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Player Features and Ideas Discussion

 
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Odyssey scan changes (DSPs)

Author
Bum Shadow
Viziam
Amarr Empire
#1 - 2013-04-27 10:53:51 UTC
Loved the keynote! It all looks awesome beans


Just wanted to say though. Please dont eliminate deep space probes. From the internal dev version viewed in the keynote. The progress bar instead of the numerical percentage value would eliminate the DSPs current function. While the chances are good that the current use of a DSP is FAR from what you guys intended (right?) I dont think they're too powerful. They dont allow you to accurately ID a site, simply eliminate some sites which are clearly not what you're looking for. the skill time is fairly long too.

So, a numerical value along wit the progress bar, OR a more defined step between signature bands to allow for an easier visual representation of sig strengths. http://swiftandbitter.com/eve/dsp/nullsec.html using this to show scan brackets. It would be very hard to identify between a 0,02 or a 0,03% signature. or even a 0,05%

The 39, 20, 10, and 3 might be easy to differentiate but not the smaller ones.

I have faith in odyssey. Just please all I ask is that you dont overlook this capability.


Thanks!

Great work!

~Jack~
Marcus Harikari
#2 - 2013-04-27 10:57:22 UTC
please make d-scan automatic and continuous and make a noise when an enemy player appears
Bum Shadow
Viziam
Amarr Empire
#3 - 2013-04-27 11:21:14 UTC
Marcus Harikari wrote:
please make d-scan automatic and continuous and make a noise when an enemy player appears


Cant tell if thats a serious request, or intending to undermine my request by relating it to a ridiculous carebear request? lol
Liz Lemonade
Doomheim
#4 - 2013-04-27 16:54:24 UTC
Launching all probes at once and preset formations are great convenience improvements to scanning, but all things considered, removing signature strength numbers from the scanning window will have the net effect of slowing down probing for experienced players, especially in wormholes.

With DSP probes you can be selective in which signatures you scan down or ignore, giving priority to those whose signature strength matches the strength of what you hope to find. After jumping into a new wormhole, I'll scan the system with a DSP and check the system number on a site like staticmapper.com to identify the probable static. Any signatures with a strength other than a K162 or the probable static are ignored for now, allowing me to quickly find connecting wormholes.

The 15 seconds saved launching and arranging probes into formation are completely overshadowed by the time required to pin down each signature that would have previously been ignored based on signature strength. Without this DSP technique, finding the static in an unoccupied system with a glut of signatures spawned can easily take 4-5 times longer than it would with a DSP.

tldr: The change of signature strength from an exact number to progress bar will have huge impact on gameplay (albeit for a small number of players) for a minor aesthetic impact. It would be good to have some clarification as to whether the numerical readout of signature strength is actually being removed, and if so, is the impact to DSP probing intended?
Willy Eckerslike
Explo Ding
#5 - 2013-04-27 17:11:03 UTC
If the numerical identifier is history it will certainly slow down the farmers a little. Having just acquired and learned the technique myself I can see how massive an impact it could have to lose it, however I am in favour of the new system.

The minor inconvenience to a few players who would just like to find their WH exit quicker is far outweighed by the impact on ded complex farmers. Let them earn their ISKies by doing some actual work now instead of dropping a single probe and scanning while warping between gates :)

The graphic bars are still representative of the actual signal strength so I am sure the experienced scanners will find a workaround anyway.

Happy Scanning everyone!
Bum Shadow
Viziam
Amarr Empire
#6 - 2013-04-27 17:20:25 UTC
Thanks guys,


While we're at it. I'd like it if signature ID's persisted though downtime. Currently all the IDs for sites (even if its the same site before/after DT) have their ID tag scrambled.


Of course new IDs need to be generated for new sites. But the fact that DT scrambles exiting sites is silly. Lets get that sorted please :)


Liz Lemonade
Doomheim
#7 - 2013-04-27 19:33:54 UTC
Willy Eckerslike wrote:
The minor inconvenience to a few players who would just like to find their WH exit quicker is far outweighed by the impact on ded complex farmers.


At this stage the two questions for me are A) Are numerical readouts of signature strength being removed? B) Is the effect of this cosmetic change on gameplay intended?

There's another thread about tengu pilots farming deadspace invulns in hisec...regardless of the merits of this debate, it would be good to have some clarity on any incoming changes to scanning.
Bum Shadow
Viziam
Amarr Empire
#8 - 2013-04-27 21:11:27 UTC
Indeed, its still early and we are still short on facts. So for all I know DSPs are now 10000000000000x better.


Still some clarification on this would be great. I know the current use of DSPs doesnt match the intended function CCP gave them (or they wouldnt have multiple ranges!) but what i hope they dont do is eliminates its actual used function by mistake.

If they intended to eliminate the way we currently use DSPs, I hope they look at how we use them and work something in with its current function in mind. And forget whatever they intended it to be, because none of us have worked out what that is.
Fewell
Native Freshfood
Minmatar Republic
#9 - 2013-04-27 21:47:40 UTC
I fully agree with the OP. Please let's not remove the ability to tell at a glance what kind of signals you have in the system with one scan of a DSP. Also don't keep it, but have it really simplified. I like that it's knowledge you have to build upon. I like that you have to readjust if you skill up or use a different module. I like being able to quote Joey Pants from his bit in the Matrix when he says "now I just see blonde, brunette..." when explaining it to new explorers.
Bum Shadow
Viziam
Amarr Empire
#10 - 2013-04-28 11:13:52 UTC
Remember DSPs dont tell you what the sites are. They allow you to determine what they are not. There is a distinction between the two.


This is why I believe they are not OP. Particularly when you combine that with the long skill time of astrometics. and the tight fitting requirements of an expanded probe launcher. Fitting to T3s is an issue with T3s and thus a separate discussion for a totally separate balance issue.