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CCP, any updates on the hangar with ship spinning ?

First post
Author
Flynn Fetladral
Tempered Aggression
Seker Matar
#41 - 2011-09-07 12:35:22 UTC  |  Edited by: Flynn Fetladral
Smoking Blunts wrote:
Tallian Saotome wrote:
[quote=AnzacPaul]

Dock to station > Old hanger view >Button on right hand station pane > Eject from pod to Captain's Quarters.





This is how it needs to be done and how it should have been done to start with.


I agree this should be the case. Your not going to want to dock, de-pod and enter the station on foot every time you dock, it is silly. You should have the option to de-pod into your CQ from the docking hanger. But I'm pretty sure CCP have said they would never go back to the old hanger... even though they would be willing to bring ship spinning back.

Oh and we used a little officer mods. KIDDING! We used a lot of officers mods, A LOT! Because we don’t :censored: around in low-sec.

@flynnfetladral on #tweetfleet

Mar Drakar
LDK
#42 - 2011-09-07 12:37:03 UTC
Smoking Blunts wrote:
Tallian Saotome wrote:
[quote=AnzacPaul]

Dock to station > Old hanger view >Button on right hand station pane > Eject from pod to Captain's Quarters.





This is how it needs to be done and how it should have been done to start with.


no, just no

old one was bad in some things and it must be recognized.

What a decent person would want is improved hangar view.
Maybe with ships being brought to you from abyss?
with buttons and NOF**king rightclicks, yo ualready have buttons implemented for some actions - reuse those

show a panel, a wall with a telly (everyone likes ponies?right? ... guys?)
show me my ship of course.
I really didn't like the right click fest that was the old UI, and with carbon you have a chance to remove it, use this chance.

(if you cannot do above - give us at least old one back...)
Vin Hellsing
#43 - 2011-09-07 12:48:10 UTC
Mar Drakar wrote:
Smoking Blunts wrote:
Tallian Saotome wrote:
[quote=AnzacPaul]

Dock to station > Old hanger view >Button on right hand station pane > Eject from pod to Captain's Quarters.





This is how it needs to be done and how it should have been done to start with.


no, just no

old one was bad in some things and it must be recognized.

What a decent person would want is improved hangar view.
Maybe with ships being brought to you from abyss?
with buttons and NOF**king rightclicks, yo ualready have buttons implemented for some actions - reuse those

show a panel, a wall with a telly (everyone likes ponies?right? ... guys?)
show me my ship of course.
I really didn't like the right click fest that was the old UI, and with carbon you have a chance to remove it, use this chance.

(if you cannot do above - give us at least old one back...)


It has been confirmed that they cannot reimplement the old ship hangar system, because it would play havoc with Incarna. Sorry.

Just keep the pressure on, I'm sure they'll find a way to implement a new version of the ship hangar.
Smoking Blunts
ZC Omega
#44 - 2011-09-07 13:13:42 UTC
Vin Hellsing wrote:
Mar Drakar wrote:
Smoking Blunts wrote:
Tallian Saotome wrote:
[quote=AnzacPaul]

Dock to station > Old hanger view >Button on right hand station pane > Eject from pod to Captain's Quarters.





This is how it needs to be done and how it should have been done to start with.


no, just no

old one was bad in some things and it must be recognized.

What a decent person would want is improved hangar view.
Maybe with ships being brought to you from abyss?
with buttons and NOF**king rightclicks, yo ualready have buttons implemented for some actions - reuse those

show a panel, a wall with a telly (everyone likes ponies?right? ... guys?)
show me my ship of course.
I really didn't like the right click fest that was the old UI, and with carbon you have a chance to remove it, use this chance.

(if you cannot do above - give us at least old one back...)


It has been confirmed that they cannot reimplement the old ship hangar system, because it would play havoc with Incarna. Sorry.

Just keep the pressure on, I'm sure they'll find a way to implement a new version of the ship hangar.



a new version of the old hanger is fine, long as the functionality of the old one is there and it uses the same amount of resorces it used. and there is A BUTTON to go into the QC.

