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Save the Minmatars

First post
Author
Little Dragon Khamez
Guardians of the Underworld
#81 - 2013-04-25 09:31:17 UTC
Sulistus wrote:
Donedy wrote:
May be im a bit extreme, but globally the sum of the buff/nerfs remains clearly in disfavor for minies.



CCP are not daft. They know how popular Mini ships are, there is no way they will nerf them into the ground.

If the buff to other races prove to be too much then they will fix it.

as Odd Ball once said "Have a little faith baby, have a little faith"



Well caldari used to be popular once, look what happened to them.

Dumbing down of Eve Online will result in it's destruction...

Diesel47
Deep Core Mining Inc.
Caldari State
#82 - 2013-04-25 14:17:34 UTC
ISD Suvetar wrote:
Moved to the correct forum.


How is this a feature and idea thread?


More ships and modules than anything.
Kagura Nikon
Native Freshfood
Minmatar Republic
#83 - 2013-04-25 14:38:27 UTC
Jake Warbird wrote:
So Winmatar becomes Minmatar? Fine by me.



During msot of eve history they were knewn as Failmatar

"If brute force does not solve your problem....  then you are  surely not using enough!"

Phee Phi PhoPhum
Science and Trade Institute
Caldari State
#84 - 2013-04-25 14:55:33 UTC
Donedy wrote:
Hello mates,
With odyssey there is a lot of stuff coming, and among it there is a lot of rebalance.
Im posting here because im concerned about what they are doing with sub capital minmatar ships.
Cheers.



Agreed.

Also, don't forget the following (I didn't read all the replies so far). ie, some of this may be duplicated already.

-They've ruined the Bellicose and Cyclone by making them missile boats
-They've backed off the TD working against missiles. It made perfect sense to have eWat that works against missiles
-They've refused to nerf the drake hull significantly - instead they nerfed it's missiles
-They've 'brought back' the old drake/hurricane via the navy version and the drake is much more buffed (over the cane)
-They've tried to turn the Geddon and Phoon into missile boats
-They've made the new amarr dessie a missile boat (basically).

The Rebalancing is Caldari-biased. Period.

CCP - PUT THE MISSILES DOWN! Not all ships need missile launchers. Get over it!


I will also say, other than this missile prejudice, they are doing an amazing job on the rebalance.

Seranova Farreach
Biomass Negative
#85 - 2013-04-25 15:26:56 UTC
Donedy wrote:
Hello mates,
With odyssey there is a lot of stuff coming, and among it there is a lot of rebalance.
Im posting here because im concerned about what they are doing with sub capital minmatar ships.

Before starting to explain why, i would like to say that i can fly all the subcaps perfectly with all my characters, so its not like im raging because of being scared of losing anything. I am just worried about the so called "rebalance" which looks to be a huge troll for minies.

While nearly all the races are getting buffed (I am fine with that, its just a fact in the global idea that minmatars are getting screwed), minmatars are mainly getting nerfs and losing what make them fun to play : agility and speed.

About the ship themselves, it is kinda the same, except about the T1 stabber but the main minmatar ship line is getting really screwed compared to other ships, and mainly about their main racial characteristic : agility and speed.

But the worst in this, is that as a result of all this buffs/nerf, Minmatar line of ships is nearly not anymore the more agile/fast line of ships. So they are getting nerfed, and lose their racial "natural strength" to other races for lots of ships. While other races are receiving STRONG buffs.

Apparently CCP Rise is well aware of that for his part. Im more concerned about what is doing CCP Fozzie who looks blind to that.

TL;DR : With the rebalance announces for Odyssey Minmatars subcap hulls are gonna be under powered compared to other races, please dont forget them.

Thank's for reading guys, and i would be really happy to know what you think about this.
Also please dont make this thread personnal, again, im fine with the buffs they made on other races, im just concerned about a "fair" rebalance.

Cheers.

l2 read. they alreayd stated phoon will be like an oversized talwar/cyclone aka more missle <3 for it.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Georgina Parmala
Science and Trade Institute
Caldari State
#86 - 2013-04-25 16:10:19 UTC
Liam Inkuras wrote:
I think we need to get back what made each races' ships unique, instead of having a generic role for each ships that extends across all races.

