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Devil's Advocate: Is lack of interactivity in mining a good thing?

Author
Dave Stark
#41 - 2013-04-25 23:12:52 UTC
Felicity Love wrote:
Georgina Parmala wrote:

Sadly, it's not.

I've had the dubious pleasure of interacting with someone who loves mining, identifies himself as a miner, and couldn't be bothered to do a damn thing in the game beyond that. It really blows my mind.

Knowing that also somehow made it more fun, when he managed to royally **** me off and I opened fire on his Exhumer.


Nobody is "wrong" in that situation.

If you watched CCP Soundwave today during his "couch chat", he made it quite clear that he's happy when players take matters into their own hands and play the way they want to. So if dude wants to mine and be a mouthy tard but, as a result, you decided to shoot him in the face then "The Powers That Be" are happy it's working that way.

Interactivity driven by players. Lol


that's pretty selective. he also said he'd rather see fewer, but larger asteroid belts, so you aren't sat on your own because then you aren't interacting.

he's right, generally.
Multivariate
Republic University
Minmatar Republic
#42 - 2013-04-25 23:36:31 UTC
Last I checked microsoft spent a cool $20-$40 million on a game that included interactive crafting. I hated interactive crafting in vanguard and I'll probably hate it here, though I am not particularly worried.

Haven't watched the fanfest stream yet, I'm stuck on satellite in the middle of nowhere for another day :(

I mine when I have a 1500-3000ms ping.
Georgina Parmala
Science and Trade Institute
Caldari State
#43 - 2013-04-25 23:58:05 UTC
Felicity Love wrote:

Nobody is "wrong" in that situation.

Interactivity driven by players. Lol

Oh for sure. I can respect the fact he chooses to play the game in that manner. Doesn't mean I understand it, but I have nothing against him doing what he wants.

Till he starts mouthing off in local for no reason.

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Andski
Science and Trade Institute
Caldari State
#44 - 2013-04-26 03:40:29 UTC
Vincent Athena wrote:
I also disagree. Botting gets you banned. being AK will not. That's a huge difference.


Right, no difference.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Nathalie LaPorte
Native Freshfood
Minmatar Republic
#45 - 2013-04-26 05:06:46 UTC
Andski wrote:
Vincent Athena wrote:
I also disagree. Botting gets you banned. being AK will not. That's a huge difference.


Right, no difference.


I look at it as a hierarchy of bad game design decisions. Game roles vary in complexity. Something like FC, or the more complex specialty ships in fleet warfare, you put your best players on. then you have simpler things that anyone with a pulse can do. Next down are things that simple bots can do, and lowest on the ladder is things that can be done AFK. In that respect, AFK'able activities are much worse than bottable activities. In terms of respecting the rules, AFK'ing is currently superior to botting, as it violates the spirit of the rules, but not the letter, whereas botting violates both. AFK-able activities also tend to reward less ISK than bottable ones.

In the end, looking at afk'ing and botting from every perspective, while there are distinct differences between the two, they are tied for the lowest rung on the overall bot-aspirancy ladder, so in that sense they are pretty much the same. it might seem counter-intuitive that something which isn't botting could be just as bot-aspirant as botting, and yet it is.
Mara Rinn
Cosmic Goo Convertor
#46 - 2013-04-26 07:17:25 UTC
Andski wrote:
AFK ice mining is really no different from botting


Autopiloting is really no different from botting.

AFK cloaking is really no different from botting.

Moon mining is really no different from botting.
dark heartt
#47 - 2013-04-26 08:27:49 UTC
Captain Tardbar wrote:
Seeing the leaked documents on ring mining requiring more interactivity on asteroid mining and the changes to ice mining, it appears that CCP is moving in a direction of more interactivity in minining.

We will most likley see the details about this tomorrow during the talk on EVE and mining...

That said, I would like to play Devil's advocate and say this might actually be a bad thing for the EVE and its economy.

Mining draws the type of persons who don't want to bother with missions (which by most accounts is simply aggro managment). Miner's seem to enjoy playing the game with little interaction as possible. The pinacle of this aspect is found with people who ice mine which is basically targeting an ice rock, pushing a button, and then waiting 30 minutes.

These people have no interest in playing a game that requires them to push buttons every 60 secdonds. Even regular mining can be done mostly done afk.

Like I said, I don't know what most miner's do while mining. I have talked to people that actually sit there and watch the rocks, but I suspect most of them do other things while playing EVE. Things like watching Youtube or Netflix, chat on teamspeak, troll the forums, listen to music, or generally do other things. (I have been known to do homework).

