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Player Features and Ideas Discussion

 
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Remove High-Sec Belts and replace with Roaming Grav Sites

Author
Angelic Resolution
The Arcanum
#101 - 2013-04-20 09:39:03 UTC
Alvatore DiMarco wrote:
Whenever I undock my Loki and go scanning for Radars and Mags and 3-4/10s, most of my results are already grav sites and WHs.

No thank you, weeding out all the grav sites onto my ignore list already takes long enough. Don't clog up my results with even more.

Additionally unsupported because it doesn't actually fix anything. It just moves the bots to grav sites instead, where they're harder to find and bump and possibly gank if someone feels like dealing out EULA justice.



I can tell you went to the effort of reading the thread. Roll
Ankari Lytaken
Inept Astronomics
#102 - 2013-04-20 14:12:51 UTC
Alvatore DiMarco wrote:
Whenever I undock my Loki and go scanning for Radars and Mags and 3-4/10s, most of my results are already grav sites and WHs.

No thank you, weeding out all the grav sites onto my ignore list already takes long enough. Don't clog up my results with even more.

Additionally unsupported because it doesn't actually fix anything. It just moves the bots to grav sites instead, where they're harder to find and bump and possibly gank if someone feels like dealing out EULA justice.



This is why adding proper asteroid belts to all mining missions would be a very nice thing. It only affects people who do mining missions: miners.
Petrified
Old and Petrified Syndication
#103 - 2013-04-20 20:27:55 UTC
Gimme more Cynos wrote:

1.) Everyone doing something semi-AFK is a bot


Bot, you keep saying that. I don't think it means what you think it means.

A bot is a robot. In EVE a bot is a program/macro/etc that is designed to auto-mate a task while the user is away (ie: warp to belt, lock closest rock, mine it, lock next belt and mine it when the first one pops, and then warp to station and unload when hold is full). All botters are AFK or losely monitoring.

Now, if you are talking about people who go out, mine Ice while doing laundry, dishes, watching a DVD/Netflix, etc.. while checking their character and then warping to station to unload then repeat, that is a semi-AFK player. Not a bot. Roll

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#104 - 2013-04-20 20:58:22 UTC  |  Edited by: Gimme more Cynos
Petrified wrote:
Gimme more Cynos wrote:

1.) Everyone doing something semi-AFK is a bot


Bot, you keep saying that. I don't think it means what you think it means.

A bot is a robot. In EVE a bot is a program/macro/etc that is designed to auto-mate a task while the user is away (ie: warp to belt, lock closest rock, mine it, lock next belt and mine it when the first one pops, and then warp to station and unload when hold is full). All botters are AFK or losely monitoring.

Now, if you are talking about people who go out, mine Ice while doing laundry, dishes, watching a DVD/Netflix, etc.. while checking their character and then warping to station to unload then repeat, that is a semi-AFK player. Not a bot. Roll


I know what semi-afk means, and what a bot is, but the average "HS and it's activities must be changed/nerfed/purged/Nuked/whatever" -Scrub often claims that all Semi-AFK miners must be bots.. otherwise, I can't explain the endless ammounts of stupid postings which claim that mining is broken while it isn't.

Edit: The whole point of my post was to show the results which will occur if you drive people away from mining ;)
Petrified
Old and Petrified Syndication
#105 - 2013-04-21 05:04:25 UTC
Gimme more Cynos wrote:
Petrified wrote:
Gimme more Cynos wrote:

1.) Everyone doing something semi-AFK is a bot


Bot, you keep saying that. I don't think it means what you think it means.

A bot is a robot. In EVE a bot is a program/macro/etc that is designed to auto-mate a task while the user is away (ie: warp to belt, lock closest rock, mine it, lock next belt and mine it when the first one pops, and then warp to station and unload when hold is full). All botters are AFK or losely monitoring.

Now, if you are talking about people who go out, mine Ice while doing laundry, dishes, watching a DVD/Netflix, etc.. while checking their character and then warping to station to unload then repeat, that is a semi-AFK player. Not a bot. Roll


I know what semi-afk means, and what a bot is, but the average "HS and it's activities must be changed/nerfed/purged/Nuked/whatever" -Scrub often claims that all Semi-AFK miners must be bots.. otherwise, I can't explain the endless ammounts of stupid postings which claim that mining is broken while it isn't.

