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Missions & Complexes

 
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Let's fix EvE PvE

Author
Rovinia
Exotic Dancers Union
#21 - 2013-04-22 01:49:59 UTC  |  Edited by: Rovinia
Here and there allied forces in missions would help a lot.

- Two Capital ships fighting each other and we have to break the tie by destroying the enemys logistic ships.
- Escort missions for VIP ships or a formation of slow flying bombers.
- Let us tackle / web enemy ships in frigs while the allied npc fleet makes the damage or while a transport docks and boardingcrews do their dirty work
- Reinforcements
- Let us break through the support fleet of a carrier and then we have to light a cyno to bring "the fleet" in who takes care of the capital.

As you see, it could also help a bit as "pvp tutorial". Most new players start their career by running some missions. They could learn concepts like tackling, cyno / hotdrops, E-War, etc by playing and not searching in forums or guides.

And it would add some well needed atmosphere to the space fights. They feel (except for the graphics) a bit too "2003", sorry Blink
sabre906
The Scope
Gallente Federation
#22 - 2013-04-22 02:02:53 UTC
Rovinia wrote:
Here and there allied forces in missions would help a lot.

- Two Capital ships fighting each other and we have to break the tie by destroying the enemys logistic ships.
- Escort missions for VIP ships or a formation of slow flying bombers.
- Let us tackle / web enemy ships in frigs while the allied npc fleet makes the damage or while a transport docks and boardingcrews do their dirty work
- Reinforcements
- Let us break through the support fleet of a carrier and then we have to light a cyno to bring "the fleet" in who takes care of the capital.

As you see, it could also help a bit as "pvp tutorial". Most new players start their career by running some missions. They could learn concepts like tackling, cyno / hotdrops, E-War, etc by playing and not searching in forums or guides.

And it would add some well needed atmosphere to the space fights. They feel (except for the graphics) a bit too "2003", sorry Blink


They should fire whoever added that rat drone aggro and hire you...
Barrogh Habalu
Imperial Shipment
Amarr Empire
#23 - 2013-04-22 05:42:55 UTC  |  Edited by: Barrogh Habalu
You need to have a way for player to reduce completion times (having, say, escort mission that can only be done in fixed time due to NPCs moving at fixed speed sounds bad as essential part of the missioning does not depends on player in this case), but I'm afraid that then it'll just boil down to "complete this mission in a trivial way while fitting a mod we told you to fit", be it tackle, cyno or whatever else. It won't be anything great but just annoyance.

I'm afraid that industrialized PvE is beyond fixing no matter the game. Gimmicky content is fun and works in some other games because there's no need to complete as much of it as possible every hour/day for different reasons, usually those are limits on how often you can run it or that you don't really need to grind it forever. This is not the case in EVE. Heck, even though we have limited content like Epic Arcs, we still try to complete it faster because there are other things to do, even if it's just grinding other PvE stuff...

I'd rather rely on other aspects of EVE for my fun, leaving PvE as just means to an end.

You can remake SoE arc into something like this though, currently it has too much stupid "fly to a can, pick up stuff, go back" missions. After all, isn't it supposed to be showcase of game features?
Neutrality17
Knights Of The Trinity
#24 - 2013-04-22 13:18:28 UTC
I signed in just too quote this.

Rovinia wrote:
Here and there allied forces in missions would help a lot.

- Two Capital ships fighting each other and we have to break the tie by destroying the enemys logistic ships.
- Escort missions for VIP ships or a formation of slow flying bombers.
- Let us tackle / web enemy ships in frigs while the allied npc fleet makes the damage or while a transport docks and boardingcrews do their dirty work
- Reinforcements
- Let us break through the support fleet of a carrier and then we have to light a cyno to bring "the fleet" in who takes care of the capital.

As you see, it could also help a bit as "pvp tutorial". Most new players start their career by running some missions. They could learn concepts like tackling, cyno / hotdrops, E-War, etc by playing and not searching in forums or guides.

And it would add some well needed atmosphere to the space fights. They feel (except for the graphics) a bit too "2003", sorry Blink


And to add:
When it comes to PvE, while a completely different genre of gaming, i think Left For Dead (the first one) is the best example of dynamic PvE content.
Even just simply randomizing aspects of the missions could be a beautiful thing.

And i understand people play Eve for the people, at least thats why i played for the years i have, but making what outsiders might consider to be Eve's "quest" system would really help those who are more on the fence enjoy the experience of Eve.
Where Debris and Dust find Love Fly Safe, Fly Strong, Fly Together  New Trinity Scar
Rovinia
Exotic Dancers Union
#25 - 2013-04-22 13:56:41 UTC  |  Edited by: Rovinia
Ok, perhaps you're right with that Barrogh, you can't completly revamp pve in a 10 year old game. Most mission runners have made themselfe confortable with the current system, perhaps exactly because its possible to do it half-afk and watch a movie while doing it. Most of them don't run missions to have fun, they do it to earn money for financing whatever fun they want to have in eve.

But most new players or very casual players don't come to the game with this attitude. They want to play a game, have some nice space fights, some fun. And they don't allready know the whole depth of eve and all the other things you can do. So they get borred quickly and quit eve before they have seen it's full potential. Thats a great pity.

So at least the Level 1 - 2 missions could have some of these to ease the learning curve and give some moments of astonishment... "Woah, there are ships that big in here? Where can i get one???" for example Blink
For level 4's, i don't want the other missions out of the game, but it would give a bit variety to the mission pool from time to time. If you really don't like them, you could still click "decline" and take the next "worlds collide".

Or at least revamp the faction missions that show up after all X missions. It would surely make more fun than getting 9600 Kernite from Station 1 to Station 2.


Neutrality17 wrote:


And to add:
When it comes to PvE, while a completely different genre of gaming, i think Left For Dead (the first one) is the best example of dynamic PvE content.
Even just simply randomizing aspects of the missions could be a beautiful thing.

And i understand people play Eve for the people, at least thats why i played for the years i have, but making what outsiders might consider to be Eve's "quest" system would really help those who are more on the fence enjoy the experience of Eve.


The "Director AI" of Left for dead is another good attempt, i really like that idea. You play the same levels over and over, but you still never really know what's behind the next turning. I hope they bring something like that in odysee for eve pve, especially for anomalies and complexes. Something where you can google the mecanics of that type of "mission", but not exactly what awaits you.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#26 - 2013-04-22 16:14:50 UTC
One thing I forgot to mention and which is relevant (especially since we are talking about likes of Director AI). Unlike most MMO content known to me (and unlike L4D matches), EVE require much more effort during preparation phase than during completion phase. If you don't bring right stuff, nothing really that you can do. That creates some serious problems with randomized content.
Frostys Virpio
State War Academy
Caldari State
#27 - 2013-04-22 16:35:23 UTC
Barrogh Habalu wrote:
One thing I forgot to mention and which is relevant (especially since we are talking about likes of Director AI). Unlike most MMO content known to me (and unlike L4D matches), EVE require much more effort during preparation phase than during completion phase. If you don't bring right stuff, nothing really that you can do. That creates some serious problems with randomized content.


Randomizing the triggers on a mission won't amke your ship **** unless you were sporting a crazy tailor made fit to abuse a hole in the mission. If you get a decent fit of the right ship class, you will still ahve the right resist and damage type to get through it. It jsut might take longer if the first frig you pop spawn the 3 BS insetad of spawning on the very last ship you kill because you knew exactly wich one would call for backup.

Your longer preparation is only long the first time. After that, your ship is fit to do the job over and over again. Your next preparation is your next shipment of ammo and if you plana head, it could take a while before you need more.
sabre906
The Scope
Gallente Federation
#28 - 2013-04-22 18:34:32 UTC  |  Edited by: sabre906
Frostys Virpio wrote:
Barrogh Habalu wrote:
One thing I forgot to mention and which is relevant (especially since we are talking about likes of Director AI). Unlike most MMO content known to me (and unlike L4D matches), EVE require much more effort during preparation phase than during completion phase. If you don't bring right stuff, nothing really that you can do. That creates some serious problems with randomized content.


Randomizing the triggers on a mission won't amke your ship **** unless you were sporting a crazy tailor made fit to abuse a hole in the mission. If you get a decent fit of the right ship class, you will still ahve the right resist and damage type to get through it. It jsut might take longer if the first frig you pop spawn the 3 BS insetad of spawning on the very last ship you kill because you knew exactly wich one would call for backup.

Your longer preparation is only long the first time. After that, your ship is fit to do the job over and over again. Your next preparation is your next shipment of ammo and if you plana head, it could take a while before you need more.


