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[CCP Request] Accurately aligned Cyno Jumps

Author
Lallante
Blue Republic
RvB - BLUE Republic
#1 - 2013-04-18 10:56:53 UTC
Last expansion, CCP revealed that the background starfield in space is a correctly oriented map lining up with the actual systems in the galaxy map in Eve. Autopilot now can highlight the route you are taking through the stars visually, in that starfield.

This shows that our clients know which star in the starfield is which system in eve. With that information, something glorious is possible.

This thread is a petition for CCP to visually align ships jumping to a cyno to the actual star in the starfield, and have them arrive aligned from the system they jumped from. This need not slow down cynoing - the alignment can happen independantly of the cynoing process, and could even be purely client side for the person viewing. The only gameplay change will be providing a little intel to anyone watching ships cyno in or out, but that's actually no bad thing.


To picture this, imagine huge fleets of capital ships cynoing into a system all pointing the same direction, their system of departure clearly identifiable from the direction their engines are pointing. This will add so much visual coherence to Eve capital fleet fights which at present are often a bit of a jumbled mess. Eve players videos will look so much closer to the art-team produced marketting shots. The result would be glorious.

IMO this should be 2013's Engine Trails/Our new cyno effect.

PS: This would also open up the possibility of a new cyno effect which shows the ships accelerating rapidly (perhaps with some kind of physical 'dilation' effect) in that direction.
ACE McFACE
Federal Navy Academy
Gallente Federation
#2 - 2013-04-18 11:04:59 UTC
Ooh not a bad idea

Now, more than ever, we need a dislike button.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#3 - 2013-04-18 11:06:30 UTC
Lallante wrote:
Last expansion, CCP revealed that the background starfield in space is a correctly oriented map lining up with the actual systems in the galaxy map in Eve.
I can't be the only one who knew this before already.
Shokre O'Corwi
The Squid Squad
#4 - 2013-04-18 11:24:22 UTC
If you zoom out your camera you'll notice that the "cyno ball" warps off in the direction of the star, so you can, in fact , watch in what direction ships cyno out.
Lallante
Blue Republic
RvB - BLUE Republic
#5 - 2013-04-18 11:31:24 UTC
Shokre O'Corwi wrote:
If you zoom out your camera you'll notice that the "cyno ball" warps off in the direction of the star, so you can, in fact , watch in what direction ships cyno out.


Set your autopilot to an adjacent system and jump there - the direction the cyno ball goes has no correlation with the destination
Bienator II
madmen of the skies
#6 - 2013-04-18 12:17:20 UTC
Lallante wrote:
Shokre O'Corwi wrote:
If you zoom out your camera you'll notice that the "cyno ball" warps off in the direction of the star, so you can, in fact , watch in what direction ships cyno out.


Set your autopilot to an adjacent system and jump there - the direction the cyno ball goes has no correlation with the destination

well. yes. Its random. The first iteration even randomized it within fleet which made it look quite funny. IMO the entire jump process needs work. I never liked the pink/brown color or the low quality sound effect. It looks a bit rushed out.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Xearal
Dead's Prostitutes
The Initiative.
#7 - 2013-04-18 12:18:37 UTC
Nice idea, but I'll raise you one!

How about also highlighting the star where you will be jumping to, just for fleet members, so you know which star is the one your fleet will be dropping in on some poor smuck that attacked your bait ship.

That would also make it possible to 'see' when the beacon goes up and/or down. Aka, if you're in space in your Jump ship, and the other end, someone in your fleet lights a cyno, you see the star where the cyno is light up, and go blinky or something like that.
Which ofcourse means that you can jump in before they even say on comms that the cyno is up.

Does railgun ammunition come in Hollow Point?

pussnheels
Viziam
#8 - 2013-04-18 12:21:47 UTC
will only add more calculations the server needs to peform not a good idea for now

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Concurssi Mellenar
Doomheim
#9 - 2013-04-18 12:35:33 UTC
The system isn't exactly struggling to keep up, right?
I think this is a great idea.

He who controls the veld, controls the universe.

Velicitia
XS Tech
#10 - 2013-04-18 12:49:38 UTC
Xearal wrote:
Nice idea, but I'll raise you one!

How about also highlighting the star where you will be jumping to, just for fleet members, so you know which star is the one your fleet will be dropping in on some poor smuck that attacked your bait ship.

That would also make it possible to 'see' when the beacon goes up and/or down. Aka, if you're in space in your Jump ship, and the other end, someone in your fleet lights a cyno, you see the star where the cyno is light up, and go blinky or something like that.
Which ofcourse means that you can jump in before they even say on comms that the cyno is up.

+1

Though it could even just be a random spot in the general direction. My experience is that you only "see" about 10 jumps before the stars get too small/dim to be seen.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Lallante
Blue Republic
RvB - BLUE Republic
#11 - 2013-04-18 12:52:49 UTC
pussnheels wrote:
will only add more calculations the server needs to peform not a good idea for now


The calcs are already done - this could easily be 100% clientside.
Lallante
Blue Republic
RvB - BLUE Republic
#12 - 2013-04-18 12:53:34 UTC  |  Edited by: Lallante
edit: already done
Nevyn Auscent
Broke Sauce
#13 - 2013-04-18 13:08:00 UTC
Lallante wrote:
A similar idea is to have all stargates be properly aligned ("pointing" to the system they go to) if this isnt already the case

Thats been the case for ages. It shows if you have the AP set up that the gate points towards the start of the line.
Hrothgar Nilsson
#14 - 2013-04-18 13:34:28 UTC  |  Edited by: Hrothgar Nilsson
Posting in a stealth "bumping ships out of alignment to destination system star prevents them from cynoing out" thread?
Lallante
Blue Republic
RvB - BLUE Republic
#15 - 2013-04-18 15:07:46 UTC
Hrothgar Nilsson wrote:
Posting in a stealth "bumping ships out of alignment to destination system star prevents them from cynoing out" thread?


No, not asking for a new cyno warm up mechanic just a visual cue (could be entirely clientside)
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#16 - 2013-04-18 15:49:17 UTC
pussnheels wrote:
will only add more calculations the server needs to peform not a good idea for now

Not really.

Assigned beacon already has a unique value (probably more than one).

If, the client is jumping to that value, do x direction. All clients to that value go in that direction. Determining the direction can easily be determined via the client.

Won't change anything other than how it looks.

Not a diplo. 

The above post was edited for spelling.

Burseg Sardaukar
Free State Project
#17 - 2013-04-18 16:08:27 UTC
YES YES AND A MILLION TIMES YES!

I've been complaining about this since the gates started shooting at neighboring stars.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Utremi Fasolasi
La Dolce Vita
#18 - 2013-04-18 18:14:31 UTC
When you jump you are actually going through a higher dimension, and you land in the direction you land in the correct orientation with respect to the dimension you exited, which may not correlate to the 3D axes of the origin and destination grids.

So, working as intended imo.
Karl Hobb
Imperial Margarine
#19 - 2013-04-18 18:33:04 UTC
pussnheels wrote:
will only add more calculations the server needs to peform not a good idea for now

It will add like one calculation to determine a vector and then a few updates for each client, which is literally nothing in today's terms.

A professional astro-bastard was not available so they sent me.

gnome proper
Republic University
Minmatar Republic
#20 - 2013-04-19 23:11:21 UTC
I like the idea, good if it's only visual and not a requirement for cynoing around.

Coherent fleet jump could also be implemented by a new command for the Fleet Commander. "Jump Fleet to CynoBlabla"

Might have some silly side-effects, but I believe it would make things a lot more interesting. :-)
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