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Player Features and Ideas Discussion

 
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Reducing Highsec Station Research Max Slot Time

Author
Extrokold Thiesant
Decaf Academy
#1 - 2013-04-17 19:45:36 UTC
Almost every highsec station with research slots is queued for a month or so. I feel that this is keeping new players out of trying out research and the players who are exploiting these slots are the ones who could afford a POS if they wanted to make research a fulltime income for themselves.

Currently the max queue time is 30 days, if this was changed in highsec to be 1-7 days I think it would help get newer players to try out research by reducing the large queues that a few players are exploiting for profit; those who want to run longer running operations would have to go to lowsec or POS for space.
Allandri
Liandri Industrial
#2 - 2013-04-17 20:52:12 UTC
How about removing most if not all of public slots in high sec outside of noob systems and making it much more painful to use NPC slots to begin with while decreasing penalties greatly the lower the system sec status

Gizznitt Malikite
Agony Unleashed
Agony Empire
#3 - 2013-04-17 21:34:01 UTC
Allandri wrote:
How about removing most if not all of public slots in high sec outside of noob systems and making it much more painful to use NPC slots to begin with while decreasing penalties greatly the lower the system sec status



You couldn't stop vets from using noob system slots... so I don't see the point of that.

In general, I agree highsec public slots need to be changed... For one, I'd increase the line-cost by about 100 fold. This means 150mm autocannon II's cost 750k isk instead of 700k isk... but would result in an extra trillion isk leaving the economy every month! It would also make nullsec stations (with alliance set line-costs) and POS manufacturing (which swap NPC-line costs for fuel costs) much more economically viable, both of which are excellent.
sabre906
The Scope
Gallente Federation
#4 - 2013-04-17 22:14:14 UTC
Increase highsec research slots by 100x.Cool
Allandri
Liandri Industrial
#5 - 2013-04-17 22:31:22 UTC
Gizznitt Malikite wrote:
Allandri wrote:
How about removing most if not all of public slots in high sec outside of noob systems and making it much more painful to use NPC slots to begin with while decreasing penalties greatly the lower the system sec status



You couldn't stop vets from using noob system slots... so I don't see the point of that.

In general, I agree highsec public slots need to be changed... For one, I'd increase the line-cost by about 100 fold. This means 150mm autocannon II's cost 750k isk instead of 700k isk... but would result in an extra trillion isk leaving the economy every month! It would also make nullsec stations (with alliance set line-costs) and POS manufacturing (which swap NPC-line costs for fuel costs) much more economically viable, both of which are excellent.


I don't see why CCP couldn't restrict slots in noob systems to be restricted to characters <60 days. That is how long you need to realize the abomination that is the S&I interface
Gizznitt Malikite
Agony Unleashed
Agony Empire
#6 - 2013-04-17 23:11:41 UTC  |  Edited by: Gizznitt Malikite
Allandri wrote:
Gizznitt Malikite wrote:
Allandri wrote:
How about removing most if not all of public slots in high sec outside of noob systems and making it much more painful to use NPC slots to begin with while decreasing penalties greatly the lower the system sec status



You couldn't stop vets from using noob system slots... so I don't see the point of that.

In general, I agree highsec public slots need to be changed... For one, I'd increase the line-cost by about 100 fold. This means 150mm autocannon II's cost 750k isk instead of 700k isk... but would result in an extra trillion isk leaving the economy every month! It would also make nullsec stations (with alliance set line-costs) and POS manufacturing (which swap NPC-line costs for fuel costs) much more economically viable, both of which are excellent.


I don't see why CCP couldn't restrict slots in noob systems to be restricted to characters <60 days. That is how long you need to realize the abomination that is the S&I interface


Because vets could continuously roll new characters to do research for themselves....

And how do you distinguish between the Industrial Vet abusing the system and the PvP Vet that wants to try Indy on another toon?
Ruze
Next Stage Initiative
#7 - 2013-04-17 23:13:38 UTC
Extrokold Thiesant wrote:
Almost every highsec station with research slots is queued for a month or so. I feel that this is keeping new players out of trying out research and the players who are exploiting these slots are the ones who could afford a POS if they wanted to make research a fulltime income for themselves.

Currently the max queue time is 30 days, if this was changed in highsec to be 1-7 days I think it would help get newer players to try out research by reducing the large queues that a few players are exploiting for profit; those who want to run longer running operations would have to go to lowsec or POS for space.


Going along with the other suggestions:

- Increase the slots to infinite in rookie systems. Only allow research of BPO's capable of being used by trial account players, and no T2 gear. Only allow characters in the rookie channel to research, only five bpo's maxed (no matter the skill), and a massive NPC tax to all research.