Nerf missions isn't the same as making missions more interesting. Randomizing triggers = more tank, longer grind, that's it. Just like Scarlet's randomized rats = fit omni. It makes pve more grindy and tedious, nothing more.

As an additional problem, noobs with lower sp pop to rats more easily.

You need to take a look at Rovinia's post. These are the kind of ideas that add variety. They don't nerf. Nerf is neither necessary nor desirable.
CMD Ishikawa
New Eden Public Security Section 9
#29 - 2013-04-22 21:34:45 UTC
Rovinia wrote:
Here and there allied forces in missions would help a lot.

- Two Capital ships fighting each other and we have to break the tie by destroying the enemys logistic ships.
- Escort missions for VIP ships or a formation of slow flying bombers.
- Let us tackle / web enemy ships in frigs while the allied npc fleet makes the damage or while a transport docks and boardingcrews do their dirty work
- Reinforcements
- Let us break through the support fleet of a carrier and then we have to light a cyno to bring "the fleet" in who takes care of the capital.

As you see, it could also help a bit as "pvp tutorial". Most new players start their career by running some missions. They could learn concepts like tackling, cyno / hotdrops, E-War, etc by playing and not searching in forums or guides.

And it would add some well needed atmosphere to the space fights. They feel (except for the graphics) a bit too "2003", sorry Blink


Some really nice ideas here...!!!

Would be awesome to run missions like these...!!!
Litair
Nleesh
#30 - 2013-04-22 22:39:27 UTC  |  Edited by: Litair
I think the problem is that combat in EVE is just essentially extremely boring. What makes it enjoyable in for instance PvP is all the surrounding layers. The long hunt for a potential victim.. never knowing what you might encounter.. the infantile joy of ruining other people's day.. the alluring thought of finding some really awesome and valuable module.
I believe the main thing that gets your blood pumping in PvP is the major risk factor. It's always possible to end up in a situation where you'll lose your terribly expensive ship, which makes it a joy whenever you see the battle going in your favor.
An entirely different thing is massive fleet battles, but I really don't think it's the orbiting while having your turrets turned on that makes you totally excited - it's rather the immense scale of battle, with people shouting in their mics and everything being in chaos. The sight of a much hated goonswarm titan blowing up. It's all great fun.

So now if you take away all of those things, we are left with what we know as PvE in EVE. There isn't any hunt or random encounters that'll leave you at great risk of blowing up (unless you're quite new, of course). There isn't the same tingling sensation in your pants when you pwn and trash talk NPCs and there just generally isn't any risk to it, so you don't get the adrenaline pumping and thus you have the mental capacity to notice how boring and quite monotone it actually is.

The inherit problem is of course that in order to fuel the incredibly risk driven PvP, where you due to that very nature may lose everything without earning anything, there has to be some more or less risk free fallback so people can build up their ISK reserves again. Otherwise people would just have to quit the game.. which wouldn't make any sense.

Rovinia's fabled ideas would certainly be a step in the right direction though.
DeMichael Crimson
Republic University
Minmatar Republic
#31 - 2013-04-23 02:52:29 UTC
CMD Ishikawa wrote:
Rovinia wrote:
Here and there allied forces in missions would help a lot.

- Two Capital ships fighting each other and we have to break the tie by destroying the enemys logistic ships.
- Escort missions for VIP ships or a formation of slow flying bombers.
- Let us tackle / web enemy ships in frigs while the allied npc fleet makes the damage or while a transport docks and boardingcrews do their dirty work
- Reinforcements
- Let us break through the support fleet of a carrier and then we have to light a cyno to bring "the fleet" in who takes care of the capital.

As you see, it could also help a bit as "pvp tutorial". Most new players start their career by running some missions. They could learn concepts like tackling, cyno / hotdrops, E-War, etc by playing and not searching in forums or guides.

And it would add some well needed atmosphere to the space fights. They feel (except for the graphics) a bit too "2003", sorry Blink


Some really nice ideas here...!!!

Would be awesome to run missions like these...!!!

No, not everyone want's to do PvP crap. All you're doing is increasing the skill training load on mission runners by having them train up a bunch of extra skills for EWAR, Cyno, etc, all while the player is trying to max out T2 skills or train up core skills.

If you want to add PvP aspect to agent missions, then create a new Agent Division that offers those types of missions.

As for the regular missions, making the triggers random will just cause players to be quickly swamped and overwhelmed by numerous overpowered NPC's.

