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Taking Heat Damage While Running Sleepers

Author
General Shogun
Free Candy Get In The Van
Free Candy Get In The Van Alliance
#1 - 2013-04-16 18:56:10 UTC
Has anyone experienced this?:

Last night while running Sleepers, I started taking heat damage to all my high slot modules even though my rack wasn't overloaded. I warped out, and a fleet mate then started taking heat damage (high slots with nothing turned on).
Jack Miton
School of Applied Knowledge
Caldari State
#2 - 2013-04-16 19:19:27 UTC
stop taking hull damage

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

General Shogun
Free Candy Get In The Van
Free Candy Get In The Van Alliance
#3 - 2013-04-16 19:35:34 UTC
Jack Miton wrote:
stop taking hull damage


So THAT's how you got so many posts...

Seriously, though, we have run Sleepers a lot over the last 12 months and never had this happen...anyone else? I think it may be a bug *shrugs*
Rroff
Antagonistic Tendencies
#4 - 2013-04-16 20:26:56 UTC
Red Giant? maybe something gone funky with the effect for that if it is - randomly seen system effects somewhat not working properly tho not seen it in awhile.
Phaderift
Girls Lie But Zkill Doesn't
Pandemic Legion
#5 - 2013-04-16 21:53:05 UTC
i have seen my racks show heat but never taken module damage before from it
Jack Miton
School of Applied Knowledge
Caldari State
#6 - 2013-04-16 23:30:01 UTC
General Shogun wrote:
Jack Miton wrote:
stop taking hull damage

So THAT's how you got so many posts...
Seriously, though, we have run Sleepers a lot over the last 12 months and never had this happen...anyone else? I think it may be a bug *shrugs*

there are only 2 ways to damage mods:

1. overheating
2. taking structure damage

if youre not overheating, then youre taking structure damage.

ive been shooting sleepers a long time and they do not magically damage your modules.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Svodola Darkfury
Federal Navy Academy
Gallente Federation
#7 - 2013-04-17 00:00:28 UTC
Jack Miton wrote:
General Shogun wrote:
Jack Miton wrote:
stop taking hull damage

So THAT's how you got so many posts...
Seriously, though, we have run Sleepers a lot over the last 12 months and never had this happen...anyone else? I think it may be a bug *shrugs*

there are only 2 ways to damage mods:

1. overheating
2. taking structure damage

if youre not overheating, then youre taking structure damage.

ive been shooting sleepers a long time and they do not magically damage your modules.


We had a guy this week who had module damage he didn't remember causing (only guy who flies that ship). We thought he had accidentally over-heated when he hid his modules and the ensuing hilarity of trying to figure out how to bring them back, but it's possible there's a bug with it.

I didn't know about the structure damage thing either Jack, I learn something new every day :p

Svo.

Director of Frozen Corpse Industries.

Quintar Blackner
Hostile Expeditions
#8 - 2013-04-17 03:03:11 UTC  |  Edited by: Quintar Blackner
I had the same thing while attacking Angel Rats in low sec last night, modules were just taking damage like I had overheated them, my armor tank was fine at 93% and I was shocked to see my afterburner, warp scram, and Web all about about 40-80% damaged.

No Overheat was on as I am not skilled in using it, no structure damage taken either..

Might be a new bug or feature, I will see if it happens again tonight when I am out ratting.
General Shogun
Free Candy Get In The Van
Free Candy Get In The Van Alliance
#9 - 2013-04-17 03:22:56 UTC
Neither myself or corp mate ever dropped below 90% shields as we have a very hearty shield transporter chain setup.

We both were in Ravens last night in a C4 with no effects.

As we have more combat sites spawn (and run them), I will report if anything further occurs.
Bamsey Amraa
Caldari Provisions
Caldari State
#10 - 2013-04-17 05:27:49 UTC
Yesterday on anomaly im use my webifier on Sleeper as always and somehow i just start overloading my module... just by mouse right click on module icon ... I almost burn this module but i see that and just stop overheating by standard procedure...

Maybe is the same in other cases ?
Ethan Revenant
Adhocracy Incorporated
Adhocracy
#11 - 2013-04-17 14:40:49 UTC
General Shogun wrote:
Has anyone experienced this?:

Last night while running Sleepers, I started taking heat damage to all my high slot modules even though my rack wasn't overloaded. I warped out, and a fleet mate then started taking heat damage (high slots with nothing turned on).


If you weren't in hull and didn't accidentally click any buttons, screenshot and bug report it. Never seen or heard of this one before myself.
Inxentas Ultramar
Ultramar Independent Contracting
#12 - 2013-04-18 13:36:26 UTC
OP, are you sure you didn't accidentally overheated your rack? Shift-clicking a module that can be overheated, toggles overheat status. If you click your modules instead of pressing F1, F2 etc this might be how your modules got baked. Happened to me a few times, when accidentally shift-clicking instead of ctrl-clicking.
Meytal
Doomheim
#13 - 2013-04-18 14:37:00 UTC
General Shogun wrote:
Neither myself or corp mate ever dropped below 90% shields as we have a very hearty shield transporter chain setup.

We both were in Ravens last night in a C4 with no effects.

As we have more combat sites spawn (and run them), I will report if anything further occurs.

It sounds like this could be a complicated issue; additional eyes may be necessary. Give us a route in, and when you finish the sites hang around so someone can inspect your ships for residual damage.