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Nosferatu's

Author
DHB WildCat
Out of Focus
Odin's Call
#1 - 2013-04-18 19:45:30 UTC
Dear CCP,

lets buff a mod! Lets remove the "enemy ship capacitor has to be below your own" stat for these mods to work. The cap limit and amount nerf to these mods were nuclear!

Removing the limit but maintaining the amount nerf would work just fine. It would boost active tanking, while not making neuts obsolete. Neuts would still be massively better for offensive cap warfare.

Wild
Drunken Bum
#2 - 2013-04-18 20:01:20 UTC
Features and ideas my friend. Its a great place for features and ideas. I hope yours is implemented immediately though.

After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.  -Fozzie

Kasutra
No Vacancies
No Vacancies.
#3 - 2013-04-18 21:12:56 UTC
Incidentally, does someone have a link/quote of a CCP statement where the reasoning for this particular approach to nerfing Nosferatus is explained?
Aralieus
Shadowbane Syndicate
#4 - 2013-04-18 21:21:22 UTC  |  Edited by: Aralieus
Kasutra wrote:
Incidentally, does someone have a link/quote of a CCP statement where the reasoning for this particular approach to nerfing Nosferatus is explained?


Nos domi's ring any bells? If you werent around back then lets just say they were to be avoided at all costs unless you had numbers on your side. I do agree however, nos needs some tweaking. Its a unique approch to cap warfare but in its current state its useless on anything bigger than a frig.

E: The orginal Dev blog has been 404'd unless my google skills have failed me

http://myeve.eve-online.com/devblog.asp?a=blog&bid=489

Oderint Dum Metuant

Col Arran
Doomheim
#5 - 2013-04-18 22:03:27 UTC  |  Edited by: Col Arran
Kasutra wrote:
Incidentally, does someone have a link/quote of a CCP statement where the reasoning for this particular approach to nerfing Nosferatus is explained?


If NOS's didn't have this "nerf" they would essentially be neuts.....that didn't require any cap to use....oh and also recharged your own cap in the process.

Lets take for example a bhaalgorn with its bonus to cap warfare can you imagine how powerful it would be with NOSs that can completely drain your opponents cap? People would fit 7 NOS Bhaals able to permarun MWD webs and other EWAR without having to be fed cap by another ship. All whilst still accomplishing its purpose as a cap eraser.

I do agree that NOS's are pretty much useless on anything other than frigs, but removing that effect and essentially making it a neut isn't the way to fix them.
Aralieus
Shadowbane Syndicate
#6 - 2013-04-18 22:11:52 UTC
Indeed they had to be changed but what we have today is not ideal for the meta-game that's currently in play. Maybe chance base it? Like the cap batteries they tweaked a while back. That could have some interesting implications while not be OP.

Oderint Dum Metuant

Kasutra
No Vacancies
No Vacancies.
#7 - 2013-04-18 22:24:57 UTC
Aralieus wrote:
Kasutra wrote:
Incidentally, does someone have a link/quote of a CCP statement where the reasoning for this particular approach to nerfing Nosferatus is explained?


Nos domi's ring any bells? If you werent around back then lets just say they were to be avoided at all costs unless you had numbers on your side. I do agree however, nos needs some tweaking. Its a unique approch to cap warfare but in its current state its useless on anything bigger than a frig.

E: The orginal Dev blog has been 404'd unless my google skills have failed me

http://myeve.eve-online.com/devblog.asp?a=blog&bid=489


I remember DomiNos. Lol
The thing was OP, I'm not contesting that. What I don't know is why they took this particular approach to nerfing it.

But thanks for the link. It allowed me to find the blog, even if the info provided is scant.
sabre906
The Scope
Gallente Federation
#8 - 2013-04-18 22:32:49 UTC  |  Edited by: sabre906
Nos got nerfed from "good" to useless.

Let's face it, nos domis were never quite OP. It has to do with the big tank plus cap and drones. The amount cap removed by nos is anemic unless opponent is in a frig. Ppl were whinning about it not dying because they didn't bring enough dps, not it draining them dry.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#9 - 2013-04-19 07:53:44 UTC
Angelina Joliee
State War Academy
Caldari State
#10 - 2013-04-19 08:55:12 UTC
No. Nos is useful in its current state. They work and so there is no requirement to change anything here.
Gypsio III
State War Academy
Caldari State
#11 - 2013-04-19 09:02:49 UTC
Fix Nos inside its current mechanic, rather than turning it into a self-fueling neut.
Dato Koppla
Spaghetti Militia
#12 - 2013-04-19 10:51:15 UTC
Any actual suggestions for fixing it within it's current state? Maybe turning it into a percentage based rule rather than an absolute amount of cap? Right now NOS is almost useless for the Cruiser size and worthless for BC and up.
Kasutra
No Vacancies
No Vacancies.
#13 - 2013-04-19 13:49:35 UTC
Dato Koppla wrote:
Any actual suggestions for fixing it within it's current state? Maybe turning it into a percentage based rule rather than an absolute amount of cap? Right now NOS is almost useless for the Cruiser size and worthless for BC and up.

It works by percentages already. P

Gypsio III wrote:
Fix Nos inside its current mechanic, rather than turning it into a self-fueling neut.

One idea I've had is to just shorten the cycle time (and nerfing the drain amount to compensate) of the not-small Noses to be more in line with that of the small one. Small Noses work because they usually give you a steady enough supply of cap to keep your point running even under neut pressure. Heavy Noses just aren't reliable enough to keep anything going.

I guess there are a few cases where you would rather get one big cap dump from your nos (such as immediately after your opponent's neut has cycled), but with Noses not more reliable than they are (you can get no cap from a Nos cycle if the opponent's MWD or whatever decided to cycle at a bad time), that particular niche is and should IMO remain the territory of cap boosters. Increasing the granularity of the cap gain should make it much easier to use.

Neuts are obviously different. There you want to alpha away people's cap. You don't want to alpha with Nos.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#14 - 2013-04-19 15:47:36 UTC
Nos mechanic is great, they just need to suck faster and maybe fit a bit easier.

BYDI recruitment closed-ish

sabre906
The Scope
Gallente Federation
#15 - 2013-04-19 17:18:54 UTC
Angelina Joliee wrote:
No. Nos is useful in its current state. They work and so there is no requirement to change anything here.


Only small ones for tackler frigs, against neuts, and that's because they don't get hit by the "target must have more cap than yourself" restriction.

In other words, nos is only useful when the restriction that normally kills it doesn't apply.Lol
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#16 - 2013-04-20 11:20:34 UTC
People who think medium and large nos are as good as they should be obviously are bad and should l2p.

Only reason small nos's work rather well is because of the way cap and capwarfare scales.

BYDI recruitment closed-ish