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Battleship revamp

Author
baltec1
Bat Country
Pandemic Horde
#21 - 2013-04-11 12:47:44 UTC
Roime wrote:
baltec1 wrote:
Roime wrote:


In lowsec they suffer from mobility and vulnerability to smaller ships.



You dont fly them yet you say things like this.


That's the reason why nobody flies them in lowsec. If you'd be lucky and spotted one, it would a smartbombing BS in Rancer, or someone playing undock games.

A battleship should be something that evokes fear when it lands on grid. Currently everyone just gets mad happy because it's an easy kill.



I fly BS in every gang no matter the gang. They are more than able to hold their own and these changes make them even better.
Roime
Mea Culpa.
Shadow Cartel
#22 - 2013-04-11 13:17:09 UTC
I know you do, still nobody flies them in lowsec for the exact reasons I listed.

.

Ruskarn Andedare
Lion Investments
#23 - 2013-04-11 13:21:37 UTC
ShahFluffers wrote:
Roime wrote:
ShahFluffers wrote:

Try again. Drone cause lag in large numbers. Lots of lag. When you have 50 ships on field, each with 5 drones out, that creates about 250 different flying objects in space that must be handled by the server.

If you give ships the ability to field more than 5 drones then you exponentially increase the number of flying objects in space.


Fun fact - missiles cause more lag, both server side and client side. They are also flying objects in space, but involve more complex calculations and graphics.

Question; what would people complain about more if tinkered with? Drones or missiles?

Every little bit of lag reduced counts.


Depends on their preferred ships doesn't it? Caldari players get very upset if you mess with their missiles, Gallente if you mess with their drones.

Personally, even though I do like seeing missiles go whoosh, I'd have no problem with missile based ships being limited to having 5 missiles in flight at any time like drone users are restricted to.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#24 - 2013-04-11 13:32:51 UTC
Could we stop using the term 'exponential' until we understand what it means?
baltec1
Bat Country
Pandemic Horde
#25 - 2013-04-11 13:48:20 UTC
Roime wrote:
I know you do, still nobody flies them in lowsec for the exact reasons I listed.


They dont fly them because they think like you.
Alternate Poster
Zerious Fricken Biziness
#26 - 2013-04-11 14:30:32 UTC
OP forgot that "EVE is REAL"
Roll
Random Majere
Rogue Fleet
#27 - 2013-04-11 14:40:07 UTC  |  Edited by: Random Majere
baltec1 wrote:
Roime wrote:
CCP had the opportunity to revitalize the battleship class and make them viable in combat, they did not.

The revamp is primarily just changing ship stats for changes sake, and blurring the racial traits.



You suck at flying battleships then.


Bring your Mega in MTO...We at Nulli would like a demonstration.
ElQuirko
University of Caille
Gallente Federation
#28 - 2013-04-11 16:15:37 UTC
IHaveCandyGetInTheVan69 wrote:
With the game as it is there is almost no reason not to fly navy BS over T1.


Cost. Insurance.

Dodixie > Hek

James Amril-Kesh
Viziam
Amarr Empire
#29 - 2013-04-11 16:24:09 UTC
Random Majere wrote:
baltec1 wrote:
Roime wrote:
CCP had the opportunity to revitalize the battleship class and make them viable in combat, they did not.

The revamp is primarily just changing ship stats for changes sake, and blurring the racial traits.



You suck at flying battleships then.


Bring your Mega in MTO...We at Nulli would like a demonstration.

Don't really need one. We already know the Mega is easy to run from.

Enjoying the rain today? ;)

Jenn aSide
Worthless Carebears
The Initiative.
#30 - 2013-04-11 16:52:03 UTC
Roime wrote:
I know you do, still nobody flies them in lowsec for the exact reasons I listed.


No one? Damn, I must have imagined that Blinky red battleship/BC/T3 gang that tried to that tried to catch my Tengu last night in Molden Heath.....
baltec1
Bat Country
Pandemic Horde
#31 - 2013-04-11 16:59:57 UTC
Random Majere wrote:


Bring your Mega in MTO...We at Nulli would like a demonstration.


Come vist VFK, everyone else is.
Mr Epeen
It's All About Me
#32 - 2013-04-11 17:30:04 UTC  |  Edited by: Mr Epeen
Nexus Day wrote:
Crazy idea, ship the size of a Battleship having the magical ability to control more than 5 drones.

5 is my favorite number, not a magic number.

Add a skill if you feel like it. Make them fit a drone control unit.

Do people feel there should be more than one, almost extinct, ship that can control more than 5 drones that does not have "carrier" in its name?

Figure every 2 years this needs to be discussed.


