These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Downtime eradication?

Author
Jason Edwards
Internet Tough Guy
#1 - 2011-10-31 10:13:50 UTC
I've noticed downtime is down to like 15 minutes even though the message says 30minutes.

Has there or is there any work being done to eliminate downtime? The sheer fact that downtime interrupts gameplay is annoying. I understand what's going on in the background and why there's downtime from a technical point of view but how about a cheesy sort of thing like 'temporary downtime where time freezes in your system but whatever you were doing at the time of the temporal freeze is exactly how things are after the freeze.'
Lors Dornick
Kallisti Industries
#2 - 2011-10-31 10:19:05 UTC
Jason Edwards wrote:
I've noticed downtime is down to like 15 minutes even though the message says 30minutes.

Has there or is there any work being done to eliminate downtime? The sheer fact that downtime interrupts gameplay is annoying. I understand what's going on in the background and why there's downtime from a technical point of view but how about a cheesy sort of thing like 'temporary downtime where time freezes in your system but whatever you were doing at the time of the temporal freeze is exactly how things are after the freeze.'


There was some talk when it was reduced from 1h to 30m stating that removing it totally was on the overall radar.

But that it wasn't a primary target.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Chribba
Otherworld Enterprises
Otherworld Empire
#3 - 2011-10-31 10:19:32 UTC
There's some blog a while back where they spoke about this and the goal is to become a 24/7 experience.

I'm just worried when to have time to shower then...

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Ai Shun
#4 - 2011-10-31 10:19:50 UTC
CCP Hunter spoke about it in a dev blog about a year ago. Read it here. You can also read about the hardware here. The eventual goal is zero downtime; but there is work to happen to get there.
Twisted Alice
Doomheim
#5 - 2011-10-31 10:23:36 UTC
Jason Edwards wrote:
I've noticed downtime is down to like 15 minutes even though the message says 30minutes.

Has there or is there any work being done to eliminate downtime? The sheer fact that downtime interrupts gameplay is annoying. I understand what's going on in the background and why there's downtime from a technical point of view but how about a cheesy sort of thing like 'temporary downtime where time freezes in your system but whatever you were doing at the time of the temporal freeze is exactly how things are after the freeze.'




Well 30 minutes is wise,

if they said 15 minutes and it was 18 minutes then they would have forum posts complaining it's not back up yet.
Naran Eto
Caldari Provisions
Caldari State
#6 - 2011-10-31 10:24:42 UTC
If they're discussing zero downtime then they're talking rubbish, it doesn't matter how good a server is, or how well it is maintained, a simple fact of computing is that it will eventually at sometime need to be rebooted, they may be able to cut it right down to bare minimum but they will always have to reboot at some stage if only to apply patches, not only to the game but to the oprating system on the server and other applications they use.
Vachir Khan
Rugged Ruff and Ready
#7 - 2011-10-31 10:29:46 UTC
Naran Eto wrote:
If they're discussing zero downtime then they're talking rubbish, it doesn't matter how good a server is, or how well it is maintained, a simple fact of computing is that it will eventually at sometime need to be rebooted, they may be able to cut it right down to bare minimum but they will always have to reboot at some stage if only to apply patches, not only to the game but to the oprating system on the server and other applications they use.


While this is true they might introduce a system where the individual systems reboot on their own while another system takes over that process/node for a bit, redundancy and all that.
Ai Shun
#8 - 2011-10-31 10:31:41 UTC
Naran Eto wrote:
If they're discussing zero downtime then they're talking rubbish, it doesn't matter how good a server is, or how well it is maintained, a simple fact of computing is that it will eventually at sometime need to be rebooted, they may be able to cut it right down to bare minimum but they will always have to reboot at some stage if only to apply patches, not only to the game but to the oprating system on the server and other applications they use.


Failover clustering. High availability systems. Etc. You probably can't eliminate it 100%; but you can certainly create the illusion thereof through proper planning and structure.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#9 - 2011-10-31 11:04:07 UTC

They should never ever eliminate downtime completely !

Are you guys insane ?????

People would DIE because of dehydration ! starvation ! and insomnia !

On the plus side though, people would use much less water
because there's no time to shower anymore.

hm.... tough call, really ...
Solstice Project
Sebiestor Tribe
Minmatar Republic
#10 - 2011-10-31 11:09:02 UTC
Naran Eto wrote:
If they're discussing zero downtime then they're talking rubbish, it doesn't matter how good a server is, or how well it is maintained, a simple fact of computing is that it will eventually at sometime need to be rebooted, they may be able to cut it right down to bare minimum but they will always have to reboot at some stage if only to apply patches, not only to the game but to the oprating system on the server and other applications they use.



