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Battleship Tiericide == ninja PvE nerf?

Author
Daniel Plain
Doomheim
#21 - 2013-04-10 16:48:57 UTC
March rabbit wrote:
Daniel Plain wrote:
Marc Callan wrote:
There's got to be an intermediate step between battlecruisers in L3's and the hyper-expensive specialty ships.


says who? as far as i am concerned, by the time a player is able to fly battleships, he should be able to come up with the ISK to buy at least a navy hull.

you mean these 1-2 weeks through frigate 4 -> cruiser 4 -> battleship 4? Shocked

if i remember correctly i could afford battleship like after 1-2 months of Eve.....

yea because obviously, you can fly lvl4 missions without a tank, cap, drones or weapons.

I should buy an Ishtar.

Funky Lazers
Funk Freakers
#22 - 2013-04-10 18:03:24 UTC
Jenn aSide wrote:

If you give lasers damage selection, who would use anything else? You can change crystals instantly (where as changing ammo/missiles type takes 10 seconds, 5 for hybrids), and lasers never have to stop to reload.

ALL pvp would be lasers so you wouldn't need to carry ammo (leaving more room for captured loot. ALL pve would be laser because even if you made other weapons stronger to compensate, they'd still have ammo costs which lower pve profits etc etc.

This is a really good example as to why EVE ships are and should be balanced for pvp 1st and for most, balancing ships to kill computer generated NPCs leads to ships that real players would abuse, forcing ccp to rebalance stuff all the time.

The only ships that should be balanced with pve in mind at Marauders and Mining ships. Maybe one day ccp could add smaller Marauder type pve ships (call them "Bandits" or something lol).


This is a good example how PvP hurts PvE.
Also when I did PvP with some friends I flew Domi/Ishtar/Curse. I used to carry 2 types of drones for resistance purposes.
So whenever I saw low damage I changed my drones and usually there was an increase of damage.
Changing drones takes around 4-6 sec (assuming you're on a close range), which is very fast, yet nothing is overpowered.

I'm sure there are many solutions to give lasers damage selection without making them overpowered.

Whatever.

Din Chao
#23 - 2013-04-10 18:21:17 UTC
March rabbit wrote:
Daniel Plain wrote:
Marc Callan wrote:
There's got to be an intermediate step between battlecruisers in L3's and the hyper-expensive specialty ships.


says who? as far as i am concerned, by the time a player is able to fly battleships, he should be able to come up with the ISK to buy at least a navy hull.

you mean these 1-2 weeks through frigate 4 -> cruiser 4 -> battleship 4? Shocked

if i remember correctly i could afford battleship like after 1-2 months of Eve.....

You mean frigate 3 -> destroyer 3 -> cruiser 3 -> battlecruiser 3 -> battleship ?
Jenn aSide
Worthless Carebears
The Initiative.
#24 - 2013-04-10 18:28:42 UTC
Some of you are jumping to the insane conclusion that the T1 battleships won't be able to be used in PVE. That doesn't make any sense, nothing about the changes proposed scream "Oh, I better not take this into a mission".
Goldiiee
Bureau of Astronomical Anomalies
#25 - 2013-04-10 20:01:16 UTC
Jen aSide I agree, I don’t think the new BS’s can’t complete missions. But I do see them not doing it as well, especially when combined with a tracking enhancer tweak, the last missions AI tweak, the bounty tweak, and loot drop tweak (drone ORE), all these tweaks keep making missions more difficult and less profitable.

I do incursions pretty much exclusively for PVP ISK nowadays, and I use a market toon to generate most of my extraneous ISK needs. I personally don’t have difficulty doing missions, but I do hear from noob corpies that they are having problems making enough ISK as well as completing missions before the wrecks de-spawn. I attribute this to Noobness, and offer assistance in fittings and techniques, as well as the occasional fleeted missions to show and tell as we go. But bitter vet syndrome might be blinding me to a more underlining problem, is PVE getting to hard to be economically viable for a noob?

