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[REQUEST] Rebalance Lasers and Ammo

Author
Rina Kondur
Dirt 'n' Glitter
Local Is Primary
#1 - 2013-04-09 22:08:22 UTC  |  Edited by: Rina Kondur
With the newly announced Battleship changes and previous changes to Frigates, Cruisers, and Battlecruisers, Amarr hulls are left with very few cap bonuses towards lasers. Arguably one of the most cap hungry weapon platforms, this forces us to either force feed cap or fit injectors taking one of our already precious few mid slots away.

Previously the Apocalypse and Armageddon had great bonuses for reducing cap usage and saw a lot of use because of this. From PvE to PvP these were popular choices for their cap bonus. Now we're left with no bonuses and people will turn to other ships because of this.

Hopefully CCP can take some time while they are balancing the ships hulls and take a look at lasers. In my opinion this weapon platform is long overdue for a balance pass. Horribly cap hungry and restricted to but a few viable crystal choices, lasers are in desperate need of attention.

Other than Small Focused, Medium Focused, Heavy Pulse and Mega Pulse Lasers a lot of the lower fitting modules go largely unused. Add in the ammo that is almost always used (Imperial Multifrequency and Scorch) and you have a very limited selection of what you can do. Meta lasers are virtually useless because of today's meta you almost always need Scorch. The long range crystals like Radio are a joke. These need to be brought in line with other weapon platforms so that even without T2 Lasers you can do a reasonable fit much like with other platforms.

Perhaps tweaking the lesser used modules like Dual Heavy and others for lower cap usage but more reasonable DPS could solve some of this. I don't mind fitting cap boosters, but when you run out of charges you're looking at 1-2 minutes left on field. This greatly reduces the chances of Amarr battleships getting deployed because a fight of that size usually lasts longer. We need an option for sustained fighting.
cryingblood
Outcasts of New Eden
#2 - 2013-04-10 00:23:19 UTC
Sadly, in their current state lasers and armor tanks make Amarr ships the bottom of the food chain a lot these days. The place that I don't agree with you is on the weapon system. Its not the lasers that are the problem, its the hulls and cap useage. I would love to see them come out with a 1000 or 1200 cap charge and lower the size of cap boosters. This would help with cap problems on amarr ships and also help a little bit with active armour tanking in the process.
Tyzone
Guardians of the Gate
RAZOR Alliance
#3 - 2013-04-10 08:33:15 UTC
+1 I agree.
Jureth22
EVE-RO
Goonswarm Federation
#4 - 2013-04-10 11:08:33 UTC
+ 1.it would be time,and it would be lovely for summer expansion
Morgan Ki Devilyn
Crossfire Incorporated
#5 - 2013-04-10 16:43:02 UTC
+ 1 if nothing else slightly lower cap usage on meta
Mole Guy
Bob's Bait and Tackle
#6 - 2013-04-10 21:46:49 UTC
as always, +1
lazorz just draw too much for the cap proposal of todays amarr ships.

we are, and always have been masters of energy, why should we stoop to boosters? we would design something better, like khanid capacitor charging rates.

and while yer lookin at the lazorz cap usage, increase the damage a tad. not alot. just some.
sabre906
The Scope
Gallente Federation
#7 - 2013-04-10 22:03:38 UTC
What we really need is that explosive laser crystal.Big smile
Jacid
Corvix.
#8 - 2013-04-10 22:06:51 UTC
I kind of disagree with the poster Amarr laser boats are used in pvp a lot abaddons / geddons / zealots are all staple doctrine..It true that lasers are the most cap hungry weapon systems but the flexibility in range , the lack of cargo required for ammo , the infinite usability a regular crystals.. Their are lots of benefits to laser... at the cost of more cap use.
Kaarous Aldurald
Black Hydra Consortium.
#9 - 2013-04-11 01:01:52 UTC
+1 to this idea

The insane cap use, as well as the corresponding uselessness of a significant portion of the weapon systems (meta is useless in almost all ways) only contributes to the problems faced by those who fly Amarr ships.

If cap use can be reduced for crystals, it can also help change the "cap skills at 5 or gtfo" attitude that is in fact necessary for flying Amarr ships.

Please note, I am not asking for lasers and crystals to be "rebalanced", because that just will probably end up nerfing Scorch. I am outright asking for a buff here. Scorch is fine, in fact, it is the only thing that makes lasers as a weapon system even usable (lets face it Amarr, it has kept us afloat for a while). But T2 or go home is not even remotely appropriate. I am asking to bring the other crystals closer to usability, so that T2 is not a total, be all end all requirement.

Think about it, for a while now, the entire Amarr ship line has been balanced around assuming Scorch. Lets give us some more options, huh?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mole Guy
Bob's Bait and Tackle
#10 - 2013-04-11 14:58:45 UTC
Kaarous Aldurald wrote:
+1 to this idea

The insane cap use, as well as the corresponding uselessness of a significant portion of the weapon systems (meta is useless in almost all ways) only contributes to the problems faced by those who fly Amarr ships.

If cap use can be reduced for crystals, it can also help change the "cap skills at 5 or gtfo" attitude that is in fact necessary for flying Amarr ships.

Please note, I am not asking for lasers and crystals to be "rebalanced", because that just will probably end up nerfing Scorch. I am outright asking for a buff here. Scorch is fine, in fact, it is the only thing that makes lasers as a weapon system even usable (lets face it Amarr, it has kept us afloat for a while). But T2 or go home is not even remotely appropriate. I am asking to bring the other crystals closer to usability, so that T2 is not a total, be all end all requirement.

Think about it, for a while now, the entire Amarr ship line has been balanced around assuming Scorch. Lets give us some more options, huh?



yeah, scorch is da bomb...conflag is almost useless. funniest thing, i saw a shot miss a tower at 10k. both of us were stationary and i had been shooting for 20 minutes.
the tracking penalty is stupid.
scorch and conflag. i dont even remember the names of the other 2. kinda stupid that we wouldnt due to tachyons being so crappy and power hungry.
Novacrow
Royal Amarr Institute
Amarr Empire
#11 - 2013-04-12 15:17:23 UTC  |  Edited by: Novacrow
Jacid wrote:
I kind of disagree with the poster Amarr laser boats are used in pvp a lot abaddons / geddons / zealots are all staple doctrine..It true that lasers are the most cap hungry weapon systems but the flexibility in range , the lack of cargo required for ammo , the infinite usability a regular crystals.. Their are lots of benefits to laser... at the cost of more cap use.


I guess for fleets lasers are fine and dandy. They give great range and damage projection allowing the fleet to stay still. They also like you said have very little ammo (thought I think I would trade this in a heart beat for my lasers to use less cap...).

Where they do not excel is in small engagements. This in part stems from the hulls they are placed on though.

There is a dilemma that I do not like about laser weaponry on amarr ships. The weapon system has wonderful optimal range, but the ships themselves have very limited capacity to control and keep enemes at that range. What good is your optimal range and damage projection if a thorax can still get 1km onto you? You really cannot do anything about it. Instead Amarr ships have to depend on their allies to provide webs/ewar to make them more effective....that is a **** predicament. And if we are removing cap bonuses to our ships and we are expected to use cap boosters (debatable if we need it though), that further limits our ability to dictate range.

There are a few ships though which have optimal range and speed. Look at the navy slicer. This ship is spectacular. It can move quickly and shoot far.

Also laser weaponry are both very vulnerable to neuting and tracking disruption.

I will trade the low volume ammo/and quickly changing crystals for less cap, and better ability to control range any day.