OMG when can i get a pic here

Xercodo
Cruor Angelicus
#45 - 2011-09-07 15:26:04 UTC
bumpy!

The Drake is a Lie

Barakkus
#46 - 2011-09-07 15:57:04 UTC
CCP Prism X wrote:
Sentinella wrote:
And thanks a lot for taking the time to answer this, it wasn't that difficult wasn't it ?


Time will tell, this isn't my first camping trip. Blink


This one time at bandcamp...

http://youtu.be/yytbDZrw1jc

Razin
The Scope
#47 - 2011-09-07 16:30:50 UTC
AnzacPaul wrote:



Dock to station > Old hanger view >Button on right hand station pane > Eject from pod to Captain's Quarters.






This is pretty much it.

I just hope this doesn't take years.
CCP Guard
C C P
C C P Alliance
#48 - 2011-09-07 17:18:52 UTC
Sentinella wrote:
I hate the captain's quarters and I am using "the door" but it's really bad. When will you put back the old hangar view ? It's been some time now, any ETA ?


EDIT: CCP Prism was very kind to try to find out an answer to my question:
CCP Prism X wrote:
Please keep in mind that I'm a Database Developer not a Project Manager. But I did go around and poke some people who wield more power than just telling people off because their queries aren't seekable.

Essentially what this all boils down to is: "You will get ship-spinning back. It's only a question of fitting it into our plans.".
I know, I didn't tell you anything new. Cry

But believe me, the people I spoke to seemed to understand the priority of this. They themselves will give you more concrete information as soon as they can, we all understand that the answer I just gave you isn't satisfactory, but it is the best I can give you.

The reason for this being the best I can provide is that we are currently in the middle of a planning phase. Everything is up in the air and mutable at this point so promises aren't a current possibility. All I can really do is assure you that we're not ignoring the issue nor do we intend to bury it and hopefully the final plans will start to emerge soon and we can actually give you some insight into them.


To iterate a little on PrismX's reply, we are actually in a bit of a planning phase right now, so ETA's are hard to come by at this moment. But you will be informed of the outcome of the planning as soon as possible.

And I agree. PrismX is very kind and a pretty cool dude as well. Don't tell him I said so Oops

CCP Guard | EVE Community Developer | @CCP_Guard

CCP Prism X
C C P
C C P Alliance
#49 - 2011-09-07 17:29:46 UTC
CCP Guard wrote:
And I agree. PrismX is very kind and a pretty cool dude as well. Don't tell him I said so Oops

We'll tell them I used Dev Haxxes to edit your post so it wouldn't be registered on the forums.
Then we can have me fired! Twisted
Esan Vartesa
Samarkand Financial
#50 - 2011-09-07 17:58:57 UTC
Vin Hellsing wrote:
[

It has been confirmed that they cannot reimplement the old ship hangar system, because it would play havoc with Incarna. Sorry.

Just keep the pressure on, I'm sure they'll find a way to implement a new version of the ship hangar.


Use Incarna itself then. The active ship is already rendered in the hangar. All you have to do is center the camera focus on that ship, lock it there, and don't render your avatar. Add a button on the menu to "Leave Pod", which releases the camera focus and renders your avatar.

Double-click the ship opens your cargohold, and voila. You have ship spinning and all the old functionality working in Incarna.

It's really not difficult, all the mechanisms are already there.
Smoking Blunts
ZC Omega
#51 - 2011-09-07 18:04:33 UTC
Esan Vartesa wrote:
Vin Hellsing wrote:
[

It has been confirmed that they cannot reimplement the old ship hangar system, because it would play havoc with Incarna. Sorry.

Just keep the pressure on, I'm sure they'll find a way to implement a new version of the ship hangar.


Use Incarna itself then. The active ship is already rendered in the hangar. All you have to do is center the camera focus on that ship, lock it there, and don't render your avatar. Add a button on the menu to "Leave Pod", which releases the camera focus and renders your avatar.

Double-click the ship opens your cargohold, and voila. You have ship spinning and all the old functionality working in Incarna.

