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How to make 0.0 the PVP-Arena its supposed to be

Author
Madbuster73
State War Academy
Caldari State
#1 - 2013-04-18 23:32:51 UTC  |  Edited by: Madbuster73
Its very easy because ccp already did it before:


Make the 0.0 SOV mechanics the same as FW mechanics!
This will give small alliances and small gangs a chance and will give 0.0 pvp a GIANT boost like it did for FW!
The only thing that needs to be different is:

1. Instead of the standard Novice -> Small -> Medium compounds make it: Small -> Medium -> Large
Those compounds are guaranteed magnets for PVP. I can speak from a lot experience in FW compounds.
All you need to do is make it worthwhile for people to actually fight over those compounds

2. Give the people that plex the systems Pirate NPC faction LP according to the NPC that live in the area. A lot of people will be attracted by the isk they can generate in 0.0 (currently you can make twice as much isk in low-sec as in 0.0) at the moment nobody goes to 0.0 to make isk.

3. When the system is vulnerable the I-hub can be shot by EVERYONE and can be destroyed. After that: the ALLIANCE that anchors a NEW i-hub will be the SOV holder. OR you can make the I-hub a static object and make it so that the Alliance with the most damage on the I-hub will be the next SOV holder.

4 Give the i-hub 5 different upgrades like for example cyno-jammers!

5. ONLY the Alliance that holds the SOV in a system can put up POS'es in the system! (This will give smaller alliances the chance to own tech-moons!!!) in other words: If you loose SOV of a system all your POS's in the system go offline and can only be onlined if you are SOV holder!!! Also "Renting" space doesnt work anymore, people will actually have to own SOV to make isk out of a system. So blue-ing up everyone doesnt work anymore.

This is only a small list of options to make 0.0 so much more interesting again and it will make 0.0 the pvp arena that it deserves to be..
Velicitia
XS Tech
#2 - 2013-04-18 23:51:06 UTC
other than the "make it PVE orientated!" this isn't that bad.

(in other words ... no, this would be bad ... sorry, please try again).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Alx Warlord
The Scope
Gallente Federation
#3 - 2013-04-19 00:01:48 UTC
0.0 is NOT supposed to be just a giant PVP arena.

There is also Industry, PVE, exploration... CCP didn't made what you are saying for a reason, EVE is not just PVP...

But yes, SOV is a big problem, because small alliances have no chance to play it without joining the blob. And most of 0.0 systems are barren...

Also tech moons will never be owned by small alliances. Forget about it....What CCP is planning is to put these moon materials on ring mining and remove completely moon mining...

CLICK HERE FOR SOME IDEAS RELATED TO SOV
Madbuster73
State War Academy
Caldari State
#4 - 2013-04-19 00:06:31 UTC  |  Edited by: Madbuster73
Alx Warlord wrote:
0.0 is NOT supposed to be just a giant PVP arena.

There is also Industry, PVE, exploration... CCP didn't made what you are saying for a reason, EVE is not just PVP...

But yes, SOV is a big problem, because small alliances have no chance to play it without joining the blob. And most of 0.0 systems are barren...

Also tech moons will never be owned by small alliances. Forget about it....What CCP is planning is to put these moon materials on ring mining and remove completely moon mining...

CLICK HERE FOR SOME IDEAS RELATED TO SOV



I understand what you are saying, but currently 0.0 is very unattractive for everybody, my idea makes it attractive for PVE and PVP and then the industry will profit from that as well: people will loose ships and modules that they want to buy again.
Felsusguy
Panopticon Engineering
#5 - 2013-04-19 00:09:58 UTC
Alx Warlord wrote:
Also tech moons will never be owned by small alliances. Forget about it....What CCP is planning is to put these moon materials on ring mining and remove completely moon mining...

Nope. Ring Mining is just an alternate source.

Madbuster73 wrote:
make 0.0 the PVP-Arena its supposed to be

Except, null-sec isn't supposed to be a PVP arena, it is supposed to be territory that you can claim for your own that provides benefits. No one would even want to go into null-sec if it could just be taken at a whim by anyone remotely powerful.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Ruze
Next Stage Initiative
#6 - 2013-04-19 00:19:02 UTC
0.0 was meant to be the ultimate sandbox. Where hard ass newbs and veterans could go out and make a name for themselves and set their own rules.

