These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

(Moderators, Please Lock Thread) To those miners and missioners who wish to be left alone.

First post
Author
Vricrolatious
HIgh Sec Care Bears
Brothers of Tangra
#81 - 2011-10-31 16:02:19 UTC
Twisted Alice wrote:
Ludi Burek wrote:
Miners and PVEers are moral, God fearing men that everyone should look up to. The just want to play "Everyone vs Everyone" in peace.

Gankers are degenerates that go against the very fibre of this GAME which was obviously created for everyone to mimic the daily real life. Going to work, paying taxes, being a good law abiding citizen.





The problems in this game stems from the two main playstyles and the PvPers are always at fault for the comflict that sprouts up among a community where both playstyles are trying to coexist.

PvE players don't try to impose their playstyle on others whereas PvPers do.

With Eve however it always been marketed more towards PvP so it's understandable the PvPers resent the PvE players to some extent.


The answer to a lot of the communities problems would be to make it either completely PvP or completely PvE. But of course that won't work because people would leave the game, but might attract new players if it was one or the other.

Another option would be to make high-sec completely PvE and low-sec and 0.0 completely PvP, that way you effectively create different servers on the same server.

Or split the PvE players and PvP players up like two sets of servers, the cost is the problem here plus the populations would be lower on both at least to start with.


What would help is for the standing required for jump clones be reduced by quite a bit, make them more accessable very early on in the game.



But as things are at the moment the biggest contribution a player can make is to try and understand the other playstyles view point and respect that view point.


What in the hell?

CCP, from the start, has always said that everything done on EVE is PvP... EVERYTHING. Sure, it might not all be about guns blazing and ships exploding (btw, exploding is magic,) but everything is PvP related. That one isk game people play on the market? PVP. Running the belts in nullsec and snagging those faction / officer spawns right after downtime, that's PvP. Scanning down and running plexes before anyone else can? Also PvP. Sure, you might not be making someone else explode, but you've been getting to things that would provide other players with more wealth, therefore preventing them from obtaining more wealth and increasing your wallet balance. It's economic warfare, but some people seem to think it was put in place so you can play EVE without conflict and that's not the case.

Suggestions like "remove the PvP option from highsec" would actually destroy EVE's economy on a level where they might as well pull the plug on the server now. I'm not just talking about minerals that are mined through bots, but loot gained from mission running which is then either melted down to minerals, sold on the market for cheap for newbies to buy and use or used for invention purposes. I'm okay with cheap goods for newbs, but adding more minerals just crashes the already low prices and hurts the miners more than being suicided. As far as invention goes, more people doing it with cheaper meta mods to increase chances just hurts the already terrible profit margin for T2 production. f CCP ever listened to the people that demanded highsec be a "safe" zone, EVE would die. The amount of people unsubbing would be far greater than what happened this past summer with the whole Incarna / Nex debacle.

You say CCP would draw more people in IF highsec was safe? They might, but what would those new players do? Missions? Mine? Market warfare? Sure, there are some people that actually enjoy missions, but after seeing the same ones over and over again, they get boring. They could add more of them (which they do on occasion,) but there still isn't that many to do. They could adding raiding content (follow me on this one,) but CCP has insisted that they don't want to create instances on TQ because they're no better than shards. So they add raiding content and all the people from WoW are happy right up until they realize that some large alliance (not Goons since the majority of our 6000 accounts left when highsec went 100% safe and TEST probably followed us) now has that content on farm status. No instance means it's first come, first serve and someone's going to get their first after downtime and stay there the whole day, everyday. No, they won't instance that new content (do you really want them trying to add bits the server, it's got enough issues as it is.)

TL;DR version for those that fear the paragraph ;-)
CCP has stated numerous times that all of EVE is PvP in one way or another. Making highsec 100% and removing PvP results in thousands of people leaving the game, most likely an economic crash that's on par wih post "Great War" Germany and a lack of PvE content to keep new players... EVE dies (I know, EVE is dying.)

WIDot, Best Dot, Even Sans Dot! -Vric

Lharanai
Fools of the Blue Oyster
#82 - 2011-10-31 16:33:39 UTC
Embrace My Hate wrote:
Justin Credulent wrote:


True, EVE is just a game. However, EVE is no longer filling a "niche" - EVE is now in the mainstream, and like it or not, the type of people who are being drawn to EVE are not the same sort of players who got into the game 3, 4, 8 years ago. CCP is going to either have to adapt to these new players (and secure more capital in the process), or it'll unnecessarily restrict itself to a very small player market, which will eventually exhaust itself.