I don’t think the new ship attributes are going to stop PVE but it would seem PVE has taken a lot of hits as of late. And PVP? Well they lost 15% and 10% respectively from the tracking enhancer that allowed some ships to kite. (Yes I know they lost other things but some sarcasm was needed here)

PVE creates ISK, ISK stimulates the market and provides incentive to build, and building provides ships to PVP and PVE in, which in turn destroys ISK. But if you keep turning down the ISK faucet the whole enchilada fall apart. (‘Enchilada’ seemed funnier than macro/micro economic model)

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

marVLs
#26 - 2013-04-10 20:59:25 UTC
Ain't domi getting buff for missions?
I mean now with optimal/tracking bonus for drones and without bonus for hybrits You don't need to fit drone tracking links and won't be limited by ther/kin damage (only projectiles will be proper way = no cap consumption, selectable damage)
Kyttain
Inritus Astrum
#27 - 2013-04-10 22:49:19 UTC
Am I the only seeing these posts about how hard L4s are as ridiculous?

A purely meta 4 fit Maelstrom or Raven can run L4's and barely touch a shield booster with a properly used MJD.

Raven might even be torp viable with the extra mid, and faster on top of that.
Domi looking strong as ever.
New Phoon could be nasty.

Can't personally speak to those gold phallic things as I don't fly them... but to the damage selection arguments, there are several groups of NPCs that are weak to lasers, it it really that hard to run missions in the space these NPCs inhabit?


Seriously PVE in eve is not hard. Basic tactics and reasonable SP make L4's trivial. Anyone saying it's near impossible, as stated earlier in this thread, is quite literally doing it wrong.

Granted, it might take a while to run a L4 at 3-4 million SP, it should.
Null MDK
#28 - 2013-04-10 22:49:37 UTC  |  Edited by: Null MDK
My take on it is that for your beginner incursioner the changes to Amarr are mixed (and mild):

1) Abaddon: Not much change here so far just a slight loss of buffer on a tanky ship. This ship has always had cap problems, the typical solution (unless you want rely on your L5 Guards) was to put one or two Energy Discharge rigs on it and/or spend isk on implants. That doesn't change.

2) Apoc: Gets a boost for non-mwd VG fleets with the extra tracking. To a lesser extent, gains the cap problem of the Abaddon. Apoc/Napoc could do MWD fleets fine with the cap bonus. It will now be ill suited for those as well.

3) Armageddon: don't think this ship will be used at all anymore.

TBH, I don't see a lot of T1 Amarr hulls in incursions (Not in the US TZ) anyways. So I doubt this will change much.

Considering the top tier Amarr armor incursion battleships are Paladin, Napoc and NGeddon the real question is what will happen with the navy hulls and Paladin. Paladin needs a buff as it compares poorly to a Nightmare (on applied dps and fitting) and NApoc (cost and training time vs utility).

Now for the solo L4 runner however the Apoc just got a kick in the nuts. That tracking bonus is useless, the cap bonus was on the other hand really nice and allowed creative use of your mids very effectivly for something other than cap boosters and rechargers.
Is this the end of mission running with it? By all means no, people will adapt. But it does make things harder and less interesting.
sabre906
The Scope
Gallente Federation
#29 - 2013-04-10 23:07:06 UTC
Null MDK wrote:
My take on it is that for your beginner incursioner the changes to Amarr are mixed (and mild):

1) Abaddon: Not much change here so far just a slight loss of buffer on a tanky ship. This ship has always had cap problems, the typical solution (unless you want rely on your L5 Guards) was to put one or two Energy Discharge rigs on it and/or spend isk on implants. That doesn't change.

2) Apoc: Gets a boost for non-mwd VG fleets with the extra tracking. To a lesser extent, gains the cap problem of the Abaddon. Apoc/Napoc could do MWD fleets fine with the cap bonus. It will now be ill suited for those as well.

3) Armageddon: don't think this ship will be used at all anymore.

TBH, I don't see a lot of T1 Amarr hulls in incursions (Not in the US TZ) anyways. So I doubt this will change much.

Considering the top tier Amarr armor incursion battleships are Paladin, Napoc and NGeddon the real question is what will happen with the navy hulls and Paladin. Paladin needs a buff as it compares poorly to a Nightmare (on applied dps and fitting) and NApoc (cost and training time vs utility).

