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[Proposal] Prevent celestial objects and structures from being exceptionally close

Author
Yumis
Ministry of War
Amarr Empire
#1 - 2013-04-18 10:30:10 UTC
Currently celestial objects can be located very close to player owned structures, and example of this is the station in VFK-IV which is located 100km from the physical location of a moon.

This is both unrealistic and impacting game play as cloaking devices cannot be used as intended.

It is unrealistic that such a large structure comparable in size to the moon would be at a distance of 100km, as gravity would prevent this.

This also hampers the effective use of cloaking devices, for example in VFK-IV you will be uncloaked in a close proximity to the station. As the majority pilots do not have the distance to celestial objects on their overview the object acts as an effective giant hidden uncloaking sphere.

I propose that player owned structures should be 10,000km+ away from celestial objects.
ShahFluffers
Ice Fire Warriors
#2 - 2013-04-18 18:58:00 UTC
Maybe the moon isn't very dense? Like a giant sphere made of pumice.
Michael Loney
Skullspace Industries
#3 - 2013-04-18 19:34:23 UTC
I agree!

You cannot predict where a celestial is in relation to another object. This makes it dangerous to try and sneak in when in reality you are many KM's away but still get decloaked.