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Player Features and Ideas Discussion

 
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Modules produced with Planetary Materials

Author
Felsusguy
Panopticon Engineering
#1 - 2013-04-18 04:05:42 UTC
Currently, Planetary Materials are only used for a few things.
  • Starbase Components
  • Minor Usage in Tech 2 Production
  • Minor Usage in Starbase Fuel

  • I propose that Meta 1-4 items be produced with Planetary Materials. Of course, while this would require an adequate source from which we can receive Meta 1-4 BPCs, I think it would go a long way towards improving demand for Planetary Materials as well as giving us a way to produce Named Items ourselves. There are many materials that could work well with this system.

    General Commodities (Everything)
  • Toxic Metals
  • Reactive Metals
  • Precious Metals

  • Heat Sinks (Laser Damage Modifiers)
  • Coolant

  • Armor Layering and Nano Membranes
  • Polyaramids
  • Microfiber Shielding
  • Polytextiles
  • Hermetic Membranes

  • Reinforced Bulkheads
  • Construction Blocks

  • Lasers
  • Chiral Structures

  • Capacitor Modules
  • Biocells
  • Superconductors
  • Ukomi Superconductors

  • CPU Upgrades
  • Water-Cooled CPU
  • Superconductors
  • Miniature Electronics
  • Datachips

  • Powergrid Upgrades
  • Nuclear Reactors

  • Sensor Upgrades
  • Guidance Systems

  • Turrets and Launchers (General)
  • Guidance Systems

  • Remote Sensor Upgrades / Electronic Warfare
  • Transmitter
  • High Tech Transmitter

  • Fleet Boosters
  • Broadcast Node

  • Armor Repairers
  • Nanites
  • Mechanical Parts
  • Robotics

  • And the list goes on. Most Planetary Materials are only used to make a few other Planetary Materials and are useless by themselves. I think this would improve the planet-based economy as well as improve industry as a whole by giving industrialists more choices.

    The Caldari put business before pleasure. The Gallente put business in pleasure.

    sci0gon
    Kaira Innovations
    #2 - 2013-04-18 05:03:06 UTC
    in all honesty im not to sure about this idea.

    PI builds a lot of items already that are used to produce other items such as T2 mods + ships or even pos parts and is also used in fueling pos's.

    I can understand that with more people doing it prices might drop however they will always stay at a certain level.

    I'll give you a quick break down on some of the stuff produced from PI

    robotics - fuel, railguns II, blaster II, arty cannons II, auto cannons II, Beam Laser II, pulse laser II, missile launcher II, drones II, Armor repair system II

    I admit some of them aren't as needed as robotics but you can clearly see from that alone that there is a lot needed to cover all those modules

    so using the term minor usage in tech 2 production isn't exactly right is it?

    also minor usage in starbase fuel too?

    Coolant, Enriched Uranium, Mechanical Parts, Oxygen and Robotics are all produced from PI which are materials for pos fuel.

    I really don't see any need for PI to produce more then what it is thus far......
    Felsusguy
    Panopticon Engineering
    #3 - 2013-04-18 05:13:04 UTC
    sci0gon wrote:
    so using the term minor usage in tech 2 production isn't exactly right is it?

    also minor usage in starbase fuel too?

    Actually, it is. The only items that are mostly produced from planetary materials are starbase structures. Tech 2 mostly uses moon materials, the original T1 item, and a random assortment of morphite, planetary materials and other minerals. Fuel blocks use mostly isotopes, liquid ozone and heavy water, with some planetary materials mixed in. Like I said, the only things that use a majority of planetary materials are starbase components, and honestly, starbase components aren't in terribly high demand. How often does the average player buy a starbase, anyway?

    The Caldari put business before pleasure. The Gallente put business in pleasure.

    Tchulen
    Trumpets and Bookmarks
    #4 - 2013-04-18 06:39:17 UTC
    I disagree entirely, I'm afraid.

    Meta modules drop as loot. That works fine at the moment.

    PI materials are, as you've stated yourself, used to produce tech II stuff, POS stuff and POS fuel. What does it matter what the proportion is?

    And having make a lot of POS fuel, you do need a fair old amount of PI produce. It's not negligible.

    On top of that, PI produces PI produce. To say you can only make tech II things and POS things is incorrect. If you want me to send you the list of everything you can make with PI let me know and I'll forward it. Just because a lot of it is sub components of other things doesn't mean you can't produce and sell them.
    Felsusguy
    Panopticon Engineering
    #5 - 2013-04-18 06:50:35 UTC
    Tchulen wrote:
    I disagree entirely, I'm afraid.

    Meta modules drop as loot. That works fine at the moment.

    Oh, the mighty lewt. Because we all know we need that.

    Tchulen wrote:
    On top of that, PI produces PI produce. To say you can only make tech II things and POS things is incorrect. If you want me to send you the list of everything you can make with PI let me know and I'll forward it. Just because a lot of it is sub components of other things doesn't mean you can't produce and sell them.

    Saying Planetary Materials are used to make Planetary Materials is like saying Moon Materials are used to make Moon Materials. Honestly, why even bring it up? In the end, Planetary Materials go into making mostly starbase stuff, and a few go into making Tech 2 stuff, but unless you want starbases, Planetary Materials are almost useless in bulk. Excuse me for suggesting we expand industry, I can now see that most of the playerbase is offended by that.

    The Caldari put business before pleasure. The Gallente put business in pleasure.

