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4,350,000 skill points unallocated. Returning player, still kinda new.

Author
Alaru
The Scope
Gallente Federation
#1 - 2013-04-23 06:53:46 UTC
Hello, I used to play this a long time ago, but all I ever really did was train skills and stare at the screen. Today I've decided to come back. I don't really know what I should train. As it is now, I don't really want to pvp, not until I get a little more experienced and build up enough isk so that I don't mind losing a few ships. What I really want to do is mine, but from what I've heard, it doesn't make much isk compared to other methods. I just want to train the right skills to start making a lot of isk with very little risk.

If anybody could steer me in the right direction and help me decide what skills to train, and what ship I should go for with those skills, I would be very grateful.
Shalaan Bedala
Doomheim
#2 - 2013-04-23 07:17:07 UTC
I would leave the points unallocated, and train skills that you think you might need/want for now, and once you have a definite plan in mind, then allocate the unused points.
That said, support skills are always useful if you want to spend them somewhere.
Multivariate
Republic University
Minmatar Republic
#3 - 2013-04-23 07:40:52 UTC
Make a skill plan and spend them on skills that you don't have the stats for. For most people that means dumping them into a charisma skill.
Malcanis
Vanishing Point.
The Initiative.
#4 - 2013-04-23 08:18:12 UTC
I would definitely advise investing in at least basic drone skills. Even as a miner you will want these, and they have a rather awkward stat combo that doesn't match any other skill group:

Drones 5

Scout Drones 5

Minmatar Drone spec 3

Gallente Drone Spec 3

Drone Sharpshooting 4

Drone Navigation 4

Combat Drones 4

Drone Interfacing 4

Drone Durability 3

Electronic Warfare Drone Interfacing 4

That's about 1.1 or 1.2M SP, and will give you enough skills to see you through very adequately until you start flying large drone bay battleships and/or specialised drone ships.

I wouldn't bother with mining drones; they're more trouble than they're worth IMO.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Daniel Plain
Doomheim
#5 - 2013-04-23 11:52:06 UTC  |  Edited by: Daniel Plain
Malcanis wrote:
I would definitely advise investing in at least basic drone skills. Even as a miner you will want these, and they have a rather awkward stat combo that doesn't match any other skill group:

Drones 5

Scout Drones 5

Minmatar Drone spec 3

Gallente Drone Spec 3

Drone Sharpshooting 4

Drone Navigation 4

Combat Drones 4

Drone Interfacing 4

Drone Durability 3

Electronic Warfare Drone Interfacing 4

That's about 1.1 or 1.2M SP, and will give you enough skills to see you through very adequately until you start flying large drone bay battleships and/or specialised drone ships.

I wouldn't bother with mining drones; they're more trouble than they're worth IMO.


this is good advice. you may want to add salvage drone operation on top of that but that's a bonus.

other than that, you should first decide what you intend to do. there are lots of ways to make isk including but not limited to missions, exploration, industry and trade. all of the above require different skills, in fact trade does not necessarily require any spaceship related skills at all.

also, do not become a slave of your wallet. there is nothing more pathetic than seeing people burn out on mining or running missions.

I should buy an Ishtar.

StoneCold
Decadence.
RAZOR Alliance
#6 - 2013-04-23 12:23:28 UTC
If you just want to mine to make ISK while you realy would like to PVP take a look at faction warfare.
You can get a quite decent income while pvping (and (i´d say) 80% are fights in frigates or destroyer.
RavenPaine
RaVeN Alliance
#7 - 2013-04-23 16:38:01 UTC
I never minded training short skills, But I hate long skills.
So I put my points towards long training times.
BS V
Fighters V
etc.

I even did half and halfs on some long skills, to cut them down to bearable time frames.
Half of Large Hybrids V for instance.

I kept a few for reserve and eventually used them on T3 re-skilling
Garresh
Mackies Raiders
Wild Geese.
#8 - 2013-04-24 00:21:23 UTC
StoneCold wrote:
If you just want to mine to make ISK while you realy would like to PVP take a look at faction warfare.
You can get a quite decent income while pvping (and (i´d say) 80% are fights in frigates or destroyer.


This. I did fw for a long time. Pays the bills nicely and there's lots of good fights. Seriously though don't mine. Very few people who mine stick around because they get bored and realize they wasted months of training. Fit up some slashers or rifters or incursus or whatever, go into faction ware fare, and make some money WHILE shooting stuff. You can thank me later.

