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Crime & Punishment

 
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Ganking

Author
Jubal Longstreet
Doomheim
#1 - 2013-04-09 15:26:25 UTC
So the combination of the Duke's Thread and the Pirate Story Thread had lead me to take my fresh nooblike face into the world of piracy... but perhaps I am too timid in my initial sally into the world of internet space ship crime. (see Pirate Story Thread).

Consiquently, my question is about ganking.

In my initial roam I came across a miner with a fat bounty, looked AFK, in a venture, two mining drones out, so no def weapons (looked at the ship, 2 mining lazers and a salvager (WTH? What are you gonna salvage without guns?).

Could be a trap, I got that much, and loosing a condor in a trap is cool, but how fast would it take for concord to show up? being the victim on a KM to a player would be fine, but being on a KM for concord and not getting the gank, would just be lame.

Is there a way to calculate the DPS needed to pop a venture? I have EFT now, and I think I understand how it works, but I still cannot seem to get the idea of how to figure DPS to TIME TILL CONCORDED vs the TANK of a few venture fits (looking up KM losses etc for said miner).
Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#2 - 2013-04-09 16:51:03 UTC
Congratulations on your decision to play EVE as a game, rather than as a second job. Ganking is a noble profession in EVE with a long and storied history. To answer your question, you sort of need to do some math. At it's most basic level, you plug your fit in EFT and figure out your damage per volley, and your rate of fire. Then you check CONCORD response times for the security level of the space that you are in (google), figure out how many volleys you get, and multiply by the damage per volley. If it exceeds the EHP of the ship you are targeting, you're probably good to go. Or, if you are like me and math makes your head hurt, just get in the highest DPS ship you've got and shoot all the things, surely some of them will die.Big smile

Check out www.minerbumping.com for some good info on how to gank, and some good reasons why to gank.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Tul Breetai
Impromptu Asset Requisition
#3 - 2013-04-09 16:55:20 UTC
1. That "fat" bounty is only worth 20% of the kill to you.
2. That salvager is for salvaging things other people kill.
3. That Venture is not a trap.

Just grab a dessie and freaking shoot it, they pop like virgins in a strip club.

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Bugsy VanHalen
Society of lost Souls
#4 - 2013-04-09 17:05:04 UTC  |  Edited by: Bugsy VanHalen
Jubal Longstreet wrote:
So the combination of the Duke's Thread and the Pirate Story Thread had lead me to take my fresh nooblike face into the world of piracy... but perhaps I am too timid in my initial sally into the world of internet space ship crime. (see Pirate Story Thread).

Consiquently, my question is about ganking.

In my initial roam I came across a miner with a fat bounty, looked AFK, in a venture, two mining drones out, so no def weapons (looked at the ship, 2 mining lazers and a salvager (WTH? What are you gonna salvage without guns?).

Could be a trap, I got that much, and loosing a condor in a trap is cool, but how fast would it take for concord to show up? being the victim on a KM to a player would be fine, but being on a KM for concord and not getting the gank, would just be lame.

Is there a way to calculate the DPS needed to pop a venture? I have EFT now, and I think I understand how it works, but I still cannot seem to get the idea of how to figure DPS to TIME TILL CONCORDED vs the TANK of a few venture fits (looking up KM losses etc for said miner).

Well in a 0.5 system CONCORD takes about 30 seconds to show up. Higer security systems it is a little faster, I believe even in 1.0 systems you got at least 15 seconds. A Gank catalyst will have no problem taking out a venture it that time, to be a successful ganker rather than just get laughed at you need to gank targets worth more than the ship you lose to concord.

A properly fit noob ship could probably kill that venture, especially if they are AFK. But just keep in mind, if the ship you lost to concord is worth more than the ship you ganked is is a failed gank, even if you do get them before concord gets you.

The gankers that are really serious about it actually target ships where the salvage and loot drop are worth more than the ship[ lost., not just the over all value. these gankers actually make a profit off the ganks. Anyone can fit an urber ship and go out ganking, but if you spend more on the gank then the target is worth, even other gankers will laugh at you.

