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[Odyssey] Tech 1 Battleships - Gallente

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Author
X Gallentius
Black Eagle1
#1281 - 2013-04-10 15:03:26 UTC
William Darkk wrote:
I'm still a bit worried about the Dominix. It's going to be stuck in place unless the sentry drone changes happen concurrently with the changes. Could we get drone velocity added to the optimal/tracking bonus?

It's drone dps seems to be comparable to the other ships turret dps, and in return for standing still while also dealing with drones, the domi fleet can provide remote reps/cap transfer/neuting services
Havegun Willtravel
Mobile Alcohol Processing Units
#1282 - 2013-04-10 15:03:59 UTC
Good Morning Rise,

Thank you and your team for keeping up with the wall of text we've been generating. I can appreciate that finding a balance between some of the diverse opinions and wants can be a very difficult task while still maintaining good game balance.

Mega: Much improved. Retains it's classic role and features, and add's a touch of fresh flavor. This less radical rework should prove to be more widely accepted and utilized. Not sure it will replace Rokh's or Mael's in any fleet doctrine, but it now at least has the potential to hold it's own. In it's classic low sec Gunship role with logi support it seems better adapted than ever. +1 ( For anyone not 100% satisfied you still have the Navy Mega to tweak and they're not that much more expensive overall )

Hype: Alot better. If we have to get stuck with the rep bonus, this is a superior platform to do it with. The drone bay reblanacing seems very equitable considering the ship needs to live "In You're Face" to get it's job done. I can see where it has the potential to finally shine but I'm doubtful of it being OP simply because it doesn't have the pg to go wild with max gank & tank. As a dual rep Ion or tripple rep Electron platform it should remain equitable.

Two things are Exxceptionaly important here though. Currently Hype's go for +200 mil, Domi's for @ 95. While much maligned ( justifiably ) the rep bonus can be hugely advantageous to new and low sp players for pve ( and vets to ). Far and away the best manner to guarantee we finally see this ship fielded in great numbers is to nerf the hell out of the build cost. Make it the equivalent of the entry level bs and pve'ers will love you and PvP'ers will find a use for it.
Of significant importance is the one stat you actually don't list. Cargo Bay Ugh. Perhaps for the first time ever in the history of EvE, in particular in a Combat ship balancing thread, someone's asking for a cargo bay buff.
There's just no argument to be had. If it's getting stuck with the active rep bonus then it needs cap boosters. Even with Navy 800's and a med secure container it's just barely viable for a short drive by shooting. I'm not expecting it to have Itty 5 type cargo but it needs +50 or 75 for sure. Otherwise expect a rather large Nos drone thread to begin in 3,2,1.


Domi: Maybe I'm missing something. Maybe i don't '' Get It " with the optimal bonus. More than likely I'm still shocked that the Geddon got buffed the way it did. Either way, I can't see any purpose for this ship anymore. Not sure I'll train Amar BS 5, but i'll definitely have it at 4 for Odyssey. Maybe it will get better with Sentries. But that wont help if I'm using any of the two dozen other drones in the game. Ogre 2's and Zerks will still be stupid slow. Worse if the ship is now intended to be a mid to long range platform as opposed to it's more classic role of close to Very close range.

Going from a Vex to an Algos you definitely notice the speed bonus at work. I've used an Omni or Drone Nav comp on the Domi a few times but never been impressed enough to keep it on for long. Perhaps now they'll start to shine but sorry, I'm hugely doubtful of that . ATM I'm just at a loss to see any reason to PvP a Domi instead of a Geddon.

Thanks again for working with us on this.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#1283 - 2013-04-10 15:10:27 UTC
Holy poop box.

That's two times in a row my feedback has either

A) been listened to and applied

or

B) I somehow knew exactly what CCP were gonna do.


Can I please think that it was option "A"? It will make me blood up a little and everything.