This Space Intentionally Left Blank

Baggo Hammers
#9 - 2013-04-24 04:45:38 UTC
Shalaan Bedala wrote:
I would leave the points unallocated, and train skills that you think you might need/want for now, and once you have a definite plan in mind, then allocate the unused points.
That said, support skills are always useful if you want to spend them somewhere.

If you don't know where you're going, any road will take you there.

Manny Moons
University of Caille
Gallente Federation
#10 - 2013-04-26 13:43:23 UTC
Allocate points to Cybernetics V if you don't already have it. Remap your character attributes for the type of skills you expect to train most, such as Perception/Willpower for ships & guns. Buy two +5 implants to match those attributes. This will give optimum skillpoints when training those skills. Then, use the unallocated skill points you have only for skills that don't fit your map & implants.

Govind
Parity Labs
#11 - 2013-05-02 22:28:00 UTC
I've just sat on my unallocated points. Perhaps some day CCP will add new skills like they did when PI came out. If that day comes I'll have the option to dump my points on it and be highly skilled in something new from day one. The other scenario where I'd spend them would be if I wanted to work with a corp who had an immediate demand for me to be more specialized in something. I imagine the temptation to spend them could overwhelm me at some point but they just seem too versatile to throw away just to get a little ahead on my ordinary day-to-day training.

Just something to consider anyways.
DeLindsay
Galaxies Fall
#12 - 2013-05-02 23:32:07 UTC
RavenPaine wrote:
I never minded training short skills, But I hate long skills.
So I put my points towards long training times.
BS V
Fighters V
etc.

I even did half and halfs on some long skills, to cut them down to bearable time frames.
Half of Large Hybrids V for instance.

I kept a few for reserve and eventually used them on T3 re-skilling


I did this exactly. Used a fair chunk of the unallocated SP on long LvL 5's that I never wanted to have to train but always wanted the skill. Unfortunately this means all that SP doesn't go far if you use it primarily on LvL 5 skills.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Kyt Thrace
Lightspeed Enterprises
Goonswarm Federation
#13 - 2013-05-03 11:38:06 UTC
When I got my reimbursed skill points from the learning skills, my attributes were mapped perception/willpower. I still had over half a year before I could remap again. I spent all my reimbursed skill points on needed Intelligence/memory skills, mainly support (electronics, engineering, mechanics).

R.I.P. Vile Rat

Maggeridon Thoraz
Viziam
Amarr Empire
#14 - 2013-05-04 11:20:34 UTC
didnt read all teh post before, but i woudl wait allocating the sp after the new expansion will be out.

also keep them as long as possible and use them for skills where time multiplier is greater than 5. Will save you a lot of time..
Carniflex
StarHunt
Mordus Angels
#15 - 2013-05-16 10:44:28 UTC
Keep the green SP. It is nice for trying out new ships in SiSi when they are introduced or for trying out things in there you think that might be nice to train.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Ultim8Evil
Exit-Strategy
Unchained Alliance
#16 - 2013-05-16 11:32:53 UTC
The best thing to do with unallocated SP is to put them in to skills you wouldn't want to use a remap for.

Anything with Charisma as a primary attribute would be good.

Or maybe Drone skills? A Mem/Perc remap is useless for anything other than Drones, so you wouldn't want to waste a remap on them either.

Lastly, if you're in an alliance and they suddenly decided to switch doctrines from say shield to armour or lasers to hybrids, you can instantly train the new skills up and remain useful... rather than being that guy who joins an Alphafleet then asks in chat if he can bring a Drake. Roll

Follow me on Twitter for literally no good reason @TheUltim8Evil

Bloody Wench
#17 - 2013-05-18 11:13:33 UTC
If you don't have battlecruisers 5 I would seriously consider dumping into that.
Of course making sure that you already have all racial cruisers to 3.

You are in effect taking 1.5M SP and turning it into 6M SP.

See battle cruiser skill changes dev blog if you don't know wtf I'm talking about.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Obunagawe
#18 - 2013-05-18 22:41:20 UTC
Sell char, buy/train a new one. Your chars good birthdate, great name, and many unalloc SP are worth a lot more to others than they are to you.
Major 'Revolver' Ocelot
Deep Core Mining Inc.
Caldari State
#19 - 2013-05-19 16:29:52 UTC
Agreeing with Malcanis here. Drone skills are always useful and can be a pain to train due to the whole memory SP build which is only really used elsewhere for industry related skills.
Dorian 'Gray
MGTOW Nomads
#20 - 2013-05-19 20:11:01 UTC
How about putting them into Dessie and BC Skills to V now would that mean she gets them duplicated ?
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