From an anecdotal perspective, I have the option to play many games. From single player games, to a plethora of multiplayer games.

Personally two games I have been enjoying recently are Star Wars the Old Republic and Victoria 2. That said, I have been playing EVE quite a bit more than those two games even though I have been doing nothing more than Ice Mining. Why? Because I like to listen to music (Mozart) and sip on a glas of merlot while I surf the internet while ice mining.

Its quite relaxing and an interesting way to pass the time.

That said, I would not recommend it for everyone. Its not as exciting and thrilling as a lowsec roam which sometimes I like to do, but sometimes I just want to vegetate.

If let's say, ice mining and mining in general became much more interactive, those players who enjoy "playing the game while not playing the game" have lost their niche.

If one has to constantly pay attention to the game much like missions (well sort of) then you might as well be playing missions.

In this respect, I suspct that a good deal of miners who currently enjoyed their relaxing pastime (well when not being ganked) will find the game too interactive to sit there and relax.

I don't know what everyone will do (I'm sure someone will rage quit). Peronsally I might stop mining and do something else for a living (say turn my current funds into industry), but if I and others stop mining, then perhaps the mineral prices will start to rise causing inflation in general. Which I am sure mission runners and those who spend their real money on plex will not enjoy.

Of course this is just speculation until tomorrow's talk on mining.

It might be quite possible to mine at a lower rate without the interaction and the interaction only increases yield but is not a requirement.

But if mining does require more interactivity for any yield, will most of you non-miners consider mining? Will you missions runners and PVP types quit your current business model and pick up a mining barge to get in on the rising profit related to mining?

Or will only the current miners continue to mine?

Is CCP making a big assuming that players want more mining interactivity while not actually knowing this to be true?

And any players who answer in this thread "yes, I want more interactivity" are you going to personally mine because of these changes or is this just an expectation of what you think other people want?

And yes, I suppose I admitted to being a dirty miner.



Interesting read OP and I can understand where you are coming from. However as a miner myself I have to say I hope there is more interactivity in mining. It doesn't have to be much, but somthing to stop the AFK miners getting just as much as me as someone who is always at my keyboard. I think mining rocks is reasonably good right now (they run out so quick when you are using a mack or hulk so you need to switch targets), but ice mining should never have been made the way it is now. It's almost better to be AFK with ice at the moment.
Darth Gustav
Sith Interstellar Tech Harvesting
#48 - 2013-04-26 09:24:53 UTC
dark heartt wrote:
Captain Tardbar wrote:
Seeing the leaked documents on ring mining requiring more interactivity on asteroid mining and the changes to ice mining, it appears that CCP is moving in a direction of more interactivity in minining.

We will most likley see the details about this tomorrow during the talk on EVE and mining...

That said, I would like to play Devil's advocate and say this might actually be a bad thing for the EVE and its economy.

Mining draws the type of persons who don't want to bother with missions (which by most accounts is simply aggro managment). Miner's seem to enjoy playing the game with little interaction as possible. The pinacle of this aspect is found with people who ice mine which is basically targeting an ice rock, pushing a button, and then waiting 30 minutes.

These people have no interest in playing a game that requires them to push buttons every 60 secdonds. Even regular mining can be done mostly done afk.

Like I said, I don't know what most miner's do while mining. I have talked to people that actually sit there and watch the rocks, but I suspect most of them do other things while playing EVE. Things like watching Youtube or Netflix, chat on teamspeak, troll the forums, listen to music, or generally do other things. (I have been known to do homework).

From an anecdotal perspective, I have the option to play many games. From single player games, to a plethora of multiplayer games.

Personally two games I have been enjoying recently are Star Wars the Old Republic and Victoria 2. That said, I have been playing EVE quite a bit more than those two games even though I have been doing nothing more than Ice Mining. Why? Because I like to listen to music (Mozart) and sip on a glas of merlot while I surf the internet while ice mining.

Its quite relaxing and an interesting way to pass the time.

That said, I would not recommend it for everyone. Its not as exciting and thrilling as a lowsec roam which sometimes I like to do, but sometimes I just want to vegetate.

If let's say, ice mining and mining in general became much more interactive, those players who enjoy "playing the game while not playing the game" have lost their niche.

If one has to constantly pay attention to the game much like missions (well sort of) then you might as well be playing missions.

In this respect, I suspct that a good deal of miners who currently enjoyed their relaxing pastime (well when not being ganked) will find the game too interactive to sit there and relax.