Hyperion is now EXACTLY how I've always wanted it to be, it's just a little slow. Also, with that extra low the 9 effective turrets + and extra heavy drone + being able to actually fit a MFS II gives moar deeps. I am gonna cream myself!!! Has it had it's PG reduced or not cause -2 guns frees up heaps of PG which it needs.
Antimatter Launcher
ELVE Industries
#1284 - 2013-04-10 15:15:05 UTC
@ Hyperion.
well the cargobuff would be nice. and fit perfect with the ship size. we must remember that the hyperion is the biggest battleship by far from its size.

so add a little bit cargo, and please add a little bit max velocity, so it fit better with MWD whats important for the Brawl.

and btw, why dont pushed the lock in range a bit ? just 5km more would help much !
Deerin
East Trading Co Ltd
#1285 - 2013-04-10 15:25:17 UTC
.....overcorrection.....

Please apply it to our ships too. Check Pest vs Hyp. Both have 6 turrets. Pest has two damage bonuses while hype has double damage wrapped into one + rep bonus. + 125mbit drones + 1 more low. Their speeds ar also similar.
Antimatter Launcher
ELVE Industries
#1286 - 2013-04-10 15:26:47 UTC
Deerin wrote:
.....overcorrection.....

Please apply it to our ships too. Check Pest vs Hyp. Both have 6 turrets. Pest has two damage bonuses while hype has double damage wrapped into one + rep bonus. + 125mbit drones + 1 more low. Their speeds ar also similar.


the tempest have a 5% refire rate bonus wich is stronger then a 5% dmg bonus.
so the tempest do more then 10% dmg in compare to the hyperion.
Alice Katsuko
Perkone
Caldari State
#1287 - 2013-04-10 15:28:36 UTC
Deerin wrote:
.....overcorrection.....

Please apply it to our ships too. Check Pest vs Hyp. Both have 6 turrets. Pest has two damage bonuses while hype has double damage wrapped into one + rep bonus. + 125mbit drones + 1 more low. Their speeds ar also similar.


The tempest has a more than 10% damage bonus, its guns don't use capacitor and have greater range than blasters, and its tank doesn't need capacitor to run if fit with ancillary shield boosters. A more than fair tradeoff.
Johan March
The Scope
Gallente Federation
#1288 - 2013-04-10 15:28:55 UTC  |  Edited by: Johan March
I think the revisions are a step in the right direction and I definitely appreciate the re-tweak.

However, did you actually nerf the Hyperion's damage by taking it from 8 turrets with a 5% per level damage bonus to 6 turrets with a 10% per level damage bonus?

(8*1.25) vs. (6*1.5)

Am I missing something?

On edit: realized the PG buff will allow the fitting of heavier guns w/ the standard armor set up. This is actually quite good.

Also, color me skeptical that a trimarked, plated Mega is going to be anything but fast and agile. As much as I do not like local armor reps, it makes sense that the active repped, no trimarked, ship would be far more 'agile' than the plated, trimarked one.

I still don't see a fleet ship here, except maybe the Dominix.

Still, over all, much better.
Loki Vice
Ministry of War
Amarr Empire
#1289 - 2013-04-10 15:29:22 UTC
CCP Rise wrote:
Just updated the Megathron CPU slightly, it had picked up a large increase for the last iteration that I forgot to remove from the new stats.


Why are you sticking to your guns on that useless active armor bonus on the hyperion? what the gallente really need is a ship that can fit into other doctrines, making it damage/range bonus would make it feasible to fit rails, you can drop the 5th mid down to a 4th, and leave it at 7 lows.

This gives gallete pilots the chance to participate in fleets that involve long range, or it can be fit with blasters and still do decent damage (still not as much as the megathron) but have better damage projection.
Isa Superiora
Bulba Corp
#1290 - 2013-04-10 15:36:07 UTC
Not bad.
Brohmir
Perkone
Caldari State
#1291 - 2013-04-10 15:36:08 UTC
Can't scroll through 65 pages now...

What about the Navy Megathron and his bonuses? :)
Budrick3
Moira.
#1292 - 2013-04-10 15:36:08 UTC
The changes are not that bad, but I suggest that the mega gain a mid, and loose a low. I too am worried that the ship might become bogged down and loose it's attack role.
Gabriel Karade
Coreli Corporation
Pandemic Legion
#1293 - 2013-04-10 15:36:14 UTC
I'm going to miss the flexibilty of my old Megathron (drone bay + extra high), would have liked to have seen the 'utility' aspect emphasied more, but I think I could work with the new version.

May even start flying the Hyperion again.

