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EVE New Citizens Q&A

 
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Moving

Author
Sundiata Arran
Brutor Tribe
Minmatar Republic
#1 - 2013-04-17 21:05:10 UTC
Is there a smart (or easy!) way to move to a new base? I've finally finished all the starter missions and I'm thinking of moving to one of the trade hubs. Over the course of the missions I received several ships, plus I've bought some on my own. How do I get them to wherever I end up?
Vincent R'lyeh
Screaming Hayabusa
#2 - 2013-04-17 21:11:27 UTC
Red Frog

I have deliberately developed an air of cynicism that I originally intended to make me appear somewhat louche and caddish but actually comes across as irritable hostility combined with the unspoken threat of sudden violence.....

Elena Thiesant
The Scope
Gallente Federation
#3 - 2013-04-17 21:32:37 UTC
Sell any ships you don't use (you'll probably have a few), move the rest one by one.

Red Frog's great, maybe a bit pricy for a very new character, and I doubt you have that much stuff.
ShahFluffers
Ice Fire Warriors
#4 - 2013-04-17 21:39:06 UTC
You have an industrial ship from the tutorials... right? Repackage everything, stuff as much of it as you can into the ship, and haul it.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#5 - 2013-04-17 21:56:12 UTC
ShahFluffers wrote:
You have an industrial ship from the tutorials... right? Repackage everything, stuff as much of it as you can into the ship, and haul it.


Be careful about how much stuff you put into your ship...

If you undock, you are NOT safe from aggression, anywhere. Not even in highsec. If you make your ship a loot pinata, such that anyone can destroy it (sacrificing their own ship to concord), loot the goods that drop, and make a profit, someone eventually will.

Otherwise, ShahFluffers has it right. Put it all in an indy ship and fly it to your new operating base. Things that aren't worth hauling you should sell or trash, and things that are valuable should probably be flown in tankier ships. Or use Red Frog.
Halvan Zan
Doomheim
#6 - 2013-04-17 22:03:54 UTC
I would almost guarantee that you dont have anything worth being ganked over.. but that doesnt mean it won't happen. I'd split your load 50-50 and take that chance. If you DO lose it all you are out what, maybe a couple weeks to re-do the missions and get your ships back?

Caution is good, fear is stupid. Its a game. Play it.
Mara Rinn
Cosmic Goo Convertor
#7 - 2013-04-17 22:21:12 UTC
Just sell your junk, move to the new place and buy the stuff you actually need.

Don't start developing a hoarding habit this early in the game!
Shao Huang
University of Caille
Gallente Federation
#8 - 2013-04-17 22:40:44 UTC
The OP suggested that he is moving into a trading hub proper. Generally speaking, would you suggest this?

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Amelia Vaughn
University of Caille
Gallente Federation
#9 - 2013-04-17 23:05:02 UTC
I recently faced this question of relocation and I realized it didn't really matter if I moved my stuff or left it right where it was. I realized the futility of centralizing my goods when I started copying a blueprint - it just ain't gonna happen all in one spot in the long run. Take what you need (ship, ammo, maybe a replacement fitting or two) and like Scott Blasley sings, it's time to go.

Addendum: if you are a miner, you should have a local base (within a few jumps) of your favorite stomping grounds, or somewhere centrally located between multiple favorite regions. e.g. if you are mining kernite in Amarr space and omber in Gallente space in alternate runs, find a sweet spot to refine. If you are also reprocessing what you mine, standings play a part to this, so your best bet is to find the best of both worlds.

Contracts are another possible solution - you can pay another player to haul your stuff. Just passing on a tip: make the collateral at least equal to the value of your cargo. As suggested above, repackage your stuff (ships shrink down considerably) and consider refining or selling any ore/minerals.

Any suggestions on an appropriate fee for contracts, say, per jump or m^3?
Haulie Berry
#10 - 2013-04-17 23:07:37 UTC
Shao Huang wrote:
The OP suggested that he is moving into a trading hub proper. Generally speaking, would you suggest this?


As good a place as any, really. It really, really depends on what he wants to do, though.

TBH, though, the notion of packing up everything and relocating it is a bit foreign to me. I am generally pretty content to leave my stuff strewn over hell's half-acre. Every now and then I might consolidate some of the higher-value stuff I've accumulated specifically for the sake of liquidating it, but that's it.
Worn Xeno
One over Zero
#11 - 2013-04-17 23:30:59 UTC
Sundiata Arran wrote:
Is there a smart (or easy!) way to move to a new base? I've finally finished all the starter missions and I'm thinking of moving to one of the trade hubs. Over the course of the missions I received several ships, plus I've bought some on my own. How do I get them to wherever I end up?


Personally I'd recommend find a nice system/station that provides you easy access to the things you want to do and move there.
I would avoid moving directly to a tradehub unless your wish to focus on trading, since those systems are usually very busy, which can have a negative impact on your activities (ranging from simple lag to a higher presence of pirates and griefers)

If you want to have up-to-date price information (without needing instant access to the market) you could select a system in the same region as the hub of your choice, maybe 2 or 3 jumps away.
If you want to go missioning choose a station/system which gives you access to the agents from the NPC corp of your choice.
Mining / Exploration / Industry works better in less populated systems (less competition).

As for what to do with your current stuff - decide which you will want to keep and use, repackage and move that in your Industrial (A couple of Cargo Expanders in the Low Slots can go a long way).
Sell the rest, but don't blindly accept the price you get in the starter systems - the inventory window should be able to give you a very rough estimation what the items should be worth, in doubt check your local trade hub (or eve market or Jita 4-4) before you sell that 'Arbalest' Light Missile Launcher for 100.000 isk...
Jonah Gravenstein
Machiavellian Space Bastards
#12 - 2013-04-18 01:25:07 UTC  |  Edited by: Jonah Gravenstein
I'd suggest a system 1 or 2 jumps from a trade hub if you're serious about it, I used to base out of Frarn, good agent availability in the constellation, right next to Rens, handy for both selling the loots and buying up the lazy peoples loot and selling it for a profit.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Snaggletooth Slackjaw
Banana Moon Industries
#13 - 2013-04-18 10:18:51 UTC
Most of the stuff you acquire from starter missions is pretty expendable, so move it in an industrial or sell it, not a big deal either way.

Some of the skillbooks you are awarded are worth a few hundred grand each, so I'd suggest injecting as many of them as possible, even if you don't intend to train them in the near future.

If you've been buying BPOs or similar, with an intention to be an industrialist, you might be better off using a fast frigate fitted with Warp Core Stabs, and moving them one at a time, minimizing the risk on each trip.

CEO, Banana Moon Industries. Alliance Diplomat, Rim Worlds Protectorate

Inxentas Ultramar
Ultramar Independent Contracting
#14 - 2013-04-18 12:27:37 UTC
I generally just ask myself what do I want to do at this new location and what do I need to do that. Once every blue moon I whip out an Industrial ship, and 'do the rounds' picking up stuff left at various locations.
Lost Greybeard
Drunken Yordles
#15 - 2013-04-18 13:45:48 UTC
For a newer player, say 6 months or less, I would recommend basically a two-trip system:

Step 1: Get your mission ship, mining ship, or other money-making ship all fitted out, fill the cargo with spare fittings for that ship from your stockpile.

Step 2: Get your industrial ship, even if it's the tiny one from the tutorial. Stick everything in it that you want that's not a ship, from most to least valuable (in your eyes, actual price doesn't matter, this is stuff you might want to have access to in short order).

Step 3: Set autopilot settings to keep you in high-sec space (avoid low-sec). Using this route, drive your full industrial to your new location/base. Don't actually autopilot, just manually jump along the route. Leave it there.

Step 4: Grab a taxi ship (a ship with no slots, basically a slightly faster-warping pod). Fly back to your old base.

Step 5: Switch to your money-making ship from step 1. Sell everything else at your base-- other ships, gear from the inventory hangar, whatever, until the ship you're in and its cargo are all that's left.

Step 6: If you're in a mining ship, repeat step 3. If you're in a mission/exploration ship, you don't have to avoid low-sec and can save some time by un-checking the avoid. Again, manually warp, don't actually auto-pilot.

Step 7: You're now at your new base with all your stuff. Re-buy any disposable crap (cheap modules, ammo, frigates, etc) with the money you made from liquidating your crap at the old base.

Older players sometimes have a bunch of BSes or piles and piles of faction ammo or just so much stuff that the money lost by selling and then re-buying your crap represents an unacceptable loss, but if you're in that situation as a new player you're frankly doing it wrong. If you are running into this issue, though, grab the skills that allow you to sell remotely so you can actually play the market game with your stuff over the course of a few weeks by just flying to the general region instead of going all the way back.
Toriessian
Helion Production Labs
Independent Operators Consortium
#16 - 2013-04-18 16:46:01 UTC
You'll eventually have crap all over the place as you get more mobile. Just get used to a cluttered assets tab is my advice.

Every day I'm wafflin!

mkint
#17 - 2013-04-18 16:52:53 UTC
I'd say leave stuff scattered for now. the system you do missions in might have bad belts, the trade hub you buy stuff from be awful for missioning,, or your general 'home' have awful connections for exploration. once you start figuring out what your stomping grounds are, you can start consolidating if you want.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Galen Dnari
Dnari Mining and Manufacturing
#18 - 2013-04-18 18:19:53 UTC
I graduated from school in YC110. after a couple of years I went into hibernation. came out a couple of monts ago and found myself with a couple million Isk and about three quarters of a billion in "stuff". ran around in my itty V collecting it all and sold about a quarter billion worth. now I'm missioning for a mining corp to get "perfect refine". after that, we'll see. I may join E-UNI.

http://eveboard.com/ub/1939472205-31.png

DeMichael Crimson
Republic University
Minmatar Republic
#19 - 2013-04-19 00:27:31 UTC
Welcome to Eve

If you want to be an explorer, it's better to have a lot of small 'Bases' to work out of, since the key point for exploration is being able to move around quickly and easily without having to haul a lot of stuff or set up a new 'Base Of Operations' each time you move to a new area..


DMC
Oraac Ensor
#20 - 2013-04-19 00:32:49 UTC
DeMichael Crimson wrote:
Welcome to Eve

If you want to be an explorer, it's better to have a lot of small 'Bases' to work out of, since the key point for exploration is being able to move around quickly and easily without having to haul a lot of stuff or set up a new 'Base Of Operations' each time you move to a new area..


DMC

For even more convenience, combine this with jump clones.