I don't know what everyone will do (I'm sure someone will rage quit). Peronsally I might stop mining and do something else for a living (say turn my current funds into industry), but if I and others stop mining, then perhaps the mineral prices will start to rise causing inflation in general. Which I am sure mission runners and those who spend their real money on plex will not enjoy.

Of course this is just speculation until tomorrow's talk on mining.

It might be quite possible to mine at a lower rate without the interaction and the interaction only increases yield but is not a requirement.

But if mining does require more interactivity for any yield, will most of you non-miners consider mining? Will you missions runners and PVP types quit your current business model and pick up a mining barge to get in on the rising profit related to mining?

Or will only the current miners continue to mine?

Is CCP making a big assuming that players want more mining interactivity while not actually knowing this to be true?

And any players who answer in this thread "yes, I want more interactivity" are you going to personally mine because of these changes or is this just an expectation of what you think other people want?

And yes, I suppose I admitted to being a dirty miner.



Interesting read OP and I can understand where you are coming from. However as a miner myself I have to say I hope there is more interactivity in mining. It doesn't have to be much, but somthing to stop the AFK miners getting just as much as me as someone who is always at my keyboard. I think mining rocks is reasonably good right now (they run out so quick when you are using a mack or hulk so you need to switch targets), but ice mining should never have been made the way it is now. It's almost better to be AFK with ice at the moment.


+1 for getting it. A higher barrier to success adds value to mining as a profession.

Value = Demand / Supply.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Dave Stark
#49 - 2013-04-26 09:32:33 UTC
dark heartt wrote:
Interesting read OP and I can understand where you are coming from. However as a miner myself I have to say I hope there is more interactivity in mining. It doesn't have to be much, but somthing to stop the AFK miners getting just as much as me as someone who is always at my keyboard. I think mining rocks is reasonably good right now (they run out so quick when you are using a mack or hulk so you need to switch targets), but ice mining should never have been made the way it is now. It's almost better to be AFK with ice at the moment.


basically you just want the mackinaw's ore bay removing.
dark heartt
#50 - 2013-04-26 12:35:11 UTC
Dave Stark wrote:

basically you just want the mackinaw's ore bay removing.


That'd be a start.
Dave Stark
#51 - 2013-04-26 13:14:56 UTC
dark heartt wrote:
Dave Stark wrote:

basically you just want the mackinaw's ore bay removing.


That'd be a start.


a start to making the mackinaw completely useless. it'll be out tanked by the skiff (which is already a redundant role, more or less) and out yielded by the hulk, leaving the mackinaw the best at... nothing.
Georgina Parmala
Science and Trade Institute
Caldari State
#52 - 2013-04-26 17:18:17 UTC
Dave Stark wrote:
dark heartt wrote:
Dave Stark wrote:

basically you just want the mackinaw's ore bay removing.


That'd be a start.


a start to making the mackinaw completely useless. it'll be out tanked by the skiff (which is already a redundant role, more or less) and out yielded by the hulk, leaving the mackinaw the best at... nothing.

There's a difference between "I have more cargo capacity so you don't NEED to jet with a dedicated hauler" and "I got this, go watch TV for half an hour"

Here's a crazy idea. What if you cut that ore bay in half. You still have 17.5km3. Make the skiff like 10 instead of the current 15. Drop the T1 barges accordingly. That would be a start.

I really don't see any reason for a dedicated mining ship to hold one and a quarter jetcans of cargo and surpass the capacity of dedicated haulers. That's a max skill, cargo fitted and rigged mammoth using giant containers worth of space. That's as much as a cargo expanded and rigged Occator/Impel, the T2 transports with the largest potential cargo bays.

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Dave Stark
#53 - 2013-04-26 17:20:20 UTC
Georgina Parmala wrote:
Dave Stark wrote:
dark heartt wrote:
Dave Stark wrote:

basically you just want the mackinaw's ore bay removing.


That'd be a start.


a start to making the mackinaw completely useless. it'll be out tanked by the skiff (which is already a redundant role, more or less) and out yielded by the hulk, leaving the mackinaw the best at... nothing.

There's a difference between "I have more cargo capacity so you don't NEED to jet with a dedicated hauler" and "I got this, go watch TV for half an hour"

Here's a crazy idea. What if you cut that ore bay in half. You still have 17.5km3. Make the skiff like 10 instead of the current 15. Drop the T1 barges accordingly. That would be a start.

