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True Solo PvP

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Author
Muad 'dib
State War Academy
Caldari State
#41 - 2013-04-09 16:20:55 UTC
I dont normally solo...


But when i do, i use 2 extra accounts for boosts and jams

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Taoist Dragon
Okata Syndicate
#42 - 2013-04-09 21:03:17 UTC
True solo is an art form that is dieing in Eve.

I don't think it will ever go away but the ability to fight without boosts and scouts is not a mindset that the majority of eve players have.

I personally am too lazy to train up multiple toons on different accounts just so I can gank the average low experienced pvp'er.

If you are going against a solo player and you are using boosts and scouts etc then really you are just as risk averse as the high sec wardec griefers preying on noob indy corps.

If you are using them to fight bigger tougher gangs then there is some argument for it but all you are then doing is fueling the boost/blob culture.

That is the Way, the Tao.

Balance is everything.

X Gallentius
Black Eagle1
#43 - 2013-04-09 21:15:52 UTC  |  Edited by: X Gallentius
Fagotine Saisima wrote:
The main thing ruining solo-pvp in this game isn't blobbing it's ECM. I honestly have no idea what CCP was thinking when they developed ECM. It makes you unable to fight back.

Racial ECM implants ftw. At least with ecm, you can see it coming. With loki-boosts however...
Andre Vauban
Federal Defense Union
Gallente Federation
#44 - 2013-04-09 21:39:56 UTC
Taoist Dragon wrote:
True solo is an art form that is dieing in Eve.

I don't think it will ever go away but the ability to fight without boosts and scouts is not a mindset that the majority of eve players have.

I personally am too lazy to train up multiple toons on different accounts just so I can gank the average low experienced pvp'er.

If you are going against a solo player and you are using boosts and scouts etc then really you are just as risk averse as the high sec wardec griefers preying on noob indy corps.

If you are using them to fight bigger tougher gangs then there is some argument for it but all you are then doing is fueling the boost/blob culture.


The sign that boosters are mainstream now is that they are no longer boosting "solo" pirate faction BS/Cruisers or T3's, but now boosting "solo" punishers and merlins.

.

Taoist Dragon
Okata Syndicate
#45 - 2013-04-09 21:54:48 UTC
Andre Vauban wrote:
Taoist Dragon wrote:
True solo is an art form that is dieing in Eve.

I don't think it will ever go away but the ability to fight without boosts and scouts is not a mindset that the majority of eve players have.

I personally am too lazy to train up multiple toons on different accounts just so I can gank the average low experienced pvp'er.

If you are going against a solo player and you are using boosts and scouts etc then really you are just as risk averse as the high sec wardec griefers preying on noob indy corps.

If you are using them to fight bigger tougher gangs then there is some argument for it but all you are then doing is fueling the boost/blob culture.


The sign that boosters are mainstream now is that they are no longer boosting "solo" pirate faction BS/Cruisers or T3's, but now boosting "solo" punishers and merlins.


Which just goes to show how bad it has become that people train up an alt to get a silly advantage in a t1 frig.

This is a people problem not just a mechanic problem. One that true solo players accept but choose not to engage in.

That is the Way, the Tao.

Balance is everything.

Cearain
Plus 10 NV
#46 - 2013-04-09 22:10:30 UTC
Off grid boosters are the main reason why I tend to stay outside the main pvp systems.

It used to be if someone was trying to kite you with an mwd you would have some chance to sling shot and catch them with a web/scram or at least get away. There was some skill involved by both sides. Boosters allowing people to point over 30k away removes any element of skill from the fight.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Terhiss
United Mining and Hauling Inc
The Initiative.
#47 - 2013-04-09 23:15:58 UTC
Ecm, offgrid boosters, Alts, ASBs are part of the game's fuctionality. They are a part of the game and here to stay, so man up, and think of a way to counter them, or simply use them yourself. Its like hearing those soccer fans whine for hours over how the referee whistled against their team and got them to loose the match.
its in the game, so live with it. I personally dont use any of those simply because I havent a trained alt, but the thought occurs once in a while. No one stops you from training a scout or Ogb.

T.
Taoist Dragon
Okata Syndicate
#48 - 2013-04-09 23:59:58 UTC  |  Edited by: Taoist Dragon
Terhiss wrote:
Ecm, offgrid boosters, Alts, ASBs are part of the game's fuctionality. They are a part of the game and here to stay, so man up, and think of a way to counter them, or simply use them yourself. Its like hearing those soccer fans whine for hours over how the referee whistled against their team and got them to loose the match.
its in the game, so live with it. I personally dont use any of those simply because I havent a trained alt, but the thought occurs once in a while. No one stops you from training a scout or Ogb.

T.


Who is not manning up?

Most of us posting here are comfortable in our 'solo' work that we accept these things happen and adjust our flying accordingly.
Not once has the 'nerf OGB's' flag been raised at all in this thread.

I loe the odd boosted kill I get as it just gives me a big grin Lol This is not e-bushido bulldust I just like a challenge and will still give a GF in local if I'm ganked by a boosted toon.

