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Amarr : apocalypse

Author
Alesha Bau
MyEmploymentHistoryGivesMeCancer
#1 - 2013-04-23 16:41:55 UTC
So now that amarr battleships are being nerfed into oblivion, the apocalypse won't be cap stable anymore for level 4's.

My question is will the Navy Issue stay the same? So i could just upgrade to it and remain cap stable.

Murk Paradox
Ministry of War
Amarr Empire
#2 - 2013-04-23 16:44:54 UTC  |  Edited by: Murk Paradox
I am actually quite anxious for the improvement to the Armageddon. I don't see any of it as a nerf. The Apoc, isn't really going to be less cap stable. Check the changes to the guns as well. Their cap demands are being lowered as well.

Changing 5% to 4% on ALL SHIPS with the bonus doesn't really quite equate to "nerfed to oblivion". The Abaddon is affected by this, but not necessarily in a negative way since again, guns will be easier on the ship.

Armageddon isn't getting nerfed. It is getting moved into a different line.

The Apoc is getting better tracking.

These changes are good.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Tippia
Sunshine and Lollipops
#3 - 2013-04-23 16:46:28 UTC
Cap stable is bad for you. Rather than looking for a ship to continue using this bad strategy, I'd suggest you learn to fly without it, because it'll do you no end of good.
Alesha Bau
MyEmploymentHistoryGivesMeCancer
#4 - 2013-04-23 16:49:04 UTC
Murk Paradox wrote:
I am actually quite anxious for the improvement to the Armageddon. I don't see any of it as a nerf. The Apoc, isn't really going to be less cap stable. Check the changes to the guns as well. Their cap demands are being lowered as well.


Yes, i agree with the geddon, it could be something really, really deadly, although i am very fond of the current geddon, it's an awesome ship.

I've been following the large energy turret discussion, and it isn't enough imo, you will still eat cap, and for what limited damage types, only em/therm as i live in angel space it takes me a long time to kill rats, the fact that the apoc was cap-stable was the only thing it had going for it, put a reactive hardner on and i could tank all missions very easily.

Anyway i guess i'll be forced to cross-train, still these changes really pissed me off being an amarr only pilot.
Ammzi
Dreddit
Test Alliance Please Ignore
#5 - 2013-04-23 16:49:31 UTC
A bloo bloo blooo
Alesha Bau
MyEmploymentHistoryGivesMeCancer
#6 - 2013-04-23 16:50:55 UTC
Tippia wrote:
Cap stable is bad for you. Rather than looking for a ship to continue using this bad strategy, I'd suggest you learn to fly without it, because it'll do you no end of good.

Yes but as i live in angel space, i need to be cap stable, i cannot cut the rats down quick enough to reduce DPS incoming, em/therm takes me a long time to kill angels.
Darth Gustav
Sith Interstellar Tech Harvesting
#7 - 2013-04-23 16:52:32 UTC  |  Edited by: Darth Gustav
Alesha Bau wrote:
Murk Paradox wrote:
I am actually quite anxious for the improvement to the Armageddon. I don't see any of it as a nerf. The Apoc, isn't really going to be less cap stable. Check the changes to the guns as well. Their cap demands are being lowered as well.


Yes, i agree with the geddon, it could be something really, really deadly, although i am very fond of the current geddon, it's an awesome ship.

I've been following the large energy turret discussion, and it isn't enough imo, you will still eat cap, and for what limited damage types, only em/therm as i live in angel space it takes me a long time to kill rats, the fact that the apoc was cap-stable was the only thing it had going for it, put a reactive hardner on and i could tank all missions very easily.

Anyway i guess i'll be forced to cross-train, still these changes really pissed me off being an amarr only pilot.

Personally, I don't think I'd blame "these changes" if I had shoehorned myself into one race of BS which I also perceived to have the lowest selection of damage types applicable to where I lived.

I'd sure run right out to the forums and tell everyone about it, though!

But since you did, the new Armageddon will allow you to select your own damage type.

Selah.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Marcus Junius
Nephilim Ordo
#8 - 2013-04-23 16:52:55 UTC
Alesha Bau wrote:
Tippia wrote:
Cap stable is bad for you. Rather than looking for a ship to continue using this bad strategy, I'd suggest you learn to fly without it, because it'll do you no end of good.

Yes but as i live in angel space, i need to be cap stable, i cannot cut the rats down quick enough to reduce DPS incoming, em/therm takes me a long time to kill angels.


Flying in Angel space means you need to use a different ship for those rats, otherwise you are practically banging you head against a wall.
Alesha Bau
MyEmploymentHistoryGivesMeCancer
#9 - 2013-04-23 16:55:37 UTC
Yeah, anyway i understand, this is just my opinion. Guess i'll just cross train.
Darth Gustav
Sith Interstellar Tech Harvesting
#10 - 2013-04-23 16:57:13 UTC
Alesha Bau wrote:
Yeah, anyway i understand, this is just my opinion. Guess i'll just cross train.



Darth Gustav wrote:
But since you did, the new Armageddon will allow you to select your own damage type.


Why are you cross-training again?

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

vyshnegradsky
The Legion of Spoon
Curatores Veritatis Alliance
#11 - 2013-04-23 16:58:30 UTC
Alesha Bau wrote:
Tippia wrote:
Cap stable is bad for you. Rather than looking for a ship to continue using this bad strategy, I'd suggest you learn to fly without it, because it'll do you no end of good.

Yes but as i live in angel space, i need to be cap stable, i cannot cut the rats down quick enough to reduce DPS incoming, em/therm takes me a long time to kill angels.


So you are in the worst possible space for amarr ships yet insist on using them? Why didn't you cross train earlier to avoid ALL the problems you are having?

Cap stability is just not neccesary. Where do people get the idea that it is a requirement to shoot things? Just pulse your repper and/or use capboosters. Problem solved.

The apoc just got even better at taking out long range gangs. EvE is a PvP game, and so the ships should be balanced around shooting other players, not red crosses. That is what's happened in this case and it is magical.

This one's a bit over the edge guys.

Locked for breaking... well, pretty much all the rules.

  • CCP Falcon
Alesha Bau
MyEmploymentHistoryGivesMeCancer
#12 - 2013-04-23 17:00:22 UTC
Darth Gustav wrote:
Alesha Bau wrote:
Yeah, anyway i understand, this is just my opinion. Guess i'll just cross train.



Darth Gustav wrote:
But since you did, the new Armageddon will allow you to select your own damage type.


Why are you cross-training again?


Won't the drone updates make mission running in a drone boat more tedious, pulling them in and out constantly?
Unsuccessful At Everything
The Troll Bridge
#13 - 2013-04-23 17:01:19 UTC
Alesha Bau wrote:

Yes but as i live in angel space, i need to be cap stable, i cannot cut the rats down quick enough to reduce DPS incoming, em/therm takes me a long time to kill angels.


Then fly something else, or move to an area where the rats are weak to EM/Therm. If you fly Amarr, then you can pretty quickly skill into a Megathron or a Hyperion. Both of those boats have no problems against Angels and will use the same armor tanking skills and turret support and drone skills. Ive known people who even rat in Nagas and have no problems.

Cap stability is the crutch on which mission runners seem to think they need to prop themselves up. As all the mission boats I own are NOT cap stable, I find its actually pretty easy to manage cap and mission effectively...but then again..i dont AFK my missions....which im starting to think you might.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Alesha Bau
MyEmploymentHistoryGivesMeCancer
#14 - 2013-04-23 17:03:47 UTC
Unsuccessful At Everything wrote:
Alesha Bau wrote:

Yes but as i live in angel space, i need to be cap stable, i cannot cut the rats down quick enough to reduce DPS incoming, em/therm takes me a long time to kill angels.


Then fly something else, or move to an area where the rats are weak to EM/Therm. If you fly Amarr, then you can pretty quickly skill into a Megathron or a Hyperion. Both of those boats have no problems against Angels and will use the same armor tanking skills and turret support and drone skills. Ive known people who even rat in Nagas and have no problems.

Cap stability is the crutch on which mission runners seem to think they need to prop themselves up. As all the mission boats I own are NOT cap stable, I find its actually pretty easy to manage cap and mission effectively...but then again..i dont AFK my missions....which im starting to think you might.


Yeah i kinda do, due to it taking me a long time, i do have good gunnery skills, i could probably get into a hyperion, just have not heard much about them doing missions, just triple rep beasts in pvp.
Murk Paradox
Ministry of War
Amarr Empire
#15 - 2013-04-23 17:19:57 UTC  |  Edited by: Murk Paradox
Just about any ship can be used for anything. In fact, you don't have to use a battleship to solo L4s.

Battlecruisers work very well also. Especially after they have been rebalanced.

For amarr, I've used a shield harbinger to great success in anom running, as well as an over tanked prophecy and my drones have no issues (I don't think my hammerhead2s ever really get attacked that often truth be told).

Just saying, there are options. Even if you want to stay in the Amarr racial line up.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Ifly Uwalk
Perkone
Caldari State
#16 - 2013-04-23 17:29:42 UTC
wtf is "cap-stable?" Question
Jake Warbird
Republic Military School
Minmatar Republic
#17 - 2013-04-23 17:33:30 UTC
Ifly Uwalk wrote:
wtf is "cap-stable?" Question

Something people think will make l4s faster and less tedious.
James Amril-Kesh
Viziam
Amarr Empire
#18 - 2013-04-23 17:40:25 UTC
Tippia wrote:
Cap stable is bad for you. Rather than looking for a ship to continue using this bad strategy, I'd suggest you learn to fly without it, because it'll do you no end of good.

Or just not fly a ship that's so terrible that it can't fire its own guns for more than 6 minutes without running out of cap entirely.

Enjoying the rain today? ;)

Georgina Parmala
Science and Trade Institute
Caldari State
#19 - 2013-04-23 17:44:07 UTC
Ifly Uwalk wrote:
wtf is "cap-stable?" Question

It's when you stop a dreadnaught before Sieging and no one bumps it for the duration.

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Gulboy
Absolute Order
Absolute Honor
#20 - 2013-04-23 17:55:15 UTC
I'm maining amarr, and NONE of my ships that I used on my missions were cap stable, ever.
Learn to use capacitor efficiently. If you cannot, there are some other ways:
1. Learn to use cap efficiently; it just takes more tries if you cannot.
2. Get genolution set or any other implant that gives you either more cap or more cap regen.
3. Pimp your ship so it either uses less cap or uses it more efficiently.
4. Put a cap booster instead of a cap recharger. Sure, you spend money, but you don't spend alot if you don't use navy charges.
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