These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Enough is Enough: Nerf Minmatar

Author
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#121 - 2011-11-02 05:41:18 UTC
Morganta wrote:
Hirana Yoshida wrote:
Remove 1/2/4 (S/M/L) damage from the ammo.
Increase fitting requirement slightly for autos.


screw dat

and what ammo? the standard ammo? the faction ammo? the T2 ammo?

why don't you try flying minmatar before calling for nerfs



I wouldn't be caught dead in one of those cardboard and bailing wire contraptions held together with duct-tape and spit...-

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Feyona
Doomheim
#122 - 2011-11-02 05:47:30 UTC
Onictus wrote:
Imawuss wrote:
Nerf ac's? i say ney they need a buff! and CCP thinks so too.
With the new Hail buff doubling the range of their highest DPS ammo they will be right where they are ment to be as FoTM. Reigning champion for the last few years with no contenders in sight for years to come.



Hail is arty ammo, and NO ONE uses it currently because it puts a rate or fire penalty on a weapon system that fires every 12 seconds with prefect skills and a three gyro's to speed it up in addition to a 50% range penalty. On 1400s there is no reason to use it ever, you get to fire more than 4 times a minute when you use faction ammo, and for sniping you use Tremor anyway because you need the range bonus.

I hardly think that that the change to Hailis groundbreaking. People aren't going to change the employment of 1400mm arties (Arty Baddon anyone) its just an option over using RF short range ammo types all of the time.

People should really welcome it, at least matar using T2 ammo is sticking to one damage type most likely, otherwise you are choosing by engagement.


Hail is autocannon ammo.
Onictus
Federal Navy Academy
Gallente Federation
#123 - 2011-11-02 05:55:40 UTC
Feyona wrote:


Hail is autocannon ammo.



Yeah I was busy fixing that post.

Point stands though, I've never seen hail used anywhere except battle clinic to bump up numbers.
Demon View
Doomheim
#124 - 2011-11-02 06:47:14 UTC
Eve Psychology

Concerning the drawbacks of his enemy's tools, the capsuleer is slow to see them, and full of doubt when presented with them. Concerning the drawbacks of his own tools, the capsuleer is a sage and a confident teacher. Concerning the advantages of either, the reverse is true.
Alara IonStorm
#125 - 2011-11-02 07:49:32 UTC  |  Edited by: Alara IonStorm
Nariya Kentaya wrote:

not sure if i understand, but, you absically want every gun to have the same stats, beams = amrrian arty's kinda thing, absically you can fly whatever whenever and always have a chance to win?

Not the same but similar enough that one does not have a glaring advantage and all of them are not teeth kicked by Scorch.

Nariya Kentaya wrote:

cause as i see it now, ive seen players in blaster-boats and hybrid-platforms do serious damage against minnies who got cocky, and amarrians who egt neuuted.

honestly, every race ahs a specific battlefield role they fill, and then their ship classes fill sub-roles within that combat profile.

No one says they do not or should not.

Nariya Kentaya wrote:

im not sure if im understanding your post here, but it sounds like your proposing what alot of ill-informed people sugest and thats making ever race equivalent, beams being basically the same as arty's except shooting flashlights.

An ill-informed person reading this might think so but then again they would be wrong.

I am however saying that:

1. Artillery has "too much" Alpha in comparison to the other 2 Weapons Systems. Whilst Artillery should be an Alpha Weapon it should still not be the "God Choice". DPS from Beams and Rails would need to give an advantage over Artillery that is at this point moot.

2. L Scorch has pretty much killed Rails and Beams. Make Pulses a short range weapon with Arty changes to bring these back on the field.

They should follow a pattern like this:

Artillery: More Alpha (Less then currently)
Beam Laser: DPS Pump and Amarrs current fleet weapon.(Not Scorch)
Rail Gun: Middle ground between DPS and Alpha.
Nariya Kentaya wrote:

BTW, seriosuly, you don't nerf something for being OP rigth ebfore you buff something else, it guarantees the Buffee is top-dog/FOTM until either they fidn a way to buff everything else again, or nerf it back to how i t originally was.