I will say this again, if you think missions are boring, then don't do them. you can do various things to spice it up for the rush. Go run level 3 missions in a T1 Frigate. Run some level 4 missions in T2 Frigates. Get some friends to fleet up and go do some level 5 missions in low security. There's lot's of ways to spice it up.


DMC

All I see here is PvP players trying to change PvE content to suit their own agenda.
Tauranon
Weeesearch
CAStabouts
#32 - 2013-04-23 03:20:04 UTC  |  Edited by: Tauranon
DeMichael Crimson wrote:
No, not everyone want's to do PvP crap. All you're doing is increasing the skill training load on mission runners by having them train up a bunch of extra skills for EWAR, Cyno, etc, all while the player is trying to max out T2 skills or train up core skills.

If you want to add PvP aspect to agent missions, then create a new Agent Division that offers those types of missions.

As for the regular missions, making the triggers random will just cause players to be quickly swamped and overwhelmed by numerous overpowered NPC's.

I will say this again, if you think missions are boring, then don't do them. you can do various things to spice it up for the rush. Go run level 3 missions in a T1 Frigate. Run some level 4 missions in T2 Frigates. Get some friends to fleet up and go do some level 5 missions in low security. There's lot's of ways to spice it up.


DMC

All I see here is PvP players trying to change PvE content to suit their own agenda.


Cyno skills are trivial for the task of setting a cyno to jump to. The prereq is a fitting skill that default new characters already start with for crying out loud. If they were adding it to missions, then they could choose to reduce the prereq to being the default level, so that the 1 time preperation job was all of 15 minutes.

ewar is handy - I fit eccm for gurista missions, I fit a sebo fairly often anyway as 120km lock range is useful, and always for serpentis missions, I trained the anti jam skill and I occasionally use ships with webs, which is the same skill as a disruptor. ie I can't see how any of this is any skill point distraction to a mission runner. They are just basic combat skills.

There is a pool of L4 combat missions that people like - they are largely of the battleship fountain variety. The rest are just time wasters, that might be enjoyed once by a person doing it in a battlecruiser as their first L4 ever. After that they are boring.

IMO having a dreadnaught in a mission that needed to be TD'd to avoid being blapped by it would be far more interesting than yet another yawn spawn of 5 battleships, and the more that counter fitting and fitting of utility is required, imo the more interesting fitting the ship becomes. The mission dread could have a 5mil bounty (ie 5 bs worth), and be buffer fitted, so as to not penalise people with low dps.
Morrigan LeSante
Perkone
Caldari State
#33 - 2013-04-23 11:26:12 UTC
Frostys Virpio wrote:
Barrogh Habalu wrote:
One thing I forgot to mention and which is relevant (especially since we are talking about likes of Director AI). Unlike most MMO content known to me (and unlike L4D matches), EVE require much more effort during preparation phase than during completion phase. If you don't bring right stuff, nothing really that you can do. That creates some serious problems with randomized content.


Randomizing the triggers on a mission won't amke your ship **** unless you were sporting a crazy tailor made fit to abuse a hole in the mission. If you get a decent fit of the right ship class, you will still ahve the right resist and damage type to get through it. It jsut might take longer if the first frig you pop spawn the 3 BS insetad of spawning on the very last ship you kill because you knew exactly wich one would call for backup.

Your longer preparation is only long the first time. After that, your ship is fit to do the job over and over again. Your next preparation is your next shipment of ammo and if you plana head, it could take a while before you need more.


As someone who has watched a rattler tank over 650dps /very/ nearly break to full room aggro plus triggers in the assault, I respectfully disagree that only crazy niche fits would be harmed by this.


What would happen is people would all just fit overtanked (due to the current limitation of being unable to properly over-DPS to compensate for extra rats). The proliferation of resist boats/T3's/MJD snipers would be hideous.
Ylariana
School of Applied Knowledge
Caldari State
#34 - 2013-04-23 11:39:15 UTC
Suggesting a Buffer Tank to compensate for Low DPS pilots just means they will be there for forever whittling away at a mountain with a pen-knife.

Adding specific module requirements for missions would ad some spice, but in those cases I'd like to see a "civilian" variant that only works in that mission and takes a little longer to to get the job done than the "real" module, but at the same time allows the "real" module to be used.

