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Missions & Complexes

 
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hey all its been a couple months since i unsubbed

Author
Five2One
Phonecians
#1 - 2013-04-22 00:56:31 UTC
I wanted to know if any effort has been made to fix npc tracking disrupters? I refuse to pay for this mmo untill its fixed.
Novah Soul
#2 - 2013-04-22 01:12:15 UTC
Five2One wrote:
I wanted to know if any effort has been made to fix npc tracking disrupters? I refuse to pay for this mmo untill its fixed.

TD was adjusted a month or so ago and toned down. For the most part things seem fine except one or two odd missions like the Blockade (from what I hear it's still a PITA).

A man is known by the quality of his friends. - Lex Luthor

sabre906
The Scope
Gallente Federation
#3 - 2013-04-22 01:27:09 UTC
Novah Soul wrote:
Five2One wrote:
I wanted to know if any effort has been made to fix npc tracking disrupters? I refuse to pay for this mmo untill its fixed.

TD was adjusted a month or so ago and toned down. For the most part things seem fine except one or two odd missions like the Blockade (from what I hear it's still a PITA).


Blockade pwns you before, they still do now. Smaller missions are doable before, they still are now.Roll
Barrogh Habalu
Imperial Shipment
Amarr Empire
#4 - 2013-04-22 05:23:11 UTC
Depends on what are you asking about.
Missions are fine, but I don't know about complexes. I remember there were some issues with some of them.
Tesoni Daven
Collapsed Out
Pandemic Legion
#5 - 2013-04-23 15:31:51 UTC
Barrogh Habalu wrote:
Depends on what are you asking about.
Missions are fine, but I don't know about complexes. I remember there were some issues with some of them.



I was running an 8/10 sansha and a Fortress the other day and was getting about 4 km optimal with scorch from my legion. So those are still a little F ed up. Mind you, I had 2 ships, so it wasn't a big deal.
Chainsaw Plankton
FaDoyToy
#6 - 2013-04-23 16:24:00 UTC
sabre906 wrote:
Novah Soul wrote:
Five2One wrote:
I wanted to know if any effort has been made to fix npc tracking disrupters? I refuse to pay for this mmo untill its fixed.

TD was adjusted a month or so ago and toned down. For the most part things seem fine except one or two odd missions like the Blockade (from what I hear it's still a PITA).


Blockade pwns you before, they still do now. Smaller missions are doable before, they still are now.Roll


Someone was saying that you can kill them before it becomes a problem (although that pretty much requires a good ship and skills) https://forums.eveonline.com/default.aspx?g=posts&m=2903053#post2903053

imo sanshas blockade was too much a pita before the td Nerf.

@ChainsawPlankto on twitter

Baggo Hammers
#7 - 2013-04-23 17:15:30 UTC
No. Working as intended.

If you don't know where you're going, any road will take you there.

sabre906
The Scope
Gallente Federation
#8 - 2013-04-23 17:19:03 UTC
Chainsaw Plankton wrote:
sabre906 wrote:
Novah Soul wrote:
Five2One wrote:
I wanted to know if any effort has been made to fix npc tracking disrupters? I refuse to pay for this mmo untill its fixed.

TD was adjusted a month or so ago and toned down. For the most part things seem fine except one or two odd missions like the Blockade (from what I hear it's still a PITA).


Blockade pwns you before, they still do now. Smaller missions are doable before, they still are now.Roll


Someone was saying that you can kill them before it becomes a problem (although that pretty much requires a good ship and skills) https://forums.eveonline.com/default.aspx?g=posts&m=2903053#post2903053

imo sanshas blockade was too much a pita before the td Nerf.


Ppl says a lot of things, but no. Blockade td rats are all BS and elite cruisers. Not even 1400s can volley them, not by a long shot. The moment you fire, full aggro plus td, not even one td off the field.

It works with other missions where td rats are regular cruisers and frigs. That haven't changed.
Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2013-04-23 20:11:36 UTC  |  Edited by: Tau Cabalander
*deleted*
Zappity
New Eden Tank Testing Services
#10 - 2013-04-26 06:23:58 UTC
Come play PvP. It is much more interesting.

Zappity's Adventures for a taste of lowsec and nullsec.

Paikis
Vapour Holdings
#11 - 2013-04-26 06:26:13 UTC
TD is fine, stop being bad.
Malcanis
Vanishing Point.
The Initiative.
#12 - 2013-04-26 08:47:12 UTC
Cruise missiles are getting a 30% DPS boost, what are these "TDs" you speak of?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

sabre906
The Scope
Gallente Federation
#13 - 2013-04-26 11:39:54 UTC
Malcanis wrote:
Cruise missiles are getting a 30% DPS boost, what are these "TDs" you speak of?


25%. Along with 10% exp radius and velocity nerf ('cause they needed it), oh, and TDs will affect missiles ('cause they needed it).Lol
Brazys Trumparankis
Absolute Order
Absolute Honor
#14 - 2013-04-26 16:56:10 UTC
CCP Rise wrote:
Hello!

As you all know, we are rebalancing all of the tech 1 battleships for Odyssey. This means its a very good time to begin looking at large missile systems. This post covers Cruise Missiles specifically.

The biggest problem for Cruise missiles is that their main draw is their range (roughly 75k with no skills, 170k with all 5s, and 250km or so with a Raven). Unfortunately, using long-range missiles in most pvp situations is unrealistic, as the flight time for the missiles, which can be up to 20 seconds, allows plenty of opportunity for your target to evade damage. On top of that, in situations where flight time isn't as much of a problem (like small scale engagements), cruise damage is extremely low. The result is a situation where Cruise Missiles have pve applications, but otherwise torpedoes become the only available weapon system for missile focused battleships. We want to change that!

We are hoping to improve Cruise from two angles. First we will increase their damage by around 30%. This will happen partly in a change to the base missile damage, and partly in a rate of fire increase for the launchers. Secondly, we are going to increase the base velocity of cruise missiles substantially, making their role as the premiere long range missile at least slightly more realistic. These two improvements will be balanced by an increase in power grid need for the launchers, and a small explosion radius increase for the missiles.

Specifically:

5% increased rate of fire for all Cruise Missile Launchers
200 added power grid need for all Cruise Missile launchers

4700m/sec base missile velocity for all Cruise Missiles (up from 3750m/sec)
14 second base flight time for all Cruise Missiles (down from 20 seconds)
25% increase in base damage for all Cruise Missiles
10% increase in explosion radius for all Cruise Missiles


Please keep in mind this change is not comprehensive. Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions.

Look forward to hearing your feedback, as always
Rise


what 10% nerf are u talking about? i see only buff in all aspects, and i don't think td's affecting launchers have been announced.
Haulie Berry
#15 - 2013-04-26 18:02:33 UTC  |  Edited by: Haulie Berry
sabre906 wrote:
Malcanis wrote:
Cruise missiles are getting a 30% DPS boost, what are these "TDs" you speak of?


25%. Along with 10% exp radius and velocity nerf ('cause they needed it), oh, and TDs will affect missiles ('cause they needed it).Lol


Want to explain how a 25% damage increase and a 5% ROF increase comes out to a 25% DPS increase for us?

I'm sure it will be pretty ******* enlightening.

Quote:
what 10% nerf are u talking about? i see only buff in all aspects, and i don't think td's affecting launchers have been announced.


....It's... right there:

Quote:
10% increase in explosion radius for all Cruise Missiles