Take for example freighter Ganking. You can successfully gank a freighter with 8-10 properly fit Talos. Once you loot and salvage your own wrecks the gank fleet costs you 650-800M. it is easy to find a freighter that will drop more than 800M in loot. i.e. it is easy to make a profit off ganking freighters. but you need to be well organized and do it will the right people. You could gank a freighter with less ships if you fit some urber Mega's but that gank fleet would cost much more isk. You then need much more loot to drop to make a profit.

Ganking is not always about profit, but to be considered a successful ganker you at least need to pad your kill board. Anyone who sacrifices a ship to gank a ship of lower value is nothing but a wannabe ganker, and that is just sad.
Jubal Longstreet
Doomheim
#5 - 2013-04-09 19:24:59 UTC  |  Edited by: Jubal Longstreet
Thanks for all the responses! Going of a static 15 sec for the level of space I was in, I could not have pulled off the gank anyway (EFT noob fit venture vs my DPVolly, would have been shy by 1 - 4 volleys dependent on his fit).

As to the Isk trade, I would have made a good 10+ times the cost of my ship on the bounty alone.

after tweaking EFT as much as I could, I either need to move to lower sec asap or just get into being a Ninja as a step toward full fledged pirate. Dessies are to expensive to throw away as a gank ship right now.

Expect an update as soon as I can!Pirate


Another question...

I read somewhere that you can Axowx (Friendly fire) corp members, does this include NPC corps? like, say State War Academy? because that would open a wide array of free targets, which would be nice to know.
Rengerel en Distel
#6 - 2013-04-09 20:09:11 UTC
Tul Breetai wrote:
1. That "fat" bounty is only worth 20% of the kill to you.
2. That salvager is for salvaging things other people kill.
3. That Venture is not a trap.

Just grab a dessie and freaking shoot it, they pop like virgins in a strip club.


Just quoting this from previously, as you seem to have skipped reading #1 the first time.


With the increase in shiptoasting, the Report timer needs to be shortened.

Jubal Longstreet
Doomheim
#7 - 2013-04-10 18:36:02 UTC
Rengerel en Distel wrote:
Tul Breetai wrote:
quote


Just quoting this from previously, as you seem to have skipped reading #1 the first time.




No, I had read it. I am not 100% sure how the bounty that was well over the cost of both ships (not sure on his fit, but I made a few eucated guesses) could be only 20%. Unless you're speaking of possible extra bonuses that a priceless (thrill of piracy, tears, etc...). I would love to hear more on the topic.

I have looked around at a few guides here and there and now realize I need to get my scan skills up, seems like ninja is about the way to go ATM.

My biggest issue was trying to get that last number to plug into my "can I kill this?" problem. If I can't kill it before concord arrives, I get nothing at all... unless he salvaged my wreck, which would be possible, would he then have aggroed me? so I could hypothetically gank my self expecting him to loot my wreck, which would be stealing from me, I warp back in with a fresh ship and now have legal right to own him?

Bah, I'm probably over thinking it, but once again, after finishing the DPVolley vs. forcasted EFT, I couldn't get a kill in ~15 sec by 1 or 2 volleys

Thanks again for all the help. Hopefully I will have something new to post in a few days
Futt Isimazu
State War Academy
Caldari State
#8 - 2013-04-10 21:27:34 UTC
You should go to low-sec and fight like a real Yarrbear, or do wardecs.

Ganking is small children playing in the mud and flinging it at each others faces before the parents show up


Ganking won't be exciting after a few times. It gets boring quickly and if you want to make a profit, 90% of your time will be spend scanning for faction mods.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#9 - 2013-04-10 22:20:53 UTC
Don't listen to him. There is no space bushido. If suicide ganking turns out to be boring to you there's still a whole world of criminal opportunities.

Regarding wrecks, if you suicide gank, your wreck is automatically abandoned, making it valid loot for anyone at all. Probably a good idea to use your neutral eyes to scoop the wreck.
Tul Breetai
Impromptu Asset Requisition
#10 - 2013-04-10 23:57:09 UTC
When you kill someone with a bounty, you only receive ISK equivalent to 20% of the estimated ISK value of the kill, OR the entire bounty if it's lower than the 20% value.

