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Factory Ship?

Author
Harbonah
Short Bus Window Licker
#21 - 2013-04-17 11:51:54 UTC
I doesn't "have" to be a super capital ship but at minimum it needs to be Orca size or bigger. Maybe the same size as a freighter? In any event, it just makes the most sense that it would be a large scale ship given that it's designed to be a mobile factory or refinery ship varient to make being a space gyspy or setting up a forward operating base more logistically interesting than just grinding SOV and POS's.
Tahna Rouspel
Viziam
Amarr Empire
#22 - 2013-04-17 13:26:59 UTC
While we're at it with crazy idea.

The Factory ship should be able to eat a whole asteroid. The asteroid would be digested in x amount of time based on its volume. It would be a mining death star!
Harbonah
Short Bus Window Licker
#23 - 2013-04-17 13:48:37 UTC
Why is it a crazy idea? I'm willing to bet that a factory ship capable of being used as a mobile base while being a bit more vulnerable than a POS would be a welcome addition to Null Sec by many corporations that don't want to grind SOV all the time.

It might also switch production from High-Sec to a better balance in low and null if done properly while not taking too much away from those who prefer high sec industry.

The whole point is to make Low-Null sec more dynamic for those who would want to live a more nomadic lifestyle across EVE's space.
DataRunner Attor
Doomheim
#24 - 2013-04-17 13:52:40 UTC
everyone, repeat after me. "Cost is not a nerf."

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

KiithSoban
Mackies Raiders
Wild Geese.
#25 - 2013-04-17 14:57:32 UTC  |  Edited by: KiithSoban
+1 for Homeworld !!!

Anyways seems like a nice idea, but the question is, why not just do all this with improvements to the POS system? However, I do like the concept of deploying POS shields on capital ships. Sort of like the fortress shield on Nexus.

Edit: Idk seems like the fortress shield idea would be hard to code and would have issues with overcrowding. What would happen if 2 caps deployed shields on top of one another? The benefit to anchoring POSs to moons and making them a stationary object is that you can guarantee that you only have one at a time on grid.

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

Velicitia
XS Tech
#26 - 2013-04-17 15:41:16 UTC
KiithSoban wrote:
+1 for Homeworld !!!

Anyways seems like a nice idea, but the question is, why not just do all this with improvements to the POS system? However, I do like the concept of deploying POS shields on capital ships. Sort of like the fortress shield on Nexus.

Edit: Idk seems like the fortress shield idea would be hard to code and would have issues with overcrowding. What would happen if 2 caps deployed shields on top of one another? The benefit to anchoring POSs to moons and making them a stationary object is that you can guarantee that you only have one at a time on grid.


I was thinking of this in the idea that "wild west" progression of taking over w-space is as follows:

1. get into system and set up with your 2-3 ORE ships (Orca, factory, refinery). Build smallish stuff to survive for a while (ships, ammo, modules, etc).

2. as your needs grow, add factory and/or refinery POS (because they're more expensive and a pain to bring in than Orca/factory/refinery). Hell, it might even be interesting to be able to build POS and POS mods with the floating factory.

3. "Outpost" POS (assuming revamped POS that allows for Outpost-like mechanics, not nearly as big as a nullsec outpost ... but you get the idea).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Job Valador
Professional Amateurs
#27 - 2013-04-18 05:53:17 UTC
I am going to bump this because I like it so much Big smile

Do too previous arguments ill retract my statements about the fighters. It is an ore ship, it shouldn't have no stinkin fighters. As for adding another ORE ship that is a refiner my thoughts are that it has to be smaller than the others and allot cheaper if that is all its going to do. And as for the covt jump ability, brilliant idea, will defenately keep some low sec locals from scuring over to the cyno too see what pops up.

"The stone exhibited a profound lack of movement."

Felsusguy
Panopticon Engineering
#28 - 2013-04-18 06:13:01 UTC  |  Edited by: Felsusguy
Harbonah wrote:
The Cost should be higher than a Rorq but much cheaper than a POS.

The sense this makes is absolutely non-existent.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Harbonah
Short Bus Window Licker
#29 - 2013-04-18 08:07:07 UTC
Felsusguy wrote:
Harbonah wrote:
The Cost should be higher than a Rorq but much cheaper than a POS.

The sense this makes is absolutely non-existent.


Thats because I was talking out of my arse. I made the assumption that a POS was more expensive than a Rorq. But thanks for taking the time to notice something that was already discussed and realized by all parties involved. Next time try not to be late for the flogging and actually address the topic rather than picking one insignificant statement that ultimately means nothing in the greater context of the discussion.
Harbonah
Short Bus Window Licker
#30 - 2013-04-18 08:31:19 UTC
Job Valador wrote:
I am going to bump this because I like it so much Big smile

Do too previous arguments ill retract my statements about the fighters. It is an ore ship, it shouldn't have no stinkin fighters. As for adding another ORE ship that is a refiner my thoughts are that it has to be smaller than the others and allot cheaper if that is all its going to do. And as for the covt jump ability, brilliant idea, will defenately keep some low sec locals from scuring over to the cyno too see what pops up.


I was thinking of it more as a larger Capital ships and thats why I suggested fighters. So it would have some ability to fight rather than being a sitting duck. If it's a smaller ship that ONLY does refining or ONLY does production then it would be needed. Consequently though, it's usefulness would degrade as I imagine it would then be easier to destroy.

It would be better if it was a Capital because it's not much use as a mobile base for a corporation if it doesn't stay in space as a deployable object for the rest of the corp members to use. If it just warps off when the pilot logs out, it sort of becomes a moot point.
Tchulen
Trumpets and Bookmarks
#31 - 2013-04-18 08:49:29 UTC
Harbonah wrote:
Job Valador wrote:
I am going to bump this because I like it so much Big smile

Do too previous arguments ill retract my statements about the fighters. It is an ore ship, it shouldn't have no stinkin fighters. As for adding another ORE ship that is a refiner my thoughts are that it has to be smaller than the others and allot cheaper if that is all its going to do. And as for the covt jump ability, brilliant idea, will defenately keep some low sec locals from scuring over to the cyno too see what pops up.


I was thinking of it more as a larger Capital ships and thats why I suggested fighters. So it would have some ability to fight rather than being a sitting duck. If it's a smaller ship that ONLY does refining or ONLY does production then it would be needed. Consequently though, it's usefulness would degrade as I imagine it would then be easier to destroy.

It would be better if it was a Capital because it's not much use as a mobile base for a corporation if it doesn't stay in space as a deployable object for the rest of the corp members to use. If it just warps off when the pilot logs out, it sort of becomes a moot point.


It would need to warp off when the pilot logs off as it has a pilot in it. If you want an anchorable base then use a POS. If you want a factory ship which can temporarily deploy as a base of sorts then it would need to log off with the pilot.
Harbonah
Short Bus Window Licker
#32 - 2013-04-18 08:58:56 UTC
I suppose so. Just doesn't lead much toward the traveling null sec corp idea I was thinking of. It would be nice if having an actual mothership that served as a homeworld style mothership as opposed to just being a giant carrier would be nice.
Yuki Nura
9th Tactical Wing Command
#33 - 2013-04-24 20:27:57 UTC
hmm wish I had seen this post before posting my idea of the Super industrial capital
Xavier Thorm
Caldari Provisions
Caldari State
#34 - 2013-04-25 06:36:46 UTC
I've advocated for a role like this being given to Titans before, and I stand by it. I wouldn't mind seeing a smaller, purely industrial ship as well though.
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