Now for the solo L4 runner however the Apoc just got a kick in the nuts. That tracking bonus is useless, the cap bonus was on the other hand was really nice and allowed to use your mids very effectivly for something other than cap boosters and rechargers.


Legions are still the staple of armor VG fleets. Navy geddon, which hopefully won't change, is also fairly popular.
Frostys Virpio
State War Academy
Caldari State
#30 - 2013-04-10 23:11:13 UTC
Jenn aSide wrote:
Some of you are jumping to the insane conclusion that the T1 battleships won't be able to be used in PVE. That doesn't make any sense, nothing about the changes proposed scream "Oh, I better not take this into a mission".


People are indeed jumping to conclusion like in any other discussion. This is nothing new. People will shed insane amount of tears for meaningless stuff. My point on the first page was just to show how stupid the coment I replied to was. PvP should definately matter in balance changes because it's the competitive side of the game where stuff being the most balanced possible is actually important. To that tho, I think there is still some consideration that will always need to be given to the PvE crowd because in the end, they actaully put the isk in economy by generating the vast amjority of it.

None of the battleship change seen up untill now render any of the ships useless for PvE but soem fo them will indded affect the efficiancy at completing PvE content. Was this an intended effect of those changes making them an actual nerf to PvE or was is overseen when the number were put forth for the balance pass and it's only collateral damage?
sabre906
The Scope
Gallente Federation
#31 - 2013-04-10 23:21:55 UTC
Frostys Virpio wrote:
Jenn aSide wrote:
Some of you are jumping to the insane conclusion that the T1 battleships won't be able to be used in PVE. That doesn't make any sense, nothing about the changes proposed scream "Oh, I better not take this into a mission".


People are indeed jumping to conclusion like in any other discussion. This is nothing new. People will shed insane amount of tears for meaningless stuff. My point on the first page was just to show how stupid the coment I replied to was. PvP should definately matter in balance changes because it's the competitive side of the game where stuff being the most balanced possible is actually important. To that tho, I think there is still some consideration that will always need to be given to the PvE crowd because in the end, they actaully put the isk in economy by generating the vast amjority of it.

None of the battleship change seen up untill now render any of the ships useless for PvE but soem fo them will indded affect the efficiancy at completing PvE content. Was this an intended effect of those changes making them an actual nerf to PvE or was is overseen when the number were put forth for the balance pass and it's only collateral damage?


The issue is not that CCP is trying to "balance" geddon. They're not. It's already balanced, pvp or pve, and if anything they're throwing off balance.

CCP wants to introduce a potentially highly unbalancing OP version of the old Domi neut droneboat, and instead of just making a new hull, replaced the geddon.

We lost a perfectly balanced boat for a potentially highly unbalancing experiment.Roll
Frostys Virpio
State War Academy
Caldari State
#32 - 2013-04-10 23:30:23 UTC
Caitlyn Tufy wrote:
Frostys Virpio wrote:
vyshnegradsky wrote:
DarthNefarius wrote:
My first impression as an Incursion armour FC & looking at the GALL MEGA & AMARR BS's is that I'll be less likey allow such ships in fleets & force them into faction/NAVY BS'sAttention

Does the shield BS tiercide look less grim for Incursion runnersQuestion

===========================

This rebalance thing only for PvP?


In a PvP game, the ships should be balanced around PvP, not PvE.


In a game where you can do both, should they be balanced for both?


Only if PvE is brought closer to PvP. :)


And how do you do that? The only way to make it really more difficult is to either randomize the encounter to people can't follow guides to run the missions like some kind of mindless drones and/or to buff the stats of the NPC ships.

Randomizing encounter with different damage/resist pattern and more diversity in ship encountered would probably work. "Perfect fit" ships would then be much harder to come with because you could not prepare for everything.

Higher stats on NPC is directly following Malcanis' law. It will hurt the beginner mission runner at all level much more than the one already rocking the pimp fit pirat battelship. While it would most likely attain the goal of amking PvE harder, it would only be by amking the number higher. It would only throw people even more toward cookie cutter fit where anything below X standard is just a waste of time to run missions.