- Scale down the number of slots inversely through all of empire space. Losec 0.1 would have hundreds of slots. 1.0 space would have 10 slots.

- Scale the tax on research slots inversely through all empire space. Losec 0.1 would have almost no tax. 1.0 space would have massive tax.



You force hisec industrialists to either POS up, or lose out on research. I've always proposed that if you make refining and industry in losec so damn profitable that even the toughest carebear would think about trying it (from PI to refinery percentage to production and research slots, etc), you will help give losec a purpose.

And otherwise, you strangle pure hisec players just a little more.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

violator2k5
Crescent Nova
#8 - 2013-04-17 23:40:01 UTC
Ruze wrote:
Going along with the other suggestions:

- Increase the slots to infinite in rookie systems. Only allow research of BPO's capable of being used by trial account players, and no T2 gear. Only allow characters in the rookie channel to research, only five bpo's maxed (no matter the skill), and a massive NPC tax to all research.

- Scale down the number of slots inversely through all of empire space. Losec 0.1 would have hundreds of slots. 1.0 space would have 10 slots.

- Scale the tax on research slots inversely through all empire space. Losec 0.1 would have almost no tax. 1.0 space would have massive tax.



You force hisec industrialists to either POS up, or lose out on research. I've always proposed that if you make refining and industry in losec so damn profitable that even the toughest carebear would think about trying it (from PI to refinery percentage to production and research slots, etc), you will help give losec a purpose.

And otherwise, you strangle pure hisec players just a little more.



having infinite slots in high sec will negate their attempts at doing research on pos's. yes the amount of slots on stations isn't that good however there are pleanty of corps out there with pos's who offer the ability to corp members to research and copy their bpo's.

I think it'd work out a little better if they separated the researching of said bpos into groups

ammo + rigs
components
modules
ships

having the same amount of research slots on the station for each type listed. this way they would always have a few slots open in some fields regardless.

Also reducing the amount of time allowed to do research in would be a mistake especially for bpo's such as battleships and also capital ships since capital ships require at least 1month + of research just to do ME or PE +1, that would still extend the research time past 1 month+ compared to the 7day cycle the op is asking for.
Alvatore DiMarco
Capricious Endeavours Ltd
#9 - 2013-04-17 23:40:37 UTC  |  Edited by: Alvatore DiMarco
Ruze wrote:

And otherwise, you strangle pure hisec players just a little more.


"They don't play EVE the way I do, so let's do anything we can to make them play like me or quit"?
Tonto Auri
Vhero' Multipurpose Corp
#10 - 2013-04-17 23:46:06 UTC
Extrokold Thiesant wrote:
Almost every highsec station with research slots is queued for a month or so. I feel that this is keeping new players out of trying out research and the players who are exploiting these slots are the ones who could afford a POS if they wanted to make research a fulltime income for themselves.

Wait, did you said, that the slots are only queued for new players, and old players have them all free and ready to use? No? Well... how about stop whining?

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Ruze
Next Stage Initiative
#11 - 2013-04-18 00:13:41 UTC
Alvatore DiMarco wrote:
Ruze wrote:
[quote=Extrokold Thiesant]
And otherwise, you strangle pure hisec players just a little more.


"They don't play EVE the way I do, so let's do anything we can to make them play like me or quit"?


I am a hisec player, who is brand new to industry and just put my first research jobs into the queue and have to wait 30 days before they even start.

You were saying?

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Ruze
Next Stage Initiative
#12 - 2013-04-18 00:15:18 UTC
Tonto Auri wrote:
Extrokold Thiesant wrote:
Almost every highsec station with research slots is queued for a month or so. I feel that this is keeping new players out of trying out research and the players who are exploiting these slots are the ones who could afford a POS if they wanted to make research a fulltime income for themselves.

Wait, did you said, that the slots are only queued for new players, and old players have them all free and ready to use? No? Well... how about stop whining?


It really didn't phase me at all to find out I have to wait 30days. I wait 30 days on most skills anyhow.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Tonto Auri
Vhero' Multipurpose Corp
#13 - 2013-04-18 00:23:13 UTC
Small backtrack: I've been using highsec stations for research since 2007(?).
And I always find a station with 14-17 days queues no further than 10-15 jumps from my current location. What I'm doing wrong?

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Ruze
Next Stage Initiative
#14 - 2013-04-18 00:25:15 UTC
Tonto Auri wrote:
Small backtrack: I've been using highsec stations for research since 2007(?).
And I always find a station with 14-17 days queues no further than 10-15 jumps from my current location. What I'm doing wrong?


I doubt your in the Tash-Murkon region, then, heheheh ...

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Tonto Auri
Vhero' Multipurpose Corp
#15 - 2013-04-18 00:37:22 UTC
We have an office in that region.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison