These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

Post your advanced battleship ideas here!

Author
Van Mathias
Dead Space Continuum
#41 - 2013-04-14 00:10:11 UTC  |  Edited by: Van Mathias
Yea it's called skill, you need it when you fly a Rokh. Also, a 30% hull bonus to shield resists is insanely good. Also, blasters with the range bonuses at 45k? Nasty as hell. You can oneshot frigs all day at that range with blasters and 1 TE. Not to mention the extra shield HP, lower shield recharge time, and a Hyperion class cap with a Rokh class recharge time. So yes, something really had to give elsewhere. But the Rokh has always been big and slow, so anyone who actually likes the original ship shouldn't have a problem with the extra bulk
Naomi Knight
Ministry of War
Amarr Empire
#42 - 2013-04-14 00:19:03 UTC  |  Edited by: Naomi Knight
Van Mathias wrote:
Yea it's called skill, you need it when you fly a Rokh. Also, a 30% hull bonus to shield resists is insanely good.

No it is not ,when the ship hardly can do anything , what will this ship do , tank out the enemy dps until they starve to death or what?
Btw what skill are u talking about, it doesnt even make any sense. What is called skill? I rly dont get it.
"you need it when you fly a Rokh" caldari bs skill?:O
btw what skill does a ship need which cant move and cant lock? you only have to sit there watching what the enemy does :)
A cat could do it . Even a fish ,yes a fish could do it.

" Also, blasters with the range bonuses at 45k? Nasty as hell. You can oneshot frigs all day at that range with blasters and 1 TE."
why would they fly at 45km? I see no reason for it , lets see they at 80km and starts to mwd toward you , by the time you get a lock on them they are at 0 , now try to hit them.
Van Mathias
Dead Space Continuum
#43 - 2013-04-14 00:20:35 UTC  |  Edited by: Van Mathias
Have you actually ever flown a Rokh before? A good MWD will push it at 750-800 m/s, and the ship I proposed has enough cap to finance that. Also, can't lock? It has more sensor strength than the original, did you even look at that?
Naomi Knight
Ministry of War
Amarr Empire
#44 - 2013-04-14 00:28:02 UTC
Van Mathias wrote:
Have you actually ever flown a Rokh before? A good MWD will push it at 750-800 m/s, and the ship I proposed has enough cap to finance that. Also, can't lock? It has more sensor strength than the original, did you even look at that?

Hmm yes ive flown Rokh many times, just flew it 2 days ago in pvp :O
Scan Resolution: 60mm vs 75 (the original rokh) so yes it cant lock.
Van Mathias
Dead Space Continuum
#45 - 2013-04-14 00:34:02 UTC  |  Edited by: Van Mathias
Hhm, it looks like I mixed up scan resolution and sig radius up in my head when I laid out the stats, it should have a 15 point improvement, I will correct that. Thank you for helping me spot this. Point is, the original design called for an improved lock time to compensate for the stunted targeting range.
Naomi Knight
Ministry of War
Amarr Empire
#46 - 2013-04-14 07:29:13 UTC
Van Mathias wrote:
Hhm, it looks like I mixed up scan resolution and sig radius up in my head when I laid out the stats, it should have a 15 point improvement, I will correct that. Thank you for helping me spot this. Point is, the original design called for an improved lock time to compensate for the stunted targeting range.

Np everybody makes mistakes, I thought you inteded it to have that low scan res , which would make it totally useless.
Van Mathias
Dead Space Continuum
#47 - 2013-04-14 15:14:40 UTC
Naomi Knight wrote:
Van Mathias wrote:
Hhm, it looks like I mixed up scan resolution and sig radius up in my head when I laid out the stats, it should have a 15 point improvement, I will correct that. Thank you for helping me spot this. Point is, the original design called for an improved lock time to compensate for the stunted targeting range.

Np everybody makes mistakes, I thought you inteded it to have that low scan res , which would make it totally useless.


