LiveEvents

The game itself is somewhat intentionally left void of NPC interaction in order to facilitate player storylines instead.


Yeah the backstory is fantastic and I mean no disrespect to that or, in my frustration, to the game. As to the NPC void it would be nice to hear a clear statement from CCP that this void has such a specific purpose.

mechtech wrote:
Look at the Battle of Caldari Prime, not just the event but the weeks leading up to it were absolutely fantastic in terms of lore and immersion. CCP does a great job of making the EVE universe feel alive and real, and if you are into nullsec like I am the players add that as well.


As far as I know Caldari Prime is the first of its kind but does seem to maybe be part of a movement towards story. And I have to admit I have not yet lived in nullsec, though I intend to. Nevertheless I don't believe that having access to better, more dynamic PVE and storyline content would hamper the growth of the community. It would provide a kind of immersive content that player interactions just can't and would make the background for those interactions more vivid and alive. It might make some "carebears" take more time focused on PVE while they enjoy something actually worth playing but in the end those that want more human interaction and community will know where to find it.

The fact is that a significant portion of EVE players currently focus on PVE and most of them (in effect) play solo. So even though CCP has apparently intentionally locked storyline PVE in a closet and left it to rot in its own s**t for years people still seek it out, year after year. Why? Because that's what a whole lot of people want! Making part of your game ****ing suck so that people will go focus on another part is bad business. If that's their scheme then please just remove all PVE. I love you CCP and I'm so grateful for what you've created, but when it comes to PVE, s**t or get off the pot.
Rhivre
TarNec
Invisible Exchequer
#10 - 2013-04-29 05:06:17 UTC
Part of the point of eve is that the players ARE the story, and they make the story.

Yes, there is extensive lore, and background, but that is secondary to the story which players make themselves.

As was mentioned several times at FF....the stories and events of players are often better than the stories CCP come up with.

The new trailer even hints at the fall of the factions, and CCP seagull was giving hints towards more player based things.


Yes, CCP do events like the Battle for Caldari prime, but, unlike most other games, many events, storylines etc are best when done by players.
James Amril-Kesh
Viziam
Amarr Empire
#11 - 2013-04-29 05:14:54 UTC
Generally it helps to open your eyes first if you want to see.

Enjoying the rain today? ;)

Angang Ostus
Brutor Tribe
Minmatar Republic
#12 - 2013-04-29 05:18:43 UTC
And again, how is emergent content undermined by designed content? Even if I live in 0.0 and am really involved and loving it, wouldn't it be great if I could take a little trip and go on a cool mini-epic arc, enjoy that experience that gives me something different, and then go back to "normal life"? It would be a great diversion and I'd look forward to the next one being seeded.

Here's a suggestion. Replace storyline missions from agents with mini-epic arcs that really spin a yarn and scatter agents with unique missions across all security space. Increased standings with empire (and pirate!) factions reveals more and more of them. Or better yet standings thresholds could yield a few "access keys" which reveal more unique agents from that faction when consumed. The player that earned them need only consume one and sell the rest so that those who have no interest in grinding standings can have access too. These unique agents would each provide mini-epic arcs and nice rewards.
dark heartt
#13 - 2013-04-29 05:19:42 UTC  |  Edited by: dark heartt
Angang Ostus wrote:
A lot of players love building and flying spaceships. Devs clearly love getting payed to geek out and make space stuff. But it's like the fact that this is all taking place in a fictional universe is just the bare bones justification for being able to fly spaceships and form online communities. Where's the storytelling? Where's the innovations in PVE to allow players to immerse themselves, at least to some extent, in the fiction? Where are ANY innovations in PVE to make it more dynamic and alive in order to at least give players a canvass on which their imaginations can fill in the gaps? And don't tell me to go play ****ing SWTOR.