It's really not difficult, all the mechanisms are already there.


the issue with that is the functionality and low idie useage wont be restored, it will be the fancy pc sucking QC effects.

a lower use version of that ship view is fine, with a button that then loads the QC is whats needed. it dosnt need to be so fancy when your jsut docking to get another ship. whats the point of removing the ship change session timer if you have to spend the same amount of time just docking and undocking

OMG when can i get a pic here

iNFyza
Kenshin Industries.
Kenshin Shogunate.
#52 - 2011-09-07 18:14:38 UTC
How about you get a spinning top and let the devs worry about more important things? :)
Inari Kobayashi
Ministry of War
Amarr Empire
#53 - 2011-09-07 18:30:55 UTC
Esan Vartesa wrote:
Vin Hellsing wrote:
[

It has been confirmed that they cannot reimplement the old ship hangar system, because it would play havoc with Incarna. Sorry.

Just keep the pressure on, I'm sure they'll find a way to implement a new version of the ship hangar.


Use Incarna itself then. The active ship is already rendered in the hangar. All you have to do is center the camera focus on that ship, lock it there, and don't render your avatar. Add a button on the menu to "Leave Pod", which releases the camera focus and renders your avatar.

Double-click the ship opens your cargohold, and voila. You have ship spinning and all the old functionality working in Incarna.

It's really not difficult, all the mechanisms are already there.


I like Esan's approach - lets just have a fixed view when docking out over the balcony with the old functionality back and just be able to break that by hitting "Leave Pod" - or if that is seem as too much of a climb down for CCP - by simply seeking to move avatar from that standing position which then renders the avatar (even if this requires another transition while the true Incara enviroment loads). For me spinnig is not about spinnig but all about the lost functionality and increased cpu load on docking.

But if you can't see the avatar unless you choose to move then I can't see what the problem is for those who dont want to get out of their pod every time they dock - just don't move!
gargars
Willco Inc.
#54 - 2011-09-07 18:47:44 UTC
I am sorry that my first post on the new forums is going to be negative, and also appreciate CCP Prism's communicating on the forum, but frankly this information is insulting. It's been over two months since CCP promised to return some form of the old ship hangar, as part of an effort to calm the masses, and now two months later they still haven't found a way to fit it into their plans?
Really?

Watching what you do... not what you say.


CCP Prism X wrote:
Right!

Essentially what this all boils down to is: "You will get ship-spinning back. It's only a question of fitting it into our plans.".
I know, I didn't tell you anything new. Cry


Ineka
Doomheim
#55 - 2011-09-07 18:59:55 UTC
wtf are these complains about?

ship spinning?
really?
are you serious?

I care less about that than my hybrids/wallente ships being looked at.

Pick the warm in your pants and spin it !!

Bunch of old winners Lol
Crunchmeister
The Scope
Gallente Federation
#56 - 2011-09-07 19:30:07 UTC
We're not likely to see ship spinning now or ever. The simple option of keeping the hangar and giving us a "leave ship" button would be an easy thing to implement, but it won't be.

Truth is, marketing and management won't allow it. Without seeing your character, you don't get to admire all the items you're wearing from the NEX store, making you want to buy more. The CQ at this point is nothing but a showcase for NEX items. Without your actual avatar, most people would never bother buying stuff. This is why the ultimate plan is to completely remove the option to NOT load the station environment once they get their 3D engine working right. The only reason we're allowed to turn it off right now is because the know it's buggy, unoptimized, and comes close to setting some peoples' GPUs ablaze.

The best we can expect to see is instead of a door when we don't load the station is a static image of the ship you're in. I don't see CCP conceeding on this one bit. The devs may agree and want to bring it back, but marketing and management won't allow it. And they have the final say.

People were constantly telling me I was crazy. For a long time I didn't believe them, but after a while, I started to think they might be right.

But it turns out that they were all wrong. One of the voices in my head is a psychiatrist and he says I'm perfectly sane.

Tethys Atreides
The Audacity of Huge
#57 - 2011-09-07 19:38:27 UTC
Crunch,

The answer for this is to make one certain function only available from inside the station. Hell, it could be clone upgrades. As long as you force a walk for something you accomplish the marketing goal. People are vain, they are still gonna buy stuff from Nex. People are buying it now just for their portraits...
Ugleb
Jotunn Risi
#58 - 2011-09-07 19:49:34 UTC  |  Edited by: Ugleb
AnzacPaul wrote:
CCP Prism X wrote:
Right!