In the one hand, this has worked tremendously. Those individuals formed corporations, corporations formed alliances, alliances made super capitals and built stations and held whole swaths of space against all enemies (and sometimes, didn't).

And now these people have what they have built. Peaceful mining away at their hearts content, ratting when they want, major isk boons off of moon control, and when they want action, they hot drop gorgeous amounts of bling into losec, or some smaller groups territory. Fighting without real intent or purpose other than the fun of it.

They've done the work, or stood on the backs of those before them. This is the ultimate sandbox.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Alx Warlord
The Scope
Gallente Federation
#7 - 2013-04-19 01:03:13 UTC
Felsusguy wrote:
Alx Warlord wrote:
Also tech moons will never be owned by small alliances. Forget about it....What CCP is planning is to put these moon materials on ring mining and remove completely moon mining...

Nope. Ring Mining is just an alternate source.


Read this:http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_May_June_2012.pdf

The master plan was indeed to remove mining from POSes....

Also read THIS if you fell interested in the topic.


Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2013-04-19 01:05:33 UTC
remove local?
no?
damn it...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Alx Warlord
The Scope
Gallente Federation
#9 - 2013-04-19 01:11:35 UTC
Ruze wrote:
0.0 was meant to be the ultimate sandbox. Where hard ass newbs and veterans could go out and make a name for themselves and set their own rules.

In the one hand, this has worked tremendously. Those individuals formed corporations, corporations formed alliances, alliances made super capitals and built stations and held whole swaths of space against all enemies (and sometimes, didn't).

And now these people have what they have built. Peaceful mining away at their hearts content, ratting when they want, major isk boons off of moon control, and when they want action, they hot drop gorgeous amounts of bling into losec, or some smaller groups territory. Fighting without real intent or purpose other than the fun of it.

They've done the work, or stood on the backs of those before them. This is the ultimate sandbox.


So, this is exactly the problem. The game is over. And without changing the rules to keep the mixture boiling people will start to lose interest in the game. " Read This from EVE-News "

So that is why CCP and CSM are concerned about the current SOV mechanisms. There are many sandboxes around that solves this problem by opening different servers every month, but EVE can't do this. So the solution is harder....

If you want to read more about it SOV REVAMP
Madbuster73
State War Academy
Caldari State
#10 - 2013-04-19 08:50:41 UTC
Felsusguy wrote:
Alx Warlord wrote:
Also tech moons will never be owned by small alliances. Forget about it....What CCP is planning is to put these moon materials on ring mining and remove completely moon mining...

Nope. Ring Mining is just an alternate source.

Madbuster73 wrote:
make 0.0 the PVP-Arena its supposed to be

Except, null-sec isn't supposed to be a PVP arena, it is supposed to be territory that you can claim for your own that provides benefits. No one would even want to go into null-sec if it could just be taken at a whim by anyone remotely powerful.



Taken at a whim? You obviously have no clue how the FW mechanics work.
It will take you a couple of days of fighting over Compounds to make the system Vulnerable. Trust me it wont be at a whim..


0.0 is boring as hell at the moment. Nobody wants to play in 0.0 except for the big Alliances that want to keep their SOV.
Creating fights over SOV with the FW mechanics will give it a huge boost, both for small gangs and big capital fights.
Felsusguy
Panopticon Engineering
#11 - 2013-04-19 19:21:12 UTC
Alx Warlord wrote:
Read this:http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_May_June_2012.pdf

The master plan was indeed to remove mining from POSes....

Link isn't working, and even so, I doubt CCP would completely remove moon materials from moons.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Madbuster73
State War Academy
Caldari State
#12 - 2013-04-19 21:45:16 UTC
Felsusguy wrote:
Alx Warlord wrote:
Read this:http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_May_June_2012.pdf

The master plan was indeed to remove mining from POSes....

Link isn't working, and even so, I doubt CCP would completely remove moon materials from moons.