It's cool. Now, since I have revised the stats, can I get a revised opinion?
PavlikX
Scan Stakan
HOLD MY PROBS
#48 - 2013-04-14 17:55:15 UTC  |  Edited by: PavlikX
Well, i guess that was said a lot of time, but i will tell this one more. Black Khanid Abaddon!!!111oneoneone :)
Compleetly agree that this ship size simply deserves more love, respect and posibilities. Battleship class has suffered badly, when CCP introduced ex-tier3 battlecruisers. Still i can not understand how it's possible when smaller ship can be fitted with 8 guns, have not so bad speed and other specs entirely, meantime only few huge BSs have possibility to fit 8 guns, but they are greatly slower, have fitting problemms and so on. Few my opinions about matter
In nearby thread we have posted a lot of ideas about Marauders. I hope that CCP will hear and make them according marauder's description in info, removing ridicoulos sensor penalty and rework their stats and bonuses, giving them their real role...
So, i guess that entirely new class of battleshps needed, designed for PvP. Personnaly i like class's name "Assault Battleship"
Assault Battleship skill must be realy long skill, let say like marauders, x10. And costs few hundreds of millions, also available in FW and corp LP shops.
And i think that we must have two ships of this class to the each race.
First one - combat T2 BS
Second - attack T2 BS

Combat ship must be improoved version of T1 combat BS. More reliable, with more EHP, with better fitting posisbilities. Let say it will be T2 Abaddon hull for Amarr.
Bonuses
Amarr Battleship Skill Bonuses: +5% to Large Energy Turret damage and +4% Armor resistances per level
Assault Battleship Skill Bonuses: +7,5% Armor hit points and +5% large energy turret cap use per level
Role Bonus: 15% increased armor HP points and -20% on CPU/PG fitting demands of armor plates (both parameters)
With Abaddon's basic stats
Developer: Sarum (red one, like absolution)
Abaddon is a brick, well let it be T2 Brick

Attack ship must based on Apoc
Bonuses
Amarr Battleship Skill Bonuses: +7.5% to Large Energy Turret optimal range and +7.5% Large Energy Turret tracking speed per level
Assault Battleship Skill Bonuses: +7,5% to the Ship's velocity and +5% decrease of Large Energy Turrets CPU and PG fitting demands per level
Role Bonus: 15% decrease to the Micro jump drive recharge time and and -20% on CPU/PG fitting demands of propulsion modules (AB, MWD, MJD)
With Apoc's basic stats
Developer: Visiam (light green, like zealot)
Let it be better maneurable sniper

UPDATE. I've decised to post my vision of other races.

Minmatar

Combat ship
Based on Maelstorm hull
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire and +7.5% bonus to Shield Boost Amount per level
Assault Battleship Skill Bonuses: +7,5% Capasitor's capasity and -5% to the signature per level
Role Bonus: 15% increased shield HP points and -20% on CPU/PG fitting demands of shield boosters (both parameters)
With Mael's basic stats

Attack ship
Based on Typhon hull
Minmatar Battleship Skill Bonuses:+5% to Cruise and Torpedo launcher rate of fire and +5% Cruise Missile and Torpedo explosion velocity per level
Assault Battleship Skill Bonuses: +7,5% to the Ship's velocity and +5% Cruise missile and Torpedo damage per level
Role Bonus:15% decrease to the Micro jump drive recharge time and and -20% on CPU/PG fitting demands of propulsion modules (AB, MWD, MJD)
With Typhoon basic stats

Galente

Combat ship
Based on Hyperion's hull
Gallente Battleship Skill Bonuses: +10% Large Hybrid Turret damage and +7.5% Armor Repair amount per level
Assault Battleship Skill Bonuses: +5% to Capasitor's Recharge Rate and +5% decrease of Large Hybrid Turrets CPU and PG fitting demands per level
Role Bonus: 20% increased Capasitor's capaity and -20% on CPU/PG fitting demands of Large Armor Repairers
With Hyperion's basic stats

