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Tags4Sec - No Consequences for being a criminal?

Author
ShahFluffers
Ice Fire Warriors
#21 - 2013-04-26 19:13:25 UTC
Fatbear wrote:
ShahFluffers wrote:
(CCP is aiming for the cost to be 25 bil to go fom -10 to 0... they will adjust drop rates accordingly).


Million, not billion, big difference.

Sorry... was on beer number 5 around that time. The letters and numbers were becoming a bit fuzzy.Oops
Mole Guy
Bob's Bait and Tackle
#22 - 2013-04-26 19:15:48 UTC
ShahFluffers wrote:
Nicola Arman wrote:
Being a criminal in Eve Online doesn't seem to have any real consequences.

It does. If you suicide gank, automatic loss of your ship... low sec status complicates logisticals and some combat ops... and the current intention with the the tag4sec system it is to make it cost a VERY pretty penny (CCP is aiming for the cost to be 25 bil to go fom -10 to 0... they will adjust drop rates accordingly).

Nicola Arman wrote:
Maintaining a criminal free life in the game doesn't seem to have any real benefits.

I know that this is in poor taste... but yeah, the same applies to real life.

Nicola Arman wrote:
Doesn't it seem like a silly world where pirates and carebears are essentially one in the same? I know this has essentially been going on since the dawn of Eve but I would like to see some kind of differential between the two. Criminal History perhaps? A little symbol next to someone's Avatar that symbolizes past criminal acts? What's wrong with this? EVE Online just plays like everyone's the bad guy and it just feels wrong...

Why? EVE is based on the idea that everything is a "shade of grey"... a dystopian world where good and evil are more relative than straightforward (remember the phrase, "one person's terrorist is another's freedom fighter?").
CCP Sounwave explained this a bit during one of his presentations... that one of the reasons that bounties were allowed to be applied to everyone was because sec status is not a reliable metric for the evil things people do. Some crimes simply can't be penalized mechanically because they are so meta (ex. corp/alliance thefts, spying, giving warp ins to gankers, bumping (New Order anyone?), being a mouth piece for a group, etc) and it is better to allow players to make that distinction themselves (up to a point).

Also remember two things...

- these tags will only be dropped in low-sec... where outlaws lurk.
- null-seccers who go to empire to gank already "circumvent" the system by ratting/plexing in their alliance systems. It's not uncommon for them to go from -8 to positive 2.5 or something in a month and earn a few billion at the same time.



one person's terrorist is another's freedom fighter?"
what?
if were talking role play against npc's, yes. but we are talking about pieces of shyt who sit in areas and exploit the rules. they are too worthless to earn an honest games living and just take.

once they shoot someone, they burn back to station and dock and wait for the timer to expire before coming out again.

i dont care about juicy, i dont care about any of that crap. if i cant launch my bombs in high sec or set up a bubble to catch those pieces of shyt, then they should not be able to shoot apon anyone else.

i dont wanna hear the "bubbles are for null sec crap"...shooting people is for low sec and below or there wouldnt be rules and would be no concord.
i would be happy to swap paint with ya, lemme bring my methods to capture you and smoke you everytime i see ya.
you wanna honorably fight in high sec? join faction warfare. wanna be a inmate's beotch? keep gankin in high sec.

i bet thats ccp's way of killing mining bots...to make it easier for high sec ganking.

kill peeps, take loot, sell loot, sell isk for money.
i bet thats whats going on and why there is so much high sec ganking.
Daichi Yamato
Jabbersnarks and Wonderglass
#23 - 2013-04-26 20:58:16 UTC
Mole Guy wrote:
if i cant launch my bombs in high sec or set up a bubble to catch those pieces of shyt, then they should not be able to shoot apon anyone else.

i dont wanna hear the "bubbles are for null sec crap"...shooting people is for low sec and below or there wouldnt be rules and would be no concord.


u cant launch ur bombs, and neither can the gankers. the gankers can shoot u and get concorded by doing so, u can shoot them and, depending of their sec status, u may not even be concorded for it.

high sec IS for shooting other ppl as well, but it has a lot more constraints and consequences to protect more casual players. But it is by no means safe.

If u read nothing of the above in this post, at least read (and remember): There is nothing that a ganker can do to u that u cannot do back to the ganker.

If the above is not very comforting to u it is likely because u fly expensive ships and/or carry expensive items. try not doing so. play as the riff raff opportunist with nothing to lose for a little bit. u might just like it.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Suzanne Winters
School of Applied Knowledge
Caldari State
#24 - 2013-04-26 22:07:46 UTC  |  Edited by: Suzanne Winters
Having read through all the posts, and seeing the new idea Ccp has, it really boils down to "what does sec status mean"? Apparently, nothing. Gankers just grind up to positive two or something before starting to gank, then re-grind before it hits negative. Now they can buy it as well. 25mil to go from neg ten to null? Please, I'm a hi sec miner and I make that in like three hours.

The whole idea of the security status seriously needs to be reworked. There are so many loopholes and ways to screw it over that, unless the person WANTS neg ten, it represents nothing at all. All well and good for the pirate who WANTS to be a pirate and screams 'Arrr' in local, but I have never once been shot down by anyone with negative security status. Every gate camp, gank or just random attack in lowsec has been from a positive security player.

EDITS were for spelling. i am never again using an iPad to post. Do you know how many times it autocrrected?

Director of Administration, Passionate Enterprises

Bucca Zerodyme
Good For Nothing Corporation
#25 - 2013-04-26 22:45:10 UTC  |  Edited by: Bucca Zerodyme
There is no value in bounty's or sec status.

A bounty or negative sec status suggest you have did something bad. But it doesnt mean anything if you buy it back or grind it back.

negative sec shouldnt work like that. It would work like a criminal history which shows other players if he did bad things or not. It should work like a Flag, but without consequences. It should stay at 0, if you did nothing wrong and decrease if you do something bad and never ever rise. Soothing ppl in lowsec will not lower your sec status below -1, killing industrials in lowsec gets you up to -2.5 if you are ganking then you can get -5.

Bounty's are even more useless atm, because everyone can get a bounty. There is no way to tell if he deserve the bounty or not.
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