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Questions about two terms...

Author
Shao Huang
University of Caille
Gallente Federation
#1 - 2013-04-15 16:50:59 UTC
Off grid boosting:

Is this when someone is receiving some sort of fleet bonus from another ship, probably an alt? Is that ship in system? Docked? Far, far away?

Afk cloaking: self explanatory as a term, but why would people do it or complain about it being done?

My searching skills have only revealed comments on these without really what they are. Search fail on my part likely.

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Haulie Berry
#2 - 2013-04-15 16:57:16 UTC
Shao Huang wrote:
Off grid boosting:

Is this when someone is receiving some sort of fleet bonus from another ship, probably an alt? Is that ship in system? Docked? Far, far away?

Afk cloaking: self explanatory as a term, but why would people do it or complain about it being done?

My searching skills have only revealed comments on these without really what they are. Search fail on my part likely.



OGB: The boosting ship is in the system. It is undocked, and either at a POS (player owned starbase) or at a "safe spot" (a bookmark in the middle of space with no warpable objects).

AFK Cloaking: It bothers nullbears who are trying to do PVE because there is an ostensibly bad guy hanging out in their system and they can't do anything about it (except cry profusely).
Daniel Plain
Doomheim
#3 - 2013-04-15 16:57:44 UTC
to provide fleet boosts, you have to be in the same system, in space and uncloaked.

people cloak up and go afk in 0.0 systems to annoy other people who then cannot go out and run PvE sites. because the cloaker could as well be an enemy scout trying to find and kill you.

I should buy an Ishtar.

Merouk Baas
#4 - 2013-04-15 17:12:25 UTC  |  Edited by: Merouk Baas
The "grid" is the volume of space around a station, asteroid belt, or other point of interest, usually 150 km radius, that represents the vicinity of that point of interest. If your ship is at a safespot and there is nothing else there, a grid is created for your ship. The server doesn't otherwise "load" the empty space between planets etc, and just creates a few grids around the points of interest and around the ships moving about; the rest of the emptiness in a solar system is otherwise not even loaded into memory and doesn't exist until something travels there.

Anything on the same grid as you is visible in your Overview, anything NOT on the same grid as you is not. It is possible to fly away from a station and all of a sudden exit its grid and enter a neighbor grid; everyone around the station, and the station itself will disappear from the overview.

Off-grid means in the same solar system but not in the vicinity of where you are. Some of the leadership bonuses just require the ship providing the bonuses to be in your fleet, and in the same solar system, but it doesn't have to be where you are exactly.



AFK cloaking happens because the list of pilots in the Local chat channel is an invaluable intel tool. You can see who is in your solar system, and show-info and see their affiliations and character sheet, and you can do this even if they are in a cloaked ship that you did not see entering the system.

Remote solar systems out there at the back end of 0.0 space barely have 3-5 pilots in them, if that, and the local Alliance will quickly respond with warships if any intruder jumps in, in order to protect their POSes and PVE people who are mining or killing the rats. If you are cloaked, they can't find you that easily, and you pose a threat that they can see in Local. They can't take the chance that you'll uncloak and attack the unprepared PVE ships, so you're basically denying them PVE income by just being there doing nothing.
Shao Huang
University of Caille
Gallente Federation
#5 - 2013-04-15 18:04:48 UTC
Perfect! Thank you for these incredibly concise and clear responses.

I assume that boosting is often done with alts. Don't know enough about a anything to have an opinion, but I could imagine that as an escalating dynamic in which it becomes necessary to boost in order to compete.

AFK cloaking is delightful terror campaign it seems.

The detailed description of 'grid' was incredibly useful to me as a rookie. Thank you. I am not sure yet exactly how it is useful, but sure that once I internalize it, it will have great tactical value. :) If you are not ideologically an objectivist it is possible to imagine the Rl universe as not so different than this.

It makes me think the CCP could make a quantum space (q-space) in which a random grid was located based on the use of a quantum drive. :) Sleeper tech or whatever that new space being worked on is? Seems like the mechanics would already support this. Maybe skill training would infuence probablistic qualties associated with the randomly generated grid? Perhaps w-space already emulates this? I don't have any direct experience of w-space and only marginally understand what I have read.

Anyway, thank you again fro such a direct set of responses.

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Haulie Berry
#6 - 2013-04-15 18:10:11 UTC
More reading on grids: http://wiki.eveonline.com/en/wiki/Grid_Manipulation

I'm not sure if grid-fu is still in vogue, though.
J'Poll
School of Applied Knowledge
Caldari State
#7 - 2013-04-15 18:12:04 UTC
Shao Huang wrote:
Off grid boosting:

Is this when someone is receiving some sort of fleet bonus from another ship, probably an alt? Is that ship in system? Docked? Far, far away?

Afk cloaking: self explanatory as a term, but why would people do it or complain about it being done?

My searching skills have only revealed comments on these without really what they are. Search fail on my part likely.


OGB:

The boosting character (either a real person or alt) has to be in fleet, in the same station, undocked and not cloaked. Most used situation, it's inside a POS forcefield for safety reasons.

AFK cloaking (or AFK Faggots):

Psychological warfare. If you see an enemy in local chat, how happy are you to take out those expensive ratting ships, not knowing if he is actually AFK and not watching you or he is actually scanning the system and will engage you when you land in your site.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Shao Huang
University of Caille
Gallente Federation
#8 - 2013-04-15 18:26:30 UTC
Haulie Berry wrote:
More reading on grids: http://wiki.eveonline.com/en/wiki/Grid_Manipulation

I'm not sure if grid-fu is still in vogue, though.


Wow. Good read. Doing this would seem to constitute a real increase in system intel, but it seems like the grid wall damage relationship might be the most interesting. I mean if I were defending a system presumably I could make a single whatever shaped grid that covered all gates. Perhaps redundant with local chat intel now, but should that be removed this might become a more common practice? Maybe I am not understanding though.

When the grid is expanded is that a shared grid? That is, I am sitting in an expanded grid I have made and I see someone in it who has not made such a grid. To them I am invisible if i am off grid with respect to the default grid they have loaded, yeh? It seems though that I am also outside of their damage wall, though they are not outside of mine? Practical target/dmg range probably make that meaningless, but it somehow seems interesting.

I am sure to be testing patience here and apologize... The standard grid (actually a sphere?) is isomorphic with the tactical overlay, meaning you can visually map any unmodified grid visually onto the system for reference?

Thank you again for the patient responses and the translation of the AFK acronym. :)

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mkint
#9 - 2013-04-15 18:33:25 UTC
can't combine grids. Even if you could, the time to fly sublight between gates usually ranks in the weeks/months/years. Only a few purposes to grid manipulation, and that's mostly to load the scene before the battle so you don't lag out. Also to confuse people when the pass through funky shaped grids, but it would require knowing the site of a fight beforehand and hours of preparation. Grid manipulation is interesting, but only really practical when fighting strategic targets.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Shao Huang
University of Caille
Gallente Federation
#10 - 2013-04-15 18:56:06 UTC  |  Edited by: Shao Huang
mkint wrote:
can't combine grids. Even if you could, the time to fly sublight between gates usually ranks in the weeks/months/years. Only a few purposes to grid manipulation, and that's mostly to load the scene before the battle so you don't lag out. Also to confuse people when the pass through funky shaped grids, but it would require knowing the site of a fight beforehand and hours of preparation. Grid manipulation is interesting, but only really practical when fighting strategic targets.


Hi. Sorry to be so dense and so interested at the same time. My initial question has been far more than answered. I am now just thinking out loud, often an activity tedious to others.

If I understood the article, with enough patience and skill I can basically preload a grid of any shape and size within a system. (Not sure about the utility of a smaller grid, but couldn't a create a 'tiny grid' right on top of a gate such that anyone warping in was effectively blind? I don't need to see the whole system if I am already there and monitoring gates?

Or if I am defending a system could I not then create an asymmetric grid that touched all gates, whether or not they were within the range of a single grid? In the presumed absence of a local channel showing who comes into a system this would allow me to monitor the system. Additionally, since the grid is preloaded and someone flies/warps into that preloaded grid, might I be able to create a dark spot in which to hide, say, a fleet, gang, who would functionally be right next door, but mechanically off grid? Perhaps I am really not getting this, but doesn't this mean I can create the 'shape' of the local system to my advantage? If I am understanding, if it is not 'on grid' it is not yet loaded and in effect does not yet exist?

AoE crosses the damage wall. Logistics? Can I hide caps, super caps? Can I launch drones across the predefined grid walls... Or leave my drones in a tiny gate grid while I set right next door?

Though I may experiment with this just to learn how to do it, any functional use for me is likely years away... I take all responses as real generosity... I can imagine a well developed skill in this might be a situation specific asset to any corporation I might eventually want to join. You know...buffing my résumé and all.

