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Few questions about L4s

Author
Skyline Dreyar
Caldari Provisions
Caldari State
#1 - 2013-04-28 15:21:36 UTC
Sup

So I had a fairly long break (give or take a year) and wonder, what the avg isk/hour for running L4s these days/is it worth doing?

And what would be a decent ship to run em in, I can fly any Caldari and Amarr ships up to Battleships (no tech2 BS yet), can only do L4s in Caldari Space for now, no tech2 Cruise/Torpedoes yet though, all t2 lasers available, support skills more or less equal for both can use tech2 drones etc. Looking at give or take 500ish Million ISK tops for a ship.

Any suggestions/help/alternatives would be highly appreciated.
Brazys Trumparankis
Absolute Order
Absolute Honor
#2 - 2013-04-28 15:38:07 UTC
Welcome back Skyline Dreyar.

Currently running missions, and can say that my own income is about 20-30 m/h. if i cherry pick em then it goes up, but storyline is delayd, if u happen to get storyline it bums up to 50m/h but its rare occasion.

oh and btv i salvage all my missions, and standing issue is hurting...
beeing minmatar and dooing missions for gallente, -5 amar/caldari......
DeLindsay
Galaxies Fall
#3 - 2013-04-28 17:43:26 UTC  |  Edited by: DeLindsay
LvL 4's "average" Isk/hr isn't as easy to list as different play styles and bigger wallets make the numbers range. I would say as an average you are looking at anywhere from what Brazys said of about 20-30 mil/hr for a T1 (weapons) fitted BS/T2 (weapons) fitted BC doing somewhere in the neighborhood of 650-800 DPS output. Those of us who have been around long enough to have the skills/Isk for a properly shiny Pirate BS/Maurader with full T2 (weapons) pushing 1500+ DPS can and do make 40-60+ mil/hr.

As for ship type, Raven/CNR is a time honored staple for LvL 4's and it's about to get a boost in DPS with the Cruise Missile buff of ~30% Damage increase. That also fits within your skill set and area of missions (Caldari). Really fly what you're good at/enjoy and fit it with mission spec resists/damage (for those who can change damage type) and you should be fine.

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Bloody Wench
#4 - 2013-04-29 09:10:07 UTC
Do you know about Tech 3 Cruisers?

Were Tengu around when you left?

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Marc Callan
Center for Advanced Studies
Gallente Federation
#5 - 2013-04-29 10:24:19 UTC
As far as ships are concerned, if your total budget for hull and fitting and rigging is in the 500M range, your best bet might be a standard Raven, due to its versatility (it can throw all types of damage, and mount a credible active shield tank against just about any adversary if you can use Tech II hardeners and shield boost amplifiers). It's not the most efficient ship, but you can use it until you can afford a Navy Raven and transfer the fits over. (The Navy Raven's currently running in the 400-450 million ISK range for the hull alone.) For offense, you'll probably want to invest in Caldari Navy Ballistic Controls; for defense, a Dread Guristas XL Shield Booster is a great value (equal performance to the CN XL booster at less than half the cost).

An alternative favorite mission runner is the Tengu, but I'm not sure an effective mission-running Tengu can be put together within that 500M budget. And Amarr T1 battleships have the problem that they're locked into EM/thermal damage, and you'll all too often find yourself shooting into the rats' peak resist. (One of the most lucrative missions I've found in Caldari space has been Angels Extravaganza, but Angels have heavy EM/thermal resists.)

Another variant you might look at is the Scorpion Navy Issue (about 300M for the hull these days); it has the advantage of a resistance bonus that gives it a massive tank, but doesn't have quite the range of a standard Raven or the raw punch of a CNR. On the other hand, with those resistance bonuses, you can fit a Raven-quality tank and still have room for target painters and the like.

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Bi-Mi Lansatha
The Scope
Gallente Federation
#6 - 2013-04-29 11:14:07 UTC
Skyline Dreyar wrote:
...Any suggestions/help/alternatives would be highly appreciated...
I recommend people in my Corp to start off with the Scorpion Navy Issue: it is more expense than the standard Raven, but comes with a greater tank and the ability of higher DPS.

I would also suggest you work hard to get T2 Cruise Missiles. It will make a huge difference in your ability to complete mission quickly and with little effort.
Heavensend
Ministry of War
Amarr Empire
#7 - 2013-04-29 11:42:08 UTC  |  Edited by: Heavensend
https://docs.google.com/spreadsheet/ccc?key=0Ali1ztDnusURdGZ6d0s0dVpFMVFGM1Zpa1owcXpwX0E#gid=0

Sure you cant run missions without any breaks between them but you can get very close to my theoretical per minute income in that sheet.

The primary goal is to fly for a NPC Corp that sells items with a good ISK/LP relation.

That sheet is calculated with 1000 ISK/LP i never sell my LP store bought items under 3000 ISK/LP.

Forget to mention i am flying a Paladin, system sec = 0.6 and if there isnt to much Tracking disruption Sansha, Bloodraider, Drones and Mercs melt like a piece of butter in desert.