Edit - I've operated under boosts myself when in fleets with them etc and enjoyed the bonus' but it's not something I feel is needed for me for fly solo. (and I'm too lazy to run multiple accounts)

That is the Way, the Tao.

Balance is everything.

Meditril
Hoplite Brigade
Ushra'Khan
#49 - 2013-04-10 09:50:03 UTC
Terhiss wrote:
Ecm, offgrid boosters, Alts, ASBs are part of the game's fuctionality. They are a part of the game and here to stay, so man up, and think of a way to counter them, or simply use them yourself. Its like hearing those soccer fans whine for hours over how the referee whistled against their team and got them to loose the match.
its in the game, so live with it. I personally dont use any of those simply because I havent a trained alt, but the thought occurs once in a while. No one stops you from training a scout or Ogb.
T.


Offgrid Boosters would not be such an issue if they would not boost ship speed. Having Hookbills going over 7000m/s not overheated nad 9000m/s with heat is completely nonesense. No missile or drone can catch them. This is ridiculous. Except for the speed boost every other aspect of offgrid boosting is fine with me.
Colt Blackhawk
Doomheim
#50 - 2013-04-10 10:39:25 UTC
Solo is dead. Completely.
But if you want to try it then better the cal/gal fw warzone. In min/amarr solo is completely dead. I mean really really dead.
The only guys "solo" there are booster punks :(

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Muad 'dib
State War Academy
Caldari State
#51 - 2013-04-10 13:38:12 UTC
Colt Blackhawk wrote:
Solo is dead. Completely.
But if you want to try it then better the cal/gal fw warzone. In min/amarr solo is completely dead. I mean really really dead.
The only guys "solo" there are booster punks :(


If a booster punk, fights another booster punk "alone" is it re-considered a solo fight? since they have equal advantages.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Siddy
Brutor Tribe
Minmatar Republic
#52 - 2013-04-10 13:59:20 UTC
Solo PVP died pretty myuch with the advent of 9001k EHP tanks on anything including your mommas lose ... apron.

Princess Nexxala
Zero Syndicate
#53 - 2013-04-10 14:04:39 UTC
Na, it's a douche bag vs douche bag

Muad 'dib wrote:
Colt Blackhawk wrote:
Solo is dead. Completely.
But if you want to try it then better the cal/gal fw warzone. In min/amarr solo is completely dead. I mean really really dead.
The only guys "solo" there are booster punks :(


If a booster punk, fights another booster punk "alone" is it re-considered a solo fight? since they have equal advantages.

nom nom

Colt Blackhawk
Doomheim
#54 - 2013-04-10 14:14:51 UTC
Quote:
Colt Blackhawk wrote:
Solo is dead. Completely.
But if you want to try it then better the cal/gal fw warzone. In min/amarr solo is completely dead. I mean really really dead.
The only guys "solo" there are booster punks :(


If a booster punk, fights another booster punk "alone" is it re-considered a solo fight? since they have equal advantages.


Erm yes.... legit 2vs2 :P..
Or sometimes even 4vs4...

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Andrea Skye
Rico's Roughnecks.
#55 - 2013-04-10 15:13:52 UTC  |  Edited by: Andrea Skye
I solo. Alot.

I have had quite abit of success in doing so, but there are several problems with it.

- Its frustrating
- Even if you are super careful and loot everything, you probably wont break-even (isk wise, you can get decent efficiency tho)
- You will get boned by off-grid gang links 50% of the time.
- Only a very few ships are viable due to ganglinkers
- You cant fly anything bigger than a cruiser unless you have a scout, your own booster/logi alts and a crap ton of isk. Personally I beleive that if you are using an alt for anything, you cant claim that you are soloing.

But if you do manage to get a good fight, its way better than sitting in a 30 man blob, following primaries.

There are a few ships that I would recommend you try out.

-Sentinel - Personally, i think this is the best frigate in the game right now (for solo). Simply because if you run into a gang link scrub, you can nuet them out and kill them or get out. The only problem with it, is the damage is terrible, and that means that if he got friends its hard to kill someone before they kill your drones.

-Nano Dessies - Arty Thrasher, Algos, Dragoon (and to some extent the others).
You can kill frigs/other dessies outside of scram range, so you can get out if the blob arrives. The problem with these, is ganglinks. If they have them and you dont realise, you are guna get webbed/scrammed at 17km, and then you are guna die because of lack of tank or the blob will land.

-Gank Dessies - AC/shield Thrasher, Coercer, Algos - Very good if you land right on top of somebody. But if you get a gang linker who kites, you are boned. These are cheap to replace and quite easy to fly. Just overheat and hit approach.