Edit: sorry... Given the impossible nature of sub warp flight, mightn't a constrained, imposed, grid constitute a tactical advantage? Could you funnel opponents?

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mkint
#11 - 2013-04-15 20:23:23 UTC
can't interact with anything across a grid boundary. I'm not sure how far you could squeeze the edge of a gate grid towards the gate for the sake of hiding ships in ambush range but I don't think it's very close. Even so, you'd want someone on-grid to tackle the target asap anyway. It would be more efficient to have the hidden fleet about 10,000km off-grid but aligned to gate, then warp to 0m to the tackler (or better yet, bait.) There aren't a lot of reasons to hide your fleet, where doing so would create a tactical advantage. In the cases where it works out like you seem to be thinking, it's more effective to bridge in reinforcements, as they can be several jumps away where local and the map wouldn't reveal your plans.

In reality, grid fu has 1 real use: controlling the shape of the grid on a POS or sov structures (where you know with certainty there will be a fight) to either load the scene better, or to confuse tacklers. Using it to obscure your forces or for intel doesn't work because of local and d-scan. Other things you might want to use it for can be better (and more effectively) accomplished with other tools.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Shao Huang
University of Caille
Gallente Federation
#12 - 2013-04-15 20:58:46 UTC
Very clear. Tyvm!

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Gizznitt Malikite
Agony Unleashed
Agony Empire
#13 - 2013-04-15 22:33:53 UTC

Grid manipulation is not terribly common, but discombobulates opponents very quickly. I've seen grids in very funky shapes, with "smaller grid islands" almost completely encompassed by a larger grid. Change from one grid to the other causes lots of weird effects: Like you drop all targets, and your enemies drop target on you. I've heard rumors that while you power off grid, your drones keep attacking, and other funky effects. Fighting on the edge of a grid allows you to have unseen companions seconds away from entering the fight, and provides you a means to escape.

To make a grid in such a fashion is time consuming, but creates some fun tactical situations.
Shao Huang
University of Caille
Gallente Federation
#14 - 2013-04-15 22:44:31 UTC
So overall time consuming and often useless. Imma learn how to do it!!! Ty for the reply.

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Tau Cabalander
Retirement Retreat
Working Stiffs
#15 - 2013-04-16 00:05:26 UTC
Just to totally confuse the grid issue...

CCP developers use the terms "bubble" and "balls". The grid as players call it isn't 2D, it is 3D, hence "bubble". Every object in space is represented as a sphere, hence "ball". Everything that can be interacted with is inside the bubble (on-grid).

Other than developers this terminology isn't commonly used by players. However, it is used in the client logserver, and hence is sometimes seen around the Test Server Feedback forum.
Shao Huang
University of Caille
Gallente Federation
#16 - 2013-04-16 00:52:06 UTC
I confess I thought about this. Professionally I spend a great deal of time considering the 'mental models' by which we map reality in order to function. Something as simple as thinking of a sphere as a grid has behavioral implications, particularly for a rookie like me. :). Ty for the confusion.

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Merouk Baas
#17 - 2013-04-16 12:29:28 UTC
Because stargates, stations, planets, asteroid belts, and player-owned structures are "permanent" structures, a grid is created for each when the server reboots in the morning. As such, you can deform these grids, but you cannot join them together, so it would be impossible to have one grid cover all the points in the system, or even two.

Besides, the distances between planets, stargates, etc. are in real AU - astronomical units, 150,000,000 km - and without warp you are traveling at 4 km/s or so. We're trying to go to Mars and it would take months, same deal in the game. You can't go to warp because it would take you out of the grid.

Anyway, deforming a grid takes time, and your ships are loitering about outside the defense of your POS shields, vulnerable. And the benefit is just for weirding-out some approach vectors to your POS.
Forest Archer
State War Academy
Caldari State
#18 - 2013-04-16 13:38:05 UTC
Also just a note there are only two ways to truly hide a fleet.
1. Pilots in the fleet are cloaked.
2. Pilots in a fleet are in a safe that cannot be directionally scanned down.

Either way in any K-space these are both moot.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

Shao Huang
University of Caille
Gallente Federation
#19 - 2013-04-16 16:21:18 UTC
Ok! So useless, time consuming and dangerous! Definitely gotta learn how to do this. Lol. Really ty for such clarity and detail.

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Forest Archer
State War Academy
Caldari State
#20 - 2013-04-16 21:25:33 UTC
Always glad to help. That say when someone passes knowledge onto the worst thing you can do is not share it to the next generation.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

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