The way it was:
• Minmatar: fast and agile, GTFO ability, lots of kiting and utility. Usually hardest race to train for due to the vast amount of skills needed to fly their ships effectively.
• Caldari: Long range capabilities and slow and chunky. Thick tanks.
• Gallente: I'm going to sit on your face while I melt it. Drones sting like bees. Ships are slow when plated, but agile hen gank fit.
• Amarr: Golden bricks of lasers and tank. Very straightforward with little variation.

How it is becoming: let's give all races a brawler ship, kiter ship, Tanky ship, and a special EWAR ship (ewar was there before). I just feel that the races are becoming too generalized and bland, without enough distinction between them.

I get the old sentiment, but...

I started out training Amarr. Are you seriously implying that, for example, the Maller should A) stay a useless bait ship or B) be made into another kite ship like the Omen to directly compete with it? And that a new Amarr player should train into something like a shield thorax for brawling?

Like the skill requirement changes, this is a step towards lowering the barrier of entry into the game for a new character. Allowing them to better focus their training and be relatively useful in a variety of roles/fleets.

Does that really mean the Maller, Moa, Vexor and Rupture are now "the same ship"?

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Vayn Baxtor
Brutor Tribe
Minmatar Republic
#87 - 2013-04-25 17:03:58 UTC
Directly in response to the OP and general commenting:

In general, Minmatar has been more or less worthy of the "winmatar" title for quite some time. From Hurricane and Tornado to various other subjects. This however clearly had to do with how CCP introduced them, not essentially because players knew how to exploit the advantages to the max. Nonetheless, something had to be done.

It is good that you are reminding to not forget the underpowered ships (like Rifter - seriously, it is NOT sufficiently effective compared to Slasher). It be good though to star a thread as a montage of which ships are underwhelming in your opinion.


A row of T1 ships -especially frigs - are much better now. Just of course, the Rifter is now rather redundant as a tackler since Slasher can do it the job now. People been saying Rifter should be a pure dmg dealer with Rocket+Small Guns dmg bonuses (including me who said to nerf its overhall eHP considerably to balance out such offensive aspects). But that's a different topic.


Just something to keep in mind too:
Also, EVE's ships are undergoing something that we tend to see in other MMORPGs (or had seen) - a simply-as-it-is-called normalization , which was frequently applied in World of Warcraft. In that game, it did mostly more harm than good.

From what I've learned and seen over the decade, it is a common thing to happen when devs or such want to add real balance to the general "balance". There's also the common issue that EVE has just like any other MMO; everybody (us the rabid zerg of paying customers) has their imagination of how things should be, including the developing company (CCP here), which makes it of course extremely diffictult to apply things for the greater good - because there will always be somebody screaming.


That said... Generalization/normalization helps certain ships, but it is clearly not the real solution.

Somewhere, it was very good that Mimmatar is getting these changes, but there is clearly a imbalance on the weight of changes vs the other racial factions' ships (and I won't be surprised to see some trolling happneing in the pages before my post).

Of course, we should not just be focused on Minmatar here as the game is about the four playable nations and their naval vessels, but it is clear that if you draw the lines and check the numbers, there are clearly more nerfy aspects on the Minmatar side. Just keep in mind that since Minmatar has been a lot of Winmatar that that is why there are so many negative changes.

However, most of those changes - should they be necessary or not - are not helping much to the overall gameplay.

Personally speaking, I miss the time when Minmatar was considered nightmare mode. I doubt the term minmatar-hard is that known but it back then Minnie was not Winmatar (though this was before the speed-nerf age too and when ships like Vagabonds were VERY hard to catch). I wish we could get back to this somewhat, just a bit. The game is better with the Speed Nerf, but there needs to be more done on a different subject regarding "Warpouts, getting tackled and tanking".


To me, there needs to be a general clean slate and rehash on the specific "naval philosophies" of the respective factions. Even with Tiericide, there has to be clear lines. Right now, the edges between each group are too blurry.

One major problem however when talking about Minmatar and them being underpowered post-Odyssey is that that will only call for others bringing all the advantages of Minmatar ships, like no-cap burn on Turrets, agile/fast and many many other debatable subjects to Minnie in general.

Lastly, this sound like harsh generalization, but I do have the impression many players only want to see Damage bonuses and even more damage applied to the favorite ships. And that is where the game will get boring - and I have great concerns that major Cruise Missile buff is going to backfire.