    Tchulen
    Trumpets and Bookmarks
    #6 - 2013-04-18 08:47:31 UTC  |  Edited by: Tchulen
    It's not a matter of being offended. It's a matter of being pointless.

    There is already a perfectly good source of meta items. There are already perfectly good commodities that can be built from PI materials. If you don't want to build what you can from it then figure out what sub component makes the most cash, build them and sell them.

    I mean, what exactly are you going to do with all these meta items you built from PI material? Sell them, right? So all it is is an isk making machine which means you can just use what's already there to make isk and not affect the market in meta item loot.

    Also, if you allow meta loot to be made you'll drop the value of the meta loot meaning that it won't be even remotely worth making meta loot with PI material meaning very few ever will.

    What benefit is there in allowing meta loot to be made with PI material other than "I want to"?

    EDIT - more choice isn't really an answer, either, as industrialists have the choice of what to produce now. You're asking to have a choice as to what the resource materials of an end product is. In other words, you're asking to be able to make anything with PI materials rather than mined materials because you have to put little to no effort into gathering the resources. Or at least this is what I presume from your initial post and your subsequent rather sulky post.
    Felsusguy
    Panopticon Engineering
    #7 - 2013-04-18 08:57:50 UTC
    Tchulen wrote:
    What benefit is there in allowing meta loot to be made with PI material other than "I want to"?

    A better economy and a more varied industry. Believe it or not, but Meta items are quite often undervalued anyway (I see Rolled Tungsten Plates selling for less than T1 Steel Plates), because they are free. On paper. Similarly, there are those who believe they don't waste money on poor manufacturing choices because the minerals they mined themselves were free, but to a lesser extent because many/most miners just want to sell their products, or are smart enough to realize a profit when they see it. Having Meta items actually produced instead of looted would actually increase their value, because people actually put in effort to get them (via exploration sites to get the BPCs, hauling, manufacturing, and harvesting) or pay ISK for someone else to put in the effort instead of just looting them and deciding "hey, I think I'll pack up this junk and sell it at Jita".

    The Caldari put business before pleasure. The Gallente put business in pleasure.

    Tchulen
    Trumpets and Bookmarks
    #8 - 2013-04-18 09:11:46 UTC
    So you're happy with pretty much completely removing the concept of a salvaging profession from the game? Something that new players freshly joining a corp can have useful input on? You're happy for all those people out there who actively like gathering and selling loot (like you like gathering resources and making stuff to sell) to suddenly lose that from the game so you have a bit more variety?

    Whilst I can see where you're coming from you appear to be ignoring all the knock on effects of your proposal. Without mitigating those negative effects in one way or another I simply don't see the net gain here other than an "I want" demand.

    As a suggestion on a compromise, just off the top of my head, if you made it so Meta 1 & 2 could be crafted (and don't drop as loot) and Meta 3 & 4 dropped from loot (and so you had less loot drop but it still does and is better quality when it does) then I could be behind your suggestion but screwing over salvagers to allow you to make more stuff with your PI materials simply because you want to I can't get behind.

    The reason I have an issue with it is that you're completely ignoring the fact that there is a healthy market in PI sub components which you can build and sell at the moment. Because you say you want more variety because you want to sell more stuff but you don't want to sell PI subcomponents it does just seem like this is a badly thought out demand for a change simply because you want it rather than because it would be good for the game as a whole.
    Felsusguy
    Panopticon Engineering
    #9 - 2013-04-18 09:25:01 UTC
    Tchulen wrote:
    So you're happy with pretty much completely removing the concept of a salvaging profession from the game? Something that new players freshly joining a corp can have useful input on? You're happy for all those people out there who actively like gathering and selling loot (like you like gathering resources and making stuff to sell) to suddenly lose that from the game so you have a bit more variety?

    Salvaging =/= Looting.

    Tchulen wrote:
    Whilst I can see where you're coming from you appear to be ignoring all the knock on effects of your proposal.

    Ignoring is not the same as not seeing something, and I just don't see the cons outweighing the pros.

    Tchulen wrote:
    As a suggestion on a compromise, just off the top of my head, if you made it so Meta 1 & 2 could be crafted (and don't drop as loot) and Meta 3 & 4 dropped from loot (and so you had less loot drop but it still does and is better quality when it does) then I could be behind your suggestion

    I said Meta 1-4 because I wasn't sure which levels should be made with Planetary Materials, not because I wanted all of them made with Planetary Materials. I will consider what you have said.

    Tchulen wrote:
    The reason I have an issue with it is that you're completely ignoring the fact that there is a healthy market in PI sub components which you can build and sell at the moment.

    Which I do build and sell, but they are relatively low demand as I said earlier.

    Tchulen wrote:
    simply because you want it rather than because it would be good for the game as a whole.

    I see we appear to be at a disagreement.

    The Caldari put business before pleasure. The Gallente put business in pleasure.

    Tchulen
    Trumpets and Bookmarks
    #10 - 2013-04-18 09:37:10 UTC
    Felsusguy wrote:

    Which I do build and sell, but they are relatively low demand as I said earlier.


    I have no problem with demand on PI subcomponents. It depends whether you pick something that sells well or you pick something that doesn't. I also build PI stuff and yeah, I've no issue with selling my wares.

    Salvaging doesn't equal looting, no. I meant salvaging as in the profession. ie, salvaging+looting.

    Yes, we do disagree. I'll leave it at that. Good luck with your request.