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[Odyssey] Cruise Missiles

First post First post
Author
Naomi Knight
Ministry of War
Amarr Empire
#21 - 2013-04-16 13:50:41 UTC
Gypsio III wrote:
Naomi Knight wrote:

hmm maybe i misunderstood the 5% increased rate of fire for all Cruise Missile Launchers part
but to me it is : it takes 5% longer to fire the new volley
Rise have to clarify this it seems

2 reasons why I think I m right:
it is separated from the buffs with the pg need increase
it would make it op 30% dps oh 670dps raven or more ...


The giveaway is the bit where Rise states "First we will increase their damage by around 30%". Blink

my bad then , i jumped the blabla part:D
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#22 - 2013-04-16 13:52:46 UTC
Quad-BCS Fury Raven: 879 DPS to ~185 km. Tricky to apply and a good chunk of that range isn't very useful, but that's some impressive raw damage at those ranges... Shocked
FT Diomedes
The Graduates
#23 - 2013-04-16 13:53:20 UTC
Looks like a promising change. Rattlesnake pilots everywhere rejoice!

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Bouh Revetoile
In Wreck we thrust
#24 - 2013-04-16 13:54:48 UTC
Hakan MacTrew wrote:
On paper, yes, but not for applied dps. Unless of course, when CCP Rise refered to Scan Resolution on the weapons, he meant explosion velocity. I believe he meant explosion radius though, which would mean it would be harder to apply damage to a target. Especially so without painters.

All in all though, I think these cangese will be a good start. Can't wait to try them on SiSi.

Oh god ! Your raven isn't a soloBBQroflstompPWNmobile ? I'm sad for you...

You know about huggin/rapier right ?

Oh, and the Raven just got a 7th mid slot.
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#25 - 2013-04-16 13:56:22 UTC
FT Diomedes wrote:
Looks like a promising change. Rattlesnake pilots everywhere rejoice!


:) I would be surprised though if they don't Change the missile velocity on guristas ships it doesn't really match with brawling.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Bouh Revetoile
In Wreck we thrust
#26 - 2013-04-16 13:56:30 UTC  |  Edited by: Bouh Revetoile
Gypsio III wrote:
Quad-BCS Fury Raven: 879 DPS to ~185 km. Tricky to apply and a good chunk of that range isn't very useful, but that's some impressive raw damage at those ranges... Shocked

That's impressive even at CLOSE range !!

A hellcat with INMF does 900 dps @20km...

I'm not saying it's OP yet ; Raven clearly don't have the tank of an Abaddon.
SongSinger
BlitzStrike
#27 - 2013-04-16 13:57:36 UTC
what abaut torp?
Naomi Knight
Ministry of War
Amarr Empire
#28 - 2013-04-16 13:58:32 UTC
Bouh Revetoile wrote:
Hakan MacTrew wrote:
On paper, yes, but not for applied dps. Unless of course, when CCP Rise refered to Scan Resolution on the weapons, he meant explosion velocity. I believe he meant explosion radius though, which would mean it would be harder to apply damage to a target. Especially so without painters.

All in all though, I think these cangese will be a good start. Can't wait to try them on SiSi.

Oh god ! Your raven isn't a soloBBQroflstompPWNmobile ? I'm sad for you...

You know about huggin/rapier right ?

Oh, and the Raven just got a 7th mid slot.

Some people just never have enough , they always want more.
Btw 1 web or tp should be enough to apply its dmg vs battleships. That's not much.
Anthar Thebess
#29 - 2013-04-16 14:04:43 UTC
Increase alpha damage at the cost of rate of fire.
Smaller lag - and will have bigger use in PVP - as still missiles have to FLY.
This way Raven could be used as some anti capital platform.
Shao Ting
Federal Navy Academy
Gallente Federation
#30 - 2013-04-16 14:08:10 UTC
Mirel Dystoph wrote:
When do you rebalance the ****** up gunnery skilltree?


Fixed that for ya.

Actually, they should be closer in design, and I'm not really sure what the answer is. But that exploration is for a different thread.
Veshta Yoshida
PIE Inc.
Praetoria Imperialis Excubitoris
#31 - 2013-04-16 14:11:56 UTC
CCP Rise wrote:
Look forward to hearing your feedback, as always
Rise

Damn Icelandic flagellants! Big smile

You can start by reading through the player made thread Battleship Missile debates for Odyssey. We took the liberty of getting the party started, hoe you don't mind.
Gilbaron
The Scope
Gallente Federation
#32 - 2013-04-16 14:14:29 UTC
brb, buying phoons and ravens
TheFace Asano
Caldari Provisions
Caldari State
#33 - 2013-04-16 14:14:48 UTC
This is really going to make the new typhoon shine with its explosion velocity bonus. The Raven will hopefully be able to shine somehow, cruise is now at least looking viable, and the missiles will get to target much faster with the Raven.

I am going to agree that we should probably get more velocity and less flight time. Cruise should be fastest missiles by far.
Burseg Sardaukar
Sardaukar Merc Guild
General Tso's Alliance
#34 - 2013-04-16 14:14:58 UTC
I was kind of hoping the missiles would be equipped with mini-jump drives. If a target is anywhere from 50-250 KM away, the missiles could "jump" the gap, in an attempt to keep the travel time at 5 seconds or something, no matter the distance.

THAT would be cool.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Skia Aumer
Sebiestor Tribe
Minmatar Republic
#35 - 2013-04-16 14:15:24 UTC  |  Edited by: Skia Aumer
CCP Rise wrote:
Please keep in mind this change is not comprehensive. Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions.

Look forward to hearing your feedback, as always
Rise

All I can see - is one more step to make every weapon systems similar.
And there is a further promised step in a form of missile TE/TC/TD.
VERY UN-INVENTIVE AND BORING.
I have suggested to implement a bonus to damage which increases with travel distance. That would be interesting and distinctive. But looks like you're too conservative in things that need revolution, and too vice versa.
Sparkus Volundar
Sebiestor Tribe
Minmatar Republic
#36 - 2013-04-16 14:20:08 UTC  |  Edited by: Sparkus Volundar
CCP Rise wrote:
10% increase in signature resolution for all Cruise Missiles



Explosion Radius? Blink

Edit: If it is ER and I have used the missile damage forum correctly (?), it looks like Fury Cruise will out-damage Rage Torps against signatures of 384m or smaller when 2 TPs are used (the cut-off seems to be 528m without TPs).

Coupled with much greater range, those cut-offs seem too high and perhaps a smaller damage bonus is in order?

.

Smoking Blunts
ZC Omega
Goonswarm Federation
#37 - 2013-04-16 14:25:09 UTC
any chance you can either up the explosion velocity and / or decrease explosion radius a bit?

anything that is moving mitigates lots of damage, this would actually help apply that extra damage a bit

OMG when can i get a pic here

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#38 - 2013-04-16 14:30:08 UTC
Sparkus Volundar wrote:
CCP Rise wrote:
10% increase in signature resolution for all Cruise Missiles



Explosion Radius? Blink



I imagine this means the size of the missile itself ... easier to intercept and destroy.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#39 - 2013-04-16 14:32:19 UTC
No, it's quite obviously the explosion radius.
Michael Harari
Genos Occidere
HYDRA RELOADED
#40 - 2013-04-16 14:33:53 UTC
Missile launchers dont have a sig resolution - the ammo has explosion velocity and explosion radius.

Which one did you mean, and did you mean it as a buff or nerf against small/fast targets?