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Industrial profit making?

Author
Harbonah
Short Bus Window Licker
#21 - 2013-04-15 12:57:40 UTC
A solo miners will not break more than 12-14 mill isk per hour in High Sec. If you have multiple mining vessels and Orca support you might be better. Ultimately mining is for people who enjoy doing industry or making passive income. Mission running and incursions will always be more profitable. Mining literally has to be your thing if you want to do it. It you are doing it to get rich, you might want to pick a new line of work.
Niyon Miromme
#22 - 2013-04-15 13:05:13 UTC
Harbonah wrote:
A solo miners will not break more than 12-14 mill isk per hour in High Sec. If you have multiple mining vessels and Orca support you might be better. Ultimately mining is for people who enjoy doing industry or making passive income. Mission running and incursions will always be more profitable. Mining literally has to be your thing if you want to do it. It you are doing it to get rich, you might want to pick a new line of work.


I love the equations side of it. For example PI. Not setting up the planet or producing the items necessarly. Looking at prices how long how much isk can be made in that time frame. Where are the items used to make what products etc.

For example i found out (excuse me on this, it was some years ago and memory does fail me so name/figures will be slightly out) that there was a T2 commodity which sold for practically air, then another on which was slightly more expensive side but not too bad. Then realised there was a tier 3 commodity which sold for millions, did research into where it went, i think it was a POS item.

So realised you could but T2 to make a T3 to make millions. Had a quite good profit margin just at the time was having RL issues which led me to leave the game for years.

I like thinking of ways o make isk even though it bloody stresses me out. I do enjoy mining. I believe it's my lack of experience and actually not having a clue how i'm going to make good isk from this. It's just the unkowing that is pulling my hair apart.

[u]Don't hate me for beeing scottish, hate yourself for not beeing scottish[/u]

Cavilha
Tupy Industries
#23 - 2013-04-15 15:41:45 UTC
You have to search. Items are always profitable. What is hard to find just what they are. And be ready to move with the market.

A link that may help you:

http://www.eve-cost.eu/calculator
Niyon Miromme
#24 - 2013-04-15 15:46:32 UTC
Cavilha wrote:
You have to search. Items are always profitable. What is hard to find just what they are. And be ready to move with the market.

A link that may help you:

http://www.eve-cost.eu/calculator



Just looking at this did a hobgoblin and press button *Vroom* showed figures of profits. etc Look right but i can just pick a product and it gives me a rough profit?

Is this actually reliable to an extent

[u]Don't hate me for beeing scottish, hate yourself for not beeing scottish[/u]

Cavilha
Tupy Industries
#25 - 2013-04-15 17:12:24 UTC
Niyon Miromme wrote:
Cavilha wrote:
You have to search. Items are always profitable. What is hard to find just what they are. And be ready to move with the market.

A link that may help you:

http://www.eve-cost.eu/calculator



Just looking at this did a hobgoblin and press button *Vroom* showed figures of profits. etc Look right but i can just pick a product and it gives me a rough profit?

Is this actually reliable to an extent


You can set it to count the cost of renting slots, market rates. The only ones it does not cost that adding this is your time and logistics.

Example: Damage Control I have 64% profit. Cost of production of 8 488.43 ISK and sale value in 14,000.00
Ishaki
Caldari Prime Investments
#26 - 2013-04-15 20:26:56 UTC
try a tool called eve isk per hour. the link is in the forums. it is a great tool to see profitability of items and pretty much anything industrial.
Bugsy VanHalen
Society of lost Souls
#27 - 2013-04-15 20:40:13 UTC  |  Edited by: Bugsy VanHalen
Niyon Miromme wrote:
Elena Thiesant wrote:
Niyon Miromme wrote:
So i need to get ME up as fast as i can then.


ME you improve by researching the blueprint or buying one that is already researched. If you don't have a POS, I suggest the latter, the research queues in highsec are often close on a month.


Ahh right and the ME is different for each blueprint, it isn't a character thing?

Btw did some calculations for mining. Solo Retreiever high sec i'm only making 5-6mill an hour is this the right amount i'm supposed to be making. I was expecting 10-20mil hour. I do understand its solo.

Thanks

With all your skills maxed and using T2 strips with T2 crystals you can make about 17 mil/hr. That is mining 5, astrogeology 5, mining upgrades 4, ore specific skills to 4 for T2 crystals and a few other skills.

Add a maxed ORCA boost to that and you will make 20-25 mil with your retriever. Mining is only good isk when done in a fleet. Solo with barely adequate skills will be much lower. ICE mining is even far lower than ore mining.

When you hear someone saying they make 25-30M/hr mining, that is a maxed out HULK with full ORCA boost, not a solo retriever.

Manufacturing is the same thing, profits are only good once you have maxed skills. you may find a few things you can make isk on at lower skills but most items traded in jita have very small margins with max skills. With lower skills you will often not make a profit.