Adding more e-war is NOT a good solution unless you design the content to be run by more than one player at a time. The effect of stacking e-war on a single target by npc ships is devastating and can only be fought by throwing more isk at the problem and at some point, it would become useless.
Jenn aSide
Worthless Carebears
The Initiative.
#33 - 2013-04-11 12:48:20 UTC
Goldiiee wrote:
Jen aSide I agree, I don’t think the new BS’s can’t complete missions. But I do see them not doing it as well, especially when combined with a tracking enhancer tweak, the last missions AI tweak, the bounty tweak, and loot drop tweak (drone ORE), all these tweaks keep making missions more difficult and less profitable.


I don't see that at all, and I spend a LOT of time bringing new corp members up to speed on pve (im the unoffical PVE guru and trainer). every one of the things you meantioned were simple problems to be solved. For instance the tracking enhancer change just means more usefulness for tracking computer/armor tanked fits (or reworking our shield based mission ships, lvl 4s don't require much tank, just good management and fitting)

The AI is nothing to deal with, it's litterally easier than the old AI, the loot nerf is offset by the salavge drones (salvage drones is the FIRST thing i have a new player train after training for a minimally useful drake, so they still tag along in missions, giving fire support and slavaging support with the drakes missles and salavge drones + tractor beam).

I'm serious, it easier to get new folks making isk that it was when i started. When I started it took me 2 MONTHS to earn enough for a Navy Raven....

....My last Trainee when from brand new to the game to flying a Scorpian Navy Issue in incursions in 4 weeks. 3 months into the game he's flying a rattlesnake as fleet Tank or his drone bunny vindicator in incursions, lvl 4 missions were soooo 2 months ago for him. He did this without buying a single plex and with only my 100 mil isk loan to get enough to the rattlesnake because he was impatient (he's my IRL cousin so I know where he lives lol).


Quote:

I do incursions pretty much exclusively for PVP ISK nowadays, and I use a market toon to generate most of my extraneous ISK needs. I personally don’t have difficulty doing missions, but I do hear from noob corpies that they are having problems making enough ISK as well as completing missions before the wrecks de-spawn. I attribute this to Noobness, and offer assistance in fittings and techniques, as well as the occasional fleeted missions to show and tell as we go. But bitter vet syndrome might be blinding me to a more underlining problem, is PVE getting to hard to be economically viable for a noob?


Not at all, see above.

Quote:

I don’t think the new ship attributes are going to stop PVE but it would seem PVE has taken a lot of hits as of late. And PVP? Well they lost 15% and 10% respectively from the tracking enhancer that allowed some ships to kite. (Yes I know they lost other things but some sarcasm was needed here)


Just like the old "nano nerf" that everyone predicted would kill pvp, this TE nerf isn't going to hurt to bad, it simply means less "omg" range for autocannons (which really shouldn't be kitting weapons to begin with) and more people using properly ranged weapons for the job.

As for PVE, I don't see any nerf at all. The Typhoon is getting the BEST cruise and torp damage application you can have short of a Golem with TPs, the Domi with sentries or even heavy drones is going to be able to chew small NPCS way better (hammerhead IIs agasints npc faction frigs is going to be epic) and the other ships aren't losing anything really significant except the 'Geddon.

Quote:

PVE creates ISK, ISK stimulates the market and provides incentive to build, and building provides ships to PVP and PVE in, which in turn destroys ISK. But if you keep turning down the ISK faucet the whole enchilada fall apart. (‘Enchilada’ seemed funnier than macro/micro economic model)


I simply don't see any problem, our noobs only obstacle is training time to get into battleships and for support skills and THAT seems to be about to change with skill changes making some ships easier to get into.