Yes you do. You absolutely positively megatively do.

That is called Rebalancing, not buffing and it is what this game needs more then the ineffective Hybrid Buff I saw. Nerf some buff others, change roles, bonuses and stats. Tweak ships so that when a player looks at a ship they can see 5 different uses for it and when you look at a Race you can pick out which are small gang, solo, fleet, blob, support, tackle, ect.
Hirana Yoshida
Behavioral Affront
#126 - 2011-11-02 07:55:30 UTC  |  Edited by: Hirana Yoshida
Morganta wrote:
...people need to not go OMGWTFBBQ! when one gets up in your grill and actually do something that exploits its weakness, neut it, shoot it, outrun it. dump drones on him, web, jam....

You mean "call in the blob" is your recommended counter?
When you get a day off from your busy schedule in your high-sec icebelt then I'd like you to go out and neut a Cane (doesn't use cap, doh!), try to outrun it (faster than Minnie?), use drones against it (anything but ECM is killed in a heartbeat), web it and survive long enough in his optimal for it to matter .. jamming him is probably your best bet but that means you are in an ECM bird, guess they do have a counter afterall (ignoring the fact that the broken-ass ECM counters EVERYTHING!

I and others warned CCP that they were over-buffing during SiSi testing of improved projectiles, but we were drowned out by screaming children that wanted even MORE (yeah, go figure) and CCP opted for OP rather than OMGBROKEN! .. now I almost wish they had listened to the whiners back then as they would never have been able to ignore a severely broken system for two plus years ..

Then again they managed to ignore the broken SCs and Sovereignty system for that long .... hahahahahahaha

REMOVE THE "OVER" IN THE PROJECTILE OVER-BUFF!
Shadowsword
The Scope
Gallente Federation
#127 - 2011-11-02 10:06:44 UTC  |  Edited by: Shadowsword
Didn't read past the first three pages, but here's what I think:

- Atrilleries are more or less fine, tought maybe have too much alpha. It's supposedly countered by lower dps, but depending of the time frame you're taking as a sample, the total can actually be higher than other weapon systems. Maybe a 20% lower alpha is in order, along with a rof increase to keep the same dps.

- Autocanons are out of whack. The things you can do with them are ludicrous. The Tornado, unless changed, will have 89km falloff with barrage and a pair of tracking enhancer (which it can fit without needing to sacrifice anything important). 89km falloff! Didn't some of the fineprint somewhere mention autocanons being a short range weapon?
The second problem with them is that they're dirt-cheap to fit. Which mean you can have a pretty oversized tank on a cruiser/BC-sized powergrid, and don't need to do any compromise to take the biggest AC tier. An armageddon can't use 7 mega pulse lasers + plates + MWD. A Dominix can't fit 6 neutrons + plates + MWD. Yet which minmatar BS has to use 650mm AC because 800mm wouldn't fit? There is none.
Let's look at FOTM ships in the last few years: Dramiel, Machariel, Cynabal, Vaggabond, Ishtar, Drake, Hurricane, Abaddon, Maelstrom. Notice a pattern here?
Onictus
Federal Navy Academy
Gallente Federation
#128 - 2011-11-02 10:12:52 UTC
Shadowsword wrote:

Let's look at FOTM ships in the last few years: Dramiel, Machariel, Cynabal, Vaggabond, Ishtar, Drake, Hurricane, Abaddon, Maelstrom. Notice a pattern here?



To be fair Ishtar can't fit a 1600mm plate, a MWD and 3 medium turrets, no matter the flavor.
Bomberlocks
Bombercorp
#129 - 2011-11-02 10:43:32 UTC
Shadowsword wrote:

Let's look at FOTM ships in the last few years: Dramiel, Machariel, Cynabal, Vaggabond, Ishtar, Drake, Hurricane, Abaddon, Maelstrom. Notice a pattern here?

