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ECM, how to turn the love/hate relationship into love/love

Author
Enthes goldhart
Federal Navy Academy
Gallente Federation
#1 - 2013-04-17 20:14:36 UTC
I’ve been playing eve now for years and I have watched ECM get nerfed, nerfed and more nerfed but the main problem with it has never been fixed.

ECM is great. Flying it is difficult due to the low EHP of the specialist ships meaning you have to be lucky with jams, target the right people and keeping range from those you are not jamming.

ECM allows small groups to take on slightly larger groups in a role that reduces the incoming DPS.

Or it allows players to completely shut down a player in a gate camp or mission so that ransoms can be made without risk to those holding the target.

On non-specialist ships ECM is currently virtually useless, you could maybe jam out 1 low sensor strength frig if you’re lucky. I miss the days when you could fit 1 or 2 ECM on a ship allowing it to fight greater numbers solo if you were lucky with the jams. This role is now done by ECM drones in mass along with lucky escapes from sticky situations.


Now why I hate ECM

Fighting ECM is just not fun, the recent range nerf for ECM was good allowing people to move out of optimal range from the more unaware ECM pilot
But the fact you lose your target and are just sitting there hoping the dice rolls in your favour and then if it does having to relock a target is simply frustrating and not enjoyable.
I have a love/hate relationship with ECM I love using it, but I hate other people using it on me.


ECM is the only EW in EVE with so much controversy even though others types have similar effects neuts, Damps, tracking disruption, so what’s the solution?

The Solution

My idea is quite simple we buff the strength of ECM and reduce the optimal further for non-dedicated ships; this allows ships to evade non dedicated ships easier. (I would also maybe consider adding a limit to the number of ECM modules like the limit on ECM bursts)

Now for the biggest change: When you are jammed you stay locked onto your targets!
However the ECM has a feature where much like the new warp scramblers it is able to turn off your modules so you are still jammed but don’t have to worry about relocking and still feel like you are in the fight

Still being able to target an ECM pilot means that there is now an offensive counter DRONES

I also propose adding scripts to the ECM modules like other EW this will split the anger generated by being jammed

Script 1: turns off all high slot target based modules (turrets, launchers, neuts, Nos, RR, ect)

Script 2: turns off all medium slot target based modules (scrams, webs, ECM, target painters, damps ect)

I feel ECM drones are worse than ECM currently with swarms of 30 endlessly jamming someone throughout a fight with only a bs having a quick counter. I have 2 option for them

Slight increase in strength but they only interrupt lock like current ECM bursts (great for allowing ships to escape at the last minute this also means it is more effective on bigger ships than smaller ones due to lock time)

The alternative is ECM drones Reduce target sensor strength allowing targets to be jammed more easily (great for breaking those logi chains)


A summery will be posted below please comment, discus and flame away :)
Enthes goldhart
Federal Navy Academy
Gallente Federation
#2 - 2013-04-17 20:15:28 UTC
TLDR Summery – How to fix ECM and make it fun

ECM now works like a Warp scrambler turning off specific modules rather than causing loss of target.

Drones now act as a counter to ECM

ECM has 2 scripts

Script 1: turns off all high slot target based modules (turrets, launchers, neuts, Nos, RR, ect)

Script 2: turns off all medium slot target based modules (scrams, webs, ECM, target painters, damps ect)

Bonus to ECM strength to help non specialised ships use 1 or 2 mods (maybe consider a limit like ECM burst)

Reduction in ECM optimal range for no specialist ships similar to warp scram range optimal 10KM and warp disrupter falloff another 10km

ECM drones have two options to stop them annoying people either

Slight increase in strength but only Interrupt lock like current ECM bursts

Or ECM drones Reduce target sensor strength allowing targets to be jammed more easily (great for breaking those logi chains)
Gizznitt Malikite
Agony Unleashed
Agony Empire
#3 - 2013-04-17 21:09:53 UTC

I'm not sure ECM needs to be heavily revamped... but this would be quite an interesting way to revamp it.

Unfortunately, with this change,ECM ships would then need serious rebalancing, as they are generally too fragile as is...
Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2013-04-18 00:41:36 UTC  |  Edited by: Alvatore DiMarco
Under your proposed changes, ECM would become worthless against drone boats.

Vexor? Immune to ECM.
Dominix? Immune to ECM.
Gila? Immune to ECM.
Rattlesnake? Immune to ECM.

In fact, any ship at all that has drones would become immune to ECM - and that's a lot of ships. So your proposed "counter" to ECM would render it basically worthless. Ignore the ECM ship, put your drones on the tackler and warp away. Good job, ECM ship! You did an amazing job of keeping that target locked down and unable to fight back.

Scripts to "split the anger"? Does it wound your heart somehow that your target is frustrated at their forced powerlessness? If you're going to jam a target, then jam them. Do it completely or don't bother.. ..and when you do it, make sure to use boysenberry.