Making some PvE missions work a little more like PvP wouldnt hurt imo as it would allow PvE fit ships to have a better than snowballs chance in hell of surviving a PvP encounter in LowSec, thereby allowing the fabled migration into LowSec that the Nullbears whine about all the time.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#35 - 2013-04-23 13:01:07 UTC
If it's a matter of providing missions that play out like PvP more than usual, it's entirely possible to design entire category of them (on separate agents maybe) around PvP fits. 300-500 DPS per enemy ship (towards higher level ofc) which should be fewer in numbers ofc, need for tackle mods, dem rats dropping bubbles, ship restrictions being present - whatever. This idea will hit its 91th birthday in a few hours, I believe. It's possible that CCP will be doing something if we are to believe some old dev blog...
Frostys Virpio
State War Academy
Caldari State
#36 - 2013-04-23 16:32:21 UTC
Morrigan LeSante wrote:
Frostys Virpio wrote:
Barrogh Habalu wrote:
One thing I forgot to mention and which is relevant (especially since we are talking about likes of Director AI). Unlike most MMO content known to me (and unlike L4D matches), EVE require much more effort during preparation phase than during completion phase. If you don't bring right stuff, nothing really that you can do. That creates some serious problems with randomized content.
Randomizing the triggers on a mission won't amke your ship **** unless you were sporting a crazy tailor made fit to abuse a hole in the mission. If you get a decent fit of the right ship class, you will still ahve the right resist and damage type to get through it. It jsut might take longer if the first frig you pop spawn the 3 BS insetad of spawning on the very last ship you kill because you knew exactly wich one would call for backup. Your longer preparation is only long the first time. After that, your ship is fit to do the job over and over again. Your next preparation is your next shipment of ammo and if you plana head, it could take a while before you need more.
As someone who has watched a rattler tank over 650dps /very/ nearly break to full room aggro plus triggers in the assault, I respectfully disagree that only crazy niche fits would be harmed by this. What would happen is people would all just fit overtanked (due to the current limitation of being unable to properly over-DPS to compensate for extra rats). The proliferation of resist boats/T3's/MJD snipers would be hideous.


When I pull off stupid misstakes like full room + trigger, I warpout and change my way of doing the mission and thats what I think player should do. My 1st lvl 4 in a drake pretty much happened like this because I didn't read the trigger at all. I warped out, fit an AB, warped back in and kited enemy ship aligned to a station. As soon as the buffer was failing, I could instant warp as long as I made sure to not be pointed. The mission sure took a shitload of time wich was not helped at all by the low dps of my low skill drake but it still held together and it was much more fun than doing a lvl 3.

I should not of been there as I was low skilled just like toher low skilled people should also not be in lvl 4 for exactly the same reason. It seems like people only look for efficiency. Dosen't it feels like another job when you do the missions over and over again with no change? Or maybe you are all doing a time attack mode?
Sobaan Tali
Caldari Quick Reaction Force
#37 - 2013-04-23 21:39:07 UTC
Cyrus Doul wrote:
Maybe get rid of Materials for War preparation storyline? It would be a little thing but I know i sure "love" having to go buy 8000 kernite in station with the agent every time. Started up mission alts cause bored and figured they might have fixed that after three years.


Lol This would make my day...

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Sobaan Tali
Caldari Quick Reaction Force
#38 - 2013-04-23 21:57:28 UTC
I wounder if it might actually be better if CCP started off with something small or simple and work their way up instead of rushing in some major change. I don't know, maybe give mission rats the same warp mechanics of belt rats (instead of magically spawning on field, they land on field from warp). Having "friendly" rats show up from time to time as stated before sounds interesting, even if they were religated to merely firing 0 DPS guns for show.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

DeMichael Crimson
Republic University
Minmatar Republic
#39 - 2013-04-24 03:57:39 UTC
Tauranon wrote:
DeMichael Crimson wrote:
No, not everyone want's to do PvP crap. All you're doing is increasing the skill training load on mission runners by having them train up a bunch of extra skills for EWAR, Cyno, etc, all while the player is trying to max out T2 skills or train up core skills.

If you want to add PvP aspect to agent missions, then create a new Agent Division that offers those types of missions.

As for the regular missions, making the triggers random will just cause players to be quickly swamped and overwhelmed by numerous overpowered NPC's.