*shrug*



I like your posts Justin even though I don't necessarily support the same view as you do. You can not discount the small niche gamers that made this community what it is. EVE set out to be a very different MMO from its birth in that players create the story. As it sits you have to have a lot of experience, intelligence, motivation and time on your hands to really leave your fingerprint in this game. The current community appears not to appreciate this dynamic as the entire game is becoming obviously dull in comparison to its colored past. Should we get to the point where the pillars in our community give up on the ideals they once held and make way for these new players that must be spoon fed everything then EVE will be an empty hollow shell of an MMO and hardly exciting enough to entertain these mainstream players.

Giving in to the new mainstream players too much can jeopardize EVE's identity completely and thus ruin the experience for everybody involved.


I agree with you both, the problem is EVE changed a lot, the players changed too, this has already happened. Different people signed up for different versions of EVE and whatever you do someone will be unhappy.

What I want to say, to all the bitter vets complaining about how soft EVE is, try to start a new char now, but without your connections, your ISK AND without the knowledge you acquired in years (which is not possible as I know).

For noobs starting today EVE might be a little bit harder as when old vets signed up in 2003, higher complexity, established structures and communities, null is not longer a wild west, it has been conquered.

Think about why WH have been such a success, what EVE needs is more wild west not a carebear null sec

Seriously, don't take me serious, I MEAN IT...seriously

I Accidentally YourShip
Republic University
Minmatar Republic
#83 - 2011-10-31 16:34:04 UTC
There needs to be a threat to high sec miners, belt rats are not one. So leave suiciding the way it is or up belt rats to the point where you need a fitted tank to survive. Up mining ship tanks across the board to compensate for these stronger belt rats so miners aren't gimped but restrict drones on mining ships to mining drones only. These spawns will also escalate in damage eventually to the point where no mining ships should be able to survive without external support. Two options, get support from others or warp to a different belt and wait for despawn.

Mining needs to be more dangerous, the occasional gank outside of the goon blue ice fun is not dangerous, a minor nuisance perhaps. Belt rats need buff (in damage, not in ISK, no one farms belt rats in high-sec anyway and there is no reason to add incentive). Starter systems can be the exception to the rule for these belt rats with weak belt rats spawning there but there should be a large reduction in the asteroids in these systems.
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#84 - 2011-10-31 16:55:49 UTC  |  Edited by: Barbelo Valentinian
Justin Credulent wrote:


Another Interesting Fact: There are 20,000 trial accounts created each month.


Well yeah, I'm sure that if CCP turned EVE into Carebears Online it would attract a lot of people to play for a bit longer - but would they stick?

CCP is in a tricky position. They know that if they themeparkified EVE it probably would get more subs. But they also know that would be a rod for CCP's own back, because the type of people who would sub would be the type of people who would demand more content from the devs. You know what it's like in most MMOs out there - the playerbase is like a nest full of baby birds with their mouths open, a bottomless content pit that can never be satisfied.

Plus, also, I do believe CCP have a consistent vision for the game, and that their artistic integrity is on the line - even though they could go that way, they don't actually want to totally themeparkify EVE, I don't think they would want to be associated with that kind of game.

However, even to survive, they do have to have a drip feed of players to replace the old, and to grow gradually like they have been doing, and that does, inevitably, mean some degree of themeparkification down the line.

EVE is never going to be like WoW, but it will inevitably drift a bit further in that direction than it is now, just as it has drifted a bit in that direction since it started. It's just that I think the devs are holding out as long as they can, trying to keep that integrity for as long as possible, trying to stay on that fine line between keeping it sufficiently hardcore for the hardcore, while being user friendly enough to keep more casual players around, and keep a steady stream of them subscribing as newbies.

Speaking for myself, as a carebear, non-PvP-er, EVE gives me the space game experience I want, because I'm prepared to roll with the way it is. The antics of the hardcore just liven things up, give the game a kind of content that, while it's not as much IC as I might wish, certainly creates a background sense of aliveness for my own little adventures. I take the rough with the smooth - I take the occasional cheap gank for lulz that pulls me out of immersion, because for much more of the time, I'm immersed, and more often than not, fights are sufficiently IC to keep me immersed.

EVE has been broadly like that since I started in 2007, and only softened a tiny bit in minor ways since then, and I don't anticipate it changing all that much in the years to come. It wlil always be somewhat harsh and brutal. If you sign up not being aware of that, then you're in the wrong game.
T'Laar Bok
#85 - 2011-10-31 16:57:39 UTC
Henry Haphorn wrote:
Nowhere in New Eden is 100% safe.


In Station.

Therefore I deem your entire post invalid.

Amphetimines are your friend.

http://eveboard.com/pilot/T'Laar_Bok

baltec1
Bat Country
Pandemic Horde
#86 - 2011-10-31 17:21:10 UTC
T'Laar Bok wrote:
Henry Haphorn wrote:
Nowhere in New Eden is 100% safe.


In Station.

Therefore I deem your entire post invalid.


Nah, I can still steal you're stuff in station while waging a 0.01 isk war in the market

Lharanai wrote:


What I want to say, to all the bitter vets complaining about how soft EVE is, try to start a new char now, but without your connections, your ISK AND without the knowledge you acquired in years (which is not possible as I know).

For noobs starting today EVE might be a little bit harder as when old vets signed up in 2003, higher complexity, established structures and communities, null is not longer a wild west, it has been conquered.



I did.

I made Misstress iteron with the aim of only funding with whatever Isk I could make via pvp the other year. I also gave myself the challange of doing this using ONLY Iterons. In this time I have managed to do rather well for myself isk wise managing to make a profit for every ship lost, getting quite a few kills and even getting a whole page in issue 19 of EON dedicated to the Battletron V in the 50 million ISK testflight challenge.

There are some very good tools for new starters compared to when I started plus you now get more SP, better turtorials, free ships and lots more isk and this is before we also add in EVE uni and noobie drives by big 0.0 powers who teach them the ropes.
Nephilius
Deep Core Mining Inc.
Caldari State
#87 - 2011-10-31 18:05:07 UTC  |  Edited by: Nephilius
Christopher AET wrote:
This man is an example for carebears everywhere. Bravo sir. Bravo.


This man (the OP) is a moron. While I agree that nowhere in Eve is safe, nor should it be so, the OPs manifesto sounds more like an angry chihuahua trying to sound tough after lapping up some tequila. As if all the miners and mission runners are going to emit a collective "Ooooh, now I get it, why didn't you tell us this in the first place?"

In other words, you wrote a big ol' angry post directed at those who write big ol' angry posts about losing a pretend ship in a game. Wow, that's revolutionary, on the cutting edge of forum posting and never been done before. As soon as you get done polishing the dongs of the yarrs, my Drake can use some detailing...got rat guts on the view screen.

Please, go far far away. I'm getting facepalm elbow here.
"If."
Lharanai
Fools of the Blue Oyster
#88 - 2011-10-31 18:35:38 UTC
baltec1 wrote:
T'Laar Bok wrote:
Henry Haphorn wrote:
Nowhere in New Eden is 100% safe.


In Station.

Therefore I deem your entire post invalid.


Nah, I can still steal you're stuff in station while waging a 0.01 isk war in the market

Lharanai wrote:


What I want to say, to all the bitter vets complaining about how soft EVE is, try to start a new char now, but without your connections, your ISK AND without the knowledge you acquired in years (which is not possible as I know).

For noobs starting today EVE might be a little bit harder as when old vets signed up in 2003, higher complexity, established structures and communities, null is not longer a wild west, it has been conquered.



I did.

I made Misstress iteron with the aim of only funding with whatever Isk I could make via pvp the other year. I also gave myself the challange of doing this using ONLY Iterons. In this time I have managed to do rather well for myself isk wise managing to make a profit for every ship lost, getting quite a few kills and even getting a whole page in issue 19 of EON dedicated to the Battletron V in the 50 million ISK testflight challenge.

There are some very good tools for new starters compared to when I started plus you now get more SP, better turtorials, free ships and lots more isk and this is before we also add in EVE uni and noobie drives by big 0.0 powers who teach them the ropes.