Yes, two are Minmatar, three are angels (which require Minmatar and Gallente skills), one is Gallente, one is Amarr and one is Caldari. Also, you forgot the Zealot, and the Cane, which would bring that to three Minmatar, two Amarr, one Gallente and Caldari.

From this it becomes obvious where the problem is: Angel faction ships.

Onictus wrote:

To be fair Ishtar can't fit a 1600mm plate, a MWD and 3 medium turrets, no matter the flavor.

Ishtars use sentries or heavies, ffs.
My Postman
Royal Amarr Institute
Amarr Empire
#130 - 2011-11-02 10:46:31 UTC
As my main finished gallente, and you might remember that gallente is the race with slow ships, drones, rails and blasters, i started crosstraining minnie. Hence a minnie nerf is just what i´m looking for.
Shivus Tao
Brutor Tribe
Minmatar Republic
#131 - 2011-11-02 10:48:48 UTC  |  Edited by: Shivus Tao
Shadowsword wrote:
Didn't read past the first three pages, but here's what I think:

- Atrilleries are more or less fine, tought maybe have too much alpha. It's supposedly countered by lower dps, but depending of the time frame you're taking as a sample, the total can actually be higher than other weapon systems. Maybe a 20% lower alpha is in order, along with a rof increase to keep the same dps.

- Autocanons are out of whack. The things you can do with them are ludicrous. The Tornado, unless changed, will have 89km falloff with barrage and a pair of tracking enhancer (which it can fit without needing to sacrifice anything important). 89km falloff! Didn't some of the fineprint somewhere mention autocanons being a short range weapon?
The second problem with them is that they're dirt-cheap to fit. Which mean you can have a pretty oversized tank on a cruiser/BC-sized powergrid, and don't need to do any compromise to take the biggest AC tier. An armageddon can't use 7 mega pulse lasers + plates + MWD. A Dominix can't fit 6 neutrons + plates + MWD. Yet which minmatar BS has to use 650mm AC because 800mm wouldn't fit? There is none.
Let's look at FOTM ships in the last few years: Dramiel, Machariel, Cynabal, Vaggabond, Ishtar, Drake, Hurricane, Abaddon, Maelstrom. Notice a pattern here?


The issue with artillery balance is that fleet doctrines dictate the "in" weapons. Artillery seems overpowered because of alpha fleet. But if you get a hellcat fleet within range of an alphafleet then alphafleet gets torn apart. If blasters were any good they would also counter alphafleets with good warp ins. Rails just have a poor niche, being mediocre in putting strict kinetic damage on target at long range isn't really a good niche to fill and needs to be re-evaluated. At those ranges you need things to die fast, or immediately because either the warpin is a comin, or the target is a warpin'. I will say however it's awfully easy to fit a full rack of 1400's with no real compromise of tank, utility, or damage/tracking mods, even on abaddons *wink wink*.

Even with tracking enhancers barrage is a fairly poor tracker as anyone who's flown a vagabond can attest. That negative is reduced as transversal is reduced at long ranges, but barrage is still not the best in pure DPS, further reduced by a significantly wide gap between optimal and falloff. And don't forget these are large guns we're talking about. I'd be amazed if they can hit anything smaller than a cap, or at least a battleship reliably using barrage if it's moving with any decent speed. Furthermore, the tornado will, if lucky have as good of a buffer tank as the cyclone or hurricane if it even has that. Chances are it will be more like a well tanked Rupture.

Oh and the geddon has little trouble using 7 megapulses with 1600's and all the fixin's, it is a tight fit though needing a 3% pg implant or AWU 5 and a 1% I think, been quite a while since I've flown pvp geddons.

