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Getting a carrier. Tell me how to not lose it.

First post
Author
Kenerian
Tri-gun
#21 - 2013-03-29 23:14:32 UTC
Solotta Erquilenne wrote:
Ship: Thanatos
Skills: Assume 4's in relevant carrier skills, capital module skills, no triage
Use: Traveling and moving ships through potentially hostile lowsec and npc nullsec
Cynos: Throwaway alt as well as falcon

-Is 2x capital rep, 2x faction EANM, dcu, capacitor power relay +3x CCC's still good for general purpose use? Should the CPR be an explosive hardener instead?

-The closest I expect to get to combat would be repping my own falcon on a station while the cyno finishes (only if the falcon gets attacked). Please explain how I might get killed doing this and how to avoid getting killed. If the falcon jams someone will the weapons timer be transferred to the carrier? Are titan drive-bys the only threat here or can a nyx kill a thanny before it can deagress?

-Kick out stations. How dangerous are these with the session-change timer being shorter than ever? I've heard you can kill velocity without breaking undock invulnerability, is getting bumped still a danger here? The Gallente Administrative station is the only one I know to be a kickout, but npc stations are more varied. Is there some list of station models to look up?

-Placing the cyno. I understand there's some art to this, with ships appearing within a 5km of the beacon. The risk is appearing outside docking radius or bouncing off station geometry. The exact sphere can be shown using the tactical overlay and a salvage module. Is this all basically correct?




Don't undock it.
Liam Inkuras
Furnace
Thermodynamics
#22 - 2013-03-31 04:35:15 UTC
I do believe themittani.com has recently written a series of guides on carriers, you should definitely check them out

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Khalid DeCroix
Hard Knocks Inc.
Hard Knocks Citizens
#23 - 2013-03-31 06:12:04 UTC
OP pretty much listed all the pertinent information regarding his request. Use some logic, and you'll get your answers.

Don't pvp/rep in it if you don't want to lose it. Use your 5km tactical overlay for your cyno alts, imagine a bubble around it, and make sure that bubble isn't on station/is in docking range, and you're good. I haven't bounced or been outside of docking range thus far using that method.

Don't dock in kickout stations.
Officer Nyota Uhura
#24 - 2013-03-31 06:57:53 UTC
It's nice to see that after tons of worn-out "don't undock if you don't want to lose it " crap, you've got pretty much all the good advise there is. Carriers are indeed great for moving your pvp ships around, just listen to the guys here. If you have to jump through hostile nullsec without docking rights, you can do the self-destruct cyno sequence, fit your carrier with cloak, istabs, and cap recharge, and find an empty system for that (it's safe but a lot of know-how is necessary if you do that).

The salvage module hint is correct, but not completely. A salvager I can indeed show the 5km range, but the station models aren't that exact and carrier model has some volume, too. So leave some room there. Plus, the salvager range doesn't show you whether the carrier will appear within docking range.

Nowadays, even if you cyno too close and get a bump off the station, in most cases you still get to dock, because you can spam dock and get docked within 4-5 seconds from cynoing in (before your carrier flies too far). I myself am not very worried about bumping off the station so I'm a bit too careless about the cyno location. I sometimes do get station bump, but I've always been able to dock.
kraiklyn Asatru
Sebiestor Tribe
Minmatar Republic
#25 - 2013-03-31 21:10:55 UTC
Considering noone has mentioned it (i think) read the articles carriers 101 on http://themittani.com/features/carriers-103-implants-and-cynos
Red Teufel
Calamitous-Intent
#26 - 2013-04-01 19:08:20 UTC
Mirel Dystoph wrote:
if you're losing a carrier while moving stuff around you're too dumb to have a backup cyno and deserve it.


... yes a backup cyno lol I do hope you own a carrier as well. I offer you my back-up cyno services. First cyno is free of charge.
Officer Nyota Uhura
#27 - 2013-04-02 05:03:53 UTC  |  Edited by: Officer Nyota Uhura
Red Teufel wrote:
Mirel Dystoph wrote:
if you're losing a carrier while moving stuff around you're too dumb to have a backup cyno and deserve it.


... yes a backup cyno lol I do hope you own a carrier as well. I offer you my back-up cyno services. First cyno is free of charge.


I endorse this service.

EDIT: And damn right, who the hell has backup cynos for carriers?
Solotta Erquilenne
#28 - 2013-04-02 20:37:39 UTC
Some really excellent advice in this thread. Much of it I knew already, but there were still many things I hadn't considered and some very creative ideas here as well, which is why I thought I would post in the first place. So thank you.

