These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
123Next pageLast page
 

[proposal] Bringing CONCORD to lowsec (it's not what you think!)

Author
FloppieTheBanjoClown
Arcana Imperii Ltd.
#1 - 2011-09-06 22:06:04 UTC  |  Edited by: FloppieTheBanjoClown
edit: I've expanded on this quite a bit in a post on page 2. Preserving this post just to be sure no ideas are lost.

I've been trying to figure out how to make lowsec a more compelling place to be, making it rewarding and productive without removing the risk of getting out of highsec.

This idea borrows from the control bunkers of factional warfare. To be clear, this would only affect non-FW systems. The way it works is that a corporation or alliance would "capture" a CONCORD outpost. Holding this outpost would act as a sort of semi-sovereignty and make members of the corporation CONCORD deputies. Any deputies in system would be able to see GCC events on their overview, allowing them to respond to acts of piracy in the same way CONCORD does in highsec. If the person who drew the GCC moves, their beacon moves with them. As always, pods would be exempt from being targets under GCC. Also, anyone with a sec status under -5 is fair game to deputies at any time.

Dispatching GCC'ed pirates in system would net you LPs with concord based on their security status. The lower it is, the more LPs you get. Also, putting a multiplier on existing bounties might make it more attractive. Obviously someone could build a -10 character and pop rookie ship after rookie ship to stack up LPs. There would have to be something to prevent this sort of farming. CCP knows far better than I do what sort of mechanics they could use to prevent this. If it can't be prevented, another reward system could be used.

Dealing with abuse of power:

Deputies violating CONCORD rules by podding GCC offenders or attacking non-GCC or non-outlaw players would need to either be directly attacked by a specially-dispatched CONCORD response, or labelled as outlaws. Any corp with outlaw members would have a fixed amount of time to eject those outlaws from membership, or face losing their deputy status.

Corporations with average security standings below a certain number should not be able to capture outposts. If their status were to drop below that threshold, their deputy status is immediately revoked. They would, however, be able to neutralize an outpost if they were able take control from the occupying deputies.

Why I came up with this:

- Lots of people want to play the "good guys" in Eve, but there aren't many options to do so. It's hard to make the distinction in null and highsec doesn't really allow you to participate in enforcement.

- Lowsec is boring, this might spice things up a bit by creating larger and more organized battles.

- This would make a good mechanic for drawing out people who aren't interested in the current mechanics of faction warfare and nullsec sovereignty. It might even create a pathway into null for alliances who decide they want real sovereignty.

- It creates a new way to play in the sandbox

Ideas? Suggestions for improvements/clarifications? Flames? Bring it on :)

Founding member of the Belligerent Undesirables movement.

Thathaphrath
Everqueer
#2 - 2011-09-07 03:03:40 UTC
Thoundth fathinating. My butt hutth leth already. Two Thumbth up ...Shocked
Sor'Ral
Ascendance Of New Eden
Workers Trade Federation
#3 - 2011-09-07 04:20:34 UTC
Very interesting .... tweaking needed of course, but intriguing ... and controlling the bunker might let you, for example ... gain protection similar to a POS shield (so you could do some mining out there)?
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#4 - 2011-09-07 05:16:15 UTC
might make anti-pirate alliances more viable
Eperor
Machiavellian Empire
Test Alliance Please Ignore
#5 - 2011-09-07 09:51:47 UTC
ee vere is tuhumbs up they not puted n here that. I suport this ned soem theeking sutre but how idea its very verry good.
Vin Hellsing
#6 - 2011-09-07 13:11:16 UTC
This is a remarkably good suggestion, I strongly recommend it to CCP for making things in Lowsec interesting.
Meryl SinGarda
Belligerent Underpaid Tactical Team
#7 - 2011-09-07 13:13:20 UTC
This is one hell of an idea. +10!
Bhock
Garoun Investment Bank
Gallente Federation
#8 - 2011-09-07 15:17:14 UTC
Excellent idea to populate Low-sec more
Razesdarked
Federal Navy Academy
Gallente Federation
#9 - 2011-09-07 15:35:51 UTC
+1

Exelent idea
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#10 - 2011-09-07 19:49:45 UTC
UMAD!!!

CEO of Lanate Industries

Citizen of Solitude

Chunicha
Imperial Academy
Amarr Empire
#11 - 2011-09-07 20:15:18 UTC
Akrasjel Lanate wrote:
UMAD!!!


