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Warp Core Stabiizer question

Author
duckmonster
Perkone
Caldari State
#21 - 2013-04-20 19:29:24 UTC
The balance to WCS is guns. Some ships can fit up to 8 countermeasures to WCS!

And drones.

And ECM.

And so on.
Herzog Wolfhammer
Sigma Special Tactics Group
#22 - 2013-04-20 19:46:42 UTC  |  Edited by: Herzog Wolfhammer
I am suddenly reminded of a Typhoon fit will all WCS in the lows (and it was not mine).


I used some WCS a long time ago to test the effects and the lock time penalty is excruciating.

Still, if I had to move something big, all WCS in the lows and a Target Lock Breaker means a ship built to run but don't expect to do anything else with it. Maybe you can stuff drone modules in the mids and highs with an aggression module (I forget the name) so those small fast lockers have something to contend with, or maybe combine WCS with ECM "tank".

A single WCS at least could protect you from the standard "ghetto boat tackler" but when dealing with people running inties and faction mods, it's probably a tight crew that earns their kills well.


Trouble is testing such fits, which even if they work, does not amount to much. Can't do anything in a "blockade runner fit" except run gate camps and they already have ships called Blockade Runners for that.


Too bad though that the Target Lock Breaker can only fit BS.

Bring back DEEEEP Space!

Estella Osoka
Cranky Bitches Who PMS
#23 - 2013-04-20 19:55:57 UTC
He still has to align to warp. So just bump the WCS ship, and keep bumping, so he can't
Jill Xelitras
Xeltec services
#24 - 2013-04-20 20:59:47 UTC
As Sobaan Tali pointed out already, the WCS work now like they work, because in the past a single or two WCS would allow combat ships to weasel out of a fight. People would agress, and if they bit off more than they could chew: arriverderci (= bye bye).

That's why fitting WCS gimps your combat capability, and industrial ships rarely need a quick lock time.

You can still avoid fights if you fly smart and have good intel.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Garresh
Mackies Raiders
Wild Geese.
#25 - 2013-04-20 23:20:35 UTC
They're still useful on some ships. I use them occasionally when hauling through lowsec. They are balanced and serve a very specific(and useful) role. They're not supposed to make to immune to tackle. They're supposed to make you immune to the FIRST WAVE of tackle. They counter the solo interceptor pilots or the fast points that come before the heavy hitters follow up, allowing you a few extra seconds to slip away. As anyone who has played eve knows, a few extra seconds can be the difference between life and death.

Thus, working as intended.

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Xen Solarus
Furious Destruction and Salvage
#26 - 2013-04-21 01:38:10 UTC
I've never had a warpcore stab save my ass.

Anyone actually had any of these work?

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Zaraz Zaraz
Zontik Paraphernalia Inc
#27 - 2013-04-21 05:11:06 UTC
With regard to lock time penalty gimp of WCS; smartbombs. Hit and run.

With regard to it being easier to get into a fight than to get out of one; if you force someone to warp off with their tail between their legs you won. The End.
Garresh
Mackies Raiders
Wild Geese.
#28 - 2013-04-21 05:30:36 UTC
Xen Solarus wrote:
I've never had a warpcore stab save my ass.

Anyone actually had any of these work?


TBH, no. But FWIW, I've never been caught in an "evasion" fit ship I've flown. Ever. There's simply too many resources at your disposal to get caught with your pants down unless you're doing something stupid. I'm still a proponent of WCS, though. They're last line of defense if you really screw up.

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Draydin Warsong
Republic Military School
Minmatar Republic
#29 - 2013-04-21 06:16:25 UTC
Xen Solarus wrote:
I've never had a warpcore stab save my ass.

Anyone actually had any of these work?


I have on my Indy alt...yesterday in fact. Needed to pick up something 2 jump into low. Didnt want to put out th money for a bloackade runner so I fitted up a stabbed badger 2. Had a cloaky scout on the gate and the coast was clear. Jumped the badger through and as I hit the warp button a drake warped on to the gate next to me. I think he was surpirsed to see anyone on the gate because it took him a sec to even target me. He targeted me eventually and just before I warped I saw the scram go up. I resigned myself that my badger was toast but all of a sudden my ship warps. I was like...WTF I was scramed...then I remember I had fit stabs.
Corey Fumimasa
CFM Salvage
#30 - 2013-04-21 10:48:33 UTC  |  Edited by: Corey Fumimasa
MarketSpy001 wrote:


Don't those ship types usually have only 2-3 low slots?


A Sigil has 5 and is one of the best lowsec transports in the game.

My primary defense was the MWD/cloak trick, but I would often fit 2 stabs, they saved me once or twice when someone decloaked me or I didn't cloak/mwd off a gate grid and someone else jumped in. I had to "upgrade" to a t2 transport for null sec transport, but I very much miss the 2nd high slot and the combat scanner that I kept in it. Also there was plenty of room for some ECM or shield tank goodies in the mids. great ship once you learn how to work the cloak trick.

I Have one rigged to fit a 10mn MWD. 12 million ISK if anyone wants it, the rigs are well over 20. Contact me here or in game if interested.
Corey Fumimasa
CFM Salvage
#31 - 2013-04-21 11:21:14 UTC  |  Edited by: Corey Fumimasa
The other time I use stabs is on a dedicated travel fit: with a t2 cloak and a 100mn MWD you can get a BS into warp without presenting a lockable target, a 10mn MWD will work for a BC with a couple of nano-fiber internals. There are times when you get decloaked or mess up the timing and so filling the remaining lows with warp core stabs is good insurance.

The stabs completely gimp your lock speed and targeting range. I tried a smartbombing ship for ratting that had 3 or 4 stabs, it was a fun experiment, but not something that I stuck with.

And I have seen a guy gate camping in low with a smartbombing BS which, according to reports, he fitted out with WCS in the lows.

The last place I have used them is on an extra low on a scan ship just because targeing isnt an issue and I often had a low to spare. But they are pretty CPU intensive, I'm not sure if I ever bothered to fit one onto a combat scanner ship.
Xearal
Dead's Prostitutes
The Initiative.
#32 - 2013-04-21 12:40:23 UTC
I've had WCs save the bacon of my Gas Harvesting Hurricance a couple of times.

When harvesting gas in my old cane, yes I watch D-scan for combat probes, I check local etc. But sometimes your vigilance slips just a little because of things like RL. So at some point, I suddenly found myself with a vagabond sitting next to me and firing up his scram. I hit warp ofc, and warped off safely because he only had +2 scramble strength and I had fitted 2 WCs on my cane.

It didn't always save my bacon though, I also had a similar situation where I had a dominix on top of me, and I couldn't warp off because he used a faction +3 scram.

When moving a ship down into my lowsec hangout, I often fit all the lows with WCs for when travelling, until I get to my destination where I refit it again to normal setup. This saved my drake once where I had fitted 4 WCs on it to get somewhere, and found myself in a small gatecamp. 2 fact tacklers grabbed me, but since their combined point was less or equal than 4, my drake warped off safely before the bigger tackle grabbed me.

My personal opinion of them is that they are fine as they are now. The penalty on them means that you won't be in any reasonable shape to pew pew people when fitting them, while offering a chance of escape against one or two opponents.

The only thing I'd like added is the interdiction nullifier ability of T3 ships into a module or something so industrials can also make use of this. In null sec, bubbles and interdictors will ruin the day of any ship except T3s, so industrials even DSTs and BRs have a hard time sneaking past these. ( DST mroe than the BR, as the BR can cloak and is my ship of choice when moving things in null sec, the locals over here know I'm pretty good at dodging most camps, including the ones that use interdictors or bubbles, and yes I do get a kick out of sneaking out of a interdictor bubble in my BR while they're flying around blind trying to decloak me )

Does railgun ammunition come in Hollow Point?

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