Edit: The whole point of my post was to show the results which will occur if you drive people away from mining ;)



Nah, I don't see that as driving people away from mining at all. And, by the by, I semi-AFK to obtain ice for my iced tea since it really does not require a lot of attention apart from situational awareness to avoid ganking. Mining itself is not broken, but mining could be made more interesting by tying it to exploration more than it currently is. Besides... I hate coming home after work to see the belts close to home devoid of minerals.

I think your argument should be more centered on "Why fix it if it ain't broken" than "be very afraid of losing your ship due to market prices." Fear is less effective than reason when dealing with written words.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Angelic Resolution
The Arcanum
#106 - 2013-04-21 05:10:21 UTC
Gimme more Cynos wrote:
Petrified wrote:
Gimme more Cynos wrote:

1.) Everyone doing something semi-AFK is a bot


Bot, you keep saying that. I don't think it means what you think it means.

A bot is a robot. In EVE a bot is a program/macro/etc that is designed to auto-mate a task while the user is away (ie: warp to belt, lock closest rock, mine it, lock next belt and mine it when the first one pops, and then warp to station and unload when hold is full). All botters are AFK or losely monitoring.

Now, if you are talking about people who go out, mine Ice while doing laundry, dishes, watching a DVD/Netflix, etc.. while checking their character and then warping to station to unload then repeat, that is a semi-AFK player. Not a bot. Roll


I know what semi-afk means, and what a bot is, but the average "HS and it's activities must be changed/nerfed/purged/Nuked/whatever" -Scrub often claims that all Semi-AFK miners must be bots.. otherwise, I can't explain the endless ammounts of stupid postings which claim that mining is broken while it isn't.

Edit: The whole point of my post was to show the results which will occur if you drive people away from mining ;)


The added content really helps then.

Allow me to refute? You wrote the bot comment, stand by it or don't post comes to mind :P As much as your post was satire in nature, I'm finding your two posts more contradictory then anything else. Moving on though..

Mining isn't broken? Explain to me how logging in at 5pm AEST requires me to jump up to 10 jumps to find a decent place to mine in High-Sec whilst others in a more 'optimal' time zone can login after work, with fresh roids ready to go and have the 16 hour advantage?

That's not broken. And don't give me the 'move to low/sec null speech'. I'm a casual player that enjoys making ships, doing missions and having giggle with other corps.
Loki Feiht
Warcrows
THE OLD SCHOOL
#107 - 2013-04-21 17:35:01 UTC
I always wanted to see proper asteroid belts that go all the way around a star or planet, like ring mining, with friendly and non friendly NPC's (rather than 'belts' that aren't actually belts) as well as 'comet' based ice field anomalies but I can understand why they would be difficult.

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Morrigan LeSante
Perkone
Caldari State
#108 - 2013-04-22 13:08:10 UTC
Mocam wrote:
A suggestion I put forth about 3 and a half years ago was a bit different, based more on how space mining worked in SWG.

The more you mine, the more "noise" you make, the more rats it attracts - a top end mining ship would find itself in scramble mode from mining at top performance and more than 1 such ship could easily be destroyed by the swarms of rats they'd summon. Rats don't spawn at all without mining. It's the mining that attracts them and they keep coming the more "noise" you make blasting chunks off of asteroids.

Either tone it back or bring escorts to deal with the rats and escorts would be kept very busy by a decently skilled mining ship. (let's see you "rat your sec status up" if it requires mining ships to get rats to the belts. - fit a mining laser? ...)

So you take a fleet of mining ships out with an orca and go high-speed. You'd best bring an escort group that watches you and rats the area while you do that but getting an escort shouldn't be too hard being as that's the primary attraction for rats.

This avoids the only task in the game more boring than shooting rocks with lasers - watching someone shoot rocks with lasers. Instead they'd spend their time running around popping and looting rats and 4 exhumers with a fleet bosting orca could keep a couple or so combat pilots very busy just clearing the rats out.

Such a method would also gut multi-box style botting and high-yield mining being as they'd pull so much ore so quickly, the rats would destroy their mining fleet if it didn't have enough of a protective escort.

The idea wasn't so much to mess with botters and miners. It was more to find a way to encourage combat pilots to seek out miners and defend them. Not by forcing players to defend other players but to encourage it with a higher potential income stream than they could get doing missions - keep the miners safe = profits from ratting.