We could also discuss why ships the size of a city have less than a dozen guns, but what's the point?

It is what it is....

Game balance, bandwidth issues, or whatever. You will not see more than 5 drones again.

Mr Epeen Cool
Nexus Day
Lustrevik Trade and Travel Bureau
#33 - 2013-04-12 00:57:43 UTC
Someone who complains about lag from drones and makes comments about the battle for Askari didn't see the number of carriers and super carriers present.

Please come up with another excuse for battleships not to have more drones. Or better yet let CCP come up with the excuses.
Savnire Jacitu
Abysmal Gentlemen
#34 - 2013-04-12 01:21:26 UTC
I feel like the Vindi and the Mach are the only battleships that have a battleship feel to them. Like when I see one of those I get a little nervious no matter what I'm flying.

Alara IonStorm
#35 - 2013-04-12 04:16:25 UTC
I was hoping for 2 big improvement I didn't see. Scan Res and MWD cap use.

Battleship scan res being so low means they take about 9 seconds to lock even a Battlescruiser and 12+ to lock a Cruiser. I was hoping they would increase scan res to about 140-170 max skill. That would still leave Frigates and Destroyers 10 seconds before getting locked and about 7-8 with a Sebo while increasing their lock times on ships like Battlecruisers and Cruiser to reasonable numbers like 5-9 seconds. With 1 Sebo they should have the lock time of a Battlecruiser below them.

As for MWD's it would certainly help a lot for active tanked vessels and cap using gun vessels. Right now most cap out in 1 1/2 to 2 1/2 minutes before running anything else. They gobble much more cap than smaller ships while Battleship don't scale up as much in cap and recharge. I think it would be a big improvement to have them run flat out for 4-6 minutes like Cruisers and Battlecruisers. It would lessen the need for Cap Boosters while still making them important for Active Tanks, Running Neuts, defense against Cap Warfare and using Cap Heavy Weapons.

Those were the two biggest changes I was hoping for, besides that all I thought they needed was Tieracide.
Nexus Day
Lustrevik Trade and Travel Bureau
#36 - 2013-04-12 04:36:03 UTC
Jenn aSide wrote:
Roime wrote:
I know you do, still nobody flies them in lowsec for the exact reasons I listed.


No one? Damn, I must have imagined that Blinky red battleship/BC/T3 gang that tried to that tried to catch my Tengu last night in Molden Heath.....

Ahh, the one battleship gang equals a trend. Brilliant. Compared to how many frig/cruiser/BC gangs?

Nexus Day
Lustrevik Trade and Travel Bureau
#37 - 2013-04-12 04:54:57 UTC
So far the one counterpoint to BS having more than 5 drones has been lag. Of course the change to 5 drones was made well before TD so "the good reason" seems to have been addressed.

Another point was ZOMG they will be able to damage and neut! Well golly gee, I guess fleets don't already carry bombs to nullify carriers. So I am thinking this is another somewhat weak argument against.

The pros would be the potential to see more BS in fleets and low sec. This would promote more industry. It would also add new dimensions of gameplay.
Le Badass
Republic University
Minmatar Republic
#38 - 2013-04-12 06:28:23 UTC
ShahFluffers wrote:

Try again. Drone cause lag in large numbers. Lots of lag. When you have 50 ships on field, each with 5 drones out, that creates about 250 different flying objects in space that must be handled by the server.
"


Check yo math, foo'! P
Shadow Lord77
Shadow Industries I
#39 - 2013-04-12 15:34:45 UTC
The restriction of the amount of fieldable drones by subcaps was put in place before TiDi was introduced. Technically this limit can be raised in lieu of this change eve would only suffer I think minimal amounts of added lag in congested solar systems. The game play mechanic of adding more drones would however necessitate the rebalancing of the drone interfacing skill and any ship that uses drones; and this would also mean that instead of having to focus on destroying five drones at a time you may have to destroy twice as much depending if drone capacities and bandwidth for ships are raised. I don't see the need to do this and it might cause more issues just to solve the problem of "I wanna see more drones coming out of mah spaceship!"
Veronica Kerrigan
Surgically Constructed L Feminist
#40 - 2013-04-12 21:04:48 UTC
Roime wrote:
I know you do, still nobody flies them in lowsec for the exact reasons I listed.


I find that battleships designed to be more mobile and versatile (Read Tempest and Typhoon) can be a great asset in Lowsec. They supplement battlecruiser gangs quite nicely, giving a bit of weight to an otherwise fairly light gang. They provide the heavy support that you just can't get on smaller ships, mainly backup swarms of drones, and large neuts. The rest of the battleships are designed to be used in large fleet, where they never need to be mobile, but rather perform area denial, much like all other large fleets.
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