I will say this again, if you think missions are boring, then don't do them. you can do various things to spice it up for the rush. Go run level 3 missions in a T1 Frigate. Run some level 4 missions in T2 Frigates. Get some friends to fleet up and go do some level 5 missions in low security. There's lot's of ways to spice it up.


DMC

All I see here is PvP players trying to change PvE content to suit their own agenda.


Cyno skills are trivial for the task of setting a cyno to jump to. The prereq is a fitting skill that default new characters already start with for crying out loud. If they were adding it to missions, then they could choose to reduce the prereq to being the default level, so that the 1 time preperation job was all of 15 minutes.

ewar is handy - I fit eccm for gurista missions, I fit a sebo fairly often anyway as 120km lock range is useful, and always for serpentis missions, I trained the anti jam skill and I occasionally use ships with webs, which is the same skill as a disruptor. ie I can't see how any of this is any skill point distraction to a mission runner. They are just basic combat skills.

There is a pool of L4 combat missions that people like - they are largely of the battleship fountain variety. The rest are just time wasters, that might be enjoyed once by a person doing it in a battlecruiser as their first L4 ever. After that they are boring.

IMO having a dreadnaught in a mission that needed to be TD'd to avoid being blapped by it would be far more interesting than yet another yawn spawn of 5 battleships, and the more that counter fitting and fitting of utility is required, imo the more interesting fitting the ship becomes. The mission dread could have a 5mil bounty (ie 5 bs worth), and be buffer fitted, so as to not penalise people with low dps.


Just because you trained those skills and use those mods doesn't mean everyone else has to do it. Seems like we're back to the same old story again. PvP players trying to get CCP to force PvE players to do PvP crap. I run against all types of rats and I've never had to fit up any of those mods. As I said before, if you find missions boring, then don't do them and for Christs sake, stop saying missions are broken..

EWAR skills are not needed to run missions, plain and simple. Making players train them to do PvE content is just another attempt to push mission runners into PvP. When are you people gonna get it through your thick heads? Some players don't want to do PvP. That's the main reason they're doing PvE content.


DMC
Morrigan LeSante
Perkone
Caldari State
#40 - 2013-04-24 06:59:08 UTC
Frostys Virpio wrote:
Morrigan LeSante wrote:
Frostys Virpio wrote:
Barrogh Habalu wrote:
One thing I forgot to mention and which is relevant (especially since we are talking about likes of Director AI). Unlike most MMO content known to me (and unlike L4D matches), EVE require much more effort during preparation phase than during completion phase. If you don't bring right stuff, nothing really that you can do. That creates some serious problems with randomized content.
Randomizing the triggers on a mission won't amke your ship **** unless you were sporting a crazy tailor made fit to abuse a hole in the mission. If you get a decent fit of the right ship class, you will still ahve the right resist and damage type to get through it. It jsut might take longer if the first frig you pop spawn the 3 BS insetad of spawning on the very last ship you kill because you knew exactly wich one would call for backup. Your longer preparation is only long the first time. After that, your ship is fit to do the job over and over again. Your next preparation is your next shipment of ammo and if you plana head, it could take a while before you need more.
As someone who has watched a rattler tank over 650dps /very/ nearly break to full room aggro plus triggers in the assault, I respectfully disagree that only crazy niche fits would be harmed by this. What would happen is people would all just fit overtanked (due to the current limitation of being unable to properly over-DPS to compensate for extra rats). The proliferation of resist boats/T3's/MJD snipers would be hideous.


When I pull off stupid misstakes like full room + trigger, I warpout and change my way of doing the mission and thats what I think player should do. My 1st lvl 4 in a drake pretty much happened like this because I didn't read the trigger at all. I warped out, fit an AB, warped back in and kited enemy ship aligned to a station. As soon as the buffer was failing, I could instant warp as long as I made sure to not be pointed. The mission sure took a shitload of time wich was not helped at all by the low dps of my low skill drake but it still held together and it was much more fun than doing a lvl 3.

I should not of been there as I was low skilled just like toher low skilled people should also not be in lvl 4 for exactly the same reason. It seems like people only look for efficiency. Dosen't it feels like another job when you do the missions over and over again with no change? Or maybe you are all doing a time attack mode?


It doesn't change the fact that people would just move to stupid tanked boats.

DMC has a good idea with a different mission type if people want this. I don't actually mind the idea but I'm not sure it's a good move to be done globally.

I am /dead/ set against any point requirement though - 'go short range or go home' is not a good place to be.