With swarms of NPC's coming in, that's a solid income source across all areas of space and having a sufficient escort for a gang of miners makes mining in low and null far more doable than these days with the combat type pilots off doing missions or such while miners are off doing their own thing.

Again, not by forcing players to go along but by providing a different income stream that grows as you guard more miners. They get popped, there goes the rats because rats don't spawn at all -- only when miners are mining.

Just picture it in local "anyone miners need an escort right now?" -- now that would be a question few, if anyone, in EVE has probably heard and one that most vets would probably smile at in the future - especially if that local were lowsec with a ganker needing their sec status brought back up quickly... A ganker guarding miners. One hell of a twisted situation but quite possible if the need is there.



I read this at the weekend and thought it was brilliant. I guess there's a possibility of ridiculous bounty farming but........oh how I liked the concept.
Kusum Fawn
Perkone
Caldari State
#109 - 2013-04-22 15:10:18 UTC
Angelic Resolution wrote:
Gimme more Cynos wrote:
Petrified wrote:
Gimme more Cynos wrote:

1.) Everyone doing something semi-AFK is a bot


Bot, you keep saying that. I don't think it means what you think it means.

A bot is a robot. In EVE a bot is a program/macro/etc that is designed to auto-mate a task while the user is away (ie: warp to belt, lock closest rock, mine it, lock next belt and mine it when the first one pops, and then warp to station and unload when hold is full). All botters are AFK or losely monitoring.

Now, if you are talking about people who go out, mine Ice while doing laundry, dishes, watching a DVD/Netflix, etc.. while checking their character and then warping to station to unload then repeat, that is a semi-AFK player. Not a bot. Roll


I know what semi-afk means, and what a bot is, but the average "HS and it's activities must be changed/nerfed/purged/Nuked/whatever" -Scrub often claims that all Semi-AFK miners must be bots.. otherwise, I can't explain the endless ammounts of stupid postings which claim that mining is broken while it isn't.

Edit: The whole point of my post was to show the results which will occur if you drive people away from mining ;)


The added content really helps then.

Allow me to refute? You wrote the bot comment, stand by it or don't post comes to mind :P As much as your post was satire in nature, I'm finding your two posts more contradictory then anything else. Moving on though..

Mining isn't broken? Explain to me how logging in at 5pm AEST requires me to jump up to 10 jumps to find a decent place to mine in High-Sec whilst others in a more 'optimal' time zone can login after work, with fresh roids ready to go and have the 16 hour advantage?

That's not broken. And don't give me the 'move to low/sec null speech'. I'm a casual player that enjoys making ships, doing missions and having giggle with other corps.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Velicitia
XS Tech
#110 - 2013-04-22 15:29:02 UTC
Angelic Resolution wrote:


Mining isn't broken? Explain to me how logging in at 5pm AEST requires me to jump up to 10 jumps to find a decent place to mine in High-Sec whilst others in a more 'optimal' time zone can login after work, with fresh roids ready to go and have the 16 hour advantage?

That's not broken. And don't give me the 'move to low/sec null speech'. I'm a casual player that enjoys making ships, doing missions and having giggle with other corps.


Solutions (current)

1. Move (low/null optional, there's plenty of under-used hisec tho)
2. join them
3. kill them

Before Apocrypha (might've been Dominion?) rocks respawned on Monday and Friday. I don't recall why CCP made it every day (probably to appease some group of whiners who thought "move" shouldn't need to happen).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Loki Feiht
Warcrows
THE OLD SCHOOL
#111 - 2013-04-23 10:22:19 UTC  |  Edited by: Loki Feiht
Morrigan LeSante wrote:
Mocam wrote:
A suggestion I put forth about 3 and a half years ago was a bit different, based more on how space mining worked in SWG.

The more you mine, the more "noise" you make, the more rats it attracts - a top end mining ship would find itself in scramble mode from mining at top performance and more than 1 such ship could easily be destroyed by the swarms of rats they'd summon. Rats don't spawn at all without mining. It's the mining that attracts them and they keep coming the more "noise" you make blasting chunks off of asteroids.

Either tone it back or bring escorts to deal with the rats and escorts would be kept very busy by a decently skilled mining ship. (let's see you "rat your sec status up" if it requires mining ships to get rats to the belts. - fit a mining laser? ...)