Attack ship
Based on Dominix's hull
Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints and +10% Drone optimal range and Drone tracking speed per level
Assault Battleship Skill Bonuses: +5% to Capasitor's Recharge Rate and +5 km of Drone Control range per level
Role Bonus: 15% decrease to the Micro jump drive recharge time and and -20% on CPU/PG fitting demands of propulsion modules (AB, MWD, MJD)
With Dominix's basic stats

Caldari

In this case i suggest to avaid logic of other three races. Let it be Multirole ship and Attack ship

Multirole ship. Combined roles of Attack and Combat ships. have weapon's optimal range and tank bonuses.
Based on Rokh's hull
Caldari Battleship Skill Bonuses: +10% to large Hybrid Turret optimal range and +4% Shield resistances per level per level
Assault Battleship Skill Bonuses: +7,5% to the Sheld HP and +5% decrease of Large Hybrid Turrets CPU and PG fitting demands per level
Role Bonus: 15% increased shield HP points of Shield boosters and and -20% on CPU/PG fitting demands of propulsion modules (AB, MWD, MJD)
With Rokh's basic stats

Attack ship
Based on Raven's hull
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire and +10% bonus to Cruise Missile Torpedo Velocity per level
Assault Battleship Skill Bonuses: -5% to the Ship's Signature and +5% Cruise missile and Torpedo damage per level
Role Bonus:15% decrease to the Micro jump drive recharge time and and -20% on CPU/PG fitting demands of propulsion modules (AB, MWD, MJD)


Here is one more point i want to add. New ship classes simply have no right to be introduced untill entire programm of rebalance will not finish. CCP have done allready huge mistake - they created T3 before creating balanced and reasonable T2 ships of cruiser size. And Attack Battlecruisers also.... Today different Tengus and Oracles is overpopular. More options - more interest in the game. But new BS class can be introduced allready. We don't have T3 BSs yet and i hope that we will not see them before rebalance and increasing of T2 Battleships happen.
PavlikX
Scan Stakan
HOLD MY PROBS
#49 - 2013-04-16 11:33:09 UTC
What, no one has ideas or battleships so unpopular?
Van Mathias
Dead Space Continuum
#50 - 2013-04-16 15:44:26 UTC  |  Edited by: Van Mathias
More like everyone is concentrating on the Tech 1 models, since thats the topic of interest right now. Also, there are other threads for this as well, that have more general coverage. In other news, I hear that the old teir 3 BS's (Including the Rokh) will be receiving a navy version (Probably not my proposed version, but still exciting). I just hope they don't pull the same **** that they did with the navy drakes lack of a resist bonus.
PavlikX
Scan Stakan
HOLD MY PROBS
#51 - 2013-04-16 15:52:03 UTC  |  Edited by: PavlikX
Well i guess that you are right and it is not correct time right now because people excited about this T1 changes. I have no hope that in odyssey we will see new t2 BSs, but i guess that if we will continue with our efforts in future we will get more t2 BS (and BCs btw)
Only BS class (and probably BC) have no proper military T2 version for direct combat, not forPvE like marauder (far from the best in this role, CCP fix it!) and BlackOpsing.
Van Mathias
Dead Space Continuum
#52 - 2013-04-16 16:02:30 UTC
What do you think of my original suggestion? Still looking for feedback on it.
PavlikX
Scan Stakan
HOLD MY PROBS
#53 - 2013-04-16 16:10:57 UTC  |  Edited by: PavlikX
I strongly disagree about second resist bonus - 2% are useles. Stacking will eat this allmost without trace.
Something else would be better (even another one +4% bonus, instead of 2%)
Other characteristics, well, you posted it much more detailed than me, my post more about entire idea, that we need two T2 BSs to each races with different roles, not about single ship.
I've never used Rokh and Hybrid turrets, so i can not tell my exact position about other specs. But in general i can not say nothing against it (except 2%).
Van Mathias
Dead Space Continuum
#54 - 2013-04-16 16:13:09 UTC  |  Edited by: Van Mathias
The 2% should be applied in aggregate with the other, so at full skills it would be applied as a single 30% resist bonus to hull, which is very, very good.

Edit: I combined the two bonuses into one and rearranged the skill setup a bit.
Previous page123