These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Help, cant decide to go Minnie or Amarr :(

Author
Magnus Saken
State War Academy
Caldari State
#1 - 2013-04-12 12:13:39 UTC
I am curious to know everyones opinion.

If i plan on PvPing the majority of time, with a little PvE for isk endeavors, what would you believe best weapon and race would be? Ive already trained caldari with heavy missiles and tengu, but i know missiles are not the best for PvP... Blasters are out of the question i think because i know most fleets will use either Projectiles or Lazers.

)

I really jus cant decide if i want to go amarr route or minmatar route. im at a stump here with training... this isnt my first char my last char i got rid of on char bazaar was both amarr and minnie up to capitals, )and i liked both and makes it just that much harder to decide


I decided to start over hoping it would bring more fun to eve again, but this time with a lot of isk :

what would you suggest?
Merouk Baas
#2 - 2013-04-12 12:30:23 UTC
Well, you've trained and flown both before, so it doesn't look like you need their strengths and weaknesses explained. So, I mean, what can we suggest? Maybe head over to the Features and Ideas Discussion forums and check out the planned changes for the Battleships of both races; use that as the basis of your decision?
Liam Inkuras
Furnace
Thermodynamics
#3 - 2013-04-12 13:21:29 UTC
You sound like you're in the situation I was in a few months ago. On the frigate/destroyer level, train both. It only takes about 8 days to fully spec both small T2 guns. Also, by training for both frigates you will train a decent amount of shield skills, and this is important becauSe you will already be training armour whichever way you go. Keep in mind, the pirate faction that uses Minmatar and Amarr ship skills are the Blood Raiders, and they use lasers. So if you plan on flying those, train for lasers.

Minmatar really aren't as "Winmatar" as they used to be. Other race's ships have been buffed to the same level or above what Minmatar ships are. Amarr cruisers are in an exceptional spot, with the Arbitrator proving itself to be a viable solo ship and can also provide crucial EWAR to a fleet. The Omen is a nice fast attack craft, but runs into cap issues when shield fitting. The Maller is your mini-Abaddon, not much else to say on that. The Auguror is a very capable T1 logi, so if you are on a budget or can't fly a Gaurdian, they are cheap as chips and do the job right.

Regarding Battlecruisers, the Harbinger is a sad puppy that needs to be taken out back and shot. The Prophecy rivals the Myrmidon in terms of drone capability, except in the form of a buffer tanked package that can fit any weapon you can imagine. The Oracle is the same as it always was, a great projector of damage and agile to boot.

Battleships, I'm not going to touch on these because by the time your new character can proficiently fly them they will have been tiericided. Link to the changes: https://forums.eveonline.com/default.aspx?g=posts&t=223607&find=unread

I know next to nothing about caps, and it seems you were there before, so I'll leave you to yourself there.

Your T2 lineup is very strong still, with the Khanid being missile spewing beasts, and the Sarum and Viziam still kick-ass with lasers.


Now, to the Minmatar. They still perform the same as they always have, minus the Hurricane. Lots of utility and many fitting options. Jack of all trades but master of none. The ability to select damage types is a massive plus, and Minny hulls are fast as ever.

Minmatar cruisers are strong, having received several much-needed buffs with Retribution, namely the Rupture and Stabber. Unfortunately, as stated earlier, all other races have had their T1 cruisers and frigates buffed to the same level or above the Minny ones, so they are no longer top dog. Still good, just not the best. Arguable the Stabber and Rupture Recieved the biggest boosts, with the Stabber gaining an extra low and high, and the Ruppu losing a high in exchange for an extra mid. The Scythe can rep massive amounts damage very quickly when fit properly, but is rather underwhelming when fit to tank. The Bellicose is an effective missile boat with a healthy compliment of drones and a handy Target Painter bonus to apply that missile and drone damage to fast frigs.

Minmatar BC's are in a fairly strong place, although the Hurricane has been hit by the nerf bat quite brutally. The Cyclone is an extremely effective missile ship with HAMS and an XL-ASB for tank. Tornado still is a great alpha and ganks like no other.

Once again, Battleships are getting tiericided and the link is here: https://forums.eveonline.com/default.aspx?g=posts&t=223611&find=unread

Don't know about caps, but you said you've been there.

T2 Minmatar lineup is fairly strong in the EWAR and logi department. The Rapier and Huginn both have their niches, and the Scimitar is a great logi for kiting gangs. One of the best T2 Resist profiles also makes them very resilient to lasers.

All in all, I would say spec for both races' frigates and destroyers, then train for Amarr onwards, only pausing to train Minmatar ship skills for Blood Raider ship access.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Fractal Muse
Sebiestor Tribe
Minmatar Republic
#4 - 2013-04-12 14:09:21 UTC
If you're going to do any roleplaying at all at any point in the future go Minmatar. Minmatar is clearly the superior civilization... ;)

In terms of ships: go with what your gut is leaning towards. If you like pretty lasers amarr it is. If you like projectiles then Minmatar it is! And if you like missiles well Minmatar now has a viable progression path based on a missile platform.

Personally, I prefer Minmatar all the way through due to, generally (and this seems to be changing unfortunately) faster ships and smaller signature profiles of these ships. The coming changes to battleships changes this significantly though so we'll see where CCP is going with Minmatar as an overall concept. Since I don't fly battleships this doesn't make any difference to me anyway ;)
Austin Coleman
Deep Core Mining Inc.
Caldari State
#5 - 2013-04-12 14:24:38 UTC
I'm also still undecided for what race to go
I like the turret and missiles
Tought i would like drones but actually don't enjoy to micromanage them...