Regarding the cyno Falcon, I never really planned to use it that much any, but reminding me of the dangers is appreciated. Perhaps if I need to rep it I can carry around a logi in my carrier and I won't be risking so much. The other option I considered would be to delay on docking my carrier so that i can rep the falcon without being right at the station undock point ie lined up perfectly for a bump. Of course, loitering about undocked is bad for drawing attention. The point about not aggressing with the falcon if i plan to rep it is well taken though.

self destructing the cyno ship is an idea i hadn't thought of. I will definitely use this if i have to cyno into a system where I can't dock, but of course I won't do this with anyone else in local.

I've been using a cloak but I realize this is kind of pointless if I'm just going station to station, it'll hinder my ability to defend myself if I do get bumped and tackled. I can't go wrong with smartbombs and heavy neutralizers, right?

The article was a good read. I definitely need to pick up a few boosters. I doubt getting a dedicated clone with LG slaves is a great investment for my purposes.

Thanks again.
Milan Nantucket
Doomheim
#29 - 2013-04-02 21:40:10 UTC
A good trick for cyno alts is to fit a scram.... when you have you tactical overlay running mouse over the scram and it creates a bubble. If the bubble is touching the station the jump could end up bad... so move yourself till the bubble isn't touching anything.
Officer Nyota Uhura
#30 - 2013-04-02 23:30:38 UTC
Solotta Erquilenne wrote:
Regarding the cyno Falcon.


Cyno Falcon is not a good idea. Just have your alt reship to a noobship when you make the cyno. I think that you'll get the point after losing many enough Falcons and/or carriers.

Solotta Erquilenne wrote:
I can't go wrong with smartbombs and heavy neutralizers, right?


I fit neuts but tbh, neither is of much use if you fail the undocking. You can fire SBs when you're already 5km off the station, but few tackle will die to sb:s (t2 large is only like 6k range). Heavy neuts are of more use, although using either gives you aggression that denies docking.

If you need to use those, you're already bumped out of the dock range (by either station bump or hostile bump) and traveling at speed away from the station. So you can't dock, and you try to get align and warp to whatever station seems easiest. Heavy neuts CAN get that tackler shut down if they're not bumping you so you can align and warp away or try to get back to the station. But if you cynoed in too far away and try to slowboat to station, you don't want neuts or sbs because you want to dock. As I don't do this regularly I can't say what really works, though.

TL;DR: If your cyno failed in a system with hostiles, you're probably screwed regardless of your fit.
Aquila Shadow
Deep Core Mining Inc.
Caldari State
#31 - 2013-04-03 06:29:26 UTC
What you do is you take your carrier and move it to a system called Amamake. Its the safest system in New Eden to base a carrier out off. Its a very low traffic system and not many if any alliances use it as a staging system.

                                              "Let Vigilance Be Your Sword"

SilentStryder
#32 - 2013-04-03 07:37:19 UTC  |  Edited by: SilentStryder
Aquila Shadow wrote:
What you do is you take your carrier and move it to a system called Amamake. Its the safest system in New Eden to base a carrier out off. Its a very low traffic system and not many if any alliances use it as a staging system.


You think there is a market for me take my freighter to fill down there? lol P
Officer Nyota Uhura
#33 - 2013-04-03 07:37:26 UTC
Aquila Shadow wrote:
What you do is you take your carrier and move it to a system called Amamake. Its the safest system in New Eden to base a carrier out off. Its a very low traffic system and not many if any alliances use it as a staging system.

I hear that Sagain is another relatively safe system.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#34 - 2013-04-03 11:11:43 UTC
The way not to lose your carrier is to have between a dozen and three dozen friends also in carriers all fit for a colossal remote-repair circle-jerk. The Pantheon is still one of the most well-established carrier doctrines in the game.

Failing that, staying docked is an (almost) utterly foolproof way to avoid losing your carrier.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Sebastion Heorod
Hellion Support Services
#35 - 2013-04-03 23:00:24 UTC
Don't undock
Disastro
Wrecking Shots
#36 - 2013-04-07 11:35:07 UTC
Solotta Erquilenne wrote:
Ship: Thanatos
Skills: Assume 4's in relevant carrier skills, capital module skills, no triage
Use: Traveling and moving ships through potentially hostile lowsec and npc nullsec
Cynos: Throwaway alt as well as falcon

-Is 2x capital rep, 2x faction EANM, dcu, capacitor power relay +3x CCC's still good for general purpose use? Should the CPR be an explosive hardener instead?