You stupid?




+1 I like the idea
FloppieTheBanjoClown
Arcana Imperii Ltd.
#12 - 2011-09-08 00:10:51 UTC  |  Edited by: FloppieTheBanjoClown
Along with this I would also include what changes need to be made to make bounty hunting a viable profession.

Founding member of the Belligerent Undesirables movement.

Sor'Ral
Ascendance Of New Eden
Workers Trade Federation
#13 - 2011-09-08 01:26:01 UTC  |  Edited by: Sor'Ral
Maybe you could call it "Anti-Pirate Deputization in Losec" or something better?

Edited:

I mean, something better than "Anti-Pirate Duputizatin in Losec".
FloppieTheBanjoClown
Arcana Imperii Ltd.
#14 - 2011-09-08 01:47:06 UTC
Sor'Ral wrote:
Maybe you could call it "Anti-Pirate Deputization in Losec" or something better?

As for the subject of this thread, I picked something that would get clicks so people might actually read it :)

Founding member of the Belligerent Undesirables movement.

Zaenis Desef
New Eden Mining Authority
Safety.
#15 - 2011-09-08 04:55:07 UTC
This is a fantastic idea. +1 from me!
Egilmonsc
Massively Mob
#16 - 2011-09-09 01:06:06 UTC
+1 and Supported.

"Defense Contractors in EvE"
"BABY, MY LOVE IS BOMB  COME ON THE BOMB THE TWIST!"
Janos Saal
Ministry of War
Amarr Empire
#17 - 2011-09-09 13:07:58 UTC  |  Edited by: Janos Saal
+1

FloppieTheBanjoClown wrote:
Obviously someone could build a -10 character and pop rookie ship after rookie ship to stack up LPs. There would have to be something to prevent this sort of farming.

Tie the amount of LP gained to the value of the ship destroyed. Make a noobship worth 0LP since a noobship is literally worthless.

EVE is dead

foksieloy
Rockets ponies and rainbows
#18 - 2011-09-09 14:07:02 UTC  |  Edited by: foksieloy
Lost my post due to timeout after 2 minutes... GOD DAMN YOU CCP NOW I HAVE TO TYPE AGAIN!

Ok here is my suggestion for such a system:


  • Each solar system in lowsec has a police outpost.
  • Each player that has a positive security status can come to the outpost, and by providing some pirate tags (or some other token item) become a deputy for 1 hour.
  • Multiple people can be deputies in the same system at the same time.
  • Becoming a deputy starts a wage counter.
  • If during that one hour noone in the system gets a GCC, or a outlaw does not enter the system, your wage does not change.
  • If someone gets GCC or an outlaw enters the system, you have to respond to the offending pilot in a certain timeframe, based on security status of the system. Suggestion: 40 seconds in a 0.4 system up to 3 minutes in a 0.1 system.
  • Responding to the offender means doing at least some damage to him. You do not have to kill him. You tried, perhaps he was too strong and you had to go away. Caution is the better part of valour in such forsaken solar systems.
  • If you fail to respond, your wage is reduced by the ammount of ISK it took to pay the insurance to the pilot that had crime commited on him. Not saving a battlecruiser is much worse than not saving a shuttle or frigate. This might completely reduce your wage to 0. Tought luck, you are obviously not a good cop.
  • If you destroy the offending pilot, you recive a bonus to wage equal to a fraction of the insurance cost of the agressor ship (50%?).
  • At the end of the hour you are given your wage ammount (can be 0 if you did bad, but not negative).
  • The pay is based on the number of deputies in system. Probably best if a system similar to the incursion one is used. So too many deputies or too few of them results in no pay. Suggested numbers for 100% wage could be something like 4-10 in 0.4 systems down to 1-4 in 0.1 systems? Anything more or less than that results in less wage.


What do you think people?

Disclaimer: I do not actually play this game, I just forum warrior.

Rabbitgod
Aliastra
Gallente Federation
#19 - 2011-09-09 14:07:42 UTC
Just tweak it a bit to discourage blobbing, like having all the lp divided evenly among the deputy fleet, and I'll fully support more care-bears turned wanna be pvpers in lowsec. Please bring as many navy fitted navy ships as your can.
Henry Haphorn
Killer Yankee
#20 - 2011-09-09 23:04:22 UTC
This looks like something I can support. +1

Adapt or Die

123Next pageLast page