It almost makes me want to go try GW2 instead focusing on a game in which my interest in sci fi immersion and PVE gameplay causes me to be dismissed as a role play carebear by a bunch of leet number crunchers. It annoys me to no end that so many EVE players hate sci fi. There's a sort of middle school-ish peer pressure to treat anything immersive as Santa Claus kid stuff. ****ing goons and other cynical leet "community born" pressure CCP to neglect immersive storytelling and dynamic PVE (and I mean just up to par with other MMOs) because it's not "emergent content" (and not about their stardom) etc. Such a ****ing waste of the world that CCP created.

Don't get me wrong. PVP in EVE is amazing. The sandbox is a thing of beauty. It's extremely awesome that some players have become famous and influential. The communities that have been formed are a unique thing in this world. And I want more people in 0.0 carving out little principalities and creating great dynamic emergent content as much as anyone. If that's where we're going then CCP needs seriously turn on the MWD and get us moving in that direction ASAP. In that case a lesser focus on empire PVE might make more sense.

But even if 0.0 were 10x as dynamic and populated as it is now it would still be great to have an environment in which the professional sci fi storytellers at CCP (who are getting payed for what? Maybe there's only one writer left) are able to tell the ongoing story of this world and give us interesting ways to be part of it. I love science fiction. I want science fiction stories that are woven into immersive gameplay. I don't want it from Mass Effect or Star Wars. i want it from EVE. Can SOMEONE tell me WHY that is so much to ask???!!!

Like banging my ****ing head against a wall.


The whole point of Eve is the story is written by players. It is not scripted. It is emergent. It comes from people interacting with each other, the stories of major powers battling it out with each other.

Think about all the stories you know from Eve's history. They are all about players interacting with each other. The poster from Goonswarm who posted the link to the Great War wiki page has it right. The fall of BoB, Guiding Hand Social club heist, hell even James 315 and his 'New Order' are the stories we write as players in this giant social sandbox experiment we call a game. When you watched the fanfest stream and Hilmar was on there talking about the first time someone had assets stolen from a corp and CCP allowed it. They lost 500 subscribers but gained 1000's more because that story hit the news. Eve is freedom to go out and be part of history in this universe, not just another "hero" following the same scripted storyline as every other player in the game.

Angang Ostus wrote:
And again, how is emergent content undermined by designed content? Even if I live in 0.0 and am really involved and loving it, wouldn't it be great if I could take a little trip and go on a cool mini-epic arc, enjoy that experience that gives me something different, and then go back to "normal life"? It would be a great diversion and I'd look forward to the next one being seeded.

Here's a suggestion. Replace storyline missions from agents with mini-epic arcs that really spin a yarn and scatter agents with unique missions across all security space. Increased standings with empire (and pirate!) factions reveals more and more of them. Or better yet standings thresholds could yield a few "access keys" which reveal more unique agents from that faction when consumed. The player that earned them need only consume one and sell the rest so that those who have no interest in grinding standings can have access too. These unique agents would each provide mini-epic arcs and nice rewards.


Why would you want CCP to spend development time on something that doesn't work well with emergent gameplay? Yes the mission running is terrible, but why are you mission running if you don't like it?
mechtech
Ice Liberation Army
#14 - 2013-04-29 05:21:57 UTC
Angang Ostus wrote:
And again, how is emergent content undermined by designed content? Even if I live in 0.0 and am really involved and loving it, wouldn't it be great if I could take a little trip and go on a cool mini-epic arc, enjoy that experience that gives me something different, and then go back to "normal life"? It would be a great diversion and I'd look forward to the next one being seeded.

Here's a suggestion. Replace storyline missions from agents with mini-epic arcs that really spin a yarn and scatter agents with unique missions across all security space. Increased standings with empire (and pirate!) factions reveals more and more of them. Or better yet standings thresholds could yield a few "access keys" which reveal more unique agents from that faction when consumed. The player that earned them need only consume one and sell the rest so that those who have no interest in grinding standings can have access too. These unique agents would each provide mini-epic arcs and nice rewards.


