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About plans on Cap. Escalation nerf and "ovepopulated wormholes"

First post
Author
Roime
Mea Culpa.
Shadow Cartel
#81 - 2013-04-28 11:24:02 UTC
Cosmic Scanner wrote:

If you think w-space is earning too much isk vs reward, why don't you and a group of mates come join us in C5/6 space, its obviously the place to be, i totally promise its completely safe, your shinny ships wont ever be ganked, and you'll never be invaded Smile


I moved out of C5 space last night, one reason being the disappointment with the amount of PVP. Ok, C3 static was never supposed to mean GFs every night, but the amount of fights from incoming C5s was 2-3 times per month.

Maybe grass just appears greener on the other side, but I hope low/null provide me with more consistent pew.

.

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#82 - 2013-04-28 12:56:10 UTC
Increased mass variation... no thanks. I'll take some more randomised anoms though, larger time variation on wormholes would be interesting too.
I still want to see sleepers attack pos ;)
Josilin du Guesclin
Aliastra
Gallente Federation
#83 - 2013-04-28 13:31:39 UTC
Roime wrote:

It's really obvious why CCP sees wormhole, and specifically cap escalation income as an economical issue. It's ok if you want to deny the facts, or see the income levels balanced to risk and effort, and I'm not claiming that they wouldn't be a major factor in making high-end wh life what it currently is for pvp organisations.

The effort and outlay to live in wh space is fairly high though, even if you avoid all the PvP that you can, and you have to be a lot more cautious than the nullbears who dock up everytime they get "+1 local" if you really want to avoid PvP in the form of someone jumping your mining or anom running fleet. The overhead in the form of scouts is not small, likewise the cost in time to get things out to market, given the unpredictable nature of WH links.

Whether the current extremely profitable nature of w-space is truly offset by the costs and risks I'm not sure. Certainly we make money hand over fist, but we also lose ships at a pretty constant rate, some of them quite expensive, despite trying to only use fairly cheap ships for PvP. Also, the number dead or abandoned systems in w-space suggests that the profit-risk balance can't be too far into 'massive profit, low risk', or they'd be full up.

Elder Ozzian
Perkone
Caldari State
#84 - 2013-04-28 13:36:36 UTC
How about making our (wormhole dwellers) life harder: High income should be more risk. When you make capital escalations, you might trigger an event that causes sleeper dread to spawn and siege a POS (=counterattack) in the wormhole system (basically aggressing the player who was in the site that was just done).

Just thinking...

I disagree!

Roime
Mea Culpa.
Shadow Cartel
#85 - 2013-04-28 14:07:29 UTC
Josilin du Guesclin wrote:

The effort and outlay to live in wh space is fairly high though, even if you avoid all the PvP that you can, and you have to be a lot more cautious than the nullbears who dock up everytime they get "+1 local" if you really want to avoid PvP in the form of someone jumping your mining or anom running fleet. The overhead in the form of scouts is not small, likewise the cost in time to get things out to market, given the unpredictable nature of WH links.

Whether the current extremely profitable nature of w-space is truly offset by the costs and risks I'm not sure. Certainly we make money hand over fist, but we also lose ships at a pretty constant rate, some of them quite expensive, despite trying to only use fairly cheap ships for PvP. Also, the number dead or abandoned systems in w-space suggests that the profit-risk balance can't be too far into 'massive profit, low risk', or they'd be full up.



While probing for routes is a fact, it's also true that reaching markets often means less jumps than from deep null (for the average guy, jump freighters of course exist), and w-space is the safest place to set up a tower outside hisec.

I'd also like to separate "effort" from actual risk. Many wormholers are very capable players, and competent in PVP. Combine this with solid teamwork and time-tested routines, it is fairly easy to ensure the safety of operations in wormholes as you know how the ganks would happen.

I'm basically just saying that the unknown isn't perhaps quite as dangerous as we like to think. Or you, I should write in past tense, but after spending most of my EVE time in wormholes, it'll take a while to start thinking myself as an empire scrub Bear Sure, it's deadly for the people new to wormholes and new to the game, but this does not translate to cap escalations having high risk.