Our pipeline is mission -> incursions ->null sec pve (in our null space we use, a meta 4 Tach fit Oracle will make a noob good steady isk ratting belts and sniping anoms, not incursion level isk at 1st, but as skills progress it gets better) and within a very few WEEKs of starting the game they become financially self sufficient...like my Cousin who is probably at this moment being tank or drone bunny for someone's incursion fleet lol.

it's so ridiculously easy that it points to MORE isk generation stuff needing nerfed, not less...although if anyone tells CCP I said that I will deny it lol.
Jenn aSide
Worthless Carebears
The Initiative.
#34 - 2013-04-11 12:57:21 UTC
Frostys Virpio wrote:
Jenn aSide wrote:
Some of you are jumping to the insane conclusion that the T1 battleships won't be able to be used in PVE. That doesn't make any sense, nothing about the changes proposed scream "Oh, I better not take this into a mission".


People are indeed jumping to conclusion like in any other discussion. This is nothing new. People will shed insane amount of tears for meaningless stuff. My point on the first page was just to show how stupid the coment I replied to was. PvP should definately matter in balance changes because it's the competitive side of the game where stuff being the most balanced possible is actually important. To that tho, I think there is still some consideration that will always need to be given to the PvE crowd because in the end, they actaully put the isk in economy by generating the vast amjority of it.

None of the battleship change seen up untill now render any of the ships useless for PvE but soem fo them will indded affect the efficiancy at completing PvE content. Was this an intended effect of those changes making them an actual nerf to PvE or was is overseen when the number were put forth for the balance pass and it's only collateral damage?


What specific changes seem to be making Battleships less useful for PVE? A little less EHP is no big deal, the slot changes don't seem major and a couple ships ('Phoon and Domi) are getting changes that will help with damage application which is much more major for PVE than it ever will be for PVP.

It more seems like the Battleship Teircide is a boon for PVE, I'm already working up new fits to take advantage of the changes and like the possibilities. I very much think some of this concern about Battleships and PVE is unfounded and any negative aspects will be childishly simple to work around or use to gain new advantages.

In that way it makes it no different from the AI change, which (for people who know what they are doing) made PVE almost ridiculously easy with drones. Before the new AI I didn't even bother with drones (I used an FoF missile tengu while dual boxing), now my support ships tend to be domis and gilas lol.


Goldiiee
Bureau of Astronomical Anomalies
#35 - 2013-04-11 14:59:15 UTC  |  Edited by: Goldiiee
I have no doubt that PVE will survive, similar to PVP (someone would try to figure out how to ram each other to death if all we had were Shuttles) Missioners will continue to persevere and by extension successfully manage their PVE.

I know I used to make a lot more in missions than I do now, either from boredom and me not staying interested, or from new Expansions natural evolution, there is noticeably less ISK to be made.

The Noctis has reduced the Salvage goods market to a fraction of what it was before; but I would not want to give up the Noctis.

Reduced bounties added to depressing the expected and actual profits of mission running.

The loss of Drone ORE made the ‘mostly useless’ Drone missions now ‘totally useless’.

The runaway Inflation, no facts just perceived, has placed the penultimate Mission running ships at the same price range as Carriers.

The Tracking disruption from Sasha makes the idea of not dual Boxing Vengeance and Blockade rank up there with taking on a blob with a Rifter.

Tracking Enhancer nerf will also require some manipulation possibly a whole new setup, or tactic, to deal with the range issues inherent in some PVE.

There is nothing here so bad it can’t be handled with a little ingenuity and additional training. (Except possibly the Sansha TD) But it is an obvious trend by CCP of nerfing PVE. I don’t believe it is intentional, so much as reactionary. And I certainly hope the trend stops soon or the only mission runners in the game will be the ones that didn’t get into an Incursions fleet.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Jenn aSide
Worthless Carebears
The Initiative.
#36 - 2013-04-11 15:28:12 UTC
Goldiiee wrote:
I have no doubt that PVE will survive, similar to PVP (someone would try to figure out how to ram each other to death if all we had were Shuttles) Missioners will continue to persevere and by extension successfully manage their PVE.

I know I used to make a lot more in missions than I do now, either from boredom and me not staying interested, or from new Expansions natural evolution, there is noticeably less ISK to be made.

The Noctis has reduced the Salvage goods market to a fraction of what it was before; but I would not want to give up the Noctis.

Reduced bounties added to depressing the expected and actual profits of mission running.

The loss of Drone ORE made the ‘mostly useless’ Drone missions now ‘totally useless’.