But you already knew how EVE works, you knew the mechanisms, you knew the tools, so sorry you did not, because of your knowledge you can never start like a real noob

Seriously, don't take me serious, I MEAN IT...seriously

Mara Villoso
Long Jump.
#89 - 2011-10-31 18:50:15 UTC
Quote:
Ganking is part of the game.

It doesn't matter whether or not its part of the game. Lots of things USED TO BE part of the game. Hell, super carriers with drones are part of the game but they soon won't be. The only real discussion to have is whether or not it SHOULD BE part of the game. So, rather than telling everyone thats how it is and suck it, tell us why it should be part of the game. My guess is that you're argument will essentially be 1. its part of the game 2. nothing should be safe 3. Variations on risk vs reward. The argument will likely be refuted with 1. my post above 2. griefing should have limits 3. nullsec carebear bots mean sov holders get huge rewards for no risk while they simultaneously berate hisec carebears (and bots).

But the real discussion doesn't happen on these boards or on any eve related board. Its the internal discussion that potential subscribers have with themselves. CCP has to find a happy middle ground that allows people with some reservations about non-consensual pvp to say to themselves, "its dangerous, but that will be fun" but NOT say to themselves "the constant griefing isn't worth it."

There is an incredibly easy solution to the problem: remove all of the isk making grinds and industrial/trading portions of the game. Put out an endless supply of free ships. Everyone will PvP because there wouldn't be anything to lose.
Velicitia
XS Tech
#90 - 2011-10-31 19:24:38 UTC
Mara Villoso wrote:
Quote:
Ganking is part of the game.

It doesn't matter whether or not its part of the game. Lots of things USED TO BE part of the game. Hell, super carriers with drones are part of the game but they soon won't be. The only real discussion to have is whether or not it SHOULD BE part of the game. So, rather than telling everyone thats how it is and suck it, tell us why it should be part of the game. My guess is that you're argument will essentially be 1. its part of the game 2. nothing should be safe 3. Variations on risk vs reward. The argument will likely be refuted with 1. my post above 2. griefing should have limits 3. nullsec carebear bots mean sov holders get huge rewards for no risk while they simultaneously berate hisec carebears (and bots).

But the real discussion doesn't happen on these boards or on any eve related board. Its the internal discussion that potential subscribers have with themselves. CCP has to find a happy middle ground that allows people with some reservations about non-consensual pvp to say to themselves, "its dangerous, but that will be fun" but NOT say to themselves "the constant griefing isn't worth it."

There is an incredibly easy solution to the problem: remove all of the isk making grinds and industrial/trading portions of the game. Put out an endless supply of free ships. Everyone will PvP because there wouldn't be anything to lose.


and that'll stop being fun in about 15 minutes.


One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Vricrolatious
HIgh Sec Care Bears
Brothers of Tangra
#91 - 2011-10-31 19:30:39 UTC
Mara Villoso wrote:

There is an incredibly easy solution to the problem: remove all of the isk making grinds and industrial/trading portions of the game. Put out an endless supply of free ships. Everyone will PvP because there wouldn't be anything to lose.


Maybe the people over at World of Tanks and CCP can get together and give your risk free PvP

WIDot, Best Dot, Even Sans Dot! -Vric

Ladie Harlot
Viziam
Amarr Empire
#92 - 2011-10-31 19:35:38 UTC  |  Edited by: Ladie Harlot
Mara Villoso wrote:
griefing should have limits

Griefing is against the ToS and you should report anybody doing it.

The artist formerly known as Ladie Scarlet.

Alyssa Yotosala
School of Applied Knowledge
Caldari State
#93 - 2011-10-31 19:44:12 UTC  |  Edited by: Alyssa Yotosala
Henry Haphorn wrote:


Nowhere in New Eden is 100% safe.



There is no way in hell I am going to read the OP's epic wall of text.

But that quote stood out.

Please enlighten me how unsafe it is when docked in a station?
baltec1
Bat Country
Pandemic Horde
#94 - 2011-10-31 19:44:59 UTC
Lharanai wrote:
[quote=baltec1]


But you already knew how EVE works, you knew the mechanisms, you knew the tools, so sorry you did not, because of your knowledge you can never start like a real noob


I see you didnt read all of my post.
Lharanai
Fools of the Blue Oyster
#95 - 2011-10-31 20:19:21 UTC
baltec1 wrote:
Lharanai wrote:
[quote=baltec1]


But you already knew how EVE works, you knew the mechanisms, you knew the tools, so sorry you did not, because of your knowledge you can never start like a real noob


I see you didnt read all of my post.