Anyway, requoting Greyscale just to point that there's no need to cry your eyes out now:

Quote:
It's totally true that we didn't expect WH to get as colonized as they have, that's no secret, we've been saying it for years.

We also stressed, repeatedly, at the RT that we *like* what it's become and we want to make sure that any changes to W-Space don't drive out the people who're already there.

We're not totally enamoured with the way capital escalations are farmed, and we're not totally enamoured with the amount of money that generates, but we're also not keen to just flat-out remove them because the gameplay there is interesting.

One of the consistent themes, being said to us by the WHers at the RT, was that W-Space was too predictable and now lacked the excitement/danger of the early days. Messing with mass variation, and messing with the predictability of the sites (including escalations) were, IIRC, suggestion from players, that were broadly well-received by the other players present. We like these ideas and would like to look into them further when we have time.

The reason that W-Space changes have not been a huge priority for us is because we feel like the feature is working pretty well and we don't see a need to hugely mess with it right now.




.

Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#86 - 2013-04-28 14:24:14 UTC
I believe sleeper blue books and their NPC buy orders are the real problem here.

And making them part of industry and tradeable on the market is the solution to this problem.
Tahna Rouspel
Viziam
Amarr Empire
#87 - 2013-04-28 15:34:06 UTC
Axloth Okiah wrote:
I believe sleeper blue books and their NPC buy orders are the real problem here.

And making them part of industry and tradeable on the market is the solution to this problem.


The problem with making the loot 100% components is that it will suffer from the needs and desire of the market. It would be quite awful if they made it part of a useless set of item that no one uses. This would render all the highend wormholes useless.

They can't just turn the loot to regular sleeper salvage either, because then the tech3 market will crash and all wormholes will be useless. Actually, tech 3 salvage suffers from having too little end product. It's only useful for tech3 cruisers, which is fine right now, but it means that the market for the salvage component is a lot less stable. We need more tech3 product so that if tech3 cruisers become undesired in the future, the wormhole income won't be obliterated.
Omen Nihilo
Omen Holdings
#88 - 2013-04-28 17:26:02 UTC
Sandslinger wrote:


Increased randomization on hole sizes is a terrible terrible idea.

The only thing it would bring to the game is "large" gangs especially ones ready to go ******* deep into enemy systems with capital support completely unwilling to do so !!!.

No one will ever risk taking a fleet through a hole and into a enemy gang unless they can reliably calculate the available mass on the hole, the risk of having half your fleet cut off and the other half incinerated by an awaiting fleet is WAY too large.

What the heck is increased randomization on holes meant to bring to the game play ?????????????????????

So suddenly there is a large chance of getting your capital stuck when cycling a hole.... Does anyone who has ever cycled a hole really think getting your capital character stuck in a hostile system for 1 month as fun ?????

And never mind not being able to cycle all that does is make wh space ten times more static I would absolutely hate to be stuck with a boring static for a entire night. Because if your neighbors pos up then there is frankly nothing you can get out of the hole.

Is it fun when what would be a calculated risk of your gang taking the ultimate risk and jumping into a hostile gang knowing it will close your way home with the last ship for a Win or die maneuver only to find with new mechanics the hole suddenly closes on half your gang and your gang is slaughtered wholesale...Is that fun for anyone ??

Seriously stop listening to the people at fan fest they are drunk as hell and talking out of their backsides =). Anyone who has been there knows the mentality of the place it's a circle jerk not a brainstorm :P
...

One thing is for sure however.

your "balancing" of dreads has REALLY messed up wh pvp and a lot of low sec pvp too. Creating a scenario where the defending side is the only one that gets to have them with reliability makes that situation much much worse and does nothing to improve it.

This.
Cosmic Scanner
Overload This
#89 - 2013-04-28 17:28:58 UTC
Roime wrote:
Cosmic Scanner wrote:

If you think w-space is earning too much isk vs reward, why don't you and a group of mates come join us in C5/6 space, its obviously the place to be, i totally promise its completely safe, your shinny ships wont ever be ganked, and you'll never be invaded Smile


I moved out of C5 space last night, one reason being the disappointment with the amount of PVP. Ok, C3 static was never supposed to mean GFs every night, but the amount of fights from incoming C5s was 2-3 times per month.