The fact of the matter is that this takes dev time which CCP (and players) feel is better suited to sandbox features.

What you suggested is basically the COSMOS system, which is still very much intact if you really want to use the content.
Angang Ostus
Brutor Tribe
Minmatar Republic
#15 - 2013-04-29 05:23:53 UTC
Rhivre wrote:
Part of the point of eve is that the players ARE the story, and they make the story.

Yes, there is extensive lore, and background, but that is secondary to the story which players make themselves.

As was mentioned several times at FF....the stories and events of players are often better than the stories CCP come up with.

The new trailer even hints at the fall of the factions, and CCP seagull was giving hints towards more player based things.


Yes, CCP do events like the Battle for Caldari prime, but, unlike most other games, many events, storylines etc are best when done by players.


Yes, of course real stories in which all the characters are real people trumps written stories. And chocolate is better than vanilla. No offense but why do you guys hate vanilla and why are you boycotting it? Can't we just have a decent helping of sci fi storytelling please???!!! What harm can it do?
dark heartt
#16 - 2013-04-29 05:34:56 UTC
Angang Ostus wrote:
Rhivre wrote:
Part of the point of eve is that the players ARE the story, and they make the story.

Yes, there is extensive lore, and background, but that is secondary to the story which players make themselves.

As was mentioned several times at FF....the stories and events of players are often better than the stories CCP come up with.

The new trailer even hints at the fall of the factions, and CCP seagull was giving hints towards more player based things.


Yes, CCP do events like the Battle for Caldari prime, but, unlike most other games, many events, storylines etc are best when done by players.


Yes, of course real stories in which all the characters are real people trumps written stories. And chocolate is better than vanilla. No offense but why do you guys hate vanilla and why are you boycotting it? Can't we just have a decent helping of sci fi storytelling please???!!! What harm can it do?


Dev time focused away from major issues like null sov and balancing the game. Basically Incarna 2.0
Steve Spooner
Caldari Provisions
Caldari State
#17 - 2013-04-29 05:40:50 UTC
Because PVE is purely for farming isk and you don't need a story to make sense of it.
Ai Shun
#18 - 2013-04-29 05:41:13 UTC
Angang Ostus wrote:
I want science fiction stories that are woven into immersive gameplay.


You do get it from EVE Online; just at a different pace and with more player input required. This is more like being a GM / Storyteller in a massive RPG than it is reading a novel. And CCP will stage events that impact the world (Note the recent events near Caldari Prime) and although those are rare; keep in mind the world moves slowly, year by year by year. It's on an entirely different scale with an entirely fluid and open set of protagonists.

Now don't tell me the tale of Ubiqua Seraph was not a science fiction story woven into immersive gameplay!

(http://eve.klaki.net/heist/)
Scatim Helicon
State War Academy
Caldari State
#19 - 2013-04-29 05:44:13 UTC
I put on my robe and wizard's hat.

Every time you post a WiS thread, Hilmar strangles a kitten.

Angang Ostus
Brutor Tribe
Minmatar Republic
#20 - 2013-04-29 05:46:13 UTC
dark heartt wrote:
Why would you want CCP to spend development time on something that doesn't work well with emergent gameplay? Yes the mission running is terrible, but why are you mission running if you don't like it?


I focused on missioning for the first few months, like many players, and enjoyed the OCDness of it. I haven't been doing much for a little while due to RL stuff and am just getting back into EVE and seeing it with fresh eyes. The fact that I have not really experienced much of what emergent gameplay has to offer gives me limited perspective. Maybe once i do I'll see the light and push for anything not player generated to be moved OUTTA the way. Heheh I can see that! Maybe CCP will give players like me that love a good story tools to become "agents" for player corporations.

Clearly I need to get out into 0.0 now so that I can see all sides. As I see it now storyline PVE is complimentary to player interaction. It's like plants and pets and art in your house: not nearly as important as people, but they really tie the room together.
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