The runaway Inflation, no facts just perceived, has placed the penultimate Mission running ships at the same price range as Carriers.

The Tracking disruption from Sasha makes the idea of not dual Boxing Vengeance and Blockade rank up there with taking on a blob with a Rifter.

Tracking Enhancer nerf will also require some manipulation possibly a whole new setup, or tactic, to deal with the range issues inherent in some PVE.

There is nothing here so bad it can’t be handled with a little ingenuity and additional training. (Except possibly the Sansha TD) But it is an obvious trend by CCP of nerfing PVE. I don’t believe it is intentional, so much as reactionary. And I certainly hope the trend stops soon or the only mission runners in the game will be the ones that didn’t get into an Incursions fleet.


But in that whole thing you don't mention the new tools we've gotten or are getting to deal with things. Salvage drones, micro jump drives, some nifty armor tanking mods and a skill that reduces armor tank penalties etc etc

Almost all I do is PVE and its been my main thing since 2007, with the exception if a couple roams last month I've pretty much taken a break from active PVP,. Im one of the rare people that actually likes EVE PVE for what it is and I don't see any of the problems you mention, as i see it, its gotten much better.

Missions aren't as tedious with the interface changes (I can read a mission description in space without even having to open my journal anymore lol, their are Tech3 ships to make a lot of PVE tasks ridiculously simple, scanning was changed a couple years ago to make it a lot less tedious, null sec now has a system in place where you can upgrade space, CCP added wormholes and incursions and thus incredible new PVE and on top of that changed mission AI to (while I think they handled that in a ham fisted way, atleast now I can use drones).

Miners have tougher and better mining ships, our ships have safeties that help us avoid doing things that could get us blown up etc etc.

They are talking about drone interface revamp and new exploration content etc etc. The stuff that's going on right now is literally the best of Times for EVE PVE compard to the game's 1st 10 years. As i said, our experiences with my corp/alliances noobs (whom we take from brand new to financially independent in less than 2 months) proves that isk generation is at it's easiest point in the history of EVE online.

I honestly suggest trying to look at the good things that are and have happened instead of dwelling on (percieved) bad things. Things are Awesome for PVE'rs right now, or have you not noticed all the Pirate Battleships in incursions fleets lol.



Gizznitt Malikite
Agony Unleashed
Agony Empire
#37 - 2013-04-11 17:03:52 UTC
Jenn aSide wrote:

If you give lasers damage selection, who would use anything else? You can change crystals instantly (where as changing ammo/missiles type takes 10 seconds, 5 for hybrids), and lasers never have to stop to reload.

ALL pvp would be lasers so you wouldn't need to carry ammo (leaving more room for captured loot. ALL pve would be laser because even if you made other weapons stronger to compensate, they'd still have ammo costs which lower pve profits etc etc.

This is a really good example as to why EVE ships are and should be balanced for pvp 1st and for most, balancing ships to kill computer generated NPCs leads to ships that real players would abuse, forcing ccp to rebalance stuff all the time.

The only ships that should be balanced with pve in mind at Marauders and Mining ships. Maybe one day ccp could add smaller Marauder type pve ships (call them "Bandits" or something lol).


Even Marauders and Mining ships and industrials and covops, etc... all need to be balanced around PvP. Just because a ship is designed around it's functionality doesn't mean people won't use it in out-of-the-box ways. Case in point:

Helios vs Taranis
Helios vs Slicer
Helios vs Auto Wolf
Helios vs Arty Wolf
Helios vs Jaguar
Helios vs Harpy
Helios vs Thrasher
Helios vs Sabre

Another example: the mining barge changes were needed, as a max-tanked exhumer was still very low on EHP. Unfortunately, IMO the changers were too appeasing by not emphasizing/enforcing a blatant tank-vs-yield trade-off...

Funky Lazers wrote:

This is a good example how PvP hurts PvE.
Also when I did PvP with some friends I flew Domi/Ishtar/Curse. I used to carry 2 types of drones for resistance purposes.
So whenever I saw low damage I changed my drones and usually there was an increase of damage.
Changing drones takes around 4-6 sec (assuming you're on a close range), which is very fast, yet nothing is overpowered.