I would not actually be against altering requirements on autocannons and arty's or PG on the ships since it seems silly the only ship that actually has to use 650's for the lack of power is the Vargur. That spirit of balance also says I wouldn't mind them re-evaluating the purple elephant in the room that is scorch.
Shadowsword
The Scope
Gallente Federation
#132 - 2011-11-02 11:36:04 UTC  |  Edited by: Shadowsword
Bomberlocks wrote:
Shadowsword wrote:

Let's look at FOTM ships in the last few years: Dramiel, Machariel, Cynabal, Vaggabond, Ishtar, Drake, Hurricane, Abaddon, Maelstrom. Notice a pattern here?

Yes, two are Minmatar, three are angels (which require Minmatar and Gallente skills), one is Gallente, one is Amarr and one is Caldari. Also, you forgot the Zealot, and the Cane, which would bring that to three Minmatar, two Amarr, one Gallente and Caldari.


My bad, I didn't know angel ships weren't using autocanons. Roll

The Zealot was never FOTM to the extend the other ships on the list have experienced.

So on that list, there's one laser ship, one drone ship, one missile ship and six projectile ships. I shouldn't have had to point that out.
Elistea
BLUE Regiment.
#133 - 2011-11-02 12:23:41 UTC
Only recently i've started to fly minmatar ships but i instanly noticed incredible versatility of autocannons. Superior tracking, falloff, rate of fire makes them definitely most universal. Fact that in mach i can shoot from melee range up to 65km with HAIL is actualy kinda OP and makes autocannons weapon of choice for most PVPiers.
CCP should rly do some small changes to it. (Mby take a bit from projectile weapons and give it to hybrids)
Onictus
Federal Navy Academy
Gallente Federation
#134 - 2011-11-02 12:30:18 UTC  |  Edited by: Onictus
Elistea wrote:
Only recently i've started to fly minmatar ships but i instanly noticed incredible versatility of autocannons. Superior tracking, falloff, rate of fire makes them definitely most universal. Fact that in mach i can shoot from melee range up to 65km with HAIL is actualy kinda OP and makes autocannons weapon of choice for most PVPiers.
CCP should rly do some small changes to it. (Mby take a bit from projectile weapons and give it to hybrids)


That is mostly ship bonuses.

...its an insanely good hull, but not indicative of the Matari BS line.
Shinda Tenshi
Native Freshfood
Minmatar Republic
#135 - 2011-11-02 13:07:12 UTC
Rhinanna wrote:
Most likely OP is a bad pilot.

Minmatar ships have the lowest tank and are the hardest to fly, they ONLY work if you calculate the correct range for this particular enemy and HOLD that range while you kill the enemy.

OP most likely has no idea how to fly minmatar himself, can't do it so now he wants to nerf it because much better pilots can defeat him using it.

Deal with it, a better pilot will defeat you no matter what he is flying really, work out how to defeat minmatar and play to that advantage.

HINT: A minmatar ship that can't manuver easily (web, scram) is a dead minmatar ship against any equal foe. Its only their greater agility that allow them to stand a chance.


what she said
Mfume Apocal
Brutor Tribe
Minmatar Republic
#136 - 2011-11-02 13:12:19 UTC
Hirana Yoshida wrote:
If projectiles were as perfectly balanced with lasers, then why/how can an AC Harbinger compete with a Pulse Harbinger?

Or how about projectile Abbaddon's being equal to or better than laser ditto?


if you're losing to an autocannon harb in a pulse harb, you should probably get your F1 button checked out. same for if your hellcat fleet is losing to arty-abaddons.
Elistea
BLUE Regiment.
#137 - 2011-11-02 13:32:29 UTC
Onictus wrote:
Elistea wrote:
Only recently i've started to fly minmatar ships but i instanly noticed incredible versatility of autocannons. Superior tracking, falloff, rate of fire makes them definitely most universal. Fact that in mach i can shoot from melee range up to 65km with HAIL is actualy kinda OP and makes autocannons weapon of choice for most PVPiers.
CCP should rly do some small changes to it. (Mby take a bit from projectile weapons and give it to hybrids)


That is mostly ship bonuses.

...its an insanely good hull, but not indicative of the Matari BS line.