Overall your "fix" to ECM sounds like an enormous nerf. So to this I have to say... No. Absolutely not.
Rovinia
Exotic Dancers Union
#5 - 2013-04-18 10:48:44 UTC  |  Edited by: Rovinia
First of all, i'm a dedicated falcon pilot. Won't bring me much love here in the forum, but it's time to "break a lance" for this form of electronic warfare Big smile And yes, ECM ist one of the strongest forms of E-war in eve, i see that. Especially in small scale engagements.

But:

In the last months, ECM was nerfed several times allready.

- Range was nerfed
- Sensor strenght of most ships has been increased in the Tiericide of the ships.
- Introducing a new skillset that let you boost your Sensorstrenght by 20%! (on Level 5)

The "real" ECM-Boats (Griffin, Kitsune, Blackbird, Falcon, Rook and Scorpions) have strong ECM, but are pretty vulnerable ships in general. The ECM is the Tank of these ships and even a small amount of damage like 1-2 flights of drones can be a problem for you (except scorpion).

If they nerf it further, these ships would have to be buffed massively in terms of tanking or speed. But that does not seem to happen, Blackbird, Griffin and Scorpion are allready through tiericide.

I think the main problem of most players with ecm are the ECM-Drones anyway. Too cheap, very popular on allmost any ship without Drone-Damage bonuses and to strong in general.

The best solution in my view, if there have to be any further changes, would be to strenghten ECCM modules a bit. Increase the bonus from 96% to 110% / 120% or something. And halve the Jammerstrengh of ECM-Drones.
ExAstra
Echoes of Silence
#6 - 2013-04-18 12:20:21 UTC
But the whole point of an ECM is that it completely shuts electronic systems down. Having it magically let you keep targeting but not turn on your modules is not something I see CCP jumping on the wagon of.

Plus considering I'm a drone guy you are basically making it so I don't have to fear Falcons or Scorpions like.. at all. ECM is the most popular form of EWAR due to its "fullness". It's either working, or it's not. Whereas Tracking Disruptors don't GUARANTEE your opponent to miss every shot, Sensor Dampeners tend to be almost more of a pure grief module (though I'd imagine the idea behind them is to force ships into blaster range, Gallente Powah)

And yeah ECM is kind of frustrating to fight but so is any other form of EWAR really. It's just you're way more likely to run into ECM because, like I said, it's either doing its job or it's not.

Save the drones!

Enthes goldhart
Federal Navy Academy
Gallente Federation
#7 - 2013-04-19 00:18:16 UTC  |  Edited by: Enthes goldhart
Alvatore DiMarco wrote:
Under your proposed changes, ECM would become worthless against drone boats.
In fact, any ship at all that has drones would become immune to ECM - and that's a lot of ships. So your proposed "counter" to ECM would render it basically worthless. Ignore the ECM ship, put your drones on the tackler and warp away. Good job, ECM ship! You did an amazing job of keeping that target locked down and unable to fight back.


So drone boats could kill ECM boats?

Cap boosters kill Neutralizers.
Missiles and drones kill tracking disruption.
Speed kills damps.

Drones can already scare off ECM if the player is quick/lucky but that’s all they can do scare them off.
They will still be jammed and that time spent trying to kill the ECM is dps lost on other ships.
If you are in a sabre falcon camp, would you rather the drones went for your sabre of falcon? Atm is 50/50 I can’t imagine being able to choose would change it that much anyway.

Alvatore DiMarco wrote:
Scripts to "split the anger"? Does it wound your heart somehow that your target is frustrated at their forced powerlessness? If you're going to jam a target, then jam them. Do it completely or don't bother.. ..and when you do it, make sure to use boysenberry.


Whilst I do love the tears of someone unable to do anything, trapped like a fly in a spiders web.

The problem is that people who see ECM are far more put off of a fight than when they see any other kind of recon.

How many rooks do you see in small gang warfare? Everybody love using ECM but it stops people wanting to attack it.
That’s why it needs fixing.



Alvatore DiMarco wrote:
Overall your "fix" to ECM sounds like an enormous nerf. So to this I have to say... No. Absolutely not.


There is a risk this would become a nerf, but I believe if they increase the strength of ECM this would counter the penalties and make ECM more viable on non-specialised ships and more fun to fight against.

Rovinia wrote:

In the last months, ECM was nerfed several times allready.

- Range was nerfed
- Sensor strenght of most ships has been increased in the Tiericide of the ships.
- Introducing a new skillset that let you boost your Sensorstrenght by 20%! (on Level 5)

The "real" ECM-Boats (Griffin, Kitsune, Blackbird, Falcon, Rook and Scorpions) have strong ECM, but are pretty vulnerable ships in general. The ECM is the Tank of these ships and even a small amount of damage like 1-2 flights of drones can be a problem for you (except scorpion).


While I do like the range nerf and would see it increased, but only on non-specialised ECM boats.

There has been far too much nerfing because of all the tears just to make it weaker, rather than changing the way it works.

The biggest problem for an ECM boats Tank is that they lose their low slots to Signal Distortion Amplifier’s just to stay effective due to the different nerfs over the years. Or they have to carry a huge mix of different jammers that stops them shield tanking.