Moons can stay with my solution.
addelee
KarmaFleet
Goonswarm Federation
#13 - 2013-04-23 13:00:35 UTC
Madbuster73 wrote:

0.0 is boring as hell at the moment. Nobody wants to play in 0.0 except for the big Alliances that want to keep their SOV.
Creating fights over SOV with the FW mechanics will give it a huge boost, both for small gangs and big capital fights.


When you say no one, where are you getting this information. It's the second time in this thread you've said it so I assume you have a reliable source? We're a tiny alliance and have had a load of conversations about if we were to ever leave nullsec and the short answer is "where else would you go". As some else has already mentioned, null is the ultimate sandbox.

I also think that the changes you propose would make null completely cost ineffective for anyone to bother about. Null isn't a cheap place to live and yes, there's the risk vs reward but with constant PvP already present in some area's, it can get pricey especially if you are in a corp that is geared towards industry.

I'm personally hoping the the whole state of wormholes gets a revamp as so much more could be done with them and that could potentially be the so called "pvp arena"
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#14 - 2013-04-23 13:13:49 UTC
an idea i thought of for 0.0. For fighting and taking a POS

A POS has be built in space well away from moons or any easily warpable or probable area.
A POS when built has 2 circles of location relays that shield its location.
-A relay is in a complex that has to be scanned down
-relay can be hacked or destroyed
-mass or number limits like FW to keep fights small which could scale as you get into the inner circle of relays.

After a certain number of relays have been accessed or destroyed in the outer circle the inner circle locations become scanable or if hacked bookmark is dropped depending which route you went.

Then the same with inner circle until you get the POS location/ scanable.
The POS complex would limit on a higher scale also depending on the size of the POS. this would make fights more equal in size and allow smaller alliances/corps hold some sov.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

DJ P0N-3
Table Flippendeavors
#15 - 2013-04-23 13:45:20 UTC  |  Edited by: DJ P0N-3
addelee wrote:
I'm personally hoping the the whole state of wormholes gets a revamp as so much more could be done with them and that could potentially be the so called "pvp arena"


Hey now. It feels pretty PvP-arena-ish to me out here, but we like to reap the rewards of defending our territory just as much as you guys do. (and don't say wormhole stabilizers, that makes the baby Jamyl Sarum cry)

Back on topic: Nullsec doesn't need to be turned into a massive PvP arena. It needs self-sufficiency and reasons to PvE in groups. You can't just wave a magic wand and say "now you have to do it with only a few people!" People will still summon giant CTA fleets to take sov. A surface fix like this won't make nullsec any more attractive to small gangs.

Jonas Sukarala wrote:
an idea i thought of for 0.0. For fighting and taking a POS

A POS has be built in space well away from moons or any easily warpable or probable area.
A POS when built has 2 circles of location relays that shield its location.
-A relay is in a complex that has to be scanned down
-relay can be hacked or destroyed
-mass or number limits like FW to keep fights small which could scale as you get into the inner circle of relays.

After a certain number of relays have been accessed or destroyed in the outer circle the inner circle locations become scanable or if hacked bookmark is dropped depending which route you went.

Then the same with inner circle until you get the POS location/ scanable.
The POS complex would limit on a higher scale also depending on the size of the POS. this would make fights more equal in size and allow smaller alliances/corps hold some sov.


Whoa whoa whoa. I have to hack/destroy a complex with a group of people before I can even look at a POS? Goodbye scouting.
Madbuster73
State War Academy
Caldari State
#16 - 2013-05-10 11:20:02 UTC
Quote:
When you say no one, where are you getting this information. It's the second time in this thread you've said it so I assume you have a reliable source? We're a tiny alliance and have had a load of conversations about if we were to ever leave nullsec and the short answer is "where else would you go". As some else has already mentioned, null is the ultimate sandbox.


Null is a joke, Low sec has much more pvp for smaller corporations and alliances, and thats a fact.
I have been in 0.0 and low-sec. in 0.0 you need to look for hours to get a good fight. if you are lucky enough not to get gate-bubbled or blobbed.