Maybe grass just appears greener on the other side, but I hope low/null provide me with more consistent pew.



Hey mate fair one, its very much luck based, sometimes you wont have any pvp for for a bit, but then sometimes you have fights or get jumped during sleeper ops every day - just the way it goes i guess. C5's are very hit and miss. C5 with C5 or C6 static would have been better for you guys.

To be honest though, if you were only getting fights 2-3 times a month, then you might have been doing it wrong. As an active scanner and scout, i will scan down literally every system we have a connection to, this includes High, Low, Null Secs - and you more than often find at least something. Granted its very time consuming and not for the feint hearted, but if you look hard enough you will find something, whether you want to or not! Smile

Cosmic Scanner / muu lufragga

Roime
Mea Culpa.
Shadow Cartel
#90 - 2013-04-28 19:14:54 UTC
Oh we got fights by scouting (and having alts in other holes) no worries, just not more than a few per month from incoming C5/6s, which was disappointing. I expected much more K1s.







.

Xtrah
Overload This
#91 - 2013-04-28 21:47:49 UTC
Cosmic Scanner wrote:

As an active scanner and scout, i will scan down literally every system we have a connection to, this includes High, Low, Null Secs - and you more than often find at least something. Granted its very time consuming and not for the feint hearted, but if you look hard enough you will find something, whether you want to or not! Smile


Can it even be called scanning when you do it? I'm not even done positioning my probes before you're done with the system.

Aight, on topic:

Disclaimer - this is all my personal point of view and does not reflect Norcorp/NoHo views in any way

I think some of these changes could be healthy for w-space. As it is now we are predicting 99% of outcomes that can happen in w-space, which I find rather boring. P

I can't stand the nerfing capital escalations-thing, as I think the current risk vs. reward we have in w-space is pretty balanced. It's farmable for sure, but it's not OP. Once you warp in to a sleeper site in a C6 or a C5 you are stuck there until (most) sleepers are dead or your ship explodes, and you are very vulnerable to ganking as you are easily scanned down without probes. More random spawns making for more risk is a good thing however, encouraging more teamwork rather than 3 people triple boxing earning billions an hour.

I personally like the idea of more mass deviation, but not all random. As for now I believe it's a 10% mass deviation, which pretty much allows us to predict any outcome to how wormholes will react on our interactions. I'd like to see a stop of the constant 99% safe rage rolling routine and encourage scanning out chains or finding alternate ways into a target systems instead. I think making more dual statics in high class wormholes could be a solution to this problem to some degree, more tree-like wormhole chains.

Now don't get me wrong (as my alliance mates did...), I don't want to see rolling wormholes impossible, but it should require more thinking, more people/coordination, somehow less efficient than working together scanning out a chain for pew.

My logic might be screwed, but I think it would encourage smaller gangs rather than the 50+ man gangs we see more and more of nowadays. Less numbers in fleets means more safety on mass, encouraging smaller gangs and screwing the constant blob war in invasions.

I miss the hour-long fights where numbers mattered less than proper tactics, as per now it seems like we are turning more and more into what most of us ran away from, nullsec.
Josilin du Guesclin
Aliastra
Gallente Federation
#92 - 2013-04-28 22:56:57 UTC
I think randomness to the sleepers in sites is a fine idea. Having some variation in the spawn triggers and in the size of the spawns would make things interesting. It will also increase the risk if you're running sites in a slightly under-sized fleet, because you might not be able to handle a nasty spawn, and if you bring a fleet big enough to handle anything, it'll be have a lower per-pilot profit from the average spawns. Because of this last point, we wouldn't want too much randomness - it would just serve to make WH site runners poor, and as that's how we fund our PvP, it will make for even more cautious PvPers than we already see all too often.

Changes like this need to be made incrementally and cautiously.
Britta Nolen
Sama Guild
#93 - 2013-04-29 06:24:32 UTC  |  Edited by: Britta Nolen
Like someone said above, CCP can better balance wormholes by replacing blue books with usuable materials. Introduction of new tech 3/utility ship classes and modules would be sufficient. C1-C2 drop mats for cruisers and smaller. C3 drop battlecruiser and few bs stuff. C4 mostly bs and lower mats. C5-C6 everything and some new capital parts/modules.