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Jubal Longstreet
Doomheim
#11 - 2013-04-11 02:23:04 UTC
Psychotic Monk wrote:
Don't listen to him. There is no space bushido. If suicide ganking turns out to be boring to you there's still a whole world of criminal opportunities.

Regarding wrecks, if you suicide gank, your wreck is automatically abandoned, making it valid loot for anyone at all. Probably a good idea to use your neutral eyes to scoop the wreck.


I imagine the ganking will loose some of it's flare, at that point hopefully I will have gotten over the "OH [explitive deleted] I'm firing on a PC!" goofyness and generally gotten something, if even a lame 'yarrbear', of a feeling for what PVP is like in EVE. Not my first MMO, but pretty far from the carebear wonderland mmos like WOW or WAR (when it first came out).

On the wrecks, good to know, thanks for the heads up! Also, 'neutral eyes'?

Tul Breetai wrote:
When you kill someone with a bounty, you only receive ISK equivalent to 20% of the estimated ISK value of the kill, OR the entire bounty if it's lower than the 20% value.

OOOOhhhhhhhh... so try and guess at a =(venture + what's fit on the venture)/.2

...also good to know...
Jonah Gravenstein
Machiavellian Space Bastards
#12 - 2013-04-11 02:58:05 UTC  |  Edited by: Jonah Gravenstein
You might find Time to kill, Concord response times is quite handy if you're planning on indulging in the dark side.

Weapon cycle times (Rate of Fire) are something else you need to factor in, the faster they cycle, the more hurt you push out. The Gunnery and Rapid Firing skills will help you to cut the RoF down, so will damage mods in the low slots, gyro-stabilisers for projectiles, magnetic field stabilisers for hybrids etc.

The Thermodynamics skill is probably a good idea as well, you'll get a nice damage modifier with overheated weapons, although they will take heat damage. T2 modules will take more damage, and burn out faster, than meta 1-4, so if your Thermodynamics skill level is low, use the meta 1-4 items.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jubal Longstreet
Doomheim
#13 - 2013-04-11 03:13:01 UTC
Jonah Gravenstein wrote:
The Thermodynamics skill is probably a good idea as well, you'll get a nice damage modifier with overheated weapons, although they will take heat damage. T2 modules will take more damage, and burn out faster, than meta 1-4, so if your Thermodynamics skill level is low, use the meta 1-4 items.


I was in a [Rocket] boat so I'd have to pick up the equivelant damage mod, wasn't planning on putting any rigs on, I believe there are some that increase ROF for missile...

Thermodynamics/overheating you say? That could be the winner, I mean, who cares if the rocket launcher takes damage, if CONCORD is going to counter gank you?

Also, thanks for the link! with the times given there I can safely say there is absolutely no way I could have picked off the target in my current ship... not in ~5sec...
Tul Breetai
Impromptu Asset Requisition
#14 - 2013-04-11 03:58:23 UTC
Jubal Longstreet wrote:


Tul Breetai wrote:
When you kill someone with a bounty, you only receive ISK equivalent to 20% of the estimated ISK value of the kill, OR the entire bounty if it's lower than the 20% value.

OOOOhhhhhhhh... so try and guess at a =(venture + what's fit on the venture)/.2

...also good to know...


Value *.2, but you got the idea. Happy hunting!

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Jonah Gravenstein
Machiavellian Space Bastards
#15 - 2013-04-11 04:44:51 UTC
If you're using roflkets then ballistic control systems are the appropriate damage mods. Not sure how effective rockets are for suicide ganking, blasters and artillery are more common by far

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Agent Trask
Doomheim
#16 - 2013-04-11 05:27:41 UTC  |  Edited by: Agent Trask
Awoxing would be your best bet.

Use the corporate recruiting tool to find a mining corp, and join their mining ops a few times to build trust.

If you are certain you will be on an op with an Orca, show up with a warship with a warp disrupter, point it, and kill it.

