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EVE New Citizens Q&A

 
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Questions on Exploration Career

Author
Colimarr Riley
Center for Advanced Studies
Gallente Federation
#1 - 2013-04-21 02:53:07 UTC
Hey everyone I've just started playing EVE (five days ago to be exact) and I'm loving every minute of it. Before I ask my questions just want to admit that I've already tried searching online for a guide but I'm finding out of date information. Through my search for information I know that the game has gone through a lot of changes, especially in the career I'm talking about.

I'm very interested in the exploration career. I'm currently working through the career tutorials and want to get everything in order before I head out on my "own." I need some guidance on what skills are needed as well as recommended to get the job done efficiently, with focus on going towards a covert ops ship with the covert warp drive used (I'm sure that last bit shows my noob status Big smile )

I'm also looking to run mining as a secondary profession and know it will help out when I find mining sites through exploration. If anyone could explain the skills that are best for what I'm doing or even point me to a guide I may have overlooked (and is up to date of course) that would be great. Thanks for the help in advance.
Praxis Ginimic
The Scope
Gallente Federation
#2 - 2013-04-21 04:18:28 UTC
Frigate skill up to 5
Scanning skills are in the science section: astrometrics, atrometric pinpointing, astrometric rangefinding, astrometric acquisition.
Career skills are also under science: archeology, codebreaking, salvaging.
I can't help much with the mining skills.
Don't ignore the combat sites, they are great income.
Don't do it alone. There are lots of great exploration corps out there that would love for you to tag along. Exploration is a skill intensive career and high sec explo is a flat out race...against strategic cruisers. You will need all the help you can get and there are folks out there who want to help you.

Welcome to Eve
Liam Inkuras
Furnace
#3 - 2013-04-21 04:58:46 UTC
Heyyyy welcome to EVE!

I'm going to be Brief here but I suggest you take a look at your preferred racial Covert ops frigate, and train the recommended certificates for that, as it'll give you a very solid set of skills to run with.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Tim Bergeer
Swedish Fail Army
#4 - 2013-04-21 05:31:38 UTC
I was in the exact spot as you a few months ago. What I found a bit disappointing is that the exploration career is a combat career with a twist. I was hoping codebreaking and archeology would be a peaceful occupation, where I would sift through the debris of past civilization and occationally find some goodies. It is nothing like that. A covert ops ship is not suited to run sites, however they are extremely useful when scanning outside high security space. My advice is that you get yourself an all-in-one ship and roam the systems and scan for those signatures, and when you know what kind of site you have, dock up and refit to whatever module that is needed to open the cans. This whay you will have a chance of getting to it first, and still have decent combat possibilities. A cruiser is a nice ship imho. Downside is, you will lose the scanning bonuses of the dedicated scanning ships. Thereis so much more options and desicions in this matter. Search the forums and the Internet, a wealth of knowledge is out there. Fly bold and daring!
Roime
Mea Culpa.
Shadow Cartel
#5 - 2013-04-21 05:49:01 UTC  |  Edited by: Roime
It's a good choice for a starter career, especially if you go to lowsec. (After you've got the basics down, that is.) In lowsec you will learn the vital player skills to observe your surroundings with the Directional Scanner, using Local Chat as intel tool, safe spots, combat probing and so on. Knowing how the cat & mouse game works will improve your chances in getting to a good corporation, but most importantly "solar system awareness" opens up the game in a very interesting way.

Also, lowsec is much less crowded than hisec, which means you will find more sites, and especially the magnetometric and radar sites are more valuable than in hisec. Being able to handle yourself in lowsec prepares you for nullsec exploration, where the biggest treasures and hardest sites are.

The T1 scanning frigates are better for exploration than covert ops frigs, as they have more combat capability and bonuses to the profession modules (Analyzer for magnetometric sites, Codebreaker for radars). Covert ops are better for scanning and scouting, but exploration almost always includes fighting NPCs, and covert ops can't really do that.

Combat sites (except perhaps some of the easiest hisec anoms) require a combat ship. Work your way up from frigates to cruisers, don't rush into bigger ships until you can fit your current class properly- aim for T2 tank first, then T2 weapons. Train Archeology, Hacking and Salvaging so you can use the profession modules. Solid capacitor and navigation skills are good to have early on.

Check out this overview on core skills http://wiki.eveuniversity.org/Core_Skills, what you pick from them depends on the race and ships you are planning to fly (don't train armor skills for shield ships, or missile skills for blaster ships etc). That EVE University wiki is a great site for a new player, they have a well-maintained collection of educative material for free, highly recommended reading.

Evemon is very helpful in planning your skill training and familiarizing yourself with skills: http://wiki.eveuniversity.org/Guide_to_using_EVEMon

You will also need either EFT (EVE Fitting Tool) or pyfa (Python Fitting Assistant). (Google them ;-) ) They are 3rd party apps used to design ship fittings, something that is cumbersome and time+money consuming trial & error in the game itself. They will also help you coming to grips with ships and modules and how they interact.

Good luck and have fun!

.

Daniel Plain
Doomheim
#6 - 2013-04-21 06:05:38 UTC
Liam Inkuras wrote:
Heyyyy welcome to EVE!

this

I should buy an Ishtar.

Colimarr Riley
Center for Advanced Studies
Gallente Federation
#7 - 2013-04-21 06:18:00 UTC
Thanks for all the information so far! Good to know that my ship choice was off from what I truly wanted to do although scouting sounds interesting later on.
Inxentas Ultramar
Ultramar Independent Contracting
#8 - 2013-04-21 11:22:22 UTC
Exploration is not only one of the most enjoyable PVE activities, the PVP component of it scales up very nicely. About mining exploration sites:

There are two specific site types you can find: Gravimetric and Ladar sites. Gravi sites generally contain ores not available in regular belts, and offer you a tad more security in lower sec systems due to the need to probe you out. Ladar sites contain gasses you can harvest. Both of these activities require a certain skillset, but both can be done bonussed in the simple Venture. I suggest you train up the Mining Frigate skill, and look at the prerequisites for Gas Harvester modules. These sites have more lax despawn rules in my experience, they wont despawn because you touched any shinies like the radar sites do.

There's a point to training all these skills, and there's a point to not training all these skills. It may be more enjoyable to first specialize in certain site types and pass off sites you don't use to your corp mates. On the other hand, the exploration skillset (and the user experience that comes with it) may grow you into one hell of a scout for operations outside of hisec, and you will find youself travelling the EvE universe with near impunity at some point.

The best tip I can give you is to not give up when your signatures devate to far and dissapear, when T3 ships beat you to the punch, when ninjas quickly nab your loot... all these things will the thrown in your face at some point. Just enjoy that aspect of it, keep improving your skills and fits and make friends in more dangerous places.
Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#9 - 2013-04-21 13:44:49 UTC
Once you've trained all those exploration skills, you can also use your scanner probes to find people in space running missions, then warp in and steal all their loot. "Ninja looting" as it is called, uses all the same skills as exploration, but is much more fun and lucrative.

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Lost Greybeard
Drunken Yordles
#10 - 2013-04-21 17:15:28 UTC
Yeah, you seem to have it down, though I'd add that you don't actually need the covops ships to scan things, the T1 scanner ship with frigates 5 is more than enough.
Colimarr Riley
Center for Advanced Studies
Gallente Federation
#11 - 2013-04-21 22:30:01 UTC
Alright so I'm going to switch my training to get Frigate V asap (was training mining V until I knew what to do). Makes sense since no matter if I'm mining or exploring I'm in a frigate. All of the exploration skills like astrometrics and pinpointing should all be trained to level V then as soon as possible? Thanks again.
Praxis Ginimic
The Scope
Gallente Federation
#12 - 2013-04-21 22:56:43 UTC  |  Edited by: Praxis Ginimic
Training skills to 3 or 4 will be more than sufficient in most cases. The only reasons to train things to 5 are: it's needed for a specific mod (t2 probe launcher or t2 salvage) or ship (cov-ops frig or HAC/t3), if it is a prerequisite for another skill that you want to train (WU>AWU), or is a core/fitting skill (engineering, navigation, mechanics). Other than that you would do best to save those lvl 5'a for when you decide to really specialize into a role (drone boat, WH scout).

The exceptions are frigates and small weapons. Taking full advantage if ship bonus on frigs and getting t2 small weapons are lightweight enough to just do it.