Essentially what this all boils down to is: "You will get ship-spinning back. It's only a question of fitting it into our plans.".
I know, I didn't tell you anything new. Cry


The reason for this being the best I can provide is that we are currently in the middle of a planning phase. Everything is up in the air and mutable at this point so promises aren't a current possibility. All I can really do is assure you that we're not ignoring the issue nor do we intend to bury it and hopefully the final plans will start to emerge soon and we can actually give you some insight into them.
.



Thanks for taking the time to post Prism, here is a plan that works for everyone, roleplayers, bittervets, and burning video card folk alike, please pass this suggestion on.



Dock to station > Old hanger view >Button on right hand station pane > Eject from pod to Captain's Quarters.







Add to that an option to load CQ as default and I'm happy. I basically like CQ and think Incarna will be good for the good game, eventually. Once there is some actual content delivered to it obviously.

I do think that players should be encouraged to engage with it as the whole thing will be better with maximum participation, but there needs to be an acceptable alternative for those with struggling hardware issues.

http://uglebsjournal.wordpress.com/

The Jotunn Risi are now recruiting, Brutor ancestry required in order to best represent the Brutor interest.  Join channel JORIS to learn more!

Crunchmeister
The Scope
Gallente Federation
#59 - 2011-09-07 19:54:31 UTC  |  Edited by: Crunchmeister
Tethys Atreides wrote:
Crunch,

The answer for this is to make one certain function only available from inside the station. Hell, it could be clone upgrades. As long as you force a walk for something you accomplish the marketing goal. People are vain, they are still gonna buy stuff from Nex. People are buying it now just for their portraits...


I can agree with that to a point. Clone service is only needed very periodically unless you're like me and pod yourself regularly for travel purposes. lol So it may not be the best option. But a sevice like agents or something would be more realistic.

And yes. The people who are sitting on a stack of plexes and trillions of isk are buying monocles and such. for their avatars - stuff that can be seen. But most people outside that group aren't spending AUR right now.

But those aren't the real target market of the NEX shop. The real target is those "regular" players. Right now, you can't really target them because the AUR prices are far higher than most can afford. And there's no real way to publicly flaunt your new pants / boots / shirt and make other people want one too. For the time being, we're allowed to disable the Forever Alone Minmatar Closet since we can't interact with others. But once they actually create the environment where people can interact with other peoples' toons, that's when they'll force it on us. That's when the average Eve player will be exposed to everyone else's stuff. And then they'll want to fork out $35 to buy 2 Plex to convert to AUR to buy their own. They're looking to foster that sense of greed and make us want what others have (much like real life). They're counting on that being a marketing tool. And there's no way they'll allow us to bypass that, as it's money in the bank.

As I said, devs have no say in this, regardless of what they'd like to see. This is a marketing tool, and decisions about it are run by marketing and management.

Personally, I'd love my option of having the old hangar (which I'd be in 90% of the time when docked) and the option to load the station occasionally. But I'm guessing that would be the same for most of the older players who make up the core of the subscription base. And really, that's not "good for business" for CCP and the NEX store. So I doubt we'll ever see that.

People were constantly telling me I was crazy. For a long time I didn't believe them, but after a while, I started to think they might be right.

But it turns out that they were all wrong. One of the voices in my head is a psychiatrist and he says I'm perfectly sane.

Demica Diaz
SE-1
#60 - 2011-09-07 19:58:44 UTC
I would like to suggest to Devs that pilot when docking to station have option to leave pod, if he or she choses so, CQ will load. If pilot choses to stay in ship because he will be undocking soon we get Hangar view like it was before. That would make more sence because why would my character leave pod if I just dock up to avoid beeing shot at or switch ship ect.

If pilot can control whole ship I am sure he or she could do that without leaving ship, remotely. I think EVE universe tec is advanced enough to allow this, if not then make a story how Gallente found a way to do that. Cool