I have to admit, you got me Lol

Seriously, don't take me serious, I MEAN IT...seriously

Vincent Athena
Photosynth
#96 - 2011-10-31 20:26:12 UTC
While at present its true that no ship in space is totally safe, there is the question: Is it best for the game of Eve for it to remain that way?

Ive seen many posts supporting high sec ganking that to me look like the gankers are trying to remain relevant. But to me it seems the main ones who benefit from ganking are the gankers, those who get the short end are the victims. And there are far more victims than gankers.

Given this imbalance, should high sec ganking remain part of the game? Does it really add a net value to Eve?

Also there is the issue of what high sec ganking does to subscriptions. If it was removed would eve grow faster than if it remained? When you unsub you get a questionnaire asking why. CCP has some idea of how many people quit due to ganks. CCP most likely also knows how many ships are destroyed in high sec due to ganks and thus could answer the question of how big a driver it is to the economy. CCP is in a position to estimate whether removing high sec ganking would make for more subs without hurting the economy. Maybe CCP has done this and are leaning toward their removal, and hence all these "gankers trying to remain relevant" threads.

My guess is high sec ganking is entertainment for a tiny minority while being an annoyance and a pall to game play for a large number of others, and does little to to drive the economy. And if so, it may be best to just remove it.

Know a Frozen fan? Check this out

Frozen fanfiction

Cambarus
The Baros Syndicate
#97 - 2011-10-31 20:28:25 UTC
Mara Villoso wrote:
Quote:
Ganking is part of the game.

It doesn't matter whether or not its part of the game. Lots of things USED TO BE part of the game. Hell, super carriers with drones are part of the game but they soon won't be. The only real discussion to have is whether or not it SHOULD BE part of the game. So, rather than telling everyone thats how it is and suck it, tell us why it should be part of the game. My guess is that you're argument will essentially be 1. its part of the game 2. nothing should be safe 3. Variations on risk vs reward. The argument will likely be refuted with 1. my post above 2. griefing should have limits 3. nullsec carebear bots mean sov holders get huge rewards for no risk while they simultaneously berate hisec carebears (and bots).

We're already AT the happy middle ground, and the problem with ganking/griefing is grossly overstated. How often would you say the average person gets ganked in highsec? Not how many ganks/other forms of grief HAPPEN in highsec, but how often it happens per person. I'd wager it's a few times a year, tops, unless they're doing something really stupid. And the people who DO get griefed/ganked fairly often come whining to the forums, where they are bombarded with help/advice (albeit somewhat condescending advice, though that doesn't make it wrong) on ways to reduce the risk to practically zero. And yes, provided you don't go around giving people a REASON to gank you, the odds of getting ganked are very, very slim.

Mara Villoso wrote:

There is an incredibly easy solution to the problem: remove all of the isk making grinds and industrial/trading portions of the game. Put out an endless supply of free ships. Everyone will PvP because there wouldn't be anything to lose.
The isk grinds are one of the big things that make eve FUN. It's not so much the grinding itself, but rather the fact that every loss represents, you know, LOSS. If you don't get jittery the first time you go out pvping (hell I still get them when I pvp for the first time in a few weeks) then there's something wrong with you. Without the grind, there is no risk, and without the risk, pvp becomes really boring really fast.

Lharanai wrote:

But you already knew how EVE works, you knew the mechanisms, you knew the tools, so sorry you did not, because of your knowledge you can never start like a real noob
When I first started playing we were given something like 30k starting sp (if you picked right, it was notably less if you chose a poor career path while making a character) and the tutorial was basically "Here's your rookie ship, there's the door." Eve is most certainly NOT harder on new players than it was several years ago.

Null being conquered just means that going out there requires that you join an established corp, which tends to be much easier than taking space yourself anyway, and that's assuming you don't want to just ninja-rat, which is still very much doable anyway.
baltec1
Bat Country
Pandemic Horde
#98 - 2011-10-31 20:29:41 UTC
Vincent Athena wrote:
While at present its true that no ship in space is totally safe, there is the question: Is it best for the game of Eve for it to remain that way?