Edit: Tech 3 modules at slightly lower strength than officer modules and much more skill intensive would be awesome.
Cirillith
Czarna-Kompania
Czarna-Kompania.
#94 - 2013-04-29 09:59:11 UTC  |  Edited by: Cirillith
CCP Greyscale wrote:

We're not totally enamoured with the way capital escalations are farmed, and we're not totally enamoured with the amount of money that generates, but we're also not keen to just flat-out remove them because the gameplay there is interesting.


Well - that kind of farming of course takes place, but it got also some limitations - if you got active corp/ally living in high class WH (c5/c6) soon you will have no anoms at all. The real cash lies in ladars I think and inside processing gases into polymers. And this stuff is made Ok I guess - all is planned and working well (T3 build process etc.).

CCP Greyscale wrote:

One of the consistent themes, being said to us by the WHers at the RT, was that W-Space was too predictable and now lacked the excitement/danger of the early days. Messing with mass variation, and messing with the predictability of the sites (including escalations) were, IIRC, suggestion from players, that were broadly well-received by the other players present. We like these ideas and would like to look into them further when we have time.


Well... I hope you will not have time at all for that or at least not very soon. Please don’t get me wrong - I'm living in WH for about 2,5 years now and before that I was in 0.0 and in hi-sec - I also think that some kinds of randomness should be added to WH, but it must be done very carefully, because it is very easy to mess up something that works quite well. Some random elements at anomaly’s would be very good solution to that, I think.

Messing with WH static is other thing, I guess. Mass margin incrementation from 10% won’t affect us very much - ofc if change will be in some reasonable range - there will be some confusion at start, but I think we will adapt with new tactics of chain collapsing.
I personally think adding second static for hi-end holes is quite cool idea and could be that random factor, but on the other hand we got bonuses all the time and they are working in similar way, so - it’s hard to say if this would be IT.

Summarizing - doing any changes to WH space you should be extra careful - because there is simple truth about WH space and ppl living there - for them WH space is something known as "the endgame" from other MMOs. WH space was and I think still is the most harsh environment in EvE, and if you will mess it, many ppl will just quit EvE - from my own perspective, there is nothing for me in 0.0, lowsec or hi and if WH space will change into something strange, well it will be time for me to say bye...

As a WH dweller I'm also concerned about upcoming scanning changes - main reason I'm still playing EvE is because I love to scan (love being a scout :P also). I think that it will be a little too easy to master, but its matter of some other forum topic I guess...
March rabbit
Aliastra
Gallente Federation
#95 - 2013-04-29 10:47:37 UTC
Warranty45 wrote:

How are wormholers (the little guy in eves perspective) Supposed to Match up with the Moon Goo Isk printing Machine, and moon Goo cartels that are able to make money simply by having thousands of players and pawns.

this. wormholes were never supposed to be ISK-farms. YOU want it to be farm. And this is YOUR problem. Not CCP.

It is really sad that Eve lost such unusual and interesting part "wormholes". People actually killed this "new, unknown and exciting space" by colonizing wormholes and made it ISK-farms. I welcome any CCP idea to bring initial WHs back.

The Mittani: "the inappropriate drunked joke"

Lydia vanPersie
Soltech Armada
Minmatar Fleet Alliance
#96 - 2013-04-29 11:32:47 UTC
Elder Ozzian wrote:
How about making our (wormhole dwellers) life harder: High income should be more risk. When you make capital escalations, you might trigger an event that causes sleeper dread to spawn and siege a POS (=counterattack) in the wormhole system (basically aggressing the player who was in the site that was just done).

Just thinking...


CCP Art Team wrote:
No.

(^;

Olan Chang
Perkone
Caldari State
#97 - 2013-04-29 11:36:12 UTC
When ever CCP decide to nerf w-space pve, the correct way will be to limit the resources to farm in one system. Don't nerf the isk/hour running them.

The high isk/hour of w-space pve allow us to devote plenty time to exploration and a relative limited time making isk. Keep it that way please.