I have also seen some pretty good Caracal pilots out there, with Light missiles. Its a pretty good ship, but you cant get in small plexes, which means you are cutting down on potential targets. I have also seen/heard about the 10mn AB coercer and it looks pretty legit. I haven't got around to trying it yet tho.
Cearain
Plus 10 NV
#56 - 2013-04-10 15:20:30 UTC
Colt Blackhawk wrote:
Solo is dead. Completely.
But if you want to try it then better the cal/gal fw warzone. In min/amarr solo is completely dead. I mean really really dead.
The only guys "solo" there are booster punks :(


I have been getting more solo pvp than anytime before. Pretty much all my pvp is in and around plexes. Just don't join a militia and become blue to 35% of the people who go near plexes and you will get lots of fights.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Alexandra Stormwing
A Conspiracy of Ravens
#57 - 2013-04-11 17:41:39 UTC  |  Edited by: Alexandra Stormwing
Most of my PvP has been solo or small gang.

What I can tell you is that lowsec is no longer the fertile hunting ground that it used to be five or six years ago. There's a few reasons for this but it doesn't really matter. The number one tool you will need as a solo hunter is instinct, and a very close second is patience.

The third is a ship that has a good ability to disengage from a fight - more often than not, the people you find will have friends next door. As Lady Spank said, expect to die. A lot. Very few people are interested at all in a 'fair' fight, or even a fun fight. They want a cheap kill so they can stroke their e-peens and talk about how glorious it was to get a 10v1 kill instead of their typical 20v1.

So, when it is a trap (and it is always a trap) you need to either kill the guy before his help arrives (often unlikely for a bait ship) or have a way to run. This means you'll probably want to fly Minmatar (native speed and agility) or Caldari (always space for a web). Gallente and Amarr ships, by their nature, tend to force you to commit to a fight.

Frigates seem to be the best; they're the least threatening and will scare the least amount of people away. They're capable of taking on cruisers and sometimes destroyers, depending on your fit and the situation. Frigates give you the best chance to get past a gate camp.

Destroyers are good for hunting frigates because of their sheer DPS output and ability to apply it to smaller targets.

Another consideration:

If you want to fly larger ships, consider picking 6-10 stations in an area and put a few ships in each of them. Then you can use a covops / pod / whatever to move around if there's a lot of camps in your area. You won't ever be stuck in one or two places. Just move somewhere else.

Again, it's mobility.

If you don't have thermodynamics trained, do so now.

I wish you the very best of luck. The Solo PvP Crowd is a very elite and special group and the very hardest playstyle in Eve. It's you against the world.

Short Edit:
As someone once told me, solo PvP doesn't mean you against someone else. It means you against someone else and his friends. Some people (not me) are absolute masters of pulling people away from a gang, killing them, then swooping in for seconds. I really admire those people.
Siddy
Brutor Tribe
Minmatar Republic
#58 - 2013-04-11 22:27:08 UTC
I heard that local chat helps solo pvp.
IbanezLaney
The Church of Awesome
#59 - 2013-04-11 22:42:43 UTC
Meditril wrote:
Terhiss wrote:
Ecm, offgrid boosters, Alts, ASBs are part of the game's fuctionality. They are a part of the game and here to stay, so man up, and think of a way to counter them, or simply use them yourself. Its like hearing those soccer fans whine for hours over how the referee whistled against their team and got them to loose the match.
its in the game, so live with it. I personally dont use any of those simply because I havent a trained alt, but the thought occurs once in a while. No one stops you from training a scout or Ogb.
T.


Offgrid Boosters would not be such an issue if they would not boost ship speed. Having Hookbills going over 7000m/s not overheated nad 9000m/s with heat is completely nonesense. No missile or drone can catch them. This is ridiculous. Except for the speed boost every other aspect of offgrid boosting is fine with me.



Drone wont catch a properly fit Kite Hookbill even if he has no boosts.

Hookbill is easy to counter but drones are not the way to do it.

People just pay too much attention to the DPS figure in their fitting windows so they don't come up with the correct fits to kill kite hookbills.


Cearain
Plus 10 NV
#60 - 2013-04-12 14:25:41 UTC
IbanezLaney wrote:
Meditril wrote:
Terhiss wrote:
Ecm, offgrid boosters, Alts, ASBs are part of the game's fuctionality. They are a part of the game and here to stay, so man up, and think of a way to counter them, or simply use them yourself. Its like hearing those soccer fans whine for hours over how the referee whistled against their team and got them to loose the match.
its in the game, so live with it. I personally dont use any of those simply because I havent a trained alt, but the thought occurs once in a while. No one stops you from training a scout or Ogb.
T.


Offgrid Boosters would not be such an issue if they would not boost ship speed. Having Hookbills going over 7000m/s not overheated nad 9000m/s with heat is completely nonesense. No missile or drone can catch them. This is ridiculous. Except for the speed boost every other aspect of offgrid boosting is fine with me.



Drone wont catch a properly fit Kite Hookbill even if he has no boosts.

Hookbill is easy to counter but drones are not the way to do it.

People just pay too much attention to the DPS figure in their fitting windows so they don't come up with the correct fits to kill kite hookbills.





Does this involve using another booster? The typical hookbill with boosted speed, point, and damps is pretty hard to deal with.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815