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Andski
Science and Trade Institute
Caldari State
#1294 - 2013-04-10 15:36:22 UTC  |  Edited by: Andski
Johan March wrote:
I think the revisions are a step in the right direction and I definitely appreciate the re-tweak.

However, did you actually nerf the Hyperion's damage by taking it from 8 turrets with a 5% per level damage bonus to 6 turrets with a 10% per level damage bonus?

(8*1.25) vs. (6*1.5)

Am I missing something?


The lowslot it gained? See: http://i.imgur.com/ybjuixD.jpg

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Pattern Clarc
Citeregis
#1295 - 2013-04-10 15:40:41 UTC
Andski wrote:
Johan March wrote:
I think the revisions are a step in the right direction and I definitely appreciate the re-tweak.

However, did you actually nerf the Hyperion's damage by taking it from 8 turrets with a 5% per level damage bonus to 6 turrets with a 10% per level damage bonus?

(8*1.25) vs. (6*1.5)

Am I missing something?


The lowslot it gained? See: http://i.imgur.com/ybjuixD.jpg

AND THE DRONE?

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Edward Pierce
State War Academy
Caldari State
#1296 - 2013-04-10 15:41:23 UTC
I've seen this posted before, but no CCP comment on it yet.

Why is it that some ships have drone speed bonus, while others have tracking? It seems to me that rather than standardizing bonuses across the races, the drone bonuses seem to be going everywhere.

Optimal/tracking bonuses are great for sentry drones, but a Dominix with Ogres is wasting one of it's hull bonuses and not likely to do much against anything that isn't webbed and scrambled. Why not add the 25% MWD speed role bonus that the Algos and Dragoon have to make Ogres a viable option for this ship too? You can have a second look at the Myrmidon and Prophecy while you're at it...

It's pretty disappointing to see the Gallente line of ships be so limited to either Blasters or Sentries, a little consideration for the many other line of drones would be appreciated.
Suicide Smith
Center for Advanced Studies
Gallente Federation
#1297 - 2013-04-10 15:44:33 UTC
Loki Vice wrote:
CCP Rise wrote:
Just updated the Megathron CPU slightly, it had picked up a large increase for the last iteration that I forgot to remove from the new stats.


Why are you sticking to your guns on that useless active armor bonus on the hyperion? what the gallente really need is a ship that can fit into other doctrines, making it damage/range bonus would make it feasible to fit rails, you can drop the 5th mid down to a 4th, and leave it at 7 lows.

This gives gallete pilots the chance to participate in fleets that involve long range, or it can be fit with blasters and still do decent damage (still not as much as the megathron) but have better damage projection.

Dropping a Mid would be the kiss of death for it in a fleet.

Other than the obvious, that most sub-cap fleets are shield based.. Eve when this isn't the case it needs that slot for Webs, TC's, Prop, and Cap.

While Cap isn't AS big of an issue as before, with the loss of two guns, it's still a big factor.

For me the slot layout, or more accurately, keeping the 5 mids, is far more important than any other changes. While the rep bonus isn't something I generally use, it doesn't hurt me to have it there.. I mean it's there now and it doesn't affect me. Would I love a range or tracking bonus the Hype hull rather than the Rep ? Ya.. But that's not gonna happen. Gal is Active Armor doctrine. CCP isn't gonna change that.

I haven't had a chance to work up any fits with it.. but that said, looking at the Hype, there isn't a single issue I have with it.
Budrick3
Moira.
#1298 - 2013-04-10 15:44:52 UTC
Ya, gotta say also, im going to miss the utility high for my rr mega fleet. Sad panda day, but at least we are not going to get stuck with what was originally proposed.
Marcel Devereux
Aideron Robotics
Aideron Robotics.
#1299 - 2013-04-10 15:45:03 UTC
What's up with giving the Typhoon more drones than the Mega. I think you need to take a hard look at that one again.

The Hyperion is looking good. The mega as well expect for having less drones than the Typhoon.

The Dominix still needs a ton of work. How about changing the bonus to:

+10% Drone Damage and Drone hitpoints, Drone optimal range, and Drone tracking speed

and give us a second bonus. Even with the small bump in PG it is still overshadowed by the Geddon.
X Gallentius
Black Eagle1
#1300 - 2013-04-10 15:45:53 UTC
I guess this makes the Domi the "ship of the line"? Hospital RR domi fleets here we come. Big smile