Ive seen many posts supporting high sec ganking that to me look like the gankers are trying to remain relevant. But to me it seems the main ones who benefit from ganking are the gankers, those who get the short end are the victims. And there are far more victims than gankers.

Given this imbalance, should high sec ganking remain part of the game? Does it really add a net value to Eve?

Also there is the issue of what high sec ganking does to subscriptions. If it was removed would eve grow faster than if it remained? When you unsub you get a questionnaire asking why. CCP has some idea of how many people quit due to ganks. CCP most likely also knows how many ships are destroyed in high sec due to ganks and thus could answer the question of how big a driver it is to the economy. CCP is in a position to estimate whether removing high sec ganking would make for more subs without hurting the economy. Maybe CCP has done this and are leaning toward their removal, and hence all these "gankers trying to remain relevant" threads.

My guess is high sec ganking is entertainment for a tiny minority while being an annoyance and a pall to game play for a large number of others, and does little to to drive the economy. And if so, it may be best to just remove it.


Considering EVE has been growing for almost a decade now and that I have had one gank attempt in the past 6 years on one of my haulers I would say its a none issue to all but a few.
Paragon Renegade
Sebiestor Tribe
#99 - 2011-10-31 20:54:04 UTC  |  Edited by: Paragon Renegade
In a nutshell;

Gankers

"We don't want miners in Highsec (Which is less than 20% of the playable space) to be safe; death to people who dislike the way we play! >:D Ignore the 80% of the game universe which is totally conductive to the way we play! We need the entire game world to be completely unforgiving to all players who don't want to fight, get blown up and die! We need ganking to be brainless & easy! New players can go die in a fire!"

Miners & Missioners

"We're sick of people who take advantage of our brainless AFK mining! We shouldn't need to think about our actions or have any consequences for our lack of precautions! We demand the ability to make unlimited money doing absolutely nothing of any actual work! Those gankers should be thankful, we build their ships & get their minerals! RAWR!"

From what I see, everyone is lazy & feels privileged with their position. Really, this is just highlighting the community's complete inability to compromise on issues of any actual worth.

Make ganking harder to do in hisec, but make the Ores/Planets/Anomalies/Missions/Moons found in Lowsec & Nulsec massively more alluring. This would give the people interested in being safe the ability to do so, but it would also bring others to the more dangerous areas where they could be easily killed. This along with other small things would benefit everyone.

Damn it.

The pie is a tautology

The Apostle
Doomheim
#100 - 2011-10-31 21:32:01 UTC
Aida Nu wrote:
@The Apostle and Justin Credulent

Interesting to see that two players that joined the game a couple of months ago have embarked on a crusade to change a game thats been played a certain way since 2003.

Early 2009 I started playing. I had 7 accounts. I'm now down to 4. (and just in case you ask, I don't post on a main because I have 20b+ in BPO's sitting in towers on 30 day cycles - I'd be stupid)

My whole argument against suicide ganking is NOT the ganking per se - it's that bittervets are refusing to entertain ANY idea of moving forward to allow newer players coming in to enjoy their game in whatever way THEY want. If it continues our game will die.

It's fine for CCP to keep bringing to the game but it's finite and they CANNOT rely on just Eve to survive. They will need cash to also move forward, in either new or enhanced product. We also need to be thinking of NEW and BETTER ways to bring in more fresh blood.

I'm advocating for newer players so that MORE people come in, growing the game. If that means an area or style of play needs to be protected then so be it. If not then instead of poo-poohing every notion of an idea, add something of value to the issues.

And one thing that pisses me off more than anything is when people blatantly refuse to accept there are issues and maintain some glorified "this is how it is" as a reason to do nothing. If people had done that in the real world we'd still be hunting woolly mammoths.

Let me get one thing straight. *I* know how to look after myself. I can pay for and lose any ship I want so anything I say is not in MY interests directly. I don't actually care about MY playstyle. It's why I am immune to troll/sflames.

MY interests are purely in the defense of Eve sustainability first and growth second.

It's bittervets holding up the whole process of change by using nostalgia and pathetic memes to justify an action that by and large is pointless.

You're defending this rather pointless activity sooo damn hard which is hard to fathom but you're protecting an ideology, not a reality. People are averse to loss and if the losses are so high that the process of accumulation becomes pointless they will leave.

THIS is what concerns me. Not the protection of some quaint code of honor and cute memes.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]