Atm i'm on destroyer lvl for minmatar, gallente and caldari
Don't really on know what i should focus

I have basic skills for projectiles, missiles and hynrid turrets
Also basic skills for shield and armor tank

I just have no idea on egat to focus
I like the looking of gallente ships, and hate the looking of minmatar ships on higher lvl
Also caldari look good...

Main focus will be pve with some pvp...
Any helpnwould be appreciated
Fractal Muse
Sebiestor Tribe
Minmatar Republic
#6 - 2013-04-12 14:38:02 UTC
Austin Coleman wrote:

I just have no idea on egat to focus
I like the looking of gallente ships, and hate the looking of minmatar ships on higher lvl
Also caldari look good...

Main focus will be pve with some pvp...
Any helpnwould be appreciated

If you hate the look of Minmatar ships then don't go the Minmatar route. Personally, I love and adore the look of my loki (and scimitar and rapier and huginn and hound) so I'm very happy with Minmatar. I also love the look of the Minmatar carriers.

Buuut.. personal opinion aside in regards to look - fly ships that make you happy. If you wind up flying a ship that you think is ugly your personal enjoyment of the game will be diminished. As such, go with one of the races that has ships that you want to fly.

The balancing that CCP is doing to the ships is has, so far, made each race's ships viable for PVP. At a cruiser level each race has great options. After the summer "expansion" this will be had at the larger ship level as well.

Each weapon platform is also viable.

So, it comes down to a preference for shield tanking vs armour tanking (if you don't have one then don't worry about it) and the look and feel of the ships.

If you have decided that you aren't overly thrilled with drones as a weapon platform then go Caldari. The Caldari battleships are still awesome. You can't really go wrong with Caldari (or, for that matter, any of the races).

Remember, we play games for fun so have fun as your primary focus. Part of having fun in EVE involves having ships that you enjoy.
Austin Coleman
Deep Core Mining Inc.
Caldari State
#7 - 2013-04-12 14:50:56 UTC
Was thinking about focus on hybrid turrets and switching between gallente and caldari? Problem would be that i have to focus on shield and armor tanking
Otherwise i could focus on caldari and tarain missiles and turrets


Dunno >.<
I justlike them both haha
Liam Inkuras
Furnace
Thermodynamics
#8 - 2013-04-12 15:02:58 UTC
Austin Coleman wrote:
Was thinking about focus on hybrid turrets and switching between gallente and caldari? Problem would be that i have to focus on shield and armor tanking
Otherwise i could focus on caldari and tarain missiles and turrets


Dunno >.<
I justlike them both haha

Train everything. It will take a while longer, but you'll get to enjoy it all

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Magnus Saken
State War Academy
Caldari State
#9 - 2013-04-12 15:23:25 UTC
Well i looked over the changes, and i am starting to think Amarr might be the route this time. Ive always been a huge fan on Minnie ships, have flown them for years... but i just dont like the sounds of how the new tiers are going to be on them at a battleship level at least. Plus with hurricane getting gimped that was the best battlecruiser for me, now not so much it seems :(
Rukia Shiina
BLAMBER
#10 - 2013-04-13 08:24:08 UTC
Winmatar.


It's called that for a reason Blink
Praxis Ginimic
The Scope
Gallente Federation
#11 - 2013-04-13 09:49:39 UTC
I'm fully cross trained. I want to be a valuable component to any fleet doctrine and have a hangar like a swiss army knike. Even though I'm mediocre at everything right now...a few more months...just a few more
Destructor1792
Sebiestor Tribe
Minmatar Republic
#12 - 2013-04-13 12:25:28 UTC  |  Edited by: Destructor1792
Magnus Saken wrote:
I am curious to know everyones opinion.

If i plan on PvPing the majority of time, with a little PvE for isk endeavors, what would you believe best weapon and race would be? Ive already trained caldari with heavy missiles and tengu, but i know missiles are not the best for PvP... Blasters are out of the question i think because i know most fleets will use either Projectiles or Lazers.

)

I really jus cant decide if i want to go amarr route or minmatar route. im at a stump here with training... this isnt my first char my last char i got rid of on char bazaar was both amarr and minnie up to capitals, )and i liked both and makes it just that much harder to decide


I decided to start over hoping it would bring more fun to eve again, but this time with a lot of isk :

what would you suggest?



Best advice is "GO With what YOU are happy with & the play style that you prefer".


During my time playing, I've seen just about every races Ships & weapon systems go from either being the best to worst & vice versa.

So if you like getting up close & personal, look at close range weapons & similar ships - same as if you'd rather be sat a bit further back dishing the damage.

And also decide on whether you want your cargo full of ammo or not (that's a surprisingly big factor for some people).

Don't be fooled into thinking missiles are useless - up close, they hurt.. Alot!!
Sure, for long range fights you want to use something else but it's very rare to find a pilot only skilled in gunnery & not missiles as well.




@ Praxis - don't be fooled into Fleet Doctrine mentality - these are by far the easiest to counter in a fight as the setups are all the same!

Not fired a shot in anger since 2011.... Trigger finger is starting to get somewhat itchy.......