If the resources are limited, there is no reason for a corp to setup in w-space just to farm cap escalation. That corp will be better off farming mission or ns anomaly.
CCP Greyscale
C C P
C C P Alliance
#98 - 2013-04-29 13:01:10 UTC
Cirillith wrote:
CCP Greyscale wrote:

We're not totally enamoured with the way capital escalations are farmed, and we're not totally enamoured with the amount of money that generates, but we're also not keen to just flat-out remove them because the gameplay there is interesting.


Well - that kind of farming of course takes place, but it got also some limitations - if you got active corp/ally living in high class WH (c5/c6) soon you will have no anoms at all. The real cash lies in ladars I think and inside processing gases into polymers. And this stuff is made Ok I guess - all is planned and working well (T3 build process etc.).

CCP Greyscale wrote:

One of the consistent themes, being said to us by the WHers at the RT, was that W-Space was too predictable and now lacked the excitement/danger of the early days. Messing with mass variation, and messing with the predictability of the sites (including escalations) were, IIRC, suggestion from players, that were broadly well-received by the other players present. We like these ideas and would like to look into them further when we have time.


Well... I hope you will not have time at all for that or at least not very soon. Please don’t get me wrong - I'm living in WH for about 2,5 years now and before that I was in 0.0 and in hi-sec - I also think that some kinds of randomness should be added to WH, but it must be done very carefully, because it is very easy to mess up something that works quite well. Some random elements at anomaly’s would be very good solution to that, I think.

Messing with WH static is other thing, I guess. Mass margin incrementation from 10% won’t affect us very much - ofc if change will be in some reasonable range - there will be some confusion at start, but I think we will adapt with new tactics of chain collapsing.
I personally think adding second static for hi-end holes is quite cool idea and could be that random factor, but on the other hand we got bonuses all the time and they are working in similar way, so - it’s hard to say if this would be IT.

Summarizing - doing any changes to WH space you should be extra careful - because there is simple truth about WH space and ppl living there - for them WH space is something known as "the endgame" from other MMOs. WH space was and I think still is the most harsh environment in EvE, and if you will mess it, many ppl will just quit EvE - from my own perspective, there is nothing for me in 0.0, lowsec or hi and if WH space will change into something strange, well it will be time for me to say bye...

As a WH dweller I'm also concerned about upcoming scanning changes - main reason I'm still playing EvE is because I love to scan (love being a scout :P also). I think that it will be a little too easy to master, but its matter of some other forum topic I guess...


Good post.
Cosmic Scanner
Overload This
#99 - 2013-04-29 14:28:02 UTC
March rabbit wrote:
Warranty45 wrote:

How are wormholers (the little guy in eves perspective) Supposed to Match up with the Moon Goo Isk printing Machine, and moon Goo cartels that are able to make money simply by having thousands of players and pawns.

this. wormholes were never supposed to be ISK-farms. YOU want it to be farm. And this is YOUR problem. Not CCP.

It is really sad that Eve lost such unusual and interesting part "wormholes". People actually killed this "new, unknown and exciting space" by colonizing wormholes and made it ISK-farms. I welcome any CCP idea to bring initial WHs back.


Whaaaat! So you want all WH dwellers to leave? We got a good thing going right now in w-space, something you wont find anywhere else in eve. If anything wormholes are working way better than intended.

Cosmic Scanner / muu lufragga

March rabbit
Aliastra
Gallente Federation
#100 - 2013-04-29 14:43:57 UTC  |  Edited by: March rabbit
Cosmic Scanner wrote:

Whaaaat! So you want all WH dwellers to leave? We got a good thing going right now in w-space, something you wont find anywhere else in eve. If anything wormholes are working way better than intended.

i see you like current situation.
Like those 0.0 alliances like goons/test/pl/whatever like their moon goo and supercapitals.

It doesn't mean that everything is ok and should stay the same. Especially if these places (i mean 0.0 and WHs) was supposed to be dangerrous and unforgiving. Especially WHs was supposed to be unknown and uncharted. And all those "rolling static WH" (or whatever you call closing one static WH to open next one) looks like real design flaw. Next thing you would ask is putting SOV on your WH and mark it on global map Lol

I mean you can control entrances, you can farm ISK. Isn't there something wrong when we speak about unknown uncharted space?Lol

The Mittani: "the inappropriate drunked joke"