Using tablet, typoes are common and I'm not going to fix them all.

Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#88 - 2013-04-25 17:29:56 UTC
Phee Phi PhoPhum wrote:


-They've 'brought back' the old drake/hurricane via the navy version and the drake is much more buffed (over the cane)



LOL

Naomi Knight
Ministry of War
Amarr Empire
#89 - 2013-04-25 17:48:52 UTC  |  Edited by: Naomi Knight
Diesel47 wrote:
Tippia wrote:
Diesel47 wrote:
I feel like most of the people in here can only fly one of the races being disgustingly buffed and their ship-boners are driving them to support the game being rigged in their favor.
I feel like most of the people in here do what most people do and fly just about everything, and their ship-boners are driving them to support a game change that means more of their available ships are actually viable choices.


No, go look at the proposed changes and its obvious they are just nerfing minmatar to the ground.

bruhuhu
:( poor winmatar cant dominate everything now bruhuhu
yes nerfing to the ground... sure
mael didnt get any nerf ,while it is just as viable as the rokh for fleets, and outshines it at smaller fights
the thyphoon is just a better raven , yes i can totally see how matar is so ruined
tempest oh no if it is too weak ccp will buff it :( why are u doing this to matar ccp? why are u ruining this whole race?
bruhuhu

this and several other whinematar posts are about when you take out a candy from a child ,as it ate too much already, sure he will whine to give it back to him
Ristlin Wakefield
Viziam
Amarr Empire
#90 - 2013-04-25 18:52:45 UTC
Stop being so mad. Changes haven't even gone through and you are already shitting yourself. CCP have shown to be capable of revisiting changes to make tweaks. Deal with it, you cry babies.

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

Vayn Baxtor
Brutor Tribe
Minmatar Republic
#91 - 2013-04-25 19:55:10 UTC
Something else I forgot.
Just to be safe though, even without those changes or buffs to - say - Minmatar BSes, they'd still be capable of kicking booty as it depends more on the pilot. Each to their own in this case.

Anti-whinematar trolling or legit critism, I'd still want to add that one should not forget about the actual, err, extension of the viability of ships that the Tiericide is bringing along. However, it has to be DONE WELL, SUFFCIENTLY.

Aside to the fact that we want all our favorite ships to be kick***, the other necessity for the Tiericide is that all ships are more accepted to fleets. Seriously, if there is one thing I do not want to see anymore, then its the frequent One-Ship policy found in various 0.0 alliance fights. Doctrines in general are cool, but it really gets boring when you can't take nothing else. This is of course due to the respective and individual alliance, but it still has its roots to the ships and their bonuses.

Every ship should be viable enough to be taken along - even more if that Capsuleer dedicated himself to it.


I hope that we can see more of this dedication factor in the future -- like how it was with Professions and the old version of Probing; it was "complicated, dull and time consuming" but those who knew how to use it were awesome and desired too. Now, everybody is a "prober" and this was more or less due to the generalization/normalization factor.

So. This should be more about getting "undesirable" ships into the spotlight.

Hopefully we can see such with ships. And I mean really specialization and not "I have LVL5 on all ship skills". Has to be in a way that there is a wide selection of skillbooks (or even implants) - but that too is for a different topic and thread.

Using tablet, typoes are common and I'm not going to fix them all.

Fade Azura
Weaponized Autists Cartel
#92 - 2013-04-26 09:31:32 UTC
winmater is still on top by a long shot compared to the other races ... seriously stop complaining

they still got 9 of the top 20 ships in eve on evekill top 20 dude. tornado is top of the new battlecruisers still. looks like alot of people still using the cane and loki is most represented strategic cruiser .... thrasher most represented destroyer still followed by the Talwar ... rupture most represented cruiser. hound most represented bomber ... sabre most represented dic ... maelstroms still seeing alpha fleet work.

so where exactly is winmatar not winning anymore? if u break down race representation in the top 20 it looks like this