If they finally implement system transfer from one node to the other,
it's pretty much possible to eliminate downtime,
because then, nodes could be rebooted individually.

This would also help lowering energy costs,
because there's no need to have nodes with a few pilots only running.
Don't know if they have to pay energy costs or just a fixed fee, though.

Also, it would help fighting lag ... no more specially reinforced nodes,
but instead, when server load increases,
people can get transfered to a stronger node automagically.


But it's a long way to go until then.
bartos200
Living Ghost
#11 - 2011-10-31 11:15:34 UTC
DT is mainly to reset all the astroid belts and activate new outposts in 0.0

servers are made to keep running some servers run for years without rebooting and as CCP has a lot of expantions that they take the server offline for that is not the problem

but atm they have no way of making an outpost active without DT as it takes some heavy database action to open up an outpost
J'Poll
School of Applied Knowledge
Caldari State
#12 - 2011-10-31 11:24:11 UTC
Chribba wrote:
There's some blog a while back where they spoke about this and the goal is to become a 24/7 experience.

I'm just worried when to have time to shower then...


All hail the Veldspar king

But why take a shower. You are bathing in pod goo 23/7 atm. And with the door to the station being closed till further notice nobody will ever smell you.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Mara Rinn
Cosmic Goo Convertor
#13 - 2011-10-31 11:27:29 UTC
bartos200 wrote:
DT is mainly to reset all the astroid belts and activate new outposts in 0.0


Moving asteroid belts to grav sites has been on the cards for quite some time. It used to be "move them to some kind of deadspace" because probing used to be hard. Now probing is easy, and rookies are given free probing gear (and an astrometrics frigate) as part of their basic training course. There is nothing stopping belts being moved to grav sites now.

Quote:
but atm they have no way of making an outpost active without DT as it takes some heavy database action to open up an outpost


There may be a way to incorporate the activation of an outpost into the normal running of the simulator, but I expect it is currently deeply tied into the code that is responsible for handling all stations, with the assumption at the time that the code was written that there would be no changes to docking locations.

Whomever the teams are at CCP, I wish them Odin's speed with the refactoring that will be required to remove DT :)
Lord Wamphyri
Starside Lost
#14 - 2011-10-31 11:46:00 UTC
Chribba wrote:
There's some blog a while back where they spoke about this and the goal is to become a 24/7 experience.

I'm just worried when to have time to shower then...


Never mind having a shower.. when am I supposed to sleep? Big smile

[IMG]http://go-dl1.eve-files.com/media/corp/ChrisW73/WampsigFinal.jpg[/IMG]

Ender Black
Caldari Provisions
Caldari State
#15 - 2011-10-31 13:36:53 UTC
Chribba wrote:
There's some blog a while back where they spoke about this and the goal is to become a 24/7 experience.

I'm just worried when to have time to shower then...

Solstice Project wrote:
They should never ever eliminate downtime completely !

Are you guys insane ?????

People would DIE because of dehydration ! starvation ! and insomnia !

On the plus side though, people would use much less water
because there's no time to shower anymore.

hm.... tough call, really ...


Implying EVE players are the Euro/North American versions of Korean StarCraft players.....

The Pod Goo Podcast http://www.podgoo.com

Pod Goo also publishes editorials, guest blogs, and guides for free.  Just email ender@podgoo.com your material.

Nova Fox
Novafox Shipyards
#16 - 2011-10-31 14:00:38 UTC
Eventual Goal is to remove it but that would mean changing some mechancis such as roid spawns despawns of some sites or resets.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Satav
Aliastra
Gallente Federation
#17 - 2011-10-31 15:32:22 UTC
WHINE WHINE WHINE WHINE WHINE WHINE WHINE.

Have you played any MMO"s dude? there is always going to be downtimes. And id rather have 15-30min. of downtime. than have 10x the amount of bugs in the game than we do now........ so ..... shush.

_____________________________________________________________________________________

"Your Erebus is docked? How the hell did that happen?" "It took a lot of pushing and grease.........."

http://www.youtube.com/watch?v=94Hf9UdKbWQ

Skorpynekomimi
#18 - 2011-10-31 16:44:27 UTC
Small daily downtime at a set time > WoW's infamous unexpected, unannounced, unpredictable outages.

Economic PVP

Jenshae Chiroptera
#19 - 2011-10-31 16:47:51 UTC
I like down time; it gives me a quiet time after it with less people around.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.