So you take a fleet of mining ships out with an orca and go high-speed. You'd best bring an escort group that watches you and rats the area while you do that but getting an escort shouldn't be too hard being as that's the primary attraction for rats.

This avoids the only task in the game more boring than shooting rocks with lasers - watching someone shoot rocks with lasers. Instead they'd spend their time running around popping and looting rats and 4 exhumers with a fleet bosting orca could keep a couple or so combat pilots very busy just clearing the rats out.

Such a method would also gut multi-box style botting and high-yield mining being as they'd pull so much ore so quickly, the rats would destroy their mining fleet if it didn't have enough of a protective escort.

The idea wasn't so much to mess with botters and miners. It was more to find a way to encourage combat pilots to seek out miners and defend them. Not by forcing players to defend other players but to encourage it with a higher potential income stream than they could get doing missions - keep the miners safe = profits from ratting.

With swarms of NPC's coming in, that's a solid income source across all areas of space and having a sufficient escort for a gang of miners makes mining in low and null far more doable than these days with the combat type pilots off doing missions or such while miners are off doing their own thing.

Again, not by forcing players to go along but by providing a different income stream that grows as you guard more miners. They get popped, there goes the rats because rats don't spawn at all -- only when miners are mining.

Just picture it in local "anyone miners need an escort right now?" -- now that would be a question few, if anyone, in EVE has probably heard and one that most vets would probably smile at in the future - especially if that local were lowsec with a ganker needing their sec status brought back up quickly... A ganker guarding miners. One hell of a twisted situation but quite possible if the need is there.



I read this at the weekend and thought it was brilliant. I guess there's a possibility of ridiculous bounty farming but........oh how I liked the concept.


This sounds like the right track to me as well, so much so in fact im going to add the idea to an ongoing thread I have going....

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Mocam
Aliastra
Gallente Federation
#112 - 2013-04-23 18:41:26 UTC
Morrigan LeSante wrote:
Mocam wrote:
A suggestion I put forth about 3 and a half years ago was a bit different, based more on how space mining worked in SWG.

The more you mine, the more "noise" you make, the more rats it attracts - a top end mining ship would find itself in scramble mode from mining at top performance and more than 1 such ship could easily be destroyed by the swarms of rats they'd summon. Rats don't spawn at all without mining. It's the mining that attracts them and they keep coming the more "noise" you make blasting chunks off of asteroids.

...



I read this at the weekend and thought it was brilliant. I guess there's a possibility of ridiculous bounty farming but........oh how I liked the concept.


IMO - "ridiculous bounty farming..." - not an issue. It's better to have people actively earning in ways that have them flying around shooting stuff than penny-ante tweaking the market or spending their days servicing moon-goo POS's for an empire.

If they're willing and able to go out and grind through high-speed mining + ratting, more power to them - and more isk. Especially if it's earning in a *GROUP* situation vs solo mission runner + alt.
Reaver Glitterstim
The Scope
Gallente Federation
#113 - 2013-04-23 19:04:49 UTC
I think grav sites should be smaller and more frequent, and ALL scannable sites should despawn and respawn periodically or randomly throughout the day. This would solve two problems:
1.) players who log in during the latter portion of the day would have sites to scan down, instead of them all getting taken in the EVE morning (technically noonish by EVE time but hey)
2.) botters would no longer be able to scan down 12+ hours worth of sites in one sitting, but would need to come back multiple times per day to re-scan.

BOT PROGRAMS CANNOT USE SCAN PROBES

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Daichi Yamato
Jabbersnarks and Wonderglass
#114 - 2013-04-23 19:10:24 UTC
i imagine u'd be hard pressed to 'attract' enough rats to compete with a level 4 mission, it would become extremely difficult to cover the miners with even a few BS's as escort. take ten rat battleships (a small amount for a level 4), they primary an exhumer, its only going to last a few seconds, and it would take a few minutes for all the rat BS's to be cleared. and if u take more excort BS's, their share gets smaller and less worth while, especially when compared to level 4's.

