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Planetary questions (beginner inside)

Author
Sharkinette
School of Applied Knowledge
Caldari State
#1 - 2013-04-15 22:57:11 UTC
Hi,

i started Eve (again) with an old character, sold my fighter fews months ago.

I ve skilled with my trader toon all planetary skills to 4.

Is it worth to do planetary in high sec ? How much money i can expext to earn ?

Is it possible to find red spots there, or i ve to go deeper like low sec or 0.0 ?

Are ressources on planets infinite or they deplete like mining an asteroid ?

Thank you :)
Rengerel en Distel
#2 - 2013-04-15 23:19:07 UTC
math + google = win

With the increase in shiptoasting, the Report timer needs to be shortened.

Styth spiting
Brutor Tribe
Minmatar Republic
#3 - 2013-04-15 23:47:53 UTC
Sharkinette wrote:
Hi,

i started Eve (again) with an old character, sold my fighter fews months ago.

I ve skilled with my trader toon all planetary skills to 4.

Is it worth to do planetary in high sec ? How much money i can expext to earn ?

Is it possible to find red spots there, or i ve to go deeper like low sec or 0.0 ?

Are ressources on planets infinite or they deplete like mining an asteroid ?

Thank you :)


Highsec PI can be profitable but it is more profitable in low/null/wh. in null/wh you can make about 5m iks/day per planet just doing P1 and P2 mats. In highsec you're looking at around 2M isk per planet.

If you have access to other lower systems like null or wh space then yeah its going to be more isk per planet, but its also going to have all types of additional costs. Transportation/hauling, lost ships time wasted and what have you.

And yeah hot spots show up all the time in highsec, you just need to have adv planetelogy IV to get the most out of your planets.

Resources deplete though the day, which is why lower sec systems are better because of the increased re-population values. So in highsec you have to frequently (every 3 - 6 days is best) move your extractor to a new spot and extract from there.
Thur Barbek
Republic University
Minmatar Republic
#4 - 2013-04-16 01:09:26 UTC
Igor Slovensky
Doomheim
#5 - 2013-04-16 03:47:59 UTC
high sec PI yields around 2 mill per day per planet on raw ores.

however unlike the real world in eve 200 million metric ton mountains can decide to take a pop round the local equivalent of a mountain pub and go walkabout on you.

That is to say the resource concentration spots are moving all the time. In effect your scan skills that you trained are pretty much useless and meaningless at the moment.

"New" spots appear where there was nothing on the initial scan etc. So be prepared to move your extractor heads every 2 days or so.

Again unlike the real world where heavy deposit sites last decades in eve it is about 2 days in high sec.
Fhaerbaline Khent
University of Caille
Gallente Federation
#6 - 2013-04-16 06:30:56 UTC
Don't get into PI unless you have a goal in sight....If you are about Isk per hour there are better and less focus intensive ways of making it.....That is, if you are looking to be a player in Star Base manufacturing then go for it.
Carniflex
StarHunt
Mordus Angels
#7 - 2013-04-16 08:00:56 UTC
I must be doing something wrong, as by my math I will be doing only ~3 mil / day on a relatively small planet (total 14 structures) cooking mechanical parts. After the fuel costs for hauling that crap out I'm looking at approx 2.75 mil per day for that planet.

I guess that when you calculate your planet's "profit" in P0 it might be possible to hit the 5 mil mark, but thats so bulky its not worth it dragging it away in a null from a planet, depending on how deep you are even P1 can be questionoable. For example, my fuel cost is atm 160 isk/m3 (including popped cynos in low sec / NPC null) in moderately deep null sec (~ 30 ly from hi sec entry point).

Granted, I'm not doing the most efficient micro-managed-PI, have 2 extractors, not 1 and switching every little bit, storage for P0, Launchpad for P1/P2, etc.

If you find a good spot 1 JF jump from empire then it might be that P1 is profitable as well. Say, Vale of Silent, for example

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Styth spiting
Brutor Tribe
Minmatar Republic
#8 - 2013-04-16 09:27:36 UTC
Carniflex wrote:
I must be doing something wrong, as by my math I will be doing only ~3 mil / day on a relatively small planet (total 14 structures) cooking mechanical parts. After the fuel costs for hauling that crap out I'm looking at approx 2.75 mil per day for that planet.

I guess that when you calculate your planet's "profit" in P0 it might be possible to hit the 5 mil mark, but thats so bulky its not worth it dragging it away in a null from a planet, depending on how deep you are even P1 can be questionoable. For example, my fuel cost is atm 160 isk/m3 (including popped cynos in low sec / NPC null) in moderately deep null sec (~ 30 ly from hi sec entry point).

Granted, I'm not doing the most efficient micro-managed-PI, have 2 extractors, not 1 and switching every little bit, storage for P0, Launchpad for P1/P2, etc.

If you find a good spot 1 JF jump from empire then it might be that P1 is profitable as well. Say, Vale of Silent, for example



Never do 2 extractor control units on a planet. You will yield more per day doing 2 - 5 day cycles, meaning for 2 - 5 days extract the first P1. Then switch your ECU and factories to make the second P1. You will have a few days of no P2 manufacturing (well you could do a 10 hour run and then swap out to the 2nd P2, but assuming lazyness here) but after this first few days you will have 24/7 factories running with so much extra P1 you'll need to setup a factory planet to manufacture with it or sell the P1 on its own.

Most of my wh planets are setup with 8 factories, and normally 2 adv factories (sometimes 3). After the initial few days start up time that comes to 8 factories, 40 P1 per hour or 7680 P1 per day. So with 2 adv factories thats 960 P2 per day. Using coolant prices of 9,200 isk that's 8,832,000 isk per day, per planet. Using a factory planet you could convert this P1 into robotics, making 144 robotics per day which would be 11,288,448 isk / day you do lose 1 planet to a factory, but this factory could be used for several planets. These numbers are going to be difficult for most to reach, and do not count time/hauling or taxes, but you get the idea.
Niyon Miromme
#9 - 2013-04-16 09:48:06 UTC
11Mil from Robotics. Dam I need to start doing this again

Btw how many planets was that?

[u]Don't hate me for beeing scottish, hate yourself for not beeing scottish[/u]

Iosue
League of Gentlemen
The Initiative.
#10 - 2013-04-16 17:24:59 UTC  |  Edited by: Iosue
Styth spiting wrote:

Most of my wh planets are setup with 8 factories, and normally 2 adv factories (sometimes 3). After the initial few days start up time that comes to 8 factories, 40 P1 per hour or 7680 P1 per day. So with 2 adv factories thats 960 P2 per day. Using coolant prices of 9,200 isk that's 8,832,000 isk per day, per planet. Using a factory planet you could convert this P1 into robotics, making 144 robotics per day which would be 11,288,448 isk / day you do lose 1 planet to a factory, but this factory could be used for several planets. These numbers are going to be difficult for most to reach, and do not count time/hauling or taxes, but you get the idea.


i used to do PI this way, but really didn't like switching BIF's on a weekly basis to produce P2s. I would recommend this setup if you plan to produce P2 on a single planet tho, beats two ECU's hands down.