1. Minmatar 9 ships

2. Caldari 5 ships

3. Amarr 3 ships

4. Gallente 2 ships


Kills this month

1
Rokh
82,061

2
Tornado
50,961

3
Loki
45,482

4
Naga
44,273

5
Oracle
41,266

6
Thrasher
40,935

7
Hurricane
40,089

8
Talos
35,719

9
Proteus
28,147

10
Rupture
27,412

11
Hound
26,971

12
Sabre
25,817

13
Legion
25,243

14
Talwar
24,137

15
Caracal
23,910

16
Manticore
23,491

17
Drake
22,499

18
Capsule
22,178

19
Maller
21,082

20
Maelstrom
19,308

Not to mention they have 9 of the top 20 most used weapon systems this month as well. i wont even bother pasting that over.

since they have twice as much representation in pvp than any other one race for weapon systems and ships i would say that suggests they are probably still op ....

also the proposed gallente changes to the dominix take away the hybrid bonus dmg to the domi ..... once that bonus is gone and all things being equal guess what guns people gunna use on it? PROJECTILES! that is proof enough that projectiles are still OP ... do the same damage as other races after selecting the right ammo with AC's but way more utility and insane alpha with artillery and choice of dmg types... no cap useage .... bleh seriously man quit complaining. Minmataer still got it better then everyone else by a long shot ... i can grab any ship out of their lineups and do fleets and pvp all day. frigs dessies cruiser BC and battleships or whatever u wanna fly.

how bout this for a reality check

Imagine all your skills are only gallente .......

.
.
.
.

yeah good luck not fitting into any doctrines at ALL


The hybrid buff helped the caldari more then the gallente. we still dont have hardly any serious fleetworthy ships that arent specialized like Lachesis arazu and more recently the celestis. Talos is a fun yes and about the only ship that wont be oddball in the fleet yet. Although the FC will probably tell you to grab a Naga if you can instead =/.
Claire Raynor
NovaGear
#93 - 2013-04-26 11:09:32 UTC
I think the balance in general is great.

I didn't choose Minmatar because I wanted to play EZ-mode. I chose them because I thought the female character models were the pretiest. Hurricane was OP. Rifter was most flown. yeah - I'm desperatly sad to see them go - But trainning the Merlin and blasters isn't really a hardship, is it?. The other reason I played Minmatar was because of the Hurricane model - and yes I have a researched Hurricane BPO. . . I hurt about these changes. Not sure what the new FOTM battlecruiser will be yet - but I'll just start flying that.

I still believe the balance is good.

What I'm really worried about is the lack of racial traits really being that obvious anymore, or even not being present at all anymore. But that's just meh really - not that bothered. Does it really matter? The ships will still have their own racial colour schemes and some weapons that are from the racial lines.

The main thing I'm worried about is that most ships are becoming kind-of identical, Versatility is being stamped on harder than the Minmatar in some ways. I feel this is removing some fun. I think that will hurt the game more than imbalance.

But generally - Non of the changes have been that harsh. The TE changes affect all weapons. They do. But they affect, (via falloff), Minmatar more than any other - but my analysis in that thread shows it knocks 1KM or something like 4% damage @ the 1KM delta for minmatar. Basically it's almost nothing. And skill at piloting and keeping range will account for more than 1KM distance from the target. What really hammers the point home is when you compare before and after to the other weapons of similar size and see that the Minmatar's competative advantage remains constant - and even increases against medium lasers quicker after their optimal than it did before.

Also - buffs to Lasers? Analysis done by a Pandemic Legion person - it's like the second post in that thread shows that the massive "Buff" to large lasers actually only results in an extra 60 seconds or so firing time on a real fit - WITH a Cap booster running. Not a massive change. i feel bad for the Amarr - but not that bad because they are scum. :P

Dude - Minmatar will rock still.

We don't need better stats. Better guns. More speed or tank. We don't rely on any of this. We don't even need more skill than other pilots.

We just use Awesome. (But please tell them to leave my Camo Space Slug the F### alone :P - Please)
Devon Weeks
Federal Navy Academy
Gallente Federation
#94 - 2013-04-29 14:06:31 UTC
Ah, the age old MMO gripe...

"CCP, this is Rock. Nerf paper. Scissors is fine."
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#95 - 2013-04-29 14:46:26 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Fade Azura wrote:


18
Capsule
22,178

19
Maller
21,082

20
Maelstrom
19,308


YAY! Eve-kill statistics are definately reliable. Jove on the rise! Fear capsules and not maels and mallers!

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.