You may want to convo Psychotic Monk in game, or any of the gankers in the minerbumping chat channel to scare up a neutral player to provide combat repairs to make it unlikely that the corp you are joining will be able to kill you. You can do this with a destroyer easily. ( i suggest using a Cormorant with blasters if you are a Caldari, be sure to have a couple war disrupters available, in case you have more than one target you want to kill ) CONCORD will not interfere with in corp fights.

Do not dock up after ganking. Do not leave corp.

Make them pay you a few hundred million ISK to leave, and demand that they give you a medal as well.

Join the New Order, buy your permit today, and follow the code.

www.minerbumping.com

Agent Trask
Doomheim
#17 - 2013-04-11 05:33:02 UTC
Futt Isimazu wrote:
You should go to low-sec and fight like a real Yarrbear, or do wardecs.

Ganking is small children playing in the mud and flinging it at each others faces before the parents show up


Ganking won't be exciting after a few times. It gets boring quickly and if you want to make a profit, 90% of your time will be spend scanning for faction mods.


Or you can just Awox, and make them pay you to leave.

Regardless, Ganking is fun, which is more than enough reason to do it.

I would suggest the OP use a locator agent to find you, and gank every mining barge you own until you pay him to go away.


Join the New Order, buy your permit today, and follow the code.

www.minerbumping.com

Agent Trask
Doomheim
#18 - 2013-04-11 05:35:17 UTC  |  Edited by: Agent Trask
Jubal Longstreet wrote:


Thermodynamics/overheating you say? That could be the winner, I mean, who cares if the rocket launcher takes damage, if CONCORD is going to counter gank you?

Also, thanks for the link! with the times given there I can safely say there is absolutely no way I could have picked off the target in my current ship... not in ~5sec...


Use the training schedule here.

You can do this with a blaster Cormorant, but the damage will be a bit less. You should consider getting Gallente Frigate III, and cross training to a Catalyst.

Join the New Order, buy your permit today, and follow the code.

www.minerbumping.com

Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#19 - 2013-04-11 12:58:25 UTC
"Jubal Longstreet" wrote:

...Also, 'neutral eyes'?


It's very helpful for a ganker to have somebody scope out targets for you. Ideally, that should be a friend, but you can do it with an alt. "Neutral" in the sense that it is ideal that they be in a different corporation as your ganking character, so that they can remain somewhat inconspicuous when everybody in your local area has identified you as a ganker and set you to terrible standings.

There are all sorts of ways to do this. When ganking miners, I often use a character in a mining ship fitted with a passive targeter and a ship scanner, as well as a salvager. I then find a belt with a likely looking target, sidle up to it inconspicuously while mining, and get a ship scan. If my scan reveals that they have fitted more tank than I can handle, I move on to another target. With a couple cycles of your scanner you can see what they have fitted and plug their fit right into EFT to check whether you can handle it. The passive targeter allows you to scan them without them seeing what you are doing.

Once I have a good target selected, I move my "eyes" to a position that the ganker/s can warp to. Because they are in a fleet with me, they can warp to my character directly. The goal is to have them land right on top of the target. Usually it's pretty safe to have the eyes move right up to within 500m or so of the target, then warp to 0, miners are pretty oblivious to what is going on around them as a general rule. After the gank, your eyes can then salvage the wrecks and scoop up the loot.

Also, while rocket boats can be fun to PvP in, they aren't great for ganking. These days the basic gank boat for most applications is the Catalyst. Fit it with the best small blasters you can fit in the high slots and the best Magnetic Field Stabilizers in the low slots. This is great for ganking miners in belts, or for ganks in larger groups. For ganking on gates or stations, especially in small groups or solo, many people prefer the Thrasher fitted with artillery, because of it's high damage per volley. In those situations the sentry guns will blap you long before CONCORD gets there, so you want to make that first one or two volleys really count.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#20 - 2013-04-11 13:12:39 UTC
as you can see from the replies you've already gotten: suicide ganking in high sec isn't a simple operation

I suggest just going into low sec, you'll get many actual fights there and you don't have to calculate all this nonsense before you do it.
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