Production Efficiency, mass production, and advanced mass production are among the first skills you will need to train to be a successful manufacturer. At trade hubs many items will not be profitable unless you have production efficiency trained to 5.

ME and PE levels are stats on a BPO. ME affects waste on the BPO it self. PE affects how long a run takes to manufacture. All T1 BPO's start out with these at 0 which gives a base waste of 10%. No skill you train affects the ME or PE level of the BPO. To increase these stats they must be researched which requires additional skills trained. The needed skills for research change from BPO to BPO. Only BPO(Blue Print Originals) can be researched. BPC (Blue Print Copies) are made from BPO's and will have the same ME and PE as the BPO they were copied from. BPC's can not be researched so if you are building from BPC's make sure to buy the best ME/PE level BPC you can. But be careful not to spend so much you can not make it at a profit.

Having low production efficiency skills will increase the base waste from the ME base or the BP. For example if you have 10% waste from a low PE level and use a BPO with ME 0 (10% waste) you will basically have 20% wasted materials on your manufacturing. where a skilled manufacturer with Production Efficiency 5 (0 skill based waste) and used a researched BPO with ME 100 (0.1% waste) will have a total of 0.1% wasted materials. So if the skilled manufacturer is making 10% profit at 0.1% waste, you will have about a 10% loss at 20% waste.
Telchin Dai
TarNec
Invisible Exchequer
#28 - 2013-04-15 21:40:20 UTC  |  Edited by: Telchin Dai
https://forums.eveonline.com/default.aspx?g=posts&t=98241 <----- I found this very handy when I started new chars. Also, as mentioned already, IskPerHour is very helpful.

For figuring out ME etc for BPOs: Zofu BPO Calc
Wasilah
Little Red X
#29 - 2013-04-15 22:11:50 UTC
ammo and mining crystals are always safe bets to make, ammo just match the most common stuff is used in your area. Mining crystals will be easier to tell how much you can sell/how quickly you can move them as you will be seeing how many people are mining in your area.

Styth spiting
Brutor Tribe
Minmatar Republic
#30 - 2013-04-15 22:33:49 UTC
Try to buy any materials you will be using though your own buy orders. This will decrease the cost of manufacturing. Also when selling your finished product always try to sell the items by setting up your own sell orders. This will increase your profit.

Selling items in non-trade hub systems is also a great way to increase your profits on a finished item. The items will move slower but you can normally charge 10%-30% more then trade hub prices while not having to keep your character in the trade up to update prices every 10 minutes.

Do some research on what sells. For example damage controls II always sell fast because people use them on a ton of ships. Same with invul fields II. Find what items players use on most fits, see what type of profit can be made and then follow the process above.
Niyon Miromme
#31 - 2013-04-16 08:05:19 UTC
Thanks everyone for the replies.

Still training Indy skills and was having a look what sells and doesnt. Only finding things that i can make about 500k profit from.

It's stressing me out so might just keep skills training and keep looking for advice but may need to find someone who can i give me an example of what they sell, buying items, production costs etc see how that whole procedure goes then might start indy work in a week or two but atm, grasping it is just too much of a climb for me.

Thanks all

[u]Don't hate me for beeing scottish, hate yourself for not beeing scottish[/u]

Skorpynekomimi
#32 - 2013-04-16 09:16:48 UTC
Niyon Miromme wrote:
Skorpynekomimi wrote:
Niyon Miromme wrote:
Elena Thiesant wrote:
Niyon Miromme wrote:
So i need to get ME up as fast as i can then.


ME you improve by researching the blueprint or buying one that is already researched. If you don't have a POS, I suggest the latter, the research queues in highsec are often close on a month.


Ahh right and the ME is different for each blueprint, it isn't a character thing?

Btw did some calculations for mining. Solo Retreiever high sec i'm only making 5-6mill an hour is this the right amount i'm supposed to be making. I was expecting 10-20mil hour. I do understand its solo.

Thanks


Mine the right ore, refine, sell minerals on sell orders. Simples.


But if i'm in high sec and finish work at 5pm by 6pm all i have chose is veldspar pyrox and some other crappy. stuff.

So how much should i be maken in high sec with solo retreiver because i can't see how i can make much more money, even mining scordite.


- Change systems. Plenty of other belts around.
- Veldspar is always a solid choice, so is pyroxeres.
- Mining has always been subpar ISK/hour, even before the loot nerfs and the botting crackdowns sent the mineral prices sky-high.
- ORGANISE. Find other people to mine with, and an orca pilot to boost.
- Hoard before selling. The more minerals you have stockpiled to sell in the trade hub, the higher the price you can dictate with your sell order.

Economic PVP

Telchin Dai
TarNec
Invisible Exchequer
#33 - 2013-04-16 11:29:36 UTC
Niyon Miromme wrote:
Thanks everyone for the replies.

Still training Indy skills and was having a look what sells and doesnt. Only finding things that i can make about 500k profit from.