i think the problem would more likely be that miners struggle to get a decent amount of ore before having to bail (even with escorts) and that the bounties would never be worth an escorts time, who could bounty farm better in level 4's or incursions.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mocam
Aliastra
Gallente Federation
#115 - 2013-04-24 05:49:49 UTC
Daichi Yamato wrote:
i imagine u'd be hard pressed to 'attract' enough rats to compete with a level 4 mission, it would become extremely difficult to cover the miners with even a few BS's as escort. take ten rat battleships (a small amount for a level 4), they primary an exhumer, its only going to last a few seconds, and it would take a few minutes for all the rat BS's to be cleared. and if u take more excort BS's, their share gets smaller and less worth while, especially when compared to level 4's.

i think the problem would more likely be that miners struggle to get a decent amount of ore before having to bail (even with escorts) and that the bounties would never be worth an escorts time, who could bounty farm better in level 4's or incursions.


It really depends on how it would be balanced and yes belt ratting in null already matches and/or beats L4's for income if done right. Now crank up the speed of the rats spawning and such ... Toss in the accelerated spawning also causing officers to spawn more readily in that area...

For highsec? It might get close but I'd doubt it would meet or exceed the income via trashier rats. Yet if they added a weaker class of officer type rats in highsec to make things a bit more valuable and challenging? ...

What you would find is L2, 3 and early L4 pilots might just get into this far more than trying out for L4's as main-stay income.

This isn't like incursions - any ship that can fly can help out and simply finding a belt with miners would mean a steady stream of rats to help deal with the issues. Once people do start working in teams, it's generally easier to keep that going vs the first steps of getting them started doing teamwork efforts.

Again, it was an old idea and it didn't go anywhere back then. :-)
Daichi Yamato
Jabbersnarks and Wonderglass
#116 - 2013-04-25 18:55:37 UTC
Mocam wrote:


It really depends on how it would be balanced and yes belt ratting in null already matches and/or beats L4's for income if done right. Now crank up the speed of the rats spawning and such ... Toss in the accelerated spawning also causing officers to spawn more readily in that area...

For highsec? It might get close but I'd doubt it would meet or exceed the income via trashier rats. Yet if they added a weaker class of officer type rats in highsec to make things a bit more valuable and challenging? ...

What you would find is L2, 3 and early L4 pilots might just get into this far more than trying out for L4's as main-stay income.

This isn't like incursions - any ship that can fly can help out and simply finding a belt with miners would mean a steady stream of rats to help deal with the issues. Once people do start working in teams, it's generally easier to keep that going vs the first steps of getting them started doing teamwork efforts.

Again, it was an old idea and it didn't go anywhere back then. :-)


what does 'if done right' mean? because if it means fitting an expensive ship, paying attention and generally putting work in, i can already see why it pays more than level 4's, which require none of these.

dnt see the value of valuable spawns in hi-sec either. dnt need more loot pinata's there unless u want such items to be even less valuable. mini-officer rats certainly wouldnt be a challenge. if there was a possibility u might lose ur ship, then no hi-sec bear would face it, not without a large fleet or logi (thus eliminating the risk/challenge)

running L1s, 2s and 3s are required to run level 4s...u'd basically have to chose running belts or missions. u couldn't start out running belts and then think 'ah, i think i could run a level 4 now' cause u still have to grind from the beginning for standings.

what would stop the rats targeting the barge ur trying to defend and alpha-ing it to pieces? or a frig (seeing as anyone can join in)? newer players would be about as helpful as they are in missions, in which case, why not just run missions?

the idea is interesting, but i cannot see a way to make baby sitting barges interesting and profitable enough for combat pilots without infringing on a more dedicated combat based career system (missions). its either too easy and low pay, or ur barges have to bail or get alpha'd.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ager Agemo
Rainbow Ponies Incorporated
#117 - 2013-04-25 19:50:52 UTC
to the one that stated bots are easy to make, yes they are but they are normally not being actively hunted for extermination.

scan bots would be fairly easy to detect on an ambient like EVE, not to mention pretty hard to implement, pulling info from the client can be detected easily and using a visual bot for scanning would result in very eerie telemetry from the client that can easily be used to track and ban bots.

The idea of the OP actually has a lot of merit and should really be though as an alternative, aside from that, if you don't mine why even complain at all?

of prices suddenly rise up and resources become scarce that will just encourage conflict, if pvpers cannot afford battleships, they will use bcs, if they cannot afford those, they will use cruisers, if that fails, then frigates, and in the end if needed they fill shoot at each other with the pebbles from their pockets on an ibis.

Years Ago eve didn't had the massive amounts of large ships, and seeing a cruiser or battleship was a force to be reckoned, a titan even worse, nowadays titans are used like frigates, battleships are as common and drones, and the small ships are almost gone from large fights.

I would prefer to see a blob fight of 2000 frigates (would be incredibly awesome probably and less laggier due to less drones and faster pops) to a slugfest of 2000 capitals.

Personally I +1 this proposal and hope others become a bit more objective about it.
Morrigan LeSante
Perkone
Caldari State
#118 - 2013-04-25 21:39:29 UTC
Daichi Yamato wrote:
the idea is interesting, but i cannot see a way to make baby sitting barges interesting and profitable enough for combat pilots without infringing on a more dedicated combat based career system (missions). its either too easy and low pay, or ur barges have to bail or get alpha'd.


Well, yes...but without the ore the prices spike hard so there's a vested interest for all parties.

I do think it could be done and certainly merits exploring further. Perhaps the rat AI could be tweaked to target non-combatants last or only after a certain time, for example.

It'd be a hell of a lot more interesting that the "oh, look frigates" spawns that happen on a timer.
Daichi Yamato
Jabbersnarks and Wonderglass
#119 - 2013-04-26 16:55:43 UTC
Morrigan LeSante wrote:
Daichi Yamato wrote:
the idea is interesting, but i cannot see a way to make baby sitting barges interesting and profitable enough for combat pilots without infringing on a more dedicated combat based career system (missions). its either too easy and low pay, or ur barges have to bail or get alpha'd.


Well, yes...but without the ore the prices spike hard so there's a vested interest for all parties.

I do think it could be done and certainly merits exploring further. Perhaps the rat AI could be tweaked to target non-combatants last or only after a certain time, for example.

It'd be a hell of a lot more interesting that the "oh, look frigates" spawns that happen on a timer.


it would definitely be more interesting, just like it used to be a lot more interesting. however, eve is a lot more care bear friendly these days, so much that it takes away from the emergent game play u hint at in ur first line.

suicide ganking is a similar threat as the rats we are talking about here. but rather than defend themselves, miners whined until they got a massive EHP buff.

war decs also taken out against miners were a good reason for miners to think about protection, but again, there was a lot of whining (and i mean a LOT) and CCP changed the rules of the game accordingly.

No matter what interesting features u put in place, miners will not accept a threat to their ability to mine all day, every day, un molested and in anything but a max yield fit ship. i dnt know why i didnt think of that point earlier. there are very few miners that will be happy they have to have a combat escort to watch over their Orca and 5 hulk alts.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Conrad Gallos
Formidable Union of Limitless Knowledge
#120 - 2013-04-26 19:36:32 UTC
Angelic Resolution wrote:

When you manipulate your probes to scan for a site and get them in range at 20% for example, you need to narrow down the field which will often involve changing the view-able area of your screen to gain a greater understanding of where to position your probe to gain greater strength.

Given a BOT can only "SEE" an X and Y (Horizontal and vertical axis), attempting to manipulate the probes to get them at a higher strength would involve moving each probe, one at a time, along each of the axis attempting to get a hit within the Red Rings - which as you know is dynamic at all times - and calculating the position required for each of the Probes.

Now whilst I'll be the first to admit, emulating mouse and keyboard movements can be done; the simple fact remains that automating the 'red ring' find functions, really isn't that possible. A bot can 'SEE' the bubbles of the probe. It can 'SEE' the red rings but how do you tell it to put all of the probes in a patter to create an overlap that will cover the red ring? Not possible.

Factor in 4 probes required, likelihood due to error and the inability for what's "SEEN" by the bot to grasp where the location might be and you're back at needing a hook into the eve client to figure it all out.

Otherwise I like the respawn points except the last one. Pretty sure CCP removed decent roids from Missions because we were all farming them like mad XD 4 missions at once could turn a really good profit, even before orca's XD


The bot can reconstruct 3D in the same way as human. It can move the camera to view from different angle and then use some Open Source Computer Vision library to reconstruct the 3D positions. But personally, I think that intercepting the rendering calls is much simpler. All wallhacks and other FPS cheats do exactly this and if the bot is done in a smart way, it is quite hard to detect.