-The closest I expect to get to combat would be repping my own falcon on a station while the cyno finishes (only if the falcon gets attacked). Please explain how I might get killed doing this and how to avoid getting killed. If the falcon jams someone will the weapons timer be transferred to the carrier? Are titan drive-bys the only threat here or can a nyx kill a thanny before it can deagress?

-Kick out stations. How dangerous are these with the session-change timer being shorter than ever? I've heard you can kill velocity without breaking undock invulnerability, is getting bumped still a danger here? The Gallente Administrative station is the only one I know to be a kickout, but npc stations are more varied. Is there some list of station models to look up?

-Placing the cyno. I understand there's some art to this, with ships appearing within a 5km of the beacon. The risk is appearing outside docking radius or bouncing off station geometry. The exact sphere can be shown using the tactical overlay and a salvage module. Is this all basically correct?


Not losing your carrier is, of course, never guaranteed. Anything you fly in eve you can lose and probably will at some point. Some tips you might consider for safety:

1. Never jump to a beacon in null sec.
2. If you are going to violate rule number one then at least have eyes there so that you know you are not jumping into an an enemy gang
3. If you are going to violate rule number one do not under any circumstances jump if there is a neutral in local. Assume that he is cloaked with a cyno and sitting next to the beacon. Because he will be.
4. Dont agress anything in null sec or low sec with your carrier or rep anything that is agressed. Assume your enemy has friends sitting on a titan in range of you or is fit with a cyno and has friends in super caps ready to land on you. He probably does.
5. I personally fit a cloak on my carrier at all times while traveling. If i get bumped off station or if the cyno dies while I am jumping i can cloak when i get there and align to station while cloaked. A cloak will save your life more often than you might believe.
6. Use jump planner when planning your jump routes. Always select station systems to jump to. Look at how busy these systems are before jumping to them. Jump planner has all these details.
7. Dont ever play station games with your cap. Assuming that you can tank everything just because you only have a few guys in local shooting you has cost so many idiots their capitals in this game. Always assume the enemy has a cyno fit and friends ready to jump in on that cyno.

CCP Eterne
C C P
C C P Alliance
#37 - 2013-04-08 11:08:06 UTC
I've removed a troll post from this thread.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Ryuce
#38 - 2013-04-08 13:59:06 UTC  |  Edited by: Ryuce
This is a simple image guide from 2011 for using Jump Freighters:

http://i.imgur.com/sHkC0.jpg

Jumping around with a carrier is in many ways the same.

The guide contains a link to a 'jump planner'. Disatro which has posted above mentioned the need for one. The jump planer is a vital tool in any cap pilots tool box. I recommend Dotlan like suggested in the linked guide.

Generally I don't use recon cynos when moving assets around. Instead I store disposable cyno frigs (kestrels mainly) along the main cyno routes. Normally I bring a few along + LO in one of my carriers, in case one of the cyno alts need restocking.

Regarding kick out stations (which you should look out for): http://failheap-challenge.com/showthread.php?7216-Kickout-stations

Regarding your fit: If you are only ever going to jump to stations you don't really need ccc rigs due to the stations recharging the cap for you. Trimarks etc. might even be of better use. Also, save the isk on the faction EANM and just fit t2. If you are only going to transport ships, you shouldn't be needing the increased resists. Generally in those situations, if you get caught in a bad place the faction eanms won't be what saves you. A cyno in the high slot most likely is your only savior. Thus minimize the potential cost of the loss in case you somehow get unlucky or screw up.

E: make sure to add the session change icon, so you can keep an eye on, when you can redock/are vulnerable etc.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#39 - 2013-04-08 14:17:23 UTC
I commend the OP for the correct usage of the word "lose"

If this thread was titled "how not to loose it" I might have strangled a small furry mammal.
Farbs
Aliastra
Gallente Federation
#40 - 2013-04-10 11:31:38 UTC
I bought my first carrier 2 days ago (with barely the skills to sit in it) as I wanted it for hauling.

I spent hours practising cynos on different stations, getting my poor alt blown up.
Then I spent a few hours jumping around just for the sake of it. And it was kinda exciting, and not the least; I had some fun doing it.

You dont have to have all skills at max, or be super-pro at everything Eve to move a carrier around.
Yes I will lose my carrier, and it will be my fault when it happens, and it will be annoyingly expensive - but hey, I've flown a carrier, and learned a little what to do, and alot of what not to do in one. That basically sumns up my whole eve experience.

Do what you think is fun.
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