I really don't see any reason for a dedicated mining ship to hold one and a quarter jetcans of cargo and surpass the capacity of dedicated haulers. That's a max skill, cargo fitted and rigged mammoth using giant containers worth of space. That's as much as a cargo expanded and rigged Occator/Impel, the T2 transports with the largest potential cargo bays.


then it's too small to be efficient, so you're better off jetcanning with a hulk again.
Darth Gustav
Sith Interstellar Tech Harvesting
#54 - 2013-04-26 17:56:24 UTC
Dave Stark wrote:
Georgina Parmala wrote:
Dave Stark wrote:
dark heartt wrote:
Dave Stark wrote:

basically you just want the mackinaw's ore bay removing.


That'd be a start.


a start to making the mackinaw completely useless. it'll be out tanked by the skiff (which is already a redundant role, more or less) and out yielded by the hulk, leaving the mackinaw the best at... nothing.

There's a difference between "I have more cargo capacity so you don't NEED to jet with a dedicated hauler" and "I got this, go watch TV for half an hour"

Here's a crazy idea. What if you cut that ore bay in half. You still have 17.5km3. Make the skiff like 10 instead of the current 15. Drop the T1 barges accordingly. That would be a start.

I really don't see any reason for a dedicated mining ship to hold one and a quarter jetcans of cargo and surpass the capacity of dedicated haulers. That's a max skill, cargo fitted and rigged mammoth using giant containers worth of space. That's as much as a cargo expanded and rigged Occator/Impel, the T2 transports with the largest potential cargo bays.


then it's too small to be efficient, so you're better off jetcanning with a hulk again.

A higher barrier to success adds value to the mining profession.

Value = Demand / Supply.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Dave Stark
#55 - 2013-04-26 17:58:02 UTC
Darth Gustav wrote:
A higher barrier to success adds value to the mining profession.

Value = Demand / Supply.

ever thought about posting something useful instead of the same irrelevant equation?

it's not a barrier to success, it's simply making a ship redundant.
Darth Gustav
Sith Interstellar Tech Harvesting
#56 - 2013-04-26 18:01:47 UTC
Dave Stark wrote:
Darth Gustav wrote:
A higher barrier to success adds value to the mining profession.

Value = Demand / Supply.

ever thought about posting something useful instead of the same irrelevant equation?

it's not a barrier to success, it's simply making a ship redundant.

You mean like the Hulk is now?

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Dave Stark
#57 - 2013-04-26 18:04:47 UTC
Darth Gustav wrote:
Dave Stark wrote:
Darth Gustav wrote:
A higher barrier to success adds value to the mining profession.

Value = Demand / Supply.

ever thought about posting something useful instead of the same irrelevant equation?

it's not a barrier to success, it's simply making a ship redundant.

You mean like the Hulk is now?


except, it isn't.
Darth Gustav
Sith Interstellar Tech Harvesting
#58 - 2013-04-26 18:08:55 UTC
Dave Stark wrote:
Darth Gustav wrote:
Dave Stark wrote:
Darth Gustav wrote:
A higher barrier to success adds value to the mining profession.

Value = Demand / Supply.

ever thought about posting something useful instead of the same irrelevant equation?

it's not a barrier to success, it's simply making a ship redundant.

You mean like the Hulk is now?


except, it isn't.

That information is literally four months old and was released shortly after the changes featured in Retribution.

There were a lot of Hulks left over. Their relevancy continues to decline.

By the way, enjoy the 45 minute hands-free mining times while they last.

Apparently, my equation isn't so irrelevant after all!

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Dave Stark
#59 - 2013-04-26 18:20:40 UTC
Darth Gustav wrote:
Dave Stark wrote:
Darth Gustav wrote:
Dave Stark wrote:
Darth Gustav wrote:
A higher barrier to success adds value to the mining profession.

Value = Demand / Supply.

ever thought about posting something useful instead of the same irrelevant equation?

it's not a barrier to success, it's simply making a ship redundant.

You mean like the Hulk is now?


except, it isn't.

That information is literally four months old and was released shortly after the changes featured in Retribution.

There were a lot of Hulks left over. Their relevancy continues to decline.

By the way, enjoy the 45 minute hands-free mining times while they last.

Apparently, my equation isn't so irrelevant after all!


yet they're still the highest yield ship in the game, so they aren't redundant.

and your equation still is irrelevant.
Lady Areola Fappington
#60 - 2013-04-26 18:27:23 UTC
The fundamental idea of parking ship in space for hours on end while non-interactive modules cycle is just flawed. I don't think it could be salvaged. Fixing mining for good would require a grand overhaul that just isn't going to happen.

At best, I see CCP implementing some type of mining minigame, that effectively makes you be ATK doing something for max yield.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide