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Player Features and Ideas Discussion

 
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Cosmetic Hull Damage

Author
Mitchell Galactica
The Scope
Gallente Federation
#1 - 2013-04-19 06:48:21 UTC  |  Edited by: Mitchell Galactica
Just something myself and a few friends where thinking about. If your hull gets down to a certain percentage I think it would be pretty cool if pieces of your ship start coming off.

(Note: This would only be cosmetic damage and wouldn't have anything to do with your ships performance.)

For Example: If you get hit by a blaster you will see scorch marks and maybe pieces of the hull coming off. Also, if you get hit by Auto-cannons you will see holes in your ships hull.

Also, The only way to get rid of the 'battle scars' would be to repair in a station. Just a thought for a cosmetic aspect to the game.
It would also be nice to have the ability to turn off this feature in the options menu.


Let me know what your thoughts are,

Cheers,
Mitchell
ExAstra
Echoes of Silence
#2 - 2013-04-19 06:55:13 UTC
Don't really see it happening but something other than fires in odd places would kinda be nice. Would really bump up that feel when you barely win in a structure fight.

Save the drones!

Mitchell Galactica
The Scope
Gallente Federation
#3 - 2013-04-19 06:58:23 UTC
I agree, It may not be anytime soon. I just would like something a bit different then a tiny fire, as you said.
Octoven
Stellar Production
#4 - 2013-04-19 07:57:31 UTC
CCP is wanting to do this too, they have discussed it many times at FanFest, but they want to fix some of the core imbalances in the game first before tackling that mess as well lol.
Felix Judge
Regnum Ludorum
#5 - 2013-04-19 08:41:46 UTC
This might already start when your armour is getting damage, since armour is a physical part of the outer shell as well.
Old Fellow
Royal Amarr Institute
Amarr Empire
#6 - 2013-04-19 12:22:49 UTC
Mitchell Galactica wrote:
Just something myself and a few friends where thinking about. If your hull gets down to a certain percentage I think it would be pretty cool if pieces of your ship start coming off.

(Note: This would only be cosmetic damage and wouldn't have anything to do with your ships performance.)

For Example: If you get hit by a blaster you will see scorch marks and maybe pieces of the hull coming off. Also, if you get hit by Auto-cannons you will see holes in your ships hull.

Also, The only way to get rid of the 'battle scars' would be to repair in a station. Just a thought for a cosmetic aspect to the game.
It would also be nice to have the ability to turn off this feature in the options menu.


Let me know what your thoughts are,

Cheers,
Mitchell



Sounds nifty
Mitchell Galactica
The Scope
Gallente Federation
#7 - 2013-04-19 19:26:50 UTC
Felix Judge wrote:
This might already start when your armour is getting damage, since armour is a physical part of the outer shell as well.



True! Forgot about that. Good Idea!
Mitchell Galactica
The Scope
Gallente Federation
#8 - 2013-04-19 19:29:37 UTC
Always open to Ideas... Thanks for your post guys and girls!
Unsuccessful At Everything
The Troll Bridge
#9 - 2013-04-19 20:33:14 UTC
Felix Judge wrote:
This might already start when your armour is getting damage, since armour is a physical part of the outer shell as well.


With shield impacts, id like to see the weapon system impact an actual 'shield' bubble, maybe with ripples in the bubble expanding from the impact zone. When the shield gets low, impacts would penetrate through the shield into the armor plating. This is of course unless you have Tactical Shield Manipulation at level 5, in which case the shield bubble should collapse at 0hp and allow armor impact.

With armor impacts, id like to see the impacts hit the surface fo the ship with plates or particles blasting off revealing unscathed hull plating.

With hull impacts, id like to see portions of hull plating should be blasted off revealing interior spaces, atmospheric depressurizations and small fires escaping thru holes in pressurized compartments.

With logistic or local armor or hull repairs, there should be visible 'scar' tissue from the repairs. The part was reassembled by nanites, but the paint job would be missing/ still scorched. Like op said, these scars would remain until repaired by station facility. Personally, id probably never repair in station becasue id want my ships to look like theyve gone thru hell, and we all know chicks dig scars.

The problem is Im sure this would be graphics card / performace intensive.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

ExAstra
Echoes of Silence
#10 - 2013-04-19 20:36:00 UTC  |  Edited by: ExAstra
Unsuccessful At Everything wrote:
Felix Judge wrote:
This might already start when your armour is getting damage, since armour is a physical part of the outer shell as well.


With shield impacts, id like to see the weapon system impact an actual 'shield' bubble, maybe with ripples in the bubble expanding from the impact zone. When the shield gets low, impacts would penetrate through the shield into the armor plating. This is of course unless you have Tactical Shield Manipulation at level 5, in which case the shield bubble should collapse at 0hp and allow armor impact.

With armor impacts, id like to see the impacts hit the surface fo the ship with plates or particles blasting off revealing unscathed hull plating.

With hull impacts, id like to see portions of hull plating should be blasted off revealing interior spaces, atmospheric depressurizations and small fires escaping thru holes in pressurized compartments.

With logistic or local armor or hull repairs, there should be visible 'scar' tissue from the repairs. The part was reassembled by nanites, but the paint job would be missing/ still scorched. Like op said, these scars would remain until repaired by station facility. Personally, id probably never repair in station becasue id want my ships to look like theyve gone thru hell, and we all know chicks dig scars.

The problem is Im sure this would be graphics card / performace intensive.

Oh wow I'm suddenly remembering the old school shield effects. Flashback.

I don't know if CCP needs to go that into detail, but I wouldn't mind it too much I guess. Just remember to leave an option to turn it off for graphics performance issues.

The only thing is I'm not sure I agree with the ship having scars and all until you pay at a station for repairs. I suppose it makes sense but I imagine the effects would likely be pre-programmed by CCP and stuff so all the "scars" would look the same. As in, your scarred Brutix would look the same as my scarred Brutix.

Save the drones!

Octoven
Stellar Production
#11 - 2013-04-19 21:01:08 UTC
ExAstra wrote:
Unsuccessful At Everything wrote:
Felix Judge wrote:
This might already start when your armour is getting damage, since armour is a physical part of the outer shell as well.


With shield impacts, id like to see the weapon system impact an actual 'shield' bubble, maybe with ripples in the bubble expanding from the impact zone. When the shield gets low, impacts would penetrate through the shield into the armor plating. This is of course unless you have Tactical Shield Manipulation at level 5, in which case the shield bubble should collapse at 0hp and allow armor impact.

With armor impacts, id like to see the impacts hit the surface fo the ship with plates or particles blasting off revealing unscathed hull plating.

With hull impacts, id like to see portions of hull plating should be blasted off revealing interior spaces, atmospheric depressurizations and small fires escaping thru holes in pressurized compartments.

With logistic or local armor or hull repairs, there should be visible 'scar' tissue from the repairs. The part was reassembled by nanites, but the paint job would be missing/ still scorched. Like op said, these scars would remain until repaired by station facility. Personally, id probably never repair in station becasue id want my ships to look like theyve gone thru hell, and we all know chicks dig scars.

The problem is Im sure this would be graphics card / performace intensive.

Oh wow I'm suddenly remembering the old school shield effects. Flashback.

I don't know if CCP needs to go that into detail, but I wouldn't mind it too much I guess. Just remember to leave an option to turn it off for graphics performance issues.

The only thing is I'm not sure I agree with the ship having scars and all until you pay at a station for repairs. I suppose it makes sense but I imagine the effects would likely be pre-programmed by CCP and stuff so all the "scars" would look the same. As in, your scarred Brutix would look the same as my scarred Brutix.


Indeed the shields did have a bubble graphics which I loved, but it was a bit of a resource hog...I doubt they would ever go in that much detail. For smaller engagements its fine but massive fleet battles in null would make it a pain.

As for the armor scarring graphics...its not all that difficult to have a variety of damage effects. I mean you could have like 10 or so completely different damage patterns that are progressive correlating to the incoming damage amount. I mean sure you may end up with a random damage pattern on your hull the same as another or it may be different.
Hoinus
Duty Free Exchange
#12 - 2013-04-19 22:39:21 UTC
So if you never repaired your ship in station and only use reppers, it will look all messed up, kind of cool I guess. So people can see how many battles your ship survived.
ExAstra
Echoes of Silence
#13 - 2013-04-20 05:41:58 UTC
Hoinus wrote:
So if you never repaired your ship in station and only use reppers, it will look all messed up, kind of cool I guess. So people can see how many battles your ship survived.

Or what your preferred PvE ship is. Haha.

Octoven wrote:
Indeed the shields did have a bubble graphics which I loved, but it was a bit of a resource hog...I doubt they would ever go in that much detail. For smaller engagements its fine but massive fleet battles in null would make it a pain.

As for the armor scarring graphics...its not all that difficult to have a variety of damage effects. I mean you could have like 10 or so completely different damage patterns that are progressive correlating to the incoming damage amount. I mean sure you may end up with a random damage pattern on your hull the same as another or it may be different.

Maybe. I'd ask them to keep it simple to start with, though, and begin with a structure visuals/animation update. If the work on there is good and appreciated then they could start trying to apply similar effects for shields and armor. In PvE and small engagements it would be pretty awesome (especially if the destroyed layers of armor floated in space for a bit). With TiDi it may not be too bad out in big null fights either, but in Null blobs you'd probably wanna turn it off.

Save the drones!

Jureth22
EVE-RO
Goonswarm Federation
#14 - 2013-04-20 06:59:23 UTC
Octoven wrote:
CCP is wanting to do this too, they have discussed it many times at FanFest, but they want to fix some of the core imbalances in the game first before tackling that mess as well lol.


translation : its gonna take 10 to 15 years