I'm sure there are many solutions to give lasers damage selection without making them overpowered.


lol.... You missed the reason PvP hurts PvE.....

PvP hurts PvE because it forces the PvE'er to consider threats above and beyond a dumb, predictable, and easily manageable NPC threat.

Lasers dealing only EM-Therm.... Caldari missile boats only getting a damage boost to Kinetic... Hybrid Turrets dealing only Kin-Therm... all of these make each race unique and different. They add flavor to the game, and they all come with pro's & con's. Blasters have great tracking but poor range... Pulse lasers have poor tracking but amazing range.. Missiles have consistent dps, but lack "wrecking shots". It might be underwhelming to attack Minmatar NPCs with a lazor boat... but they are ideal for taking on regular Sansha... Your "lets balance ships for PvE mantra" comes across as really short-sighted. Balance does not mean... we should homogenize weapon characteristics, fittings, etc... balance means that each entity has it's pros, which results in ideal niches for each, and cons, which result in blatant inadequacies in other areas, while still creating viable vessels that are capable even if not optimized.

As long as there are differences between weapons types & ship types, FCs will attempt to optimize their fleets with optimal ships/fits. Balance is NOT about allowing every race an option to partake in these specialized fleets... Balance is about having other fleet doctrines that can destroy them!
DarthNefarius
Minmatar Heavy Industries
#38 - 2013-04-11 17:25:47 UTC
Goldiiee wrote:

(snip
But it is an obvious trend by CCP of nerfing PVE. I don’t believe it is intentional, so much as reactionary. And I certainly hope the trend stops soon or the only mission runners in the game will be the ones that didn’t get into an Incursions fleet.


I beleive this PvE nerfing is intentional and the roots of he intention was sown in CCP Soundwave's Ten Ton Hammer interview were he threatened an across the board 10% reduction in bounties. Instead of a ground shaking Jita monument shoot inspiring single event though what we got here is a slow creep NINJA style PvE nerf. The only ones not affected are the WH sleeper farming residents and those in carriers running Forsakin' Hubs.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
DarthNefarius
Minmatar Heavy Industries
#39 - 2013-04-11 17:32:33 UTC
Jenn aSide wrote:
Things are Awesome for PVE'rs right now, or have you not noticed all the Pirate Battleships in incursions fleets lol.





If CCP 'touches' the Navy Battleships like they 'touched' the T1 BS's all you'll see in Incursions are is Pirate Faction BS's, Marauders, logi's & T3's (eg: no more T1's & Navy BS's ) it'll make breaking into incursions an INCREDIBLE hump for those newbies to incursions
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
DarthNefarius
Minmatar Heavy Industries
#40 - 2013-04-11 17:43:05 UTC  |  Edited by: DarthNefarius
Null MDK wrote:
My take on it is that for your beginner incursioner the changes to Amarr are mixed (and mild):

1) Abaddon: Not much change here so far just a slight loss of buffer on a tanky ship. This ship has always had cap problems, the typical solution (unless you want rely on your L5 Guards) was to put one or two Energy Discharge rigs on it and/or spend isk on implants. That doesn't change.

2) Apoc: Gets a boost for non-mwd VG fleets with the extra tracking. To a lesser extent, gains the cap problem of the Abaddon. Apoc/Napoc could do MWD fleets fine with the cap bonus. It will now be ill suited for those as well.

3) Armageddon: don't think this ship will be used at all anymore.

TBH, I don't see a lot of T1 Amarr hulls in incursions (Not in the US TZ) anyways. So I doubt this will change much.
(snip)
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Good analysis except I think for beginner armour incursioners it'll be more then mild because you are seeing a STEEP drop in T1 BS's in incursions since they started. The price of entry into incursions is going to increase as fleets look at those changes & will only accept Abby's & Apoc's if they have 3 level 5 guards ( or 2 level 5 guards & an onie ) to CAP support them due to the hogs they'll become.
The 'geddon? forget it in incursions anymore& if they do the samethings to the Navy 'geddon that too it'll be made fun o just asmuch as Domi's are now in Incursions
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
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