It's stressing me out so might just keep skills training and keep looking for advice but may need to find someone who can i give me an example of what they sell, buying items, production costs etc see how that whole procedure goes then might start indy work in a week or two but atm, grasping it is just too much of a climb for me.

Thanks all



Chuck me a convo in game :)
Niyon Miromme
#34 - 2013-04-16 11:41:58 UTC
Telchin Dai wrote:
Niyon Miromme wrote:
Thanks everyone for the replies.

Still training Indy skills and was having a look what sells and doesnt. Only finding things that i can make about 500k profit from.

It's stressing me out so might just keep skills training and keep looking for advice but may need to find someone who can i give me an example of what they sell, buying items, production costs etc see how that whole procedure goes then might start indy work in a week or two but atm, grasping it is just too much of a climb for me.

Thanks all



Chuck me a convo in game :)


Currently at work but will this evening. I remember your first name, by any chance were you the same person in manufacturing channel who was helping me with everything in Indy and adviced me on Isk Per Hour. I do have a forgetful mind.

[u]Don't hate me for beeing scottish, hate yourself for not beeing scottish[/u]

Termy Rockling
Sebiestor Tribe
Minmatar Republic
#35 - 2013-04-16 12:01:59 UTC  |  Edited by: Termy Rockling
500k profit in what timeframe? Most good items hover around 500k/hour profit, there are better and worse but thats the rough middleground for "basic industry".
Niyon Miromme
#36 - 2013-04-16 12:06:44 UTC
Termy Rockling wrote:
500k profit in what timeframe? Most GOOD items hover around 500k/hour profit, there are better and worse but thats the rought middleground for "basic industry".


Well in a week maybe 20mill was hoping for

[u]Don't hate me for beeing scottish, hate yourself for not beeing scottish[/u]

Termy Rockling
Sebiestor Tribe
Minmatar Republic
#37 - 2013-04-16 12:11:12 UTC  |  Edited by: Termy Rockling
500k/hour per line , 10 lines 20sh hours day. Thats 100M day.

Use the Isk Per Hour program or other sources to find the good items, with T1 production you wont get this high numbers but there is ISK to be made. Its super important to have manuf efficiency at 5 and some research on the BPOs otherwise you cant make profit.
Niyon Miromme
#38 - 2013-04-16 12:27:30 UTC
Termy Rockling wrote:
500k/hour per line , 10 lines 20sh hours day. Thats 100M day.

Use the Isk Per Hour program or other sources to find the good items, with T1 production you wont get this high numbers but there is ISK to be made. Its super important to have manuf efficiency at 5 and some research on the BPOs otherwise you cant make profit.


Currently getting all indy skills to 4 so atm it's production efficency etc.

I downloaded ISK per hour still trying to figure it out, still trying to do the blueprints i want and not some it has saved.

But i wont be content until i see if it shows a profit and if it does then ill have to do my own calculations just to make sure it isn't lying to me :)

TBH i would be happy making 10mil a week just to get started may even make me want to sub him another month

[u]Don't hate me for beeing scottish, hate yourself for not beeing scottish[/u]

Termy Rockling
Sebiestor Tribe
Minmatar Republic
#39 - 2013-04-16 12:48:51 UTC
Problem with tech1 production is that "anyone" can build T1 modules, so the competition is high and margins are low. It gets much better when you move into T2 items and such. I think i did cap boosters when i started, they had high profitmargins, nice isk but they are really cumbersome to move around luckily there was one guy i could piggyback in his freighter runs.

Also some dronemodules were nice while ago as were sentry and logistics drones. These modules dont really have npc droppable meta items so people either use T1 or T2, and many of these need lots skills for the T2 so there is demand for T1 stuff.

I do 99% of my buys and sales at Jita, since the volume is there. Smaller local hubs are just fine for small scale indusrialist, its very easy to expand after you get used to it anyway. You can try local buy orders near your production hub for cheap ore, you ofc need skills and standings to refine it for maximum benefit.
Niyon Miromme
#40 - 2013-04-16 12:51:51 UTC
Termy Rockling wrote:
Problem with tech1 production is that "anyone" can build T1 modules, so the competition is high and margins are low. It gets much better when you move into T2 items and such. I think i did cap boosters when i started, they had high profitmargins, nice isk but they are really cumbersome to move around luckily there was one guy i could piggyback in his freighter runs.

Also some dronemodules were nice while ago as were sentry and logistics drones. These modules dont really have npc droppable meta items so people either use T1 or T2, and many of these need lots skills for the T2 so there is demand for T1 stuff.

I do 99% of my buys and sales at Jita, since the volume is there. Smaller local hubs are just fine for small scale indusrialist, its very easy to expand after you get used to it anyway. You can try local buy orders near your production hub for cheap ore, you ofc need skills and standings to refine it for maximum benefit.



Ahh, was getting to that point. I totally forgot about me needin to haul stuff. So should i just get Gallente Industrial to 3 or is there any other way to haul.

[u]Don't hate me for beeing scottish, hate yourself for not beeing scottish[/u]

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