That combination was only an example. Same thing goes for vargur, cane, sleipnir, vagabond, cynabal....

However mach + "advanced" autocannons are way to strong.
Hirana Yoshida
Behavioral Affront
#138 - 2011-11-02 13:32:42 UTC
Mfume Apocal wrote:
if you're losing to an autocannon harb in a pulse harb, you should probably get your F1 button checked out. same for if your hellcat fleet is losing to arty-abaddons.

So to you, an imbalance should only be considered such if it exists on fleet level?

"Hellcats" only work with a minimum number, same as the AHAC Swarm, same as Arty Swarms (although significantly lower number) .. but what of the majority of fights that are conducted at numbers below fleet level. That is where projectiles break the game completely thanks to allowing full gank + tank + damage selection + cap independence.

Metrics never lie (only the interpretation thereof) and projectile platforms have ruled the killboards (as in making up 75+% of all ships/weapons used) ever since the buff .. there is no way to spin that into "projectiles are fine" .. but you are of course welcome to try.

PS: All laser boats are defeated with one hand tied behind ones back with just two modules, EM Hardener and Neutralizer. So if you lose to a pulse anything flying anything other than frigs (Slicers > All) you need to go back and revisit the basics.
Rhinanna
Brutor Tribe
Minmatar Republic
#139 - 2011-11-02 13:41:31 UTC
Quote:
If projectiles were as perfectly balanced with lasers, then why/how can an AC Harbinger compete with a Pulse Harbinger?


Because you have no idea how to fly it?
Otherwise pulse harby wins all the time

Same with any amarr ship with ACs, they are only better if 1> The guy with lasers have no clue 2> You are putting the ships at point blank range, aka AC perfect range vs lasers. Of course if you are doing this blasters would work even better.

-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more) 

Roosterton
Sebiestor Tribe
Minmatar Republic
#140 - 2011-11-02 13:42:16 UTC  |  Edited by: Roosterton
Hirana Yoshida wrote:
Morganta wrote:
...people need to not go OMGWTFBBQ! when one gets up in your grill and actually do something that exploits its weakness, neut it, shoot it, outrun it. dump drones on him, web, jam....

You mean "call in the blob" is your recommended counter?
When you get a day off from your busy schedule in your high-sec icebelt then I'd like you to go out and neut a Cane (doesn't use cap, doh!), try to outrun it (faster than Minnie?), use drones against it (anything but ECM is killed in a heartbeat), web it and survive long enough in his optimal for it to matter .. jamming him is probably your best bet but that means you are in an ECM bird, guess they do have a counter afterall (ignoring the fact that the broken-ass ECM counters EVERYTHING!

I and others warned CCP that they were over-buffing during SiSi testing of improved projectiles, but we were drowned out by screaming children that wanted even MORE (yeah, go figure) and CCP opted for OP rather than OMGBROKEN! .. now I almost wish they had listened to the whiners back then as they would never have been able to ignore a severely broken system for two plus years ..

Then again they managed to ignore the broken SCs and Sovereignty system for that long .... hahahahahahaha

REMOVE THE "OVER" IN THE PROJECTILE OVER-BUFF!


So much stupidity ITT...

Shield 'Canes do not fit webs because all their mids are used for either LSE's, long point, or MWD. If you use a short scram and web against such a hurricane, it is easy to get to the edge of scram range and hold distance there, where heavy missiles or lasers will do much better applied DPS than autocannons fighting in falloff.

Of course, I really don't know why you would WANT to outrun a shield cane, when they absolutely suck in 99% of close range scenarios. You have tank similar to that of an armor Rupture, and you have no short range tackle. A Harbinger would kill a shield Hurricane in a straight-up, close range brawl. Hell, a Brutix might have a shot. If you're actually trying to run away... Wow, okay. Do you run away from velators too?

And while ECM is good in many scenarios, it's especially good against shield hurricanes, as you have pretty much no leftover slots for ECCM, and your base sensor strength is low enough to be permajammed by a single phase inverter.