Mission with non matching damage and resist profiles e.g. AE i skip normally.
l0rd carlos
the king asked me to guard the mountain
#8 - 2013-04-29 12:19:12 UTC
I do the same as Heavensend. If you want to get the maximum out of missions 2 spread sheets are the way to go.
1 for missions and 1 for LP shop items :)

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Kitty Bear
Deep Core Mining Inc.
Caldari State
#9 - 2013-04-30 01:43:47 UTC  |  Edited by: Kitty Bear
Bloody Wench wrote:
Do you know about Tech 3 Cruisers?

Were Tengu around when you left?



T3's can be expensive, but they can blitz 4's well
The Tengu is a good goto mission hull, it's not the best, it's not the fastest, but it will get the job done.





But as you place a high priority on isk/hr, the Tengu probably isn't for you.
Enjoy your new job, in whichever ship you decide to fly.
Chainsaw Plankton
FaDoyToy
#10 - 2013-04-30 04:17:53 UTC
Kitty Bear wrote:
But as you place a high priority on isk/hr, the Tengu probably isn't for you.
Enjoy your new job, in whichever ship you decide to fly.


tengu is pretty fantastic for blitzing a number of missions, sometimes that is where the isk/hour is. small sig, high resist, and good speed means you can hit the triggers and ignore (well look out for webbers) everything else

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Auduin Samson
Sebiestor Tribe
Minmatar Republic
#11 - 2013-04-30 17:42:22 UTC
Running solo, I make about 20mil an hour off of bounties in most situations (about 5-6 mil per tick). This goes up a bit if you loot/salvage as well. I have middle of the road combat skills (T1 guns, T2 tank) and fly an AC maelstrom in Minmatar space, primarily against angels and mercenaries.

In my experience, a close range brawler will yield more isk/hour, but you are at a greater risk (IE you screw up aggro, everyone is shooting and webbing you right then and there). Snipe fits are (again, in my experience) slower but safer. When I started running L4s I flew as a sniper, then transitioned to autocannons for better DPS/tank as my skills allowed. If you can handle it, this might be the way for you to go, but if you loose a ship you will immediately be back several days or weeks, depending on how often you play and what you flew.
Gianath
Gallentian Legitimate Businessmen
#12 - 2013-04-30 20:14:59 UTC  |  Edited by: Gianath
Skyline Dreyar wrote:
Sup

So I had a fairly long break (give or take a year) and wonder, what the avg isk/hour for running L4s these days/is it worth doing?

And what would be a decent ship to run em in, I can fly any Caldari and Amarr ships up to Battleships (no tech2 BS yet), can only do L4s in Caldari Space for now, no tech2 Cruise/Torpedoes yet though, all t2 lasers available, support skills more or less equal for both can use tech2 drones etc. Looking at give or take 500ish Million ISK tops for a ship.

Any suggestions/help/alternatives would be highly appreciated.


I managed to get a comfortable groove going with a Tengu up front, a sentry ishtar in the back, and a Noctis that warps in and cleans up while they are off to the next pocket or next mission. It's probably not the fastest ISK, but is safe and easy and I can clear most of the harder level 4's in 15-20 minutes. So figure 40-60 million an hour without a single piece of scrap wasted, which I rarely have the patience to micromanage for much longer than 3-4 missions in a row these days.

I'll occasionally swap one of the above out for a Mach, Rattlesnakes, RR sentry Domi's, or even logistics or boosting ships if the missions are tough (Epic arcs for instance). But don't feel like you have to train for everything right away if you are staying in standard level 4's. Anything you get from an agent is going to be pretty easy if you get a ship that can tank well enough and you manage your triggers properly.
M'iranna
Sanctum of Citizens
#13 - 2013-05-03 11:00:26 UTC  |  Edited by: M'iranna
DeLindsay wrote:
Pirate BS/Maurader with full T2 (weapons) pushing 1500+ DPS can and do make 40-60+ mil/hr.


Which pirate ship or marauder is capable to do 1500+ DPS?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#14 - 2013-05-03 11:11:06 UTC
these numbers are all with +5% implants perfect skills and heat.

more realistic numbers will be around 1200-1300 from what I can tell.

Mach with full rack of 800mms using faction ammo with 4x gyros with a 5% rof and damage implant.
hellcane
Never Back Down
#15 - 2013-05-03 22:16:25 UTC
M'iranna wrote:
DeLindsay wrote:
Pirate BS/Maurader with full T2 (weapons) pushing 1500+ DPS can and do make 40-60+ mil/hr.


Which pirate ship or marauder is capable to do 1500+ DPS?

The ones in EFT.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#16 - 2013-05-06 06:07:27 UTC
M'iranna wrote:
DeLindsay wrote:
Pirate BS/Maurader with full T2 (weapons) pushing 1500+ DPS can and do make 40-60+ mil/hr.


Which pirate ship or marauder is capable to do 1500+ DPS?



My low end is 35, average 50, and high end 80 mil/hr in a mach. Thats salvaging and about 500ISK/lp. It